UDK: Toggle Material on Brushes?
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user50300
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Published on 2014-08-08T18:04:24Z
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2014/08/23
22:36 UTC
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udk
I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example scenario.
- The ground (BSP Brush) is covered in a stone material
- The player hits a trigger.
- A new "moss" material is applied to the brush, removing the old stone material.
Any assistance you could offer would be greatly appreciated.
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