Incomplete mesh using DrawIndexedPrimitives after rotating mesh
- by user1278255
Through help on this site I was able to draw the triangles of an unrotated, nonscaled nontransformed mesh created in Blender and exported to OBJ, accurately imported through Assimp and rendered in XNA Graphics.
However after applying rotation on a single axis in Blender(Z) and adding materials(I wanted to test loading of materials through Assimp)…