C++ OpenGL wireframe cube rendering blank
- by caleb.breckon
I'm just trying to draw a bunch of lines that make up a "cube". I can't for the life of me figure out why this is producing a black screen. The debugger does not break at any point.
I'm sure it's a problem with my pointers, as I'm only decent at them in regular c++ and in OpenGL it gets even worse.
const char* vertexSource =
"#version 150\n"…