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  • Is TcpClient BeginRead/Send thread safe?

    - by wb
    Using a dotNET TcpClient if I have called an asynchronous BeginRead() on the associated network stream can I still call Write() on that stream on another thread? Or do I have to lock() the TcpClient in the code that is called back from the BeginRead and the code that does the send? Also if I close the TcpClient with: client.GetStream().Close(); client.Close(); Do I have to lock() on the TcpClient as well? Thanks in advance.

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  • How can you tell the source of the data when using the Stream.BeginRead Method?

    - by xarzu
    When using the Stream.BeginRead Method, and you are reading from a stream into a memory, how is it determined where you are reading the data from? See: http://msdn.microsoft.com/en-us/library/system.io.stream.beginread.aspx In the list of parameters, I do not see one that tells where the data is being read from: Parameters buffer Type: System.Byte[] The buffer to read the data into. offset Type: System.Int32 The byte offset in buffer at which to begin writing data read from the stream. count Type: System.Int32 The maximum number of bytes to read. callback Type: System.AsyncCallback An optional asynchronous callback, to be called when the read is complete. state Type: System.Object A user-provided object that distinguishes this particular asynchronous read request from other requests.

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  • Synchronization requirements for FileStream.(Begin/End)(Read/Write)

    - by Doug McClean
    Is the following pattern of multi-threaded calls acceptable to a .Net FileStream? Several threads calling a method like this: ulong offset = whatever; // different for each thread byte[] buffer = new byte[8192]; object state = someState; // unique for each call, hence also for each thread lock(theFile) { theFile.Seek(whatever, SeekOrigin.Begin); IAsyncResult result = theFile.BeginRead(buffer, 0, 8192, AcceptResults, state); } if(result.CompletedSynchronously) { // is it required for us to call AcceptResults ourselves in this case? // or did BeginRead already call it for us, on this thread or another? } Where AcceptResults is: void AcceptResults(IAsyncResult result) { lock(theFile) { int bytesRead = theFile.EndRead(result); // if we guarantee that the offset of the original call was at least 8192 bytes from // the end of the file, and thus all 8192 bytes exist, can the FileStream read still // actually read fewer bytes than that? // either: if(bytesRead != 8192) { Panic("Page read borked"); } // or: // issue a new call to begin read, moving the offsets into the FileStream and // the buffer, and decreasing the requested size of the read to whatever remains of the buffer } } I'm confused because the documentation seems unclear to me. For example, the FileStream class says: Any public static members of this type are thread safe. Any instance members are not guaranteed to be thread safe. But the documentation for BeginRead seems to contemplate having multiple read requests in flight: Multiple simultaneous asynchronous requests render the request completion order uncertain. Are multiple reads permitted to be in flight or not? Writes? Is this the appropriate way to secure the location of the Position of the stream between the call to Seek and the call to BeginRead? Or does that lock need to be held all the way to EndRead, hence only one read or write in flight at a time? I understand that the callback will occur on a different thread, and my handling of state, buffer handle that in a way that would permit multiple in flight reads. Further, does anyone know where in the documentation to find the answers to these questions? Or an article written by someone in the know? I've been searching and can't find anything. Relevant documentation: FileStream class Seek method BeginRead method EndRead IAsyncResult interface

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  • Implementing an async "read all currently available data from stream" operation

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a console's standard output Stream. Console output streams are of type FileStream; the implementation can cast to that, if needed. There is also an associated StreamReader already present to leverage. There is only one thing I need to implement in this class to achieve my desired functionality: an async "read all the data available this moment" operation. Reading to the end of the stream is not viable because the stream will not end unless the process closes the console output handle, and it will not do that because it is interactive and expecting input before continuing. I will be using that hypothetical async operation to implement event-based notification, which will be more convenient for my callers. The public interface of the class is this: public class ConsoleAutomator { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Remember that the goal here is to read all of the chunk and call event subscribers exactly once for each chunk. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream. private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer (in which case we know that there was no more data to be read during the last read operation), all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Never more than one event for each time data is available to be read Is almost agnostic to the buffer size The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this. Update: I definitely did not communicate the scenario well in my initial writeup. I have since revised the writeup quite a bit, but to be extra sure: The question is about how to implement an async "read all the data available this moment" operation. My apologies to the people who took the time to read and answer without me making my intent clear enough.

