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  • Cross domain cookie reading/setting cross browsers

    - by Rac123
    I know there are already a few threads available here on this subject but I want others' opinion on this. There are two ways to set/read the cross domain cookies: Creating IFrame on A.com pointing to a page on B.com which creates the cookie and pass that information by creating another IFrame on B.com side pointing to A.com, either using window.name or in location.href.hash A.com page makes a XHR/JSONP call to B.com web service/page that has the following headers and it also sets up the cookie and returns the value. AddHeader("p3p", "CP=\"IDC DSP COR ADM DEVi TAIi PSA PSD IVAi IVDi CONi HIS OUR IND CNT\"") As we don't have postMessage available across all the browsers, I believe we have to go with one of the cases mentioned above. My question is which is a better way (cleaner) and why to implement for cross browser. Using any other JS framework is out of scope of this discussion. If there's another better way, please mention here! Thank you for your intelligent input in advance! :)

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  • Page Zipper Unpacks Multi-Page Articles for Single-Page Display

    - by ETC
    It’s annoying when you find an article worth reading but it’s diced up into little segments. Skip clicking next-next-next to read; use Page Zipper to unpack multi-page articles and read them all on one page. Page Zipper is available as both a bookmarklet and a Firefox extension. You simply click on the bookmarklet (or extension icon) when you’re looking at a segmented article or gallery. Page Zipper renders the page with all the individual pages laid out for easy reading. No more clicking next a dozen times to get to the end of the article or gallery. In addition unpacking long articles it also rocks keyboard shortcuts for viewing galleries and automatically resizes images to best-fit your browser window. Check the video above to see the article and gallery features in action. Visit the link below to read more and grab a copy of Page Zipper for your browser. Page Zipper [PrintWhatYouLike] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap

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  • Cross compilation of udns for power pc

    - by pragya
    I have libraries of x86 architecture that I want to cross compile for power pc. I have already cross compiled different libraries for power pc by setting environment variables for powerpc and using appropriate options with ./configure. Now, I want to cross compile libudns for powerpc. In ./configure --help I am not getting those appropriate options to cross compile. For libudns, I set environment variables for powerpc and ran ./configure but it throws following error: configure: fatal: $CC (powerpc-linux-gnu-gcc) is not a working compiler

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  • How to add in in appendix page numbers separately from the regular heading page numbers

    - by O_O
    I had regular page numbers on my Microsoft Word 2007 document at the bottom center of my page, starting from 1 from Insert tab Page Number Bottom of page Plain Number 2. I added an appendix with Heading 6 and followed the instructions from http://support.microsoft.com/kb/290953 to create separate page numbers just for the appendix, i.e. A-1, A-2, B-1, B-2, etc. The Page Number Format configuration I did is here: ]When I try to set this however, it changes all of the page numbers to this format, even the ones that aren't from heading 6 (meaning it changes the non-appendix content to this page number format). Here's another example: 1 Heading1 has page number A-4 (note it starts at A-1 at the title page) ... Appendix A has page number A-12 I would like to change it so that 1 Heading1 has page number 4 (note it starts at 1 at the title page) ... Appendix A has page number A-1 Anyone know why this is happening? Thank you!!

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  • Cracking Websites with Cross Site Scripting

    - by Akemi Iwaya
    You may have heard the term ‘cross site scripting’ before, but what exactly is ‘it’ and why is it dangerous for a website? YouTube channel Computerphile presents a nice primer on the ‘how and why’ of cross site scripting and the dangers it presents in their latest video. Cracking Websites with Cross Site Scripting – Computerphile [YouTube]     

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  • How to do Cross Platform in own Engine? [on hold]

    - by Mineorbit
    At the Moment I finished the first game with my game engine(if I wanna call it like that) which is based in LWJGL. Now i'm worring if I could do crossplattforming in my engine. I build me a tool tool with a batch file to compile my project dir into an .exe . At first i'm looking to do it on Android with an comparable batch file. An link for an tutorial would be awesome! At next place there would be an renderer and audiosystem. If read that theres an OpenGL ES renderer, and I allready played a bit around with the Android SDK. But I use the Texture and Audio class in slick-util. So I thought about creating OOP classes that carry around the data and load it in an platform specific Buffer. A Link for an equaly easy-to-use Texture or Audio class would be awesome! Thats all for now! Answers would be awesome! Thanks, Mineorbit!

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  • How do I develop browser plugins with cross-platform and cross-browser compatibility in mind?

    - by Schnapple
    My company currently has a product which relies on a custom, in-house ActiveX control. The technology it employs (TWAIN) is itself cross-platform by design, but our solution is obviously limited to Internet Explorer on Windows. Long term we would like to become cross-browser and cross-platform (i.e., support other browsers on Windows, support the Macintosh or Linux). Obviously if we wanted to support Firefox on Windows I would need to write a plugin for it. But if we wanted to support the Macintosh, how do I attack that? Is it possible to compile a version of the Firefox plugin that runs on the Mac? Would I be remiss to not also support Safari on the Mac? Are there any plugins which are cross-browser on a platform? (i.e., can any browsers run plugins for other browsers) Since TWAIN is so low-level to the operating system, I do not think Java would be a solution in any capacity, but I could be wrong. What do people generally do when they want to support multiple platforms with a process that will need to be cross-platform and cross-browser compatible?

