How to implement efficient Fog of War?
- by Cambrano
I've asked a question how to implement Fog Of War(FOW) with shaders. Well I've got this working. I use the vertex color to identify the alpha of a single vertex.
I guess the most of you know what the FOW of Age of Empires was like, anyway I'll shortly explain it:
You have a map. Everything is unexplored(solid black / 100% transparency) at the…