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  • Implementing a robust async stream reader

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output, but that is a detail and does not play an important role. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • Suggestions for doing async I/O with Task Parallel Library

    - by anelson
    I have some high performance file transfer code which I wrote in C# using the Async Programming Model (APM) idiom (eg, BeginRead/EndRead). This code reads a file from a local disk and writes it to a socket. For best performance on modern hardware, it's important to keep more than one outstanding I/O operation in flight whenever possible. Thus, I post several BeginRead operations on the file, then when one completes, I call a BeginSend on the socket, and when that completes I do another BeginRead on the file. The details are a bit more complicated than that but at the high level that's the idea. I've got the APM-based code working, but it's very hard to follow and probably has subtle concurrency bugs. I'd love to use TPL for this instead. I figured Task.Factory.FromAsync would just about do it, but there's a catch. All of the I/O samples I've seen (most particularly the StreamExtensions class in the Parallel Extensions Extras) assume one read followed by one write. This won't perform the way I need. I can't use something simple like Parallel.ForEach or the Extras extension Task.Factory.Iterate because the async I/O tasks don't spend much time on a worker thread, so Parallel just starts up another task, resulting in potentially dozens or hundreds of pending I/O operations; way too much! You can work around that by Waiting on your tasks, but that causes creation of an event handle (a kernel object), and a blocking wait on a task wait handle, which ties up a worker thread. My APM-based implementation avoids both of those things. I've been playing around with different ways to keep multiple read/write operations in flight, and I've managed to do so using continuations that call a method that creates another task, but it feels awkward, and definitely doesn't feel like idiomatic TPL. Has anyone else grappled with an issue like this with the TPL? Any suggestions?

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  • Cast to delegate type fails in JScript.NET

    - by dnewcome
    I am trying to do async IO using BeginRead() in JScript.NET, but I can't get the callback function to work correctly. Here is the code: function readFileAsync() { var fs : FileStream = new FileStream( 'test.txt', FileMode.Open, FileAccess.Read ); var result : IAsyncResult = fs.BeginRead( new byte[8], 0, 8, readFileCallback ), fs ); Thread.Sleep( Timeout.Infinite ); } var readFileCallback = function( result : IAsyncResult ) : void { print( 'ListenerCallback():' ); } The exception is a cast failure: Unhandled Exception: System.InvalidCastException: Unable to cast object of type 'Microsoft.JScript.Closure' to type 'System.AsyncCallback'. at JScript 0.readFileAsync(Object this, VsaEngine vsa Engine) at JScript 0.Global Code() at JScript Main.Main(String[] ) I have tried doing an explicit cast both to AsyncCallback and to the base MulticastDelegate and Delegate types to no avail. Delegates are supposed to be created automatically, obviating the need for creating a new AsyncCallback explicitly, eg: BeginRead( ... new AsyncDelegate( readFileCallback), object ); And in fact if you try to create the delegate explicitly the compiler issues an error. I must be missing something here.

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  • Variable mysteriously changing value

    - by Eitan
    I am making a simple tcp/ip chat program for practicing threads and tcp/ip. I was using asynchronous methods but had a problem with concurrency so I went to threads and blocking methods (not asynchronous). I have two private variables defined in the class, not static: string amessage = string.Empty; int MessageLength; and a Thread private Thread BeginRead; Ok so I call a function called Listen ONCE when the client starts: public virtual void Listen(int byteLength) { var state = new StateObject {Buffer = new byte[byteLength]}; BeginRead = new Thread(ReadThread); BeginRead.Start(state); } and finally the function to receive commands and process them, I'm going to shorten it because it is really long: private void ReadThread(object objectState) { var state = (StateObject)objectState; int byteLength = state.Buffer.Length; while (true) { var buffer = new byte[byteLength]; int len = MySocket.Receive(buffer); if (len <= 0) return; string content = Encoding.ASCII.GetString(buffer, 0, len); amessage += cleanMessage.Substring(0, MessageLength); if (OnRead != null) { var e = new CommandEventArgs(amessage); OnRead(this, e); } } } Now, as I understand it only one thread at a time will enter BeginRead, I call Receive, it blocks until I get data, and then I process it. The problem: the variable amessage will change it's value between statements that do not touch or alter the variable at all, for example at the bottom of the function at: if (OnRead != null) "amessage" will be equal to 'asdf' and at if (OnRead != null) "amessage" will be equal to qwert. As I understand it this is indicative of another thread changing the value/running asynchronously. I only spawn one thread to do the receiving and the Receive function is blocking, how could there be two threads in this function and if there is only one thread how does amessage's value change between statements that don't affect it's value. As a side note sorry for spamming the site with these questions but I'm just getting a hang of this threading story and it's making me want to sip cyanide. Thanks in advance. EDIT: Here is my code that calls the Listen Method in the client: public void ConnectClient(string ip,int port) { client.Connect(ip,port); client.Listen(5); } and in the server: private void Accept(IAsyncResult result) { var client = new AbstractClient(MySocket.EndAccept(result)); var e = new CommandEventArgs(client, null); Clients.Add(client); client.Listen(5); if (OnClientAdded != null) { var target = (Control) OnClientAdded.Target; if (target != null && target.InvokeRequired) target.Invoke(OnClientAdded, this, e); else OnClientAdded(this, e); } client.OnRead += OnRead; MySocket.BeginAccept(new AsyncCallback(Accept), null); } All this code is in a class called AbstractClient. The client inherits the Abstract client and when the server accepts a socket it create's it's own local AbstractClient, in this case both modules access the functions above however they are different instances and I couldn't imagine threads from different instances combining especially as no variable is static.