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  • JavaFX 2.0 vs Qt for cross platform stand-alone application

    - by Tsuroo
    I need a bit of advice from you developers who deal with cross-platform applications (specifically programs with a GUI). I will be creating an application soon that needs to be cross-platform and so I have done some preliminary research on two different frameworks: JavaFX 2.0 and Qt. Honestly, both would more than suit my needs. So then I asked myself why I would choose one over the other (SPOILER ALERT: I don't know the answer :P ). I do know that JavaFX 2.0 is rather new (as of 2012) and is not fully supported across platforms, but it will be eventually. The question I pose is this: which one of these would you use for a cross-platform application, and what criteria did you look at when making that decision? Thank you for taking the time to read this! :)

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  • Resources about cross platform application development in ANSI C [closed]

    - by Anindya Chatterjee
    Where can I get good resources for learning cross platform application development in plain ISO/ANSI C? I have cygwin and eclipse cdt with me to start in my win7 pc. I just need a couple of good resources containing all the best practices and techniques to write good and robust and scalable cross platform application. I am totally new to this cross platform business, no prior idea. Want to learn it in a proper way from the very beginning. Please help me out here.

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  • How to Omit the Page Number From the First Page of a Word 2013 Document Without Using Sections

    - by Lori Kaufman
    Normally, the first page, or cover page, of a document does not have a page number or other header or footer text. You can avoid putting a page number on the first page using sections, but there is an easier way to do this. If you don’t plan to use sections in any other part of your document, you may want to avoid using them completely. We will show you how to easily take the page number off the cover page and start the page numbering at one on the second page of your document by simply using a footer (or a header) and changing one setting. Click the Page Layout tab. In the Page Setup section of the Page Layout tab, click the Page Setup dialog box launcher icon in the lower, right corner of the section. On the Page Setup dialog box, click the Layout tab and select the Different first page check box in the Headers and footers section so there is a check mark in the box. Click OK. You’ll notice there is no page number on the first page of your document now. However, you might want the second page to be page one of your document, only to find it is currently page two. To change the page number on the second page to one, click the Insert tab. In the Header & Footer section of the Insert tab, click Page Number and select Format Page Numbers from the drop-down menu. On the Page Number Format dialog box, select Start at in the Page numbering section. Enter 0 in the edit box and click OK. This allows the second page of your document to be labeled as page one. You can use the drop-down menu on the Format Page Numbers button in the Header & Footer section of the Insert tab to add page numbers to your document as well. Easily insert formatted page numbers at the top or bottom of the page or in the page margins. Use the same menu to remove page numbers from your document.     

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  • Cross domains sessions - shared shopping cart cross domains

    - by Jaroslav Moravec
    Hi, we are solving the problem with eshop (php, mysql). The client want to have the same eshop on two domains with shared shopping cart. In the shop customer can do the shopping without users account (can't be logged in). And there is the problem, how to make the shared shopping cart cross domain. The data from cart is stored in sessions, which we stored in database too. But we can't solve the problem in carrying data over domains. Identifying unlogged user is not holeproof (research). The example, how it should work Customer goes to domainOne and add some things to the cart. Than he goes to domainTwo (by link, typing domain address, however) and add some other things to the cart. In the cart he has things from both domains (after refreshing page). Do you have any idea, how to solve this problem? What didn't work: redirecting is not possible due to customer requirments cookies are related to domain set_cookie with the other domain didn't work the simpliest way is to carry over only the sessionid (stored in cookies) but we don't know, how to wholeproof identify unlogged users. is there any other place, where data can be stored on client side except cookies? (probably not) we can't use sending sessionid by params in url (if user click to link to the other domain) or resolving the header referer, bcs we don't know, how user can achieve the other domain. If you can't understand me, take me a question. If you think, that having eshop on two domains with shared (common) cart is bad idea, don't tell me, we know it. Thanks for each answer.

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  • Most efficient arc for developing cross-browser support?

    - by Chris Hasbrouck
    I'm curious to hear what approach people take to planning for cross-browser support when developing a website. There are generally two approaches I've seen developers take in their workflow: -optimize for webkit then apply hacks for IE7-9, or -optimize for IE7-8 then apply newer features for IE9/webkit Basically starting at the front of technology and working toward the back, or starting at the back of technology and working toward the front. How do you do things? What advantages or disadvantage do you perceive in the different way of doing things wrt to developing cross-browser support?

