2D Polygon Triangulation
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BleedObsidian
on Game Development
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Published on 2013-10-07T17:07:10Z
Indexed on
2014/06/10
15:44 UTC
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I am creating a game engine using the JBox2D physics engine. It only allows you to create polygon fixtures up to 8 vertices, To create a body with more than 8 vertices, you need to create multiple fixtures for the body.
My question is, How can I split the polygons a user creates into smaller polygons for JBox2D?
Also, what topology should I use when splitting the polygons and why? (If JBox2D can have up to 8 vertices, why not split polygons into 8 per polygon)
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