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  • How can I safely raise events in an AsyncCallback?

    - by cyclotis04
    I'm writing a wrapper class around a TcpClient which raises an event when data arrives. I'm using BeginRead and EndRead, but when the parent form handles the event, it's not running on the UI thread. I do I need to use delegates and pass the context into the callback? I thought that callbacks were a way to avoid this... void ReadCallback(IAsyncResult ar) { int length = _tcpClient.GetStream().EndRead(ar); _stringBuilder.Append(ByteArrayToString(_buffer, length)); BeginRead(); OnStringArrival(EventArgs.Empty); }

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  • c# Named Pipe Asynchronous Peeking

    - by KJ Tsanaktsidis
    Hey all, I need to find a way to be notified when a System.IO.Pipe.NamedPipeServerStream opened in asynchronous mode has more data available for reading on it- a WaitHandle would be ideal. I cannot simply use BeginRead() to obtain such a handle because it's possible that i might be signaled by another thread which wants to write to the pipe- so I have to release the lock on the pipe and wait for the write to be complete, and NamedPipeServerStream doesnt have a CancelAsync method. I also tried calling BeginRead(), then calling the win32 function CancelIO on the pipe if the thread gets signaled, but I don't think this is an ideal solution because if CancelIO is called just as data is arriving and being processed, it will be dropped- I still wish to keep this data, but process it at a later time, after the write. I suspect the win32 function PeekNamedPipe might be useful but i'd like to avoid having to continuously poll for new data with it. In the likley event that the above text is a bit unclear, here's roughly what i'd like to be able to do... NamedPipeServerStream pipe; ManualResetEvent WriteFlag; //initialise pipe lock (pipe) { //I wish this method existed WaitHandle NewDataHandle = pipe.GetDataAvailableWaithandle(); Waithandle[] BreakConditions = new Waithandle[2]; BreakConditions[0] = NewDataHandle; BreakConditions[1] = WriteFlag; int breakcode = WaitHandle.WaitAny(BreakConditions); switch (breakcode) { case 0: //do a read on the pipe break; case 1: //break so that we release the lock on the pipe break; } }

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  • Need an explanation on this code - c#

    - by ltech
    I am getting familiar with C# day by day and I came across this piece of code public static void CopyStreamToStream( Stream source, Stream destination, Action<Stream,Stream,Exception> completed) { byte[] buffer = new byte[0x1000]; AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); Action<Exception> done = e => { if (completed != null) asyncOp.Post(delegate { completed(source, destination, e); }, null); }; AsyncCallback rc = null; rc = readResult => { try { int read = source.EndRead(readResult); if (read > 0) { destination.BeginWrite(buffer, 0, read, writeResult => { try { destination.EndWrite(writeResult); source.BeginRead( buffer, 0, buffer.Length, rc, null); } catch (Exception exc) { done(exc); } }, null); } else done(null); } catch (Exception exc) { done(exc); } }; source.BeginRead(buffer, 0, buffer.Length, rc, null); } From this article Article What I fail to follow is that how does the delegate get notified that the copy is done? Say after the copy is done I want to perform an operation on the copied file.

