Search Results

Search found 1558 results on 63 pages for 'dan beam'.

Page 1/63 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Google I/O 2012 - Up Close and Personal: NFC and Android Beam

    Google I/O 2012 - Up Close and Personal: NFC and Android Beam Martijn Coenen, Robert Hamilton A session covering the developer-oriented NFC features we've been adding to the Android platform. Learn how to use Android Beam to add magic sharing abilities to your application, and see what other new and exciting NFC features we're working on. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 251 4 ratings Time: 01:03:13 More in Science & Technology

    Read the article

  • fedora13 mouse change -I Beam

    - by tom smith
    hi. sorry to have to ask such a basic question!! i've got fedora 13, trying to figure out how to change the "I Beam" pointer. earlier, i had a "thin" "I Beam" pointer in my gedit/term windows. now, I have a "thicker/shadow" kind of "I Beam" pointer when i move the mouse over the gedit/term windows. obviously, i've made some change, but i can't figure out what I changed, or where this attribute is set. i've checked google/irc, as well as looked through the "system-preferences-appearance" with no luck.. i saw the customize part of the gui, and could resize the "arrow" but nothing for the "I-Beam". this isn't critical, but it is anoying!! any thoughts/pointers would be helpful. thanks

    Read the article

  • fedora13 mouse change -I Beam

    - by tom smith
    hi. sorry to have to ask such a basic question!! i've got fedora 13, trying to figure out how to change the "I Beam" pointer. earlier, i had a "thin" "I Beam" pointer in my gedit/term windows. now, I have a "thicker/shadow" kind of "I Beam" pointer when i move the mouse over the gedit/term windows. obviously, i've made some change, but i can't figure out what I changed, or where this attribute is set. i've checked google/irc, as well as looked through the "system-preferences-appearance" with no luck.. i saw the customize part of the gui, and could resize the "arrow" but nothing for the "I-Beam". this isn't critical, but it is anoying!! any thoughts/pointers would be helpful. thanks

    Read the article

  • Suggestions for getting an open source electron beam tracking code going

    - by Boaz
    I work in the field of accelerator physics and synchrotron radiation. High energy electrons circulating in large rings of magnets produce x-rays that are used for a variety of different kinds of science. Running and improving these facilities requires controlling and modelling the electron beam as it circulates in the ring. A code to model this basically requires trackers to follow the electrons through the elements (something called a symplectic integrator), and then the computation of different parameters associated with this motion. The problem with these codes is that every facility has there own. In principle the code is not so complex. And as a modelling project, one might think it has some general interest. Who doesn't want to be able to create a track in space out of magnets and watch the electrons circulate? There is a Matlab based code to do this called Accelerator Toolbox, but the creator of the code is no longer in the field. I put the code in Sourceforge under the name atcollab. The basic resource is in C- it is the set of symplectic integrators. These are available in the atcollab code here. It has been useful to put the code on Sourceforge in order to exchange code, but the community of users is quite small and most are too busy to put that much time into collaboration. So in terms of really improving the code, I don't think it has been so successful. Any piece of this picture could be recreated without that much difficulty, but overall it is a bit complex, and because each lab has their own installation with lots of add-on Matlab code, people find it hard to really work together and share code. Somehow I think we need to involve a wider community in our development, or just use some standard tools. But for that, I suppose it needs to be of some general interest. I think symplectic integrators may have some general interest. And the part about a plug-in architecture to build up the ring ought to fit other patterns. Or the other option is to just accept that this is not a problem of general interest, and work harder within our small community. Suggestions, or anecdotes of analogous experience would be appreciated.

    Read the article

  • How do I install Dan's Guardian on 12.04?

