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  • Random Between: using random with the instance_create function in GML

    - by CLockeWork
    Hopefully this should be a simple one; I want to restrict the points that instances enter the screen from so they don't come in at the edges. In Game Maker I'm using the following code instance_create(random(room_width), random(-100) - 50, obj_enemy1); to create the instance off screen (create(x, y, ...)) At the moment I'm just using the room_width to define the max width for the random on x, but ideally I want to find a way of defining a max AND min width for the random. I can't figure out how to restrict the range on the x axis to between say 100 and 350. Any help would be appreciated. Cheers

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  • Set default expand/colapse state on pivot tables

    - by CLockeWork
    The Setup I have a pivot table in tabular form pulling data from an Analysis Services Cube. I want to calculate the number of days between two dates, but the setup will only allow me to pull in all date elements, not just the date. I’ve been able to deal with this easily enough by just grouping all the columns: The Problem The default state for the expand/collapse buttons in the image above is often collapsed, but that means the dates I need aren’t there and you have to open the group and manually expand them. This also happens in some random ways (as shown in the image) where only some rows expand. The Question I need a way to set these sections to always be expanded, so that the user never has to open the group to expand the rows. Ideally I’d like to avoid VBA because our end users often block it, but if that’s what’s needed then so be it. Is there a way to set my pivot table to never collapse it’s predefined groups? Note the end user is using Excel 2010

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