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  • Mapping a 3D texture to a standard hollow-hull 3D model

    - by John
    I have 3D models which are typical hollow hulls. If such a model also had a 3D volumetric/voxel texture map then given a point P inside such a model, I'd like to be able to find its uvw coordinates within the 3D texture. Is this possible by simply setting 3D texcoords on my existing mesh or does it have to be broken up into polyhedra? Is there a way to map a 3D texture onto a mesh without doing this?

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  • Best WordPress Video Themes for a Video Blog

    - by Matt
    WordPress has made blogging so easy & fun, there are plenty of video blog themes that you can pick from. However there is always rarity in quality. We at JustSkins have gathered some high quality, tested, tried video themes list. We tried to find some WordPress themes for vloggers, we knew all along that there are very few yet some of them are just brilliant premium wordpress themes. More on that later, let’s find out some themes which you can install on your vlog right now. On Demand 2.0 A fully featured video WordPress premium theme from Press75. Includes  theme options panel for personal customization and content management options, post thumbnails, drop down navigation menu, custom widgets and lots more. Demo | Price: $75 | DOWNLOAD VideoZoom An outstanding premium WordPress video theme from WPZoom featuring standard video integration plus additionally it lets you play any video from all the popular video websites. VideoZoom theme also includes a featured video slider on the homepage, multiple post layout options, theme options panel, WordPress 3.0 menus, backgrounds etc. Demo | Price Single: $69, Developer: $149 | DOWNLOAD Vidley Press75′s easy to use premium WordPress video theme. This theme is full of great features, it can be a perfect choice if you intend to make it a portal someday..it is scalable to shape like a news portal or portfolios. The Theme is widget ready. It has ability to place Featured Content and Featured Category section on homepage. The drop down menus on this theme are nifty! Demo | Price $75 |  DOWNLOAD Live A video premium WordPress theme designed for streaming video, and live event broadcasting. You can embed live video broadcasts from third party services like Ustream etc, and features a prominent timer counting down to the next broadcast, rotating bumper images, Facebook and twitter integration for viewer interaction, theme admin options panel and more make this theme one of its kind. Demo | Price: $99, Support License: $149| DOWNLOAD Groovy Video Woo Themes is pioneer in making beautiful wordpress themes,  One such theme that is built by keeping the video blogger in mind. The Groovy Theme is very colourful video blog premium WordPress theme. Creating video posts is quick and easy with just a copy / paste of the video’s embed code. The theme enables automatic video resizing, plenty of widgets. Also allows you to pick color of your choice. Price: Single Use $70, Developer Price : $150 | DOWNLOAD Video Flick Another exciting Video blogging theme by Press75 is the Video Flick theme. Video Flick is compatible with any video service that provides embed code, or if you want to host your own videos, Video Flick is also compatible with FLV (Flash Video) and Quicktime formats. This theme allows you to either keep standard Blog and/or have Video posts. You can pick a light or dark color option. Demo | Price : $75 | DOWNLOAD Woo Tube An excellent video premium WordPress theme from Woothemes, the WooTube theme is a very easy video blog platform, as it comes with  automatic video resizing, a completely widgetised sidebar and 7 different colour schemes to choose from. The theme  has the ability to be used as a normal blog or a gallery. A very wise choice! Price: Single Use $70, Developer Price : $150 | DOWNLOAD eVid Theme One of the nicest WordPress theme designed specifically for the video bloggers. Simple to integrate videos from video hosts such as Youtube, Vimeo, Veoh, MetaCafe etc. Demo | Price: $19 | DOWNLOAD Tubular A video premium WordPress theme from StudioPress which can also be used as a used a simple website or a blog. The theme is also available in a light color version. Demo | Price: $59.95 | DOWNLOAD Video Elements 2.0 Another beautiful video premium WordPress theme from Press75. Video Elements 2.0 has been re-designed to include the features you need to easily run and maintain a video blog on WordPress. Demo | Price: $75 | DOWNLOAD TV Elements 3.0 The theme includes a featured video carousel on the homepage which can display any number of videos, a featured category section which displays up to 12 channels, creates automatic thumbnails and a lots more… Demo | Price: $75 | DOWNLOAD Wave A beautiful premium video wordpress theme, Flexible & Super cool looking. The Design has very earthy feel to it. The theme has featured video area & latest listing on the homepage. All in all a simple design no fancy features. Demo | Price: $35 | Download

