Light shaped like a line
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by
Michael
on Game Development
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Published on 2014-06-07T06:32:10Z
Indexed on
2014/06/07
9:38 UTC
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I am trying to figure out how line-shaped lights fit into the standard point light/spotlight/directional light scheme.
The way I see it, there are two options:
- Seed the line with regular point lights and just deal with the artifacts. Easy, but seems wasteful.
- Make the line some kind of emissive material and apply a bloom effect. Sounds like it could work, but I can't test it in my engine yet.
Is there a standard way to do this? Or for non-point lights in general?
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