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Search found 116 results on 5 pages for 'blood hound'.

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  • Battlestar Galactica: Blood and Chrome – Episodes 1 & 2 [Video Series]

    - by Asian Angel
    Are you ready for some fresh Battlestar Galactica goodness? Then sit back and enjoy this new video series that focuses on Ensign William Adama’s first mission aboard the Galactica where there is plenty of action from the first moment he steps aboard. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Should I allow sending complete structures when using PUT for updates in a REST API or not?

    - by dafmetal
    I am designing a REST API and I wonder what the recommended way to handle updates to resources would be. More specifically, I would allow updates through a PUT on the resource, but what should I allow in the body of the PUT request? Always the complete structure of the resource? Always the subpart (that changed) of the structure of the resource? A combination of both? For example, take the resource http://example.org/api/v1/dogs/packs/p1. A GET on this resource would give the following: Request: GET http://example.org/api/v1/dogs/packs/p1 Accept: application/xml Response: <pack> <owner>David</owner> <dogs> <dog> <name>Woofer</name> <breed>Basset Hound</breed> </dog> <dog> <name>Mr. Bones</name> <breed>Basset Hound</breed> </dog> </dogs> </pack> Suppose I want to add a dog (Sniffers the Basset Hound) to the pack, would I support either: Request: PUT http://example.org/api/v1/dogs/packs/p1 <dog> <name>Sniffers</name> <breed>Basset Hound</breed> </dog> Response: HTTP/1.1 200 OK or Request: PUT http://example.org/api/v1/dogs/packs/p1 <pack> <owner>David</owner> <dogs> <dog> <name>Woofer</name> <breed>Basset Hound</breed> </dog> <dog> <name>Mr. Bones</name> <breed>Basset Hound</breed> </dog> <dog> <name>Sniffers</name> <breed>Basset Hound</breed> </dog> </dogs> </pack> Response: HTTP/1.1 200 OK or both? If supporting updates through subsections of the structure is recommended, how would I handle deletes (such as when a dog dies)? Through query parameters?

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  • Unity Particle System collision detection problem

    - by Krav
    I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a Plane Transform wich I've created a small pool of blood spawns as a Collision Sub Emitter. My main problem is that when I want to add another object to collide it just doesn't want to work. When I create a cube, and set it as a collision plane the collision will only occur at the half of the cube. I want this to happen: When it reaches the cube's surface the sub emmiter activates, and when the surface is horizontal it appears horizontally, and if it's vertical then vertically. Now it just appears horizontally everytime like in the picture. How could I solve it?

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  • how to userinput without typing to a batch file

    - by Blood hound
    I am trying to run a batch file which requires user input "y/n" to do further action , I want to call this batch file for automation , as during automation argument yes or no need to be passed without user intervention , any idea how to achieve it ? cmd /c setup.bat now if setup.bat is run " yes or no " need to be selected to get the desired result as now this setup.bat is called during automation, is there is anyway to pass "yes" parameter as an input to setup.bat

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  • projected textures not appear on the "back" of the mesh as well?

    - by user975135
    I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But the way projected textures work is that if you project a texture on a rigged character, say his chest, it will also appear on his back. So what's the trick? How to get projected textures appear only on one "side" of the mesh? I use the Panda3D game engine, if that will help.

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  • Selected Text of The ComboBox

    - by Asim Sajjad
    how can I get the selected text on the SelectionChanged event of the comboBox here is my code <ComboBox x:Name="cboRecordType" Margin="2,0" Height="23" Grid.Column="1" VerticalAlignment="Center" SelectionChanged="ComboBox_SelectionChanged"> <ComboBoxItem Content="Weight"/> <ComboBoxItem Content="Height"/> <ComboBoxItem Content="Blood Pressure"/> <ComboBoxItem Content="Blood Gulocose"/> </ComboBox>

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  • how to make a name from random numbers?