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  • Fixed Sized Buffer or Variable Buffers with C# Sockets

    - by Keagan Ladds
    I am busy designing a TCP Server class in C# that has events and allows the user of the class to define packets that the server can send a receive by registering a class that is derived from my "GenericPacket" class. My TCPListener uses Async methods such as .BeginReceive(..); My issue is that because I am using the .BeginReceive(); I need to specify a buffer size when I call the function. This means I cant read the whole packet if one of my defined packets is too big. I have thought of creating a fixed sized Header that gets read using .BeginRead(); and the read the rest using Stream.Read(); but this will lead to the whole server having to wait for this operation to complete. I would like to know if anyone has come across this before and I would appreciate any suggestions.

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  • C#: How to set AsyncWaitHandle in Compact Framework?

    - by Thorsten Dittmar
    Hi, I'm using a TcpClient in one of my Compact Framework 2.0 applications. I want to receive some information from a TCP server. As the Compact Framework does not support the timeout mechanisms of the "large" framework, I'm trying to implement my own timeout-thing. Basically, I want to do the following: IAsyncResult result = client.BeginRead(buffer, 0, size, ..., stream); if (!result.AsyncWaitHandle.WaitOne(5000, false)) // Handle timeout private void ReceiveFinished(IAsyncResult ar) { NetworkStream stream = (NetworkStream)ar.AsyncState; int numBytes = stream.EndRead(ar); // SIGNAL IASYNCRESULT.ASYNCWAITHANDLE HERE ... HOW?? } I'd like to call Set for the IAsyncResult.AsyncWaitHandle, but it doesn't have such a method and I don't know which implementation to cast it to. How do I set the wait handle? Or is it automatically set by calling EndRead? The documentation suggests that I'd have to call Set myself... Thanks for any help!

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  • How can I run NHibenate queries asynchronously?

    - by andrey-tsykunov
    Hello, One way to increase scalability of the server application is to run IO-bound operation (reading files, sockets, web requests, database requests etc) asynchronously. This does not mean run then in the ThreadPool which will just block threads while operation is being executed. The correct way is to use asynchronous API (BeginRead, BeginGetResponse, BeginExecuteReader etc). The problem is well described in CLR vi C# book. Here is some article about asynchronous queries in Linq to SQL. Are any ways to execute Nhibernate query asynchonously? What about Linq to NHibernate? Thank you, Andrey

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  • Do private classes need to be accessed by properties?

    - by Andy
    I am using an instance of a private class as the state object supplied to a stream.BeginRead operation. (The class is private to my main stream reading/writing class.) public class MainClass { // ... private class ResponseState { public IResponse response; public Stream stream; public byte[] buffer = new byte[1024]; } } Access to the class is via the fields directly. Should I really be providing access to the class via properties in this case, even though it is only to be used for holding state? Interested to know what others do.

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  • Beware when using .NET's named pipes in a windows forms application

    - by FransBouma
    Yesterday a user of our .net ORM Profiler tool reported that he couldn't get the snapshot recording from code feature working in a windows forms application. Snapshot recording in code means you start recording profile data from within the profiled application, and after you're done you save the snapshot as a file which you can open in the profiler UI. When using a console application it worked, but when a windows forms application was used, the snapshot was always empty: nothing was recorded. Obviously, I wondered why that was, and debugged a little. Here's an example piece of code to record the snapshot. This piece of code works OK in a console application, but results in an empty snapshot in a windows forms application: var snapshot = new Snapshot(); snapshot.Record(); using(var ctx = new ORMProfilerTestDataContext()) { var customers = ctx.Customers.Where(c => c.Country == "USA").ToList(); } InterceptorCore.Flush(); snapshot.Stop(); string error=string.Empty; if(!snapshot.IsEmpty) { snapshot.SaveToFile(@"c:\temp\generatortest\test2\blaat.opsnapshot", out error); } if(!string.IsNullOrEmpty(error)) { Console.WriteLine("Save error: {0}", error); } (the Console.WriteLine doesn't do anything in a windows forms application, but you get the idea). ORM Profiler uses named pipes: the interceptor (referenced and initialized in your application, the application to profile) sends data over the named pipe to a listener, which when receiving a piece of data begins reading it, asynchronically, and when properly read, it will signal observers that new data has arrived so they can store it in a repository. In this case, the snapshot will be the observer and will store the data in its own repository. The reason the above code doesn't work in windows forms is because windows forms is a wrapper around Win32 and its WM_* message based system. Named pipes in .NET are wrappers around Windows named pipes which also work with WM_* messages. Even though we use BeginRead() on the named pipe (which spawns a thread to read the data from the named pipe), nothing is received by the named pipe in the windows forms application, because it doesn't handle the WM_* messages in its message queue till after the method is over, as the message pump of a windows forms application is handled by the only thread of the windows forms application, so it will handle WM_* messages when the application idles. The fix is easy though: add Application.DoEvents(); right before snapshot.Stop(). Application.DoEvents() forces the windows forms application to process all WM_* messages in its message queue at that moment: all messages for the named pipe are then handled, the .NET code of the named pipe wrapper will react on that and the whole process will complete as if nothing happened. It's not that simple to just say 'why didn't you use a worker thread to create the snapshot here?', because a thread doesn't get its own message pump: the messages would still be posted to the window's message pump. A hidden form would create its own message pump, so the additional thread should also create a window to get the WM_* messages of the named pipe posted to a different message pump than the one of the main window. This WM_* messages pain is not something you want to be confronted with when using .NET and its libraries. Unfortunately, the way they're implemented, a lot of APIs are leaky abstractions, they bleed the characteristics of the OS objects they hide away through to the .NET code. Be aware of that fact when using them :)

