How do I convert a partially transparent image into polygons?
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Published on 2014-03-31T14:20:08Z
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2014/08/20
22:35 UTC
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I'm using GLEE2D, a level editor allowing me to import images, scale them, rotate them, and position them onto layers and export the data into XML format. However, it does not tell me objects' boundaries. I can calculate them, but only given the original image's polygons.
How do I get polygons of objects in a transparent image?
An example object (I outlined it):
How would I turn the object, knowing the scaled size of the image, into polygons? Is there an algorithm for this? I'll use OpenGL to draw them.
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