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  • Smithsonian Showcases Video Game History with The Art of Video Games [Video]

    - by Jason Fitzpatrick
    The Art of Video Games is the Smithsonian’s look at the history of video games; check out this video trailer to see what the exhibition is all about and hear from some notable folks. From the Smithsonian listing for the exhibition: The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. The exhibit will be at the Smithsonian until the end of September and will then begin touring the country. Hit up the link below for more information. The Art of Video Games Tour [via Neatorama] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Ten Benefits to Video Game Play [Video]

    - by Jason Fitzpatrick
    Want to justify spending the whole weekend playing video games? We’re here to help. Courtesy of AllTime10, this video rounds up ten benefits to playing video games ranging from improved dexterity to pain relief. Want to highlight a benefit not listed in the video? Sound off in the comments. [via Geeks Are Sexy] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • A Brief History of Video Games [Video]

    - by Asian Angel
    Are you ready to take a trip down nostalgia lane? This compilation of video game footage provides a brief but interesting look at some of our favorite games over the years and how much the look and feel of them has changed. A Brief History of Video Games [via Neatorama] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • How to create 1280x720 music video with static pic

    - by monov
    I wanna upload a song to youtube, and put a static 1280x720 pic as the video. I'd like the format to be one of the recommended ones. I tried Windows Movie Maker 2.6 but it only generated a 640x480 video. I also tried Windows Live Movie Maker but it put a big black margin around my pic (and unexplicably, produced a video with a slightly lower volume). Do you know any way to do what I need?

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  • The Citroen GT – An Awesome Video Game Car Brought to Life [Video]

    - by Asian Angel
    If you are familiar with the Gran Turismo 5 video game releases, then you will definitely recognize the Citroen GT. French automaker Citroen and Japanese racing simulation developer Polyphony Digital decided to take things one step further and collaborated to bring this awesome car to life. Then they turned it loose on the streets of London! Citroen GT on the Streets of London (HD) [via BoingBoing] You can learn more about the Citroen GT, car show appearances, and more at Wikipedia: GT by Citroen Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • When Your Favorite Video Game Characters go Trick-or-Treating [Video]

    - by Asian Angel
    Halloween has arrived and all of your favorite video game characters are out and about collecting lots of candy goodness. The question is whether or not all will be successful in collecting treats or if the tricks will be on them! Note: Video contains some language that may be considered inappropriate. Videogame Trick-or-Treating [Dorkly] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Properties!Details (run-time length)

    - by user33666
    When you take clips and turn them into computer playable files, whether .TS or .MOV or .MPG, .MP4, .VOB, etc., do you as the producer actually manually write into some field in a "Details" section of your video editor what the video length is, so that it can be read by the eventual user's video player? Or is this activity performed automatically by the video editor? I'm asking because: when a mouse is passed over a file line item in Windows 7 Shell (Windows Explorer) a little box is displayed where the mouse meets the file line item and provides simple name and size properties, one of which (if it's a media file) is run length. How does that figure get there into the file (later to be read be Windows or OS X)? Thanks for any info.

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  • Automating video generation by adding an intro and a trailing video to the main video

