How to make rigid bodies collide with Apex Clothing in PhysX for Maya
- by b1nary.atr0phy
According to the [Apex] Clothing Overview section of the documentation:
Colliding with Rigid Bodies
Rigid bodies present in your scene will push clothing around roughly as you might expect.
Well, I beg to differ. The Apex Cloth collides with the floor just fine, but that's about the only thing it collides with (unless I add ragdoll to the same skeleton that the cloth is attached to.)
So for example, if I try to bounce a ball (dynamic rigid body) into the cloth, it simply bounces through it. If I try to walk an actor with ragdoll through it, he simply clips through it as well.
Anyone have any insight on this?