Finding diagonal objects of an object in 3d space
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samfisher
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Published on 2014-03-13T10:01:50Z
Indexed on
2014/06/11
21:43 UTC
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Using Unity3d,
I have a array which is having 8 GameObjects
in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from their adjacent objects (even with the diagonal objects) which means
(distance between 4 & K) == (distance between K & 3) = (distance between 2 & K)
1 2 3
4 K 5
6 7 8
I want to remove 1,3,6,8 from array (the diagonal objects).
How can I check that at runtime?
my problem is the order of objects {1-8} is not known so I need to check each object's position with K to see if it is a diagonal object or not. so what check should I put with the GameObjects (K and others) to verify if this object is in diagonal position
Regards,
Sam
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