    - by DevDewboy
    I have a video project I am trying to compile. Here is the overview: I have many videos which are 5 minute training sessions - Main video. The Intro Video will be a standard 5 second video that will have the Video title and Author. This will be concatenated to the main video. The Trailing Video will pretty much be a stock video that will be concatenated to the main video and have all the legaleze etc. The Intro Vid will smoothly fade into the main vid as well as when you get to end of the main video it will fade into the Trailing video nicely. The product is a new video with a Intro, Main & Trailer video all in one! The concept is really that simple. In fact I found an example of a person who has solved this and is doing exactly what I want. This solution is a Bash script that takes a config file that has the title, author, etc. and generates the Intro, the Ending and creates the resulting video with them concatenated. I am using Ubuntu 12.04 Server. I have been trying to take this as a sample and just running it with no luck because of incompatibility errors. I even attempted to convert it using .MP4 containers or .MKV. I am running into error after error or incompatibility issues. I went as far as changing out the ffmpeg binary using the 25 Oct 2013 version from http://ffmpeg.gusari.org/static/64bit/ which I like as I don't have to worry about rebuilding the binary. Almost successful but again I have some error which I cannot solve. I know part of the problem is the fact that video production, codecs, formats is a completely new field for me so I am attempting to work through this new territory. Perhaps an expert here has something similar that I can use as a guideline that uses MP4 or h.264 format. Or take the solution above from the URL and make it work with a more up-to-date version of ffmpeg. I will include the script and its parameter file and the output (abbreviated because of limitation) below. Basically as the script stands right now, when run I get the error [matroska,webm @ 0x27bbee0] Read error. This error is return from the 'reasembleVideo' routine from the first ffmpeg command. The following is the Parameter File: #!/bin/bash INPUTFILE="ssh_main.mp4" LOGO="logo.png" LOGOLENGTH="1" SPEAKER="Jason" TITLE="Basic SSH Video" DATE="October 28, 2013" SCENESTART="00:00:01" SCENEDURATION="00:00:09" OUTPUTFILE="ssh_basic_1" } The following is the script I am running. The ${OUTPUTFILE} being used is a small 2 minute video I create in screen-o-matic in MP4 format. Script on PasteBin (too long for Super User post)

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  • WPF 3D - Need help writing conversion methods between 2D and 3D (Point3DToPoint and PointAndZToPoint

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method signature: public Point Point3DToPoint(Point3D point3D) PointAndZToPoint3D - If I have an (x, y) coordinate on the projected 2D surface and a z location in the 3D world, how do I determine the intersecting (x, y, z) coordinate in the 3D world? Method signature: public Point3D PointAndZToPoint3D(Point point, double z) I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. Note 1: I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note 2: I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Removing broken packages on distro update (13.04 to 13.10)

    - by user203974
    i'm kinda new to linux. last night i tried upgrading from 13.04 to 13.10 but i got the "could not calculate" error. i read this question and found this error in the main log: Dist-upgrade failed: 'E:Unable to correct problems, you have held broken packages.' and here's a list of my broken packages : Broken libwayland-client0:amd64 Conflicts on libwayland0 [ amd64 ] < 1.0.5-0ubuntu1 > ( libs ) (< 1.1.0) Broken libpam-systemd:amd64 Conflicts on libpam-xdg-support [ amd64 ] < 0.2-0ubuntu2 > ( admin ) Broken cups-filters:amd64 Conflicts on ghostscript-cups [ amd64 ] < 9.07~dfsg2-0ubuntu3.1 > ( text ) Broken libharfbuzz0a:amd64 Breaks on libharfbuzz0 [ amd64 ] < 0.9.13-1 > ( libs ) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ amd64 ] < 6.90.2daily13.04.05-0ubuntu1 > ( gnome ) (< 7.0.7) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ i386 ] < none > ( none ) (< 7.0.7) Broken libaccount-plugin-generic-oauth:amd64 Conflicts on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken libaccount-plugin-generic-oauth:amd64 Breaks on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken python3-aptdaemon.pkcompat:amd64 Breaks on libpackagekit-glib2-14 [ amd64 ] < 0.7.6-3ubuntu1 > ( libs ) (<= 0.7.6-4) Broken libsnmp-base:amd64 Breaks on libsnmp15 [ amd64 ] < 5.4.3~dfsg-2.7ubuntu1 > ( libs ) (< 5.7.2~dfsg-5) Broken libunity-core-6.0-8:amd64 Conflicts on unity-common [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 > ( gnome ) Broken python3-uno:amd64 Conflicts on python-uno [ amd64 ] < 1:4.0.4-0ubuntu1 > ( python ) Broken unity-scope-home:amd64 Conflicts on unity-lens-shopping [ amd64 ] < 6.8.0daily13.03.04-0ubuntu1 > ( gnome ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken usb-modeswitch-data:amd64 Breaks on usb-modeswitch [ amd64 ] < 1.2.3+repack0-1ubuntu3 > ( comm ) (< 1.2.6) Broken unity-gtk2-module:amd64 Conflicts on appmenu-gtk [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken unity-gtk3-module:amd64 Conflicts on appmenu-gtk3 [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libbamf3-1:amd64 Depends on bamfdaemon [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 -> 0.5.1+13.10.20131011-0ubuntu1 > ( libs ) (= 0.4.0daily13.06.19~13.04-0ubuntu1) Broken bzr-gtk:amd64 Depends on bzr [ amd64 ] < 2.6.0~bzr6571-4ubuntu2 -> 2.6.0-3ubuntu1 > ( devel ) (< 2.6.0) Broken libgphoto2-6-dev:amd64 Conflicts on libgphoto2-2-dev [ amd64 ] < 2.4.14-2 > ( libdevel ) Broken activity-log-manager:amd64 Conflicts on activity-log-manager-common [ amd64 ] < 0.9.4-0ubuntu6.2 > ( utils ) Broken libgjs0d:amd64 Conflicts on libgjs0c [ amd64 ] < 1.34.0-0ubuntu1 > ( libs ) Broken libgtksourceview-3.0-0:amd64 Depends on libgtksourceview-3.0-common [ amd64 ] < 3.6.3-0ubuntu1 -> 3.8.2-0ubuntu1 > ( libs ) (< 3.7) Broken gnome-pie:amd64 Depends on libbamf3-1 [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 > ( libs ) Broken libunity-core-6.0-5:amd64 Depends on unity-services [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 -> 7.1.2+13.10.20131014.1-0ubuntu1 > ( gnome ) (= 7.0.0daily13.06.19~13.04-0ubuntu1) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libxi6:amd64 Breaks on xserver-xorg-core [ amd64 ] < 2:1.13.4~git20130508+server-1.13-branch.10c42f57-0ubuntu0ricotz~raring -> 2:1.14.3-3ubuntu2 > ( x11 ) (< 2:1.14) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) thats a lot of stuff ... do i have to remove them one by one ? will removing them caues any issue ? do i have to install them one by one again after the upgrade ?

