How to configure background image to be at the bottom OpenGL Android

Posted by Maxim Shoustin on Game Development See other posts from Game Development or by Maxim Shoustin
Published on 2014-08-20T15:29:29Z Indexed on 2014/08/20 16:37 UTC
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I have class that draws white line:

public class Line {

    //private FloatBuffer vertexBuffer;
    private FloatBuffer frameVertices;

    ByteBuffer diagIndices;


    float[] vertices = {
            -0.5f, -0.5f, 0.0f,
            -0.5f, 0.5f,  0.0f
    };

    public Line(GL10 gl) {
        // a float has 4 bytes so we allocate for each coordinate 4 bytes
        ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4);
        vertexByteBuffer.order(ByteOrder.nativeOrder());

        // allocates the memory from the byte buffer
        frameVertices = vertexByteBuffer.asFloatBuffer();

        // fill the vertexBuffer with the vertices
        frameVertices.put(vertices);

        // set the cursor position to the beginning of the buffer
        frameVertices.position(0);

    }


    /** The draw method for the triangle with the GL context */
    public void draw(GL10 gl) {

        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices);
        gl.glColor4f(1.0f, 1.0f, 1.0f, 1f);

        gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3);
        gl.glLineWidth(5.0f);

        gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
    }
}

It works fine. The problem is: When I add BG image, I don't see the line

glView = new GLSurfaceView(this);           // Allocate a GLSurfaceView

glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
glView.setRenderer(new mainRenderer(this)); // Use a custom renderer

glView.setBackgroundResource(R.drawable.bg_day); // <- BG
glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
glView.getHolder().setFormat(PixelFormat.TRANSLUCENT);   

How to get rid of that?

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