A problem with texture atlasing in Unity
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by
Hamzeh Soboh
on Game Development
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or by Hamzeh Soboh
Published on 2014-04-18T19:01:45Z
Indexed on
2014/08/19
16:32 UTC
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I have the texture below and I need to get rectangular parts from it. I could finally combine meshes of different quads to improve performance, but I with quads of different tilings, this means different materials, then combining meshes will fail.
Can anybody tell me how to have a part of that texture in C#? Such that all quads will be of the same material only then combining meshes passes.
Thanks in advance.
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