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  • Simple 3D games to make for learning 3D game development (Unity)

    - by Vandell
    I have some experience doing 2D games. But I struggle so much doing anything in Unity, so I'´ve decided to make some simple 3D games as a way to learn this 'new dimension' in game development but I'm having a hard time choosing games to clone (a task that's relatively easy to do for 2D). What games should a 2D developer make to break in 3D and why? I'd like also note that I have no problem with the scripting languages.

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  • Choosing 3D modeling software Maya or 3D max?

    - by Kenneth J
    I've am a developer whose has spent most of my programming life developing web and business applications. I want to try my hand at something more challenging (but stay in the comfort of Visual Studio) ...perhaps XNA. Want 3D modeling software would be best for someone developing XNA? I have played with 3d MAX and Maya but never really did anything too involved. What are the pros and cons between them (in terms of game development)? Does one win out over the other for game development? Or is it pretty much just preference? I am new to game development and just trying to figure out the best tools to use before I really started. Any advice or other suggections would be greatly appreciated.

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  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Playing 3D mkv on 3D TV

    - by user137713
    I just bought a brand new LG 42LW4500 TV with enabled 3D think its passive any how i have an option to convert 2D 3D i also got a full set of normal 3D Glases. Now today i downloaded a 3D movie (14GB) Full HD in a mkv format i hooked up my PC to my TV and opened the mkv in VLC player and what i got was 2 pictures in one screen sowing same thing. Now i am lost from here i enabled 3D but it didnt really feel like 3D. Can anyone shed some ligth on how can you play 3D movies do i need to use 2D 3D conversion on tv or?