    - by Matt
    I'm trying to install Dans Guardian on a virtual machine. The instructions ask me to run the ./configure script and then execute the command make install. The configure script runs fine but the make install throws errors. Making all in src make[2]: Entering directory `/webmin/dansguardian-2.10/src' g++ -DHAVE_CONFIG_H -I. -I.. -D__CONFFILE='"/usr/local/etc/dansguardian/dansguardian.conf"' -D__LOGLOCATION='"/usr/local/var/log/dansguardian/"' -D__PIDDIR='"/usr/local/var/run"' -D__PROXYUSER='"nobody"' -D__PROXYGROUP='"nobody"' -D__CONFDIR='"/usr/local/etc/dansguardian"' -g -O2 -MT dansguardian-fancy.o -MD -MP -MF .deps/dansguardian-fancy.Tpo -c -o dansguardian-fancy.o `test -f 'downloadmanagers/fancy.cpp' || echo './'`downloadmanagers/fancy.cpp downloadmanagers/fancy.cpp: In member function âstd::string fancydm::timestring(int)â: downloadmanagers/fancy.cpp:507:72: error: âsnprintfâ was not declared in this scope make[2]: *** [dansguardian-fancy.o] Error 1 make[2]: Leaving directory `/webmin/dansguardian-2.10/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/webmin/dansguardian-2.10' make: *** [all] Error 2 I'm running 12.04 LTS server x64

    Read the article

  • Laser Beam End Points Problems

    - by user36159
    I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: Start point billboard End point billboard Middle section quad whose forward vector is the slope of the line and whose normal points to the camera The problem is that using additive blending, the end points and middle section overlap, which looks quite jarring. However, I need the endpoints in case the laser is pointing towards the camera! See the blue laser in particular:

    Read the article

  • Laser Beam End Points Problems (XNA)

    - by user36159
    I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: Start point billboard End point billboard Middle section quad whose forward vector is the slope of the line and whose normal points to the camera The problem is that using additive blending, the end points and middle section overlap, which looks quite jarring. However, I need the endpoints in case the laser is pointing towards the camera! See the blue laser in particular:

    Read the article

  • Drawing beam effect in UDK?

    - by sgrif
    I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. Here's what I've got at the moment and it seems to not be doing anything at all. Ideas? BeamEmitter[0] = new(self) class'UTParticleSystemComponent'; BeamEmitter[0].SetAbsolute(false, false, false); BeamEmitter[0].SetTemplate(BeamTemplate[0]); BeamEmitter[0].SetTickGroup(TG_PostUpdateWork); BeamEmitter[0].bUpdateComponentInTick = true; self.AttachComponent(BeamEmitter[0]); BeamEmitter[0].SetBeamEndPoint(2, tarPos); BeamEmitter[0].ActivateSystem();

    Read the article

  • Cropping a line (laser beam) in XNA

    - by electroflame
    I have a laser sprite that I wish to crop. I want to crop it so when it collides with an item, I can calculate the distance between the starting point, and the ending point, and only draw that. This eliminates the "overdraw" of a laser drawing past an item. Essentially, I'm trying to crop a line, but also keep that line "attached" to the nose of my ship. The line should not be drawn past the nose of my ship, that should be the starting point. There is no rotation to worry about. Currently, I thought that doing this through SpriteBatch would be best. This is my current Spritebatch code: spriteBatch.Draw(Laser.sprite, new Rectangle((int)Laser.position.X, (int)Laser.position.Y, Laser.sprite.Width, LaserHeight), new Rectangle(0, 0, (int)(Laser.sprite.Width), LaserHeight), new Color(255, 255, 255, (byte)MathHelper.Clamp(Laser.Alpha, 0, 255)), Laser.rotation, new Vector2(Laser.sprite.Width/2, LaserHeight/2), SpriteEffects.None, 0); But this doesn't quite work. It does only draw part of the sprite, but when LaserHeight is incremented, it lengthens the line in both ways! I believe this is due to some stupid error on my part with the Origin of the draw. Quick recap: I need to have my laser sprite drawn with the bottom of it at the nose of my ship, and then use LaserHeight to crop the image so only part of it is drawn. I have a feeling my explanation is a bit...lacking. So if you require more information, please say so and I will try to provide more information. Thanks in advance!

