How to make rigid bodies collide with Apex Clothing in PhysX for Maya
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b1nary.atr0phy
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Published on 2014-06-18T07:21:05Z
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2014/08/22
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According to the [Apex] Clothing Overview section of the documentation:
Colliding with Rigid Bodies
Rigid bodies present in your scene will push clothing around roughly as you might expect.
Well, I beg to differ. The Apex Cloth collides with the floor just fine, but that's about the only thing it collides with (unless I add ragdoll to the same skeleton that the cloth is attached to.)
So for example, if I try to bounce a ball (dynamic rigid body) into the cloth, it simply bounces through it. If I try to walk an actor with ragdoll through it, he simply clips through it as well.
Anyone have any insight on this?
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