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  • 3D Printed Records Bring New Tunes to Iconic Fisher-Price Toy Player

    - by Jason Fitzpatrick
    Have an old toy Fisher-Price record player your kids aren’t exactly enamored with? Now, thanks to the miracle of 3D printing, you can create new records for it. Courtesy of Fred Murphy, this Instructables tutorial will guide you through the process of taking music and encoding it in a 3D printer file that will yield a tiny plastic record the Fisher-Prince record player can play. Check out the video above to see the finished product or hit up the link below to read the full tutorial. 3D Printing for the Fisher-Price Record Player [via Make] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Software rendering 3d triangles in the proper order

    - by at.
    I'm implementing a basic 3d rendering engine in software (for education purposes, please don't mention to use an API). When I project a triangle from 3d to 2d coordinates, I draw the triangle. However, it's in a random order and so whatever gets drawn last draws on top of all other triangles (which might be in front of triangles it shouldn't be in front of)... Intuitively, seems I need to draw the triangles in the correct order. So I can calculate all their distances to the camera and sort by that. The objects furthest away get drawn last. Is this the proper way to render triangles? If I'm sorting all the objects, this is n*log(n) now. Is this the most efficient way to do this?

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  • 3D engine for an online city/country simulation game (SimCity, Civilization)

    - by Dmitri
    I want to create a browser game, in which the user can control the development of a certain region (like SimCity or Civilization). One part of the task is rendering of the virtual world in a browser (3D or pseudo-3D). The rendering engine should a) work in a browser and b) ideally - be compatible with mobile devices (i. e. the representation of the virtual world should be visible both on desktop computer and mobile devices with the same codebase). Question: Which rendering engines (for SimCity-style games) fulfill aforementioned requirements (open and closed source) ?

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  • How to install 3d support?

    - by Gonzalo
    I'm trying Natty and after an upgrade I received this message: "Sorry, you don't have 3d support, install it for your graphic hardware to get Unity or please reboot and select 'Classic session' at startup." So I want to install 3D support but I don't know how to. My machine is a Sony Vaio VGN-SR29XN Laptop with Intel Graphics, but I would like to know the general instructions. P.S. : I've no problem with the CLI, I just don't know how to proceed in this particular case (what driver, or program...).

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  • Beginner video capture and processing/Camera selection

    - by mattbauch
    I'll soon be undertaking a research project in real-time event recognition but have no experience with the programming aspect of video capture (I'm an upperclassman undergraduate in computer engineering). I want to start off on the right foot so advice from anyone with experience would be great. The ultimate goal is to track events such as a person standing up/sitting down, entering/leaving a room, possibly even shrugging/slumping in posture, etc. from a security camera-like vantage point. First of all, which cameras/companies would you recommend? I'm looking to spend ~$100, more if necessary but not much. Great resolution isn't a must, but is desirable if affordable. What about IP network cameras vs. a USB type webcam? Webcams are less expensive, but IP cameras seem like they'd be much less work to deal with in software. What features should I look for in the camera? Once I've selected a camera, what does converting its output to a series of RGB bitmaps entail? I've never dealt with video encoding/decoding so a starting point or a tutorial that will guide me up to this point would be great if anyone has suggestions. Finally, what is the best (least complicated/most efficient) way to display video from the camera plus my own superimposed images (boxes around events in progress, for instance) in a GUI application? I can work on any operating system in any language. I have some experience with win32 GUIs and Java GUIs. The focus of the project is on the algorithm and so I'm trying to get the video capture/display portion of the app done cleanly and quickly. Thanks for any responses!!

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  • Super Mario – 3D Chalk Art (Time Lapse) [Video]

    - by Asian Angel
    This awesome time-lapse video lets you watch artist Chris Carlson create a fantastic 3D chalk art rendition of Mario on a sidewalk setting. There is certainly a lot more work and precision to it than some people may believe… Super Mario – 3D Chalk Art (Time Lapse) [via Neatorama] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Best video codec for filmed powerpoint presentation

    - by rslite
    I have some presentations that are filmed. The audio is the presenter and the video is all the Powerpoint slides (size 1024x768, video codec H264, audio codec AAC). I would like to reduce their final file size since a 1 hour presentation is about 800 MB. Most of it is the video part which as I said is mostly powerpoint slides that don't change much over a matter of several seconds. Which codec would be better suited to encode this images and reduce the size of the end file?

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  • Video Games from the Bad Guys’ Perspective [Video]

    - by Jason Fitzpatrick
    We’re so used to seeing video games from our perspective–the hero with the endless power ups and do-overs–but how does the video game world look from the perspective of the bad guys? Rather grim and confusing, as the video above highlights. [via Geekosystem] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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