    Read the article

  • Willy Rotstein on Analytics and Social Media in Retail

    - by sarah.taylor(at)oracle.com
    Recently I came across a presentation from Dan Zarrella on "The Science of Retweets. (http://www.slideshare.net/HubSpot/the-science-of-retweets-with-dan-zarrella). It is an insightful, fact-based analysis of how tweets propagate and what makes them successful. The analysis is of course very interesting for those of us interested Tweeting. However, what really caught my attention is how well it illustrates, form a very different angle, some of the issues I am discussing with retailers these days. In particular the opportunities that e-commerce and social media open to those retailers with the appetite and vision to tackle the associated analytical challenges. And these challenges are of course not straightforward.   In his presentation Dan introduces the concept of Observability, I haven't had the opportunity to discuss with Dan his specific definition for the term. However, in practical retail terms, I would say that it means that through social media (and other web channels such as search) we can analyze and track processes by measuring Indicators that were not measurable before. The focus is in identifying patterns across a large number of consumers rather than what a particular individual "Likes".   The potential impact for retailers is huge. It opens the opportunity to monitor changes in consumer preference  and plan the business accordingly. And you can do this almost "real time" rather than through infrequent surveys that provide a "rear view" picture of your consumer behaviour. For instance, you could envision identifying when a particular set of fashion styles are breaking out from the pack, and commit a re-buy. Or you could monitor when the preference for a specific mobile device has declined and hence markdowns should be considered; or how demand for a specific ready-made food typically flows across regions and manage the inventory accordingly. Search, blogging, website and store data may need to be considered in identifying these trends. The data volumes involved are huge (check Andrea Morgan's recent post on "Big Data" in retail) but so are the benefits. As Andrea says, for the first time we can start getting insight into "Why" the business is performing in a certain way rather than just reporting on what is happening. And it is not just about the data volumes. Tackling the challenge also calls for integrated planning systems that can bring data and insight into the context of the Decision Making process Buyers, Merchandisers and Supply Chain managers are following. I strongly believe that only when data and process come together you can move from the anecdotal to systematically improving business performance.   I would love to hear your opinions on these trends and where you think Retail is heading to exploit these topics - please email me: [email protected]

    Read the article

  • Beam display from any computer to shared display

    - by rcourtna
    There are probably a lot of ways to skin this cat. Looking for the cleanest. In our office, we have a large display in a common area. We want to allow any computer in our office (mac, linux, windows) to output its video on the large display. Since some of the computers in the office are stationary, and it's not practical to run video cables everywhere, it would be preferable to make this all happen through the network. It is also possible for us to connect a dedicated (& networked) PC to the large display. How can I do this?

    Read the article

  • WPF 3D extrude "a bitmap"

    - by Bgnt44
    Hi, I'm looking for a way to simulate a projector in wpf 3D : i've these "in" parameters : beam shape : a black and white bitmap file beam size ( ex : 30 °) beam color beam intensity ( dimmer ) projector position (x,y,z) beam position (pan(x),tilt(y) relative to projector) First i was thinking of using light object but it seem that wpf can't do that So, now i think that i can make for each projector a polygon from my bitmap... First i need to convert the black and white bitmap to vector. Only Simple shape ( bubble, line,dot,cross ...) Is there any WPF way to do that ? Or maybe a external program file (freeware); then i need to build the polygon, with the shape of the converted bitmap , color , size , orientation in parameter. i don't know how can i defined the lenght of the beam , and if it can be infiny ... To show the beam result, i think of making a room ( floor , wall ...) and beam will end to these wall... i don't care of real light render ( dispersion ...) but the scene render has to be real time and at least 15 times / second (with probably from one to 100 projectors at the same time), information about position, angle,shape,color will be sent for each render... Well so, i need sample for that, i guess that all of these things could be useful for other people If you have sample code : Convert Bitmap to vector Extrude vectors from one point with a angle parameter until collision of a wall Set x,y position of the beam depend of the projector position Set Alpha intensity of the beam, color Maybe i'm totally wrong and WPF is not ready for that , so advise me about other way ( xna,d3D ) with sample of course ;-) Thanks you

    Read the article

  • Ubuntu One Bookmark sync not working.

