Efficient quaternion angular velocity

Posted by user3736210 on Stack Overflow See other posts from Stack Overflow or by user3736210
Published on 2014-06-13T03:22:30Z Indexed on 2014/06/13 3:24 UTC
Read the original article Hit count: 150

Filed under:
|
|

I have an orientation expressed with a quaternion and an angular velocity expressed as either a quaternion or a number (radians per second around the original orientation). I understand how to do this using conversion to axis-angle but that method is rather computationally expensive and is not a realistic option. How would I go about modifying the orientation quaternion given a time interval (in seconds)? I need a solution for both cases (the quaternion and the number).

© Stack Overflow or respective owner

Related posts about 3d

Related posts about rotation