libgdx - #iterator() cannot be used nested
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by
TimSim
on Game Development
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Published on 2014-06-04T14:07:02Z
Indexed on
2014/06/04
15:46 UTC
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libgdx
I'm getting this error when I try to check if any of the targets overlap each other:
iterTargets = targets.iterator();
while (iterTargets.hasNext()) {
Target target = iterTargets.next();
for (Target otherTarget:targets) {
if (target.rectangle.overlaps(otherTarget.rectangle)) {
// do something
}
}
}
So I can't do that? How am I supposed to check each member of an array to see if it overlaps any other member?
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