    - by Rob
    Everything in Ubuntu One sync works great except bookmark sync. I tried the wiki answer that said to run: killall beam.smp beam rm ~/.config/desktop-couch/desktop-couchdb.ini dbus-send --session --dest=org.desktopcouch.CouchDB --print-reply --type=method_call / org.desktopcouch.CouchDB.getPort This is what my terminal came back with: robin@robin-MIDWAY:~$ killall beam.smp beam beam: no process found robin@robin-MIDWAY:~$ rm ~/.config/desktop-couch/desktop-couchdb.ini rm: cannot remove `/home/robin/.config/desktop-couch/desktop-couchdb.ini': No such file or directory robin@robin-MIDWAY:~$ dbus-send --session --dest=org.desktopcouch.CouchDB --print-reply --type=method_call / org.desktopcouch.CouchDB.getPort Error org.freedesktop.DBus.Error.NoReply: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. robin@robin-MIDWAY:~$ I'm a computer "newbie" so it's possible I'm doing something wrong, are there any tutorials out there on how to use the CouchDB? I have Bindwood installed.

    Read the article

  • Pluralsight Meet the Author Podcast on Structuring JavaScript Code

    - by dwahlin
    I had the opportunity to talk with Fritz Onion from Pluralsight about one of my recent courses titled Structuring JavaScript Code for one of their Meet the Author podcasts. We talked about why JavaScript patterns are important for building more re-useable and maintainable apps, pros and cons of different patterns, and how to go about picking a pattern as a project is started. The course provides a solid walk-through of converting what I call “Function Spaghetti Code” into more modular code that’s easier to maintain, more re-useable, and less susceptible to naming conflicts. Patterns covered in the course include the Prototype Pattern, Revealing Module Pattern, and Revealing Prototype Pattern along with several other tips and techniques that can be used. Meet the Author:  Dan Wahlin on Structuring JavaScript Code   The transcript from the podcast is shown below: [Fritz]  Hello, this is Fritz Onion with another Pluralsight author interview. Today we’re talking with Dan Wahlin about his new course, Structuring JavaScript Code. Hi, Dan, it’s good to have you with us today. [Dan]  Thanks for having me, Fritz. [Fritz]  So, Dan, your new course, which came out in December of 2011 called Structuring JavaScript Code, goes into several patterns of usage in JavaScript as well as ways of organizing your code and what struck me about it was all the different techniques you described for encapsulating your code. I was wondering if you could give us just a little insight into what your motivation was for creating this course and sort of why you decided to write it and record it. [Dan]  Sure. So, I got started with JavaScript back in the mid 90s. In fact, back in the days when browsers that most people haven’t heard of were out and we had JavaScript but it wasn’t great. I was on a project in the late 90s that was heavy, heavy JavaScript and we pretty much did what I call in the course function spaghetti code where you just have function after function, there’s no rhyme or reason to how those functions are structured, they just kind of flow and it’s a little bit hard to do maintenance on it, you really don’t get a lot of reuse as far as from an object perspective. And so coming from an object-oriented background in JAVA and C#, I wanted to put something together that highlighted kind of the new way if you will of writing JavaScript because most people start out just writing functions and there’s nothing with that, it works, but it’s definitely not a real reusable solution. So the course is really all about how to move from just kind of function after function after function to the world of more encapsulated code and more reusable and hopefully better maintenance in the process. [Fritz]  So I am sure a lot of people have had similar experiences with their JavaScript code and will be looking forward to seeing what types of patterns you’ve put forth. Now, a couple I noticed in your course one is you start off with the prototype pattern. Do you want to describe sort of what problem that solves and how you go about using it within JavaScript? [Dan]  Sure. So, the patterns that are covered such as the prototype pattern and the revealing module pattern just as two examples, you know, show these kind of three things that I harp on throughout the course of encapsulation, better maintenance, reuse, those types of things. The prototype pattern specifically though has a couple kind of pros over some of the other patterns and that is the ability to extend your code without touching source code and what I mean by that is let’s say you’re writing a library that you know either other teammates or other people just out there on the Internet in general are going to be using. With the prototype pattern, you can actually write your code in such a way that we’re leveraging the JavaScript property and by doing that now you can extend my code that I wrote without touching my source code script or you can even override my code and perform some new functionality. Again, without touching my code.  