Efficient quaternion angular velocity
- by user3736210
I have an orientation expressed with a quaternion and an angular velocity expressed as either a quaternion or a number (radians per second around the original orientation). I understand how to do this using conversion to axis-angle but that method is rather computationally expensive and is not a realistic option. How would I go about modifying the orientation quaternion given a time interval (in seconds)? I need a solution for both cases (the quaternion and the number).