3d transformation of game world keeping gameplay 2d - COCOS2D 2.0
- by samfisher
Using: COCOS2D + iOS.
I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension.
the effect what I am looking for is something like this:CLICK HERE
What I have thought of till now:
rotating CCCamera will be mandatory.
Question: How will I have the other part of the level in place while the camera rotates/rotating?
I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!!
Question: When the camera and world is rotated, will the player controls work properly.. I think not...?
I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right??
Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine..
could anyone provide suggestions?
Regards,
Sam