Collisions and Lists
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user50635
on Game Development
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Published on 2014-08-16T07:23:14Z
Indexed on
2014/08/21
10:31 UTC
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Hit count: 171
I've run into an issue that breaks my collisions. Here's my method:
- Gather Input
- Project Rectangle
- Check for intersection and ispassable
- Update
The update method is built on object_position * seconds_passed * velocity * speed
. Input changes velocity and is normalized if > 1.
This method works well with just one object comparison, however I pass a list or a for loop to the collision detector and velocity gets changed back to a non zero when the list hits an object that passes the test and the object can pass through.
Any solutions would be much appreciated. Side note is there a more proper way to simulate movement?
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