How to determine number of function arguments dynamically
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by
Kam
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Published on 2014-06-01T06:46:03Z
Indexed on
2014/06/01
9:25 UTC
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Hit count: 148
c++11
I have the following code:
#include <iostream>
#include <functional>
class test
{
public:
typedef std::function<bool(int)> Handler;
void handler(Handler h){h(5);}
};
class test2
{
public:
template< typename Ret2, typename Ret, typename Class, typename Param>
inline Ret2 MemFn(Ret (Class::*f)(Param), int arg_num)
{
if (arg_num == 1)
return std::bind(f, this, std::placeholders::_1);
}
bool f(int x){ std::cout << x << std::endl; return true;}
};
int main()
{
test t;
test2 t2;
t.handler(t2.MemFn<test::Handler>(&test2::f, 1));
return 0;
}
It works as expected.
I would like to be able to call this:
t.handler(t2.MemFn<test::Handler>(&test2::f));
instead of
t.handler(t2.MemFn<test::Handler>(&test2::f, 1));
Basically I need MemFn
to determine in runtime what Handler
expects as the number of arguments.
Is that even possible?
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