And so you get kind of the benefit of the almost like inheritance or overriding in object oriented languages with this prototype pattern and it makes it kind of attractive that way definitely from a maintenance standpoint because, you know, you don’t want to modify a script I wrote because I might roll out version 2 and now you’d have to track where you change things and it gets a little tricky. So with this you just override those pieces or extend them and get that functionality and that’s kind of some of the benefits that that pattern offers out of the box. [Fritz]  And then the revealing module pattern, how does that differ from the prototype pattern and what problem does that solve differently? [Dan]  Yeah, so the prototype pattern and there’s another one that’s kind of really closely lined with revealing module pattern called the revealing prototype pattern and it also uses the prototype key word but it’s very similar to the one you just asked about the revealing module pattern. [Fritz]  Okay. [Dan]  This is a really popular one out there. In fact, we did a project for Microsoft that was very, very heavy JavaScript. It was an HMTL5 jQuery type app and we use this pattern for most of the structure if you will for the JavaScript code and what it does in a nutshell is allows you to get that encapsulation so you have really a single function wrapper that wraps all your other child functions but it gives you the ability to do public versus private members and this is kind of a sort of debate out there on the web. Some people feel that all JavaScript code should just be directly accessible and others kind of like to be able to hide their, truly their private stuff and a lot of people do that. You just put an underscore in front of your field or your variable name or your function name and that kind of is the defacto way to say hey, this is private. With the revealing module pattern you can do the equivalent of what objective oriented languages do and actually have private members that you literally can’t get to as an external consumer of the JavaScript code and then you can expose only those members that you want to be public. Now, you don’t get the benefit though of the prototype feature, which is I can’t easily extend the revealing module pattern type code if you don’t like something I’m doing, chances are you’re probably going to have to tweak my code to fix that because we’re not leveraging prototyping but in situations where you’re writing apps that are very specific to a given target app, you know, it’s not a library, it’s not going to be used in other apps all over the place, it’s a pattern I actually like a lot, it’s very simple to get going and then if you do like that public/private feature, it’s available to you. [Fritz]  Yeah, that’s interesting. So it’s almost, you can either go private by convention just by using a standard naming convention or you can actually enforce it by using the prototype pattern. [Dan]  Yeah, that’s exactly right. [Fritz]  So one of the things that I know I run across in JavaScript and I’m curious to get your take on is we do have all these different techniques of encapsulation and each one is really quite different when you’re using closures versus simply, you know, referencing member variables and adding them to your objects that the syntax changes with each pattern and the usage changes. So what would you recommend for people starting out in a brand new JavaScript project? Should they all sort of decide beforehand on what patterns they’re going to stick to or do you change it based on what part of the library you’re working on? I know that’s one of the points of confusion in this space. [Dan]  Yeah, it’s a great question. In fact, I just had a company ask me about that. So which one do I pick and, of course, there’s not one answer fits all. [Fritz]  Right. [Dan]  So it really depends what you just said is absolutely in my opinion correct, which is I think as a, especially if you’re on a team or even if you’re just an individual a team of one, you should go through and pick out which pattern for this particular project you think is best. Now if it were me, here’s kind of the way I think of it. If I were writing a let’s say base library that several web apps are going to use or even one, but I know that there’s going to be some pieces that I’m not really sure on right now as I’m writing I and I know people might want to hook in that and have some better extension points, then I would look at either the prototype pattern or the revealing prototype. Now, really just a real quick summation between the two the revealing prototype also gives you that public/private stuff like the revealing module pattern does whereas the prototype pattern does not but both of the prototype patterns do give you the benefit of that extension or that hook capability. So, if I were writing a library that I need people to override things or I’m not even sure what I need them to override, I want them to have that option, I’d probably pick a prototype, one of the prototype patterns. If I’m writing some code that is very unique to the app and it’s kind of a one off for this app which is what I think a lot of people are kind of in that mode as writing custom apps for customers, then my personal preference is the revealing module pattern you could always go with the module pattern as well which is very close but I think the revealing module patterns a little bit cleaner and we go through that in the course and explain kind of the syntax there and the differences. [Fritz]  Great, that makes a lot of sense. [Fritz]  I appreciate you taking the time, Dan, and I hope everyone takes a chance to look at your course and sort of make these decisions for themselves in their next JavaScript project. Dan’s course is, Structuring JavaScript Code and it’s available now in the Pluralsight Library. So, thank you very much, Dan. [Dan]  Thanks for having me again.

