What are the different ways to texture a terrain?
- by ApocKalipsS
I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement.
I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times.
But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it).
I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top.
Also I don't know how i'll draw roads or dirt paths with that.
I hope you understood me despite my english!
If you don't, basically, here what I want to do:
How do I texture a randomly generated terrain? :)
Thank you for your answers!