How to make rigid bodies collide with Apex Clothing in PhysX for Maya

Posted by b1nary.atr0phy on Game Development See other posts from Game Development or by b1nary.atr0phy
Published on 2014-06-18T07:21:05Z Indexed on 2014/08/22 4:28 UTC
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According to the [Apex] Clothing Overview section of the documentation:

Colliding with Rigid Bodies

Rigid bodies present in your scene will push clothing around roughly as you might expect.

Well, I beg to differ. The Apex Cloth collides with the floor just fine, but that's about the only thing it collides with (unless I add ragdoll to the same skeleton that the cloth is attached to.)

So for example, if I try to bounce a ball (dynamic rigid body) into the cloth, it simply bounces through it. If I try to walk an actor with ragdoll through it, he simply clips through it as well.

Anyone have any insight on this?

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