    Read the article

  • Tricky SQL - Select non-adjacent numbers

    - by Daniel
    Given this data on SQL Server 2005: SectionID Name 1 Dan 2 Dan 4 Dan 5 Dan 2 Tom 7 Tom 9 Tom 10 Tom How would I select records where the sectionID must be +-2 or more from another section for the same name. The result would be: 1 Dan 4 Dan 2 Tom 7 Tom 9 Tom Thanks for reading!

    Read the article

  • Sendmail not working from local PHP when headers not specified

    - by Dan
    Hi. I'm having trouble getting my local XAMPP server to send emails via my remote SMTP server. In PHP, if I put: $headers = "From: [email protected]\r\n"; mail('[email protected]', 'test', '', $headers); Then this works. However, if I don't specify the header, ie.: mail('[email protected]', 'test', ''); Then this fails. The sendmail.log file says: smtpstatus=554 smtpmsg='554 Message refused.' errormsg='the server did not accept the mail' exitcode=EX_UNAVAILABLE I've tried changing my sendmail command in my php.ini to: sendmail_path = "C:/xampp/sendmail/sendmail.exe -t -f [email protected]" but this doesn't work either. Thanks for any help with this, Dan. ps. this is on windows.

    Read the article

  • Pluralsight Meet the Author Podcast on HTML5 Canvas Programming

    - by dwahlin
      In the latest installment of Pluralsight’s Meet the Author podcast series, Fritz Onion and I talk about my new course, HTML5 Canvas Fundamentals.  In the interview I describe different canvas technologies covered throughout the course and a sample application at the end of the course that covers how to build a custom business chart from start to finish. Meet the Author:  Dan Wahlin on HTML5 Canvas Fundamentals   Transcript [Fritz] Hi. This is Fritz Onion. I’m here today with Dan Wahlin to talk about his new course HTML5 Canvas Fundamentals. Dan founded the Wahlin Group, which you can find at thewahlingroup.com, which specializes in ASP.NET, jQuery, Silverlight, and SharePoint consulting. He’s a Microsoft Regional Director and has been awarded Microsoft’s MVP for ASP.NET, Connected Systems, and Silverlight. Dan is on the INETA Bureau’s — Speaker’s Bureau, speaks at conferences and user groups around the world, and has written several books on .NET. Thanks for talking to me today, Dan. [Dan] Always good to talk with you, Fritz. [Fritz] So this new course of yours, HTML5 Canvas Fundamentals, I have to say that most of the really snazzy demos I’ve seen with HTML5 have involved Canvas, so I thought it would be a good starting point to chat with you about why we decided to create a course dedicated just to Canvas. If you want to kind of give us that perspective. [Dan] Sure. So, you know, there’s quite a bit of material out there on HTML5 in general, and as people that have done a lot with HTML5 are probably aware, a lot of HTML5 is actually JavaScript centric. You know, a lot of people when they first learn it, think it’s tags, but most of it’s actually JavaScript, and it just so happens that the HTML5 Canvas is one of those things. And so it’s not just, you know, a tag you add and it just magically draws all these things. You mentioned there’s a lot of cool things you can do from games to there’s some really cool multimedia applications out there where they integrate video and audio and all kinds of things into the Canvas, to more business scenarios such as charting and things along those lines. So the reason we made a course specifically on it is, a lot of the material out there touches on it but the Canvas is actually a pretty deep topic. You can do some pretty advanced stuff or easy stuff depending on what your application requirements are, and the API itself, you know, there’s over 30 functions just in the Canvas API and then a whole set of properties that actually go with that as well. So it’s a pretty big topic, and that’s why we created a course specifically tailored towards just the Canvas. [Fritz] Right. And let’s — let me just review the outline briefly here for everyone. So you start off with an introduction to getting started with Canvas, drawing with the HTML5 Canvas, then you talk about manipulating pixels, and you finish up with building a custom data chart. So I really like your example flow here. I think it will appeal to even business developers, right. Even if you’re not into HTML5 for the games or the media capabilities, there’s still something here for everyone I think working with the Canvas. Which leads me to another question, which is, where do you see the Canvas fitting in to kind of your day-to-day developer, people that are working business applications and maybe vanilla websites that aren’t doing kind of cutting edge stuff with interactivity with users? Is there a still a place for the Canvas in those scenarios? [Dan] Yeah, definitely. I think a lot of us — and I include myself here — over the last few years, the focus has generally been, especially if you’re, let’s say, a PHP or ASP.NET