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  • C# 5 Async, Part 2: Asynchrony Today

    - by Reed
    The .NET Framework has always supported asynchronous operations.  However, different mechanisms for supporting exist throughout the framework.  While there are at least three separate asynchronous patterns used through the framework, only the latest is directly usable with the new Visual Studio Async CTP.  Before delving into details on the new features, I will talk about existing asynchronous code, and demonstrate how to adapt it for use with the new pattern. The first asynchronous pattern used in the .NET framework was the Asynchronous Programming Model (APM).  This pattern was based around callbacks.  A method is used to start the operation.  It typically is named as BeginSomeOperation.  This method is passed a callback defined as an AsyncCallback, and returns an object that implements IAsyncResult.  Later, the IAsyncResult is used in a call to a method named EndSomeOperation, which blocks until completion and returns the value normally directly returned from the synchronous version of the operation.  Often, the EndSomeOperation call would be called from the callback function passed, which allows you to write code that never blocks. While this pattern works perfectly to prevent blocking, it can make quite confusing code, and be difficult to implement.  For example, the sample code provided for FileStream’s BeginRead/EndRead methods is not simple to understand.  In addition, implementing your own asynchronous methods requires creating an entire class just to implement the IAsyncResult. Given the complexity of the APM, other options have been introduced in later versions of the framework.  The next major pattern introduced was the Event-based Asynchronous Pattern (EAP).  This provides a simpler pattern for asynchronous operations.  It works by providing a method typically named SomeOperationAsync, which signals its completion via an event typically named SomeOperationCompleted. The EAP provides a simpler model for asynchronous programming.  It is much easier to understand and use, and far simpler to implement.  Instead of requiring a custom class and callbacks, the standard event mechanism in C# is used directly.  For example, the WebClient class uses this extensively.  A method is used, such as DownloadDataAsync, and the results are returned via the DownloadDataCompleted event. While the EAP is far simpler to understand and use than the APM, it is still not ideal.  By separating your code into method calls and event handlers, the logic of your program gets more complex.  It also typically loses the ability to block until the result is received, which is often useful.  Blocking often requires writing the code to block by hand, which is error prone and adds complexity. As a result, .NET 4 introduced a third major pattern for asynchronous programming.  The Task<T> class introduced a new, simpler concept for asynchrony.  Task and Task<T> effectively represent an operation that will complete at some point in the future.  This is a perfect model for thinking about asynchronous code, and is the preferred model for all new code going forward.  Task and Task<T> provide all of the advantages of both the APM and the EAP models – you have the ability to block on results (via Task.Wait() or Task<T>.Result), and you can stay completely asynchronous via the use of Task Continuations.  In addition, the Task class provides a new model for task composition and error and cancelation handling.  This is a far superior option to the previous asynchronous patterns. The Visual Studio Async CTP extends the Task based asynchronous model, allowing it to be used in a much simpler manner.  However, it requires the use of Task and Task<T> for all operations.

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  • Some Async Socket Code - Help with Garbage Collection?

