speed up the update of glutidle()
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CroCo
on Game Development
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Published on 2014-08-18T23:07:34Z
Indexed on
2014/08/19
4:33 UTC
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I have a client that sends data at 1KHz (i.e. 0.001 sec) to a master over Internet using UDP protocol. In Master, I need to draw an object, but the problem is that the update of GLUT is slower than the client's update. I have tried to use glutTimerFunc(0,glutIdle, 0);
but still slow. Is there a way to speed up the update rate of drawing? I need to update Display()
every 0.001 sec. Any suggestions? I'm using windows 7.
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