or Java type of developer, we’re kind of accustomed to working on the server side, and, you know, we kind of relied on Flash or Silverlight or these other plug-ins for the client side stuff when it was kind of fancy, like charts and graphs and things along those lines. With the what I call massive shift of applications, you know, mainly because of mobile, to more of client side, one of the big benefits I think from a maybe corporate standard way of thinking of things, since we do a lot of work with different corporations, is that, number one, rather than having to have the plug-in, which of course isn’t going to work on iPad and some of these other devices out there that are pretty popular, you can now use a built-in technology that all the modern browsers support, and that includes things like Safari on the iPad and iPhone and the Android tablets and things like that with their browsers, and actually render some really sophisticated charts. Whether you do it by scratch or from scratch or, you know, get a third party type of library involved, it’s just JavaScript. So it downloads fast so it’s good from a performance perspective; and when it comes to what you can render, it’s extremely robust. You can do everything from, you know, your basic circles to polygons or polylines to really advanced gradients as well and even provide some interactivity and animations, and that’s some of the stuff I touch upon in the class. In fact, you mentioned the last part of the outline there is building a custom data chart and that’s kind of gears towards more of the, what I’d call enterprise or corporate type developer. [Fritz] Yeah, that makes sense. And it’s, you know, a lot of the demos I’ve seen with HTML5 focus on more the interactivity and kind of game side of things, but the Canvas is such a diverse element within HTML5 that I can see it being applicable pretty much anywhere. So why don’t we talk a little bit about some of the specifics of what you cover? You talk about drawing and then manipulating pixels. You want to kind of give us the different ways of working with the Canvas and what some of those APIs provide for you? [Dan] Sure. So going all the way back to the start of the outline, we actually started off by showing different demonstrations of the Canvas in action, and we show some fun stuff — multimedia apps and games and things like that — and then also some more business scenarios; and then once you see that, hopefully it kinds of piques your interest and you go, oh, wow, this is actually pretty phenomenal what you can do. So then we start you off with, so how to you actually draw things. Now, there are some libraries out there that will draw things like graphs, but if you want to customize those or just build something you have from scratch, you need to know the basics, such as, you know, how do you draw circles and lines and arcs and Bezier curves and all those fancy types of shapes that a given chart may have on it or that a game may have in it for that matter. So we start off by covering what I call the core API functions; how do you, for instance, fill a rectangle or convert that to a square by setting the height and the width; how do you draw arcs or different types of curves and there’s different types supported such as I mentioned Bezier curves or quadratic curves; and then we also talk about how do you integrate text into it. You might have some images already that are just regular bitmap type images that you want to integrate, you can do that with a Canvas. And you can even sync video into the Canvas, which actually opens up some pretty interesting possibilities for both business and I think just general multimedia apps. Once you kind of get those core functions down for the basic shapes that you need to be able to draw on any type of Canvas, then we go a little deeper into what are the pixels that are there to manipulate. And that’s one of the important things to understand about the HTML5 Canvas, scalable vector graphics is another thing you can use now in the modern browsers; it’s vector based. Canvas is pixel based. And so we talk about how to do gradients, how can you do transforms, you know, how do you scale things or rotate things, which is extremely useful for charts ’cause you might have text that, you know, flips up on its side for a y-axis or something like that. And you can even do direct pixel manipulation. So it’s really, really powerful. If you want to get down to the RGBA level, you can do that, and I show how to do that in the course, and then kind of wrap that section up with some animation fundamentals. [Fritz] Great. Yeah, that’s really powerful stuff for programmatically rendering data to clients and responding to user inputs. Look forward to seeing what everyone’s going to come up with building this stuff. So great. That’s — that’s HTML5 Canvas Fundamentals with Dan Wahlin. Thanks very much, Dan. [Dan] Thanks again. I appreciate it.