    - by divinci
    Hi all, I think this question is really about my understanding of Garbage collection and variable references. But I will go ahead and throw out some code for you to look at. // Please note do not use this code for async sockets, just to highlight my question // SocketTransport // This is a simple wrapper class that is used as the 'state' object // when performing Async Socket Reads/Writes public class SocketTransport { public Socket Socket; public byte[] Buffer; public SocketTransport(Socket socket, byte[] buffer) { this.Socket = socket; this.Buffer = buffer; } } // Entry point - creates a SocketTransport, then passes it as the state // object when Asyncly reading from the socket. public void ReadOne(Socket socket) { SocketTransport socketTransport_One = new SocketTransport(socket, new byte[10]); socketTransport_One.Socket.BeginRecieve ( socketTransport_One.Buffer, // Buffer to store data 0, // Buffer offset 10, // Read Length SocketFlags.None // SocketFlags new AsyncCallback(OnReadOne), // Callback when BeginRead completes socketTransport_One // 'state' object to pass to Callback. ); } public void OnReadOne(IAsyncResult ar) { SocketTransport socketTransport_One = ar.asyncState as SocketTransport; ProcessReadOneBuffer(socketTransport_One.Buffer); // Do processing // New Read // Create another! SocketTransport (what happens to first one?) SocketTransport socketTransport_Two = new SocketTransport(socket, new byte[10]); socketTransport_Two.Socket.BeginRecieve ( socketTransport_One.Buffer, 0, 10, SocketFlags.None new AsyncCallback(OnReadTwo), socketTransport_Two ); } public void OnReadTwo(IAsyncResult ar) { SocketTransport socketTransport_Two = ar.asyncState as SocketTransport; .............. So my question is: The first SocketTransport to be created (socketTransport_One) has a strong reference to a Socket object (lets call is ~SocketA~). Once the async read is completed, a new SocketTransport object is created (socketTransport_Two) also with a strong reference to ~SocketA~. Q1. Will socketTransport_One be collected by the garbage collector when method OnReadOne exits? Even though it still contains a strong reference to ~SocketA~ Thanks all!

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  • deserialize system.outofmemoryexception

    - by clanier9
    I've got a serializeable class called Cereal with several public fields shown here <Serializable> Public Class Cereal Public id As Integer Public cardType As Type Public attacker As String Public defender As String Public placedOn As String Public attack As Boolean Public placed As Boolean Public played As Boolean Public text As String Public Sub New() End Sub End Class My client computer is sending a new Cereal to the host by serializing it shown here 'sends data to host stream (c1) Private Sub cSendText(ByVal Data As String) Dim bf As New BinaryFormatter Dim c As New Cereal c.text = Data bf.Serialize(mobjClient.GetStream, c) End Sub The host listens to the stream for activity and when something gets put on it, it is supposed to deserialize it to a new Cereal shown here 'accepts data sent from the client, raised when data on host stream (c2) Private Sub DoReceive(ByVal ar As IAsyncResult) Dim intCount As Integer Try 'find how many byte is data SyncLock mobjClient.GetStream intCount = mobjClient.GetStream.EndRead(ar) End SyncLock 'if none, we are disconnected If intCount < 1 Then RaiseEvent Disconnected(Me) Exit Sub End If Dim bf As New BinaryFormatter Dim c As New Cereal c = CType(bf.Deserialize(mobjClient.GetStream), Cereal) If c.text.Length > 0 Then RaiseEvent LineReceived(Me, c.text) Else RaiseEvent CardReceived(Me, c) End If 'starts listening for action on stream again SyncLock mobjClient.GetStream mobjClient.GetStream.BeginRead(arData, 0, 1024, AddressOf DoReceive, Nothing) End SyncLock Catch e As Exception RaiseEvent Disconnected(Me) End Try End Sub when the following line executes, I get a System.OutOfMemoryException and I cannot figure out why this isn't working. c = CType(bf.Deserialize(mobjClient.GetStream), Cereal) The stream is a TCPClient stream. I'm new to serialization/deserialization and using visual studio 11

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  • Packet fragmentation when sending data via SSLStream

    - by Ive
    When using an SSLStream to send a 'large' chunk of data (1 meg) to a (already authenticated) client, the packet fragmentation / dissasembly I'm seeing is FAR greater than when using a normal NetworkStream. Using an async read on the client (i.e. BeginRead()), the ReadCallback is repeatedly called with exactly the same size chunk of data up until the final packet (the remainder of the data). With the data I'm sending (it's a zip file), the segments happen to be 16363 bytes long. Note: My receive buffer is much bigger than this and changing it's size has no effect I understand that SSL encrypts data in chunks no bigger than 18Kb, but since SSL sits on top of TCP, I wouldn't think that the number of SSL chunks would have any relevance to the TCP packet fragmentation? Essentially, the data is taking about 20 times longer to be fully read by the client than with a standard NetworkStream (both on localhost!) What am I missing? EDIT: I'm beginning to suspect that the receive (or send) buffer size of an SSLStream is limited. Even if I use synchronous reads (i.e. SSLStream.Read()), no more data ever becomes available, regardless of how long I wait before attempting to read. This would be the same behavior as if I were to limit the receive buffer to 16363 bytes. Setting the Underlying NetworkStream's SendBufferSize (on the server), and ReceiveBufferSize (on the client) has no effect.

