Modeling player mechanics with a finite state machine
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Published on 2014-06-11T02:27:53Z
Indexed on
2014/06/11
3:48 UTC
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Hit count: 271
game-mechanics
|state
I have three states
standing
walking
jumping
When I press D
standing
transitions to walking
. The velocity will be set to a defined value and the player moves.
When I release D
walking
transitions back to standing
, which sets the velocity back to 0
.
When I press W
and the state is walking
it transitions to jumping
, but when the player hits the ground, it goes back to standing
.
jumping
has a transition land
that always leads to standing
because a state doesn't know about its previous states.
Since standing
sets a velocity of 0
the player stops walking, when he hits the ground.
How do I prevent this?
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