How many views can be bound to a 2D texture at a time?
- by Recker
I am a newbie trying to learn on DX11.x. While reading about resources and views in MSDN, I thought this question
For a given 2D Texture created with ID3D11Texture2Dinterface (or for that matter any kind of resource), how many of following views can be bound to it?
1) DepthStencilView
2) RenderTargetView
3) ShaderResourceView
4) UnorderedAccessView
Thanks in advance.
PS: I know the answer would be app specific, but still any insight into this would be helpful.