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  • How to maximize http.sys file upload performance

    - by anelson
    I'm building a tool that transfers very large streaming data sets (possibly on the order of terabytes in a single stream; routinely in the tens of gigabytes) from one server to another. The client portion of the tool will read blocks from the source disk, and send them over the network. The server side will read these blocks off the network and write them to a file on the server disk. Right now I'm trying to decide which transport to use. Options are raw TCP, and HTTP. I really, REALLY want to be able to use HTTP. The HttpListener (or WCF if I want to go that route) make it easy to plug in to the HTTP Server API (http.sys), and I can get things like authentication and SSL for free. The problem right now is performance. I wrote a simple test harness that sends 128K blocks of NULL bytes using the BeginWrite/EndWrite async I/O idiom, with async BeginRead/EndRead on the server side. I've modified this test harness so I can do this with either HTTP PUT operations via HttpWebRequest/HttpListener, or plain old socket writes using TcpClient/TcpListener. To rule out issues with network cards or network pathways, both the client and server are on one machine and communicate over localhost. On my 12-core Windows 2008 R2 test server, the TCP version of this test harness can push bytes at 450MB/s, with minimal CPU usage. On the same box, the HTTP version of the test harness runs between 130MB/s and 200MB/s depending upon how I tweak it. In both cases CPU usage is low, and the vast majority of what CPU usage there is is kernel time, so I'm pretty sure my usage of C# and the .NET runtime is not the bottleneck. The box has two 6-core Xeon X5650 processors, 24GB of single-ranked DDR3 RAM, and is used exclusively by me for my own performance testing. I already know about HTTP client tweaks like ServicePointManager.MaxServicePointIdleTime, ServicePointManager.DefaultConnectionLimit, ServicePointManager.Expect100Continue, and HttpWebRequest.AllowWriteStreamBuffering. Does anyone have any ideas for how I can get HTTP.sys performance beyond 200MB/s? Has anyone seen it perform this well on any environment?

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  • Bogus InvalidOperationException (in a DataServiceRequestException)

