XNA tempory pause
Posted
by
Marivs
on Game Development
See other posts from Game Development
or by Marivs
Published on 2014-06-08T16:06:20Z
Indexed on
2014/06/08
21:42 UTC
Read the original article
Hit count: 155
I need to do a temporary pause. If I do a collision with an enemy I want to pause the game for 1.5 seconds. Take a look here to my code:
bool tPause;
float timer;
public ovveride Update(GameTime gameTime)
{
if(!tPause)
{
//...
if(enemy.rectangle.Intersects(player.rectangle))
{
timer+=(float)gameTime.ElapsedGameTime.TotalMilliseconds;
tPause=true;
if(timer>1500)
{
tPause=false;
timer=0;
}
}
//...
}
}
It doesn't function.
© Game Development or respective owner