    - by blood
    my program makes a random name that could have a-z this code makes a 16 char name but :( my code wont make the name and idk why :( can anyone show me what's wrong with this? char name[16]; void make_random_name() { byte loop = -1; for(;;) { loop++; srand((unsigned)time(0)); int random_integer; random_integer = (rand()%10)+1; switch(random_integer) { case '1': name[loop] = 'A'; break; case '2': name[loop] = 'B'; break; case '3': name[loop] = 'C'; break; case '4': name[loop] = 'D'; break; case '5': name[loop] = 'E'; break; case '6': name[loop] = 'F'; break; case '7': name[loop] = 'G'; break; case '8': name[loop] = 'Z'; break; case '9': name[loop] = 'H'; break; } cout << name << "\n"; if(loop > 15) { break; } } }

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  • how to learn winsock or raw sockets? (c++)

    - by blood
    i have been googleing trying to find a Winsock book or something about networking but all i can find is out of date books or nothing at all :( so does anyone know a book i can buy to learn about networking in VC++ 2008? i really would like a book i could hold because i learn better when it's in my hand.

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  • find window text and save txt to file named that wont work.

    - by blood
    hi, my code wont work and idk why. the point of my code is to find the top window and save a text file with the name the same as the text on the top menu bar (task bar i think?). then save some data to that text file. but everytime i try to use it the write fails if i set the name of the text file before hand so it wont change it will write the data to the file. but if i don't set it before hand it will make the text doc but not write anything to it. or sometimes it will just write numbers for the name (i think it's the handle number) then it will write the data. :\ it's odd can anyone help? #include <iostream> #include <windows.h> #include <fstream> #include <string> #include <sstream> #include <time.h> using namespace std; string header_str = ("NULL"); #define DTTMFMT "%Y-%m-%d %H:%M:%S " #define DTTMSZ 21 char buff[DTTMSZ]; fstream filestr; string ff = ("C:\\System logs\\txst.txt"); TCHAR buf[255]; int main() { GetWindowText(GetForegroundWindow(), buf, 255); stringstream header(stringstream::in | stringstream::out); header.flush(); header << ("C:\\System logs\\"); header << buf; header << (".txt"); header_str = header.str(); ff = header_str; cout << header_str << "\n"; filestr.open (ff.c_str(), fstream::in | fstream::out | fstream::app | ios_base::binary | ios_base::out); filestr << "dfg"; filestr.close(); Sleep(10000); return 0; }

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  • how to send keystrokes to maplestory?

    - by blood
    hi i play a game called maplestory because a LOT of my friends do and i want to talk to them online and they will only chat on maplestory because they are playing it. i would like to build a program that will send my chats to maplestory and it will be a small little chat window because i can't do much well im chatting on Maplestory. i have tryed sending my fake input to maplestory but their anti-hack shield blocks it, i can't find a way by it with out running a by pass to their anti-hack shield which i don't really want to do :( so i need a way to send stuff by so i can chat. please don't tell me to use a by pass i really would like to find a way to leave it running. also i only really need keyboard input not really the mouse because to chat you only have to hit enter then type text then enter to send, but hey it might come in useful. also if the way only works for the top window i can just make something that swhitchs back and forth.

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  • how to find the address of data in memory?

    - by blood
    i need to find a way how to find the address's for value of another program. i find the address before hand but i don't know how to find them again after i close and reopen the program with out searching for them again (i need the program to find them on it's own). anyone know how i can do this (sorry if im unclear i don't know how to explain it really) if your confused just ask and i'll try to make it clear im using C++

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  • how to get my program to enter windows username password?

    - by blood
    i have been working on a program that will enter usernames and passwords if someone plugs in a Usb, but i don't know how to enter a windows log in password. So the idea is to have my program running so it can find if the usb is plugged in if so it will use keybd_event to enter the password and to hit enter. how would i get my program to run so i can do this?

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  • how to use Application window? c++

    - by blood
    i have been programming for sometime but all of my programming books have not really showed me how to use the Application window i always use the console window. i was looking at the Application project and i noticed that it has a .cpp file that is the main file but how do work with the window? i have tryed googleing it but i can't find anything really that is usefull, can anyone help ?

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  • How might one develop a program like FRAPS?