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  • Writing cross-platforms Types, Interfaces and Classes/Methods in C++

    - by user827992
    I'm looking for the best solution to write cross-platform software, aka code that I write and that I have to interface with different libraries and platforms each time. What I consider the easiest part, correct me if I'm wrong, is the definition of new types, all I have to do is to write an hpp file with a list of typedefs, I can keep the same names for each new type across the different platforms so my codebase can be shared without any problem. typedefs also helps me to redefine a better scope for my types in my code. I will probably end up having something like this: include |-windows | |-types.hpp |-linux | |-types.hpp |-mac |-types.hpp For the interfaces I'm thinking about the same solution used for the types, a series of hpp files, probably I will write all the interfaces only once since they rely on the types and all "cross-platform portability" is ensured by the work done on the types. include | |-interfaces.hpp | |-windows | |-types.hpp |-linux | |-types.hpp |-mac | |-types.hpp For classes and methods I do not have a real answer, I would like to avoid 2 things: the explicit use of pointers the use of templates I want to avoid the use of the pointers because they can make the code less readable for someone and I want to avoid templates just because if I write them, I can't separate the interface from the definition. What is the best option to hide the use of the pointers? I would also like some words about macros and how to implement some OS-specifics calls and definitions.

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  • Cross platform development query

    - by Ian
    I'm a Microsoft developer mainly, but there are a couple of small-ish projects I'd like to fiddle with which would benefit from being cross platform. The platforms I want to target are: Windows, Linux, Mac, Android and preferably iPhone, web (running in a browser). I need 3D (Around the level of support seen in something like Minecraft (I'm not writing Minecraft)), some networking. I'm pretty certain Java would work on all except iPhone. Looking at the "related questions" above it's offered up QT (no browser or phone afaik) and also HTML/CSS/Javascript (3D? package for desktop?) The other alternative is to have seperate versions for seperate platforms, developed with some common code where possible. That option isn't something I know anything about. Does anyone have experience of this sort of conundrum? I figured here was better than SO, because I imagine there are compromises which extend beyond technical choice. Finally, this is not a commercial operation, so some of the very expensive cross platform tools are out of the question unless they offer some sort of community edition. Thanks for your time.

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Cross-Platform Google Chrome App Installer

    - by Volomike
    I have fallen in love with the Google Chrome App way of making an "app" (and extensions as well). What kind of installer would you recommend (free and/or cheap is preferred) that is cross-platform (Mac, Windows 2000+, Linux (Ubuntu, Debian, Suse, Redhat, or derivatives)) and lets me deploy Google Chrome Apps on workstations? It would need to let me deploy Google Chrome, or update Google Chrome to a particular version, as necessary, in order for my app to work.

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  • Game cross-compiling and packaging

    - by Helltone
    Hi, Some friends and I wanted to develop a game. Any language will do. I've been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excuse to learn Python+pygame. We wish our game to be 'standalone'. By standalone, I mean most users (at least Linux, Mac and Windows) will not have to manually download and install anything else apart from a package. It is ok if the installation automatically handles missing dependencies. If the packages contain binaries, we wish to be able to generate them using cross-compilation from Linux. How should we package and structure the project, and what language is best suited?

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  • Cross Browser Testing on Virtual Machines - Issues?

    - by codemate2112
    I am part of an organization in which there is contention amongst some very competent folks as to whether or not testing cross-browser behavior for JavaScript applications on virtual machines (for IE6/7/8, FF2/3, Chrome on XP/Vista/7) is reliable. This is using VMWare server on a Linux box host. While the discrepancies seen are few, there are cases in which it has proven difficult to tell if it is a product of virtualization or just different machine configurations. My question to the community is, what is people experience with this? Is there any credence to the claim that VM pose inconsistencies, or are they generally spot-on reliable? Can we trust them?

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Unity: parallel vectors and cross product, how to compare vectors

    - by Heisenbug
    I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir GetAngleDirection(Vector3 beginDir, Vector3 endDir, Vector3 upDir) { Vector3 cross = Vector3.Cross(beginDir, endDir); float dot = Vector3.Dot(cross, upDir); if (dot > 0.0f) return AngleDir.CLOCK; else if (dot < 0.0f) return AngleDir.ANTICLOCK; return AngleDir.PARALLEL; } After having used it a little bit, I think it's wrong. If I supply the same vector as input (beginDir equal to endDir), the cross product is zero, but the dot product is a little bit more than zero. I think that to fix that I can simply check if the cross product is zero, means that the 2 vectors are parallel, but my code doesn't work. I tried the following solution: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross == Vector.zero) return AngleDir.PARALLEL; And it doesn't work because comparison between Vector.zero and cross is always different from zero (even if cross is actually [0.0f, 0.0f, 0.0f]). I tried also this: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross.magnitude == 0.0f) return AngleDir.PARALLEL; it also fails because magnitude is slightly more than zero. So my question is: given 2 Vector3 in Unity, how to compare them? I need the elegant equivalent version of this: if (beginDir.x == endDir.x && beginDir.y == endDir.y && beginDir.z == endDir.z) return true;

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • cross-domain javascript

    - by rutherford
    I am producing a javascript-based widget. Nothing complex just a few document.writes... When I place it inline in the page it renders fine in all browsers. When I place it externally and load it via it fails to render in Firefox and IE but not Chrome. Anyone know why and a possible workaround?

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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