    - by Andrei Rinea
    I am having a hard time with ADO.NET Data Services (formerly code-named Astoria) as it gives me a bogus exception when I try to insert a new entity from the silverlight client and trying in a clean project (the same code) doesn't. In both cases, however, data is correctly inserted into the database. Using Fiddler (an HTTP debugger I could see that there is no problem in the HTTP communication as I will show later in this question. The code : var ctx = new MyProject123Entities(new Uri("http://andreiri/MyProject.Data/Data.svc")); var i = new Zone() { Data = DateTime.Now, IdElement = 1 }; ctx.AddToZone(i); i.StareZone = new StareZone() { IdStareZone = 1 }; ctx.AttachTo("StareZone", i.StareZone); ctx.SetLink(i, "StareZone", i.StareZone); i.TipZone = new TipZone() { IdTipZone = 1 }; ctx.AttachTo("TipZone", i.TipZone); ctx.SetLink(i, "TipZone", i.TipZone); i.User = new User() { IdUser = 2 }; ctx.AttachTo("User", i.User); ctx.SetLink(i, "User", i.User); ctx.BeginSaveChanges(r =] ctx.EndSaveChanges(r), null); when run the last line (ctx.EndSaveChanges(r)) will throw the following exception : System.Data.Services.Client.DataServiceRequestException was unhandled by user code Message="An error occurred while processing this request." StackTrace: at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.HandleBatchResponse() at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.EndRequest() at System.Data.Services.Client.DataServiceContext.EndSaveChanges(IAsyncResult asyncResult) at MyProject.MainPage.[]c__DisplayClassd6.[]c__DisplayClassd8.[dashboard_PostZoneCurent]b__d5(IAsyncResult r) at System.Data.Services.Client.BaseAsyncResult.HandleCompleted() at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.HandleCompleted(PerRequest pereq) at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.AsyncEndRead(IAsyncResult asyncResult) at System.IO.Stream.BeginRead(Byte[] buffer, Int32 offset, Int32 count, AsyncCallback callback, Object state) at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.AsyncEndGetResponse(IAsyncResult asyncResult) InnerException: System.InvalidOperationException Message="The context is already tracking a different entity with the same resource Uri." StackTrace: at System.Data.Services.Client.DataServiceContext.AttachTo(Uri identity, Uri editLink, String etag, Object entity, Boolean fail) at System.Data.Services.Client.MaterializeAtom.MoveNext() at System.Data.Services.Client.DataServiceContext.HandleResponsePost(ResourceBox entry, MaterializeAtom materializer, Uri editLink, String etag) at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.[HandleBatchResponse]d__1d.MoveNext() InnerException: (there is no further information regarding the exception although the ADo.NET Data Service is configured to return detailed informations) However the row is inserted correctly and completely in the database. Using fiddler I can see that the request : <?xml version="1.0" encoding="utf-8" standalone="yes"?> <entry xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://www.w3.org/2005/Atom"> <category scheme="http://schemas.microsoft.com/ado/2007/08/dataservices/scheme" term="MyProject123Model.Zone" /> <title /> <updated>2009-09-11T13:36:46.917157Z</updated> <author> <name /> </author> <id /> <link href="http://andreiri/MyProject.Data/Data.svc/StareZone(1)" rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/StareZone" type="application/atom+xml;type=entry" /> <link href="http://andreiri/MyProject.Data/Data.svc/TipZone(4)" rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/TipZone" type="application/atom+xml;type=entry" /> <link href="http://andreiri/MyProject.Data/Data.svc/User(4)" rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/User" type="application/atom+xml;type=entry" /> <content type="application/xml"> <m:properties> <d:Data m:type="Edm.DateTime">2009-09-11T16:36:40.588951+03:00</d:Data> <d:Detalii>aslkdfjasldkfj</d:Detalii> <d:IdElement m:type="Edm.Int32">1</d:IdElement> <d:IdZone m:type="Edm.Int32">0</d:IdZone> <d:X_Post m:type="Edm.Decimal">587647.4705</d:X_Post> <d:X_Repost m:type="Edm.Decimal" m:null="true" /> <d:Y_Post m:type="Edm.Decimal">325783.077599999</d:Y_Post> <d:Y_Repost m:type="Edm.Decimal" m:null="true" /> </m:properties> </content> </entry> is well accepted and a successful response is returned : HTTP/1.1 201 Created Date: Fri, 11 Sep 2009 13:36:47 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET X-AspNet-Version: 2.0.50727 DataServiceVersion: 1.0; Location: http://andreiri/MyProject.Data/Data.svc/Zone(75) Cache-Control: no-cache Content-Type: application/atom+xml;charset=utf-8 Content-Length: 2213 <?xml version="1.0" encoding="utf-8" standalone="yes"?> <entry xml:base="http://andreiri/MyProject.Data/Data.svc/" xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://www.w3.org/2005/Atom"> <id>http://andreiri/MyProject.Data/Data.svc/Zone(75)</id> <title type="text"></title> <updated>2009-09-11T13:36:47Z</updated> <author> <name /> </author> <link rel="edit" title="Zone" href="Zone(75)" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/CenterZone" type="application/atom+xml;type=feed" title="CenterZone" href="Zone(75)/CenterZone" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/ZoneMobil" type="application/atom+xml;type=feed" title="ZoneMobil" href="Zone(75)/ZoneMobil" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/StareZone" type="application/atom+xml;type=entry" title="StareZone" href="Zone(75)/StareZone" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/TipZone" type="application/atom+xml;type=entry" title="TipZone" href="Zone(75)/TipZone" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/User" type="application/atom+xml;type=entry" title="User" href="Zone(75)/User" /> <category term="MyProject123Model.Zone" scheme="http://schemas.microsoft.com ado/2007/08/dataservices/scheme" /> <content type="application/xml"> <m:properties> <d:IdZone m:type="Edm.Int32">75</d:IdZone> <d:X_Post m:type="Edm.Decimal">587647.4705</d:X_Post> <d:Y_Post m:type="Edm.Decimal">325783.077599999</d:Y_Post> <d:X_Repost m:type="Edm.Decimal" m:null="true" /> <d:Y_Repost m:type="Edm.Decimal" m:null="true" /> <d:Data m:type="Edm.DateTime">2009-09-11T16:36:40.588951+03:00</d:Data> <d:Detalii>aslkdfjasldkfj</d:Detalii> <d:IdElement m:type="Edm.Int32">1</d:IdElement> </m:properties> </content> </entry> Why do I get an exception? And, using this in a clean project does not throw the exception..

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