    - by blood
    I would like to make a program to capture video. What is the best way to capture video? I know C++ and I'm learning assembly. I found in my assembly book that I can get data from the video card. Would that be the best way? I know FRAPS hooks into programs, but I would like my program to take video of the entire screen. I would like something something fast, with low memory usage if possible. A requirement is that the program must be usable on other computers, despite dissimilar hardware.

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  • How to get my program to log the user into Windows?

    - by blood
    i have been working on a program that will enter usernames and passwords if someone plugs in a Usb, but i don't know how to enter a windows log in password. So the idea is to have my program running so it can find if the usb is plugged in if so it will use keybd_event to enter the password and to hit enter. how would i get my program to run so i can do this?

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  • how to make a program like fraps.

    - by blood
    i want to make a program that will capture video. what if the best way to captrue the video, i know c++ and im learning assembly and i found in my assembly book i can get data from the video card i think? would that be the best way? i know fraps hooks into programs but i want my program to take the full screen? so i want something fast low memory useage if i can and something i can use on other computers with them having the same hardware.

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  • how do i save time to a file?

    - by blood
    hi, i have a program that saves data to file and i want to put a time stamp of the current date/time on that log but when i try to write the time to the file it will not show up. #include <iostream> #include <windows.h> #include <fstream> #include <string> #include <sstream> #include <direct.h> #include <stdio.h> #include <time.h> using namespace std; string header_str = ("NULL"); int main() { for(;;) { stringstream header(stringstream::in | stringstream::out); header << "datasdasdasd_"; time_t rawtime; time ( &rawtime ); header << ctime (&rawtime); header_str = header.str(); fstream filestr; filestr.open ("C:\\test.txt", fstream::in | fstream::out | fstream::app | ios_base::binary | ios_base::out); for(;;) { filestr << (header_str); } filestr.close(); } return 0; } anyone know how to fix this?

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  • can't find what's wrong with my code :(

    - by blood
    the point of my code is for me to press f1 and it will scan 500 pixels down and 500 pixels and put them in a array (it just takes a box that is 500 by 500 of the screen). then after that when i hit end it will click on only on the color black or... what i set it to. anyway it has been doing odd stuff and i can't find why: #include <iostream> #include <windows.h> using namespace std; COLORREF rgb[499][499]; HDC hDC = GetDC(HWND_DESKTOP); POINT main_coner; BYTE rVal; BYTE gVal; BYTE bVal; int red; int green; int blue; int ff = 0; int main() { for(;;) { if(GetAsyncKeyState(VK_F1)) { cout << "started"; int a1 = 0; int a2 = 0; GetCursorPos(&main_coner); int x = main_coner.x; int y = main_coner.y; for(;;) { //cout << a1 << "___" << a2 << "\n"; rgb[a1][a2] = GetPixel(hDC, x, y); a1++; x++; if(x > main_coner.x + 499) { y++; x = main_coner.x; a1 = 0; a2++; } if(y > main_coner.y + 499) { ff = 1; break; } } cout << "done"; break; } if(ff == 1) break; } for(;;) { if(GetAsyncKeyState(VK_END)) { GetCursorPos(&main_coner); int x = main_coner.x; int y = main_coner.y; int a1 = -1; int a2 = -1; for(;;) { x++; a1++; rVal = GetRValue(rgb[a1][a2]); gVal = GetGValue(rgb[a1][a2]); bVal = GetBValue(rgb[a1][a2]); red = (int)rVal; // get the colors into __int8 green = (int)gVal; // get the colors into __int8 blue = (int)bVal; // get the colors into __int8 if(red == 0 && green == 0 && blue == 0) { SetCursorPos(main_coner.x + x, main_coner.y + y); mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); Sleep(10); mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); Sleep(100); } if(x > main_coner.x + 499) { a1 = 0; a2++; } if(y > main_coner.y + 499) { Sleep(100000000000); break; } if(GetAsyncKeyState(VK_CONTROL)) { Sleep(100000); break; } } } } for(;;) { if(GetAsyncKeyState(VK_END)) { break; } } return 0; } anyone see what's wrong with my code :( (feel free to add tags)

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