Player & Level class structure in 2D python console game?
Posted
by
Markus Meskanen
on Game Development
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Published on 2014-03-14T11:17:59Z
Indexed on
2014/06/12
15:44 UTC
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I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map
is a reserved keyword) and interfere with other objects.
Level
s construct out of multiple Block
s, such as player(s), rocks, etc.
Here's the Block
class:
class Block(object):
def __init__(self, x=0, y=0, char=' ', solid=False):
self.x = x
self.y = y
self.char = char
self.solid = solid
As you see, each block has a position (x, y
) and a character to represent the block when it's printed. Each block also has a solid
attribute, defining whether it can overlap with other solid
s or not. (Two solid blocks cannot overlap)
I've now created few subclasses from Block
(Rock
might be useless for now)
class Rock(Block):
def __init__(self, x=0, y=0):
super(Rock, self).__init__(x, y, 'x', True)
class Player(Block):
def __init__(self, x=0, y=0):
super(Player, self).__init__(x, y, 'i', True)
def move_left(self, x=1):
... # How do I make sure Player wont overlap with rocks?
self.x -= x
And here's the Level class:
class Level(object):
def __init__(self, name='', blocks=None):
self.name = name
self.blocks = blocks or []
Only way I can think of is to store a Player
instance into Level
's attributes (self.player=Player()
, or so) and then give Level
a method:
def player_move_left(self):
for block in self.blocks:
if block.x == self.player.x - 1 and block.solid:
return False
But this doesn't really make any sense, why have a Player
class if it can't even be moved without Level
? Imo. player should be moved by a method inside Player
.
Am I wrong at something here, if not, how could I implement such behavior?
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