    Read the article

  • Cannot get realtek8188ee to work in 14.04

    - by dang42
    I have a Toshiba Satellite C55-A5300 laptop. When I run lspci -nn it shows 02:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188EE Wireless Network Adapter [10ec:8179] (rev 01) It has always had the common problem others have asked about here (and many, many other places on the web) where it would connect, then drop the connection at random intervals. I tried every solution I could find, here & elsewhere, and they always caused errors after running "make" (more details below), but as I could still connect to networks I just dealt with it. I upgraded to 14.04 a few days ago and now it won't connect at all - I need help getting this to work. I originally followed the instructions posted by chili555 found here: Wireless not working on Toshiba Satellite C55-A5281, but I get the following errors when running "make": /home/dan/backports-3.11-rc3-1/net/wireless/sysfs.c:151:2: error: unknown field ‘dev_attrs’ specified in initializer .dev_attrs = ieee80211_dev_attrs, ^ /home/dan/backports-3.11-rc3-1/net/wireless/sysfs.c:151:2: warning: initialization from incompatible pointer type [enabled by default] /home/dan/backports-3.11-rc3-1/net/wireless/sysfs.c:151:2: warning: (near initialization for ‘ieee80211_class.suspend’) [enabled by default] make[6]: * [/home/dan/backports-3.11-rc3-1/net/wireless/sysfs.o] Error 1 make[5]: [/home/dan/backports-3.11-rc3-1/net/wireless] Error 2 make[4]: [module/home/dan/backports-3.11-rc3-1] Error 2 make[3]: [modules] Error 2 make2: [modules] Error 2 make1: * [modules] Error 2 make: * [default] Error 2 I have no clue how to diagnose the problem or how to proceed from here. I also don't know what information one might need from me in order to move forward. I'll be happy to share anything you'd like to know if it results in this thing (finally!) working properly. Thanks in advance for any / all help. ETA: I did see this post - Realtek 8188ee wireless driver SOLVED - and it looks like it is discussing the same problem I'm having, but I cannot for the life of me figure out what I had to add the testing repository to my /etc/apt/sources.list means, so I am still stuck.

    Read the article

  • Splitting strings using a delimiter in python.

    - by Jahkr
    OK so I have a string that has this: Dan|warrior|54 I'm trying to make so I can use python and split it using | as the delimiter. Here's what I have so far: #!/usr/bin/env python dan = 'dan|warrior|54' print dan.split('|') and that results into this: ['dan', 'warrior', '54'] I know it's incomplete but what do I have to do to finish it? Yes, I tried googling this problem... but it's not happening. :( I want so that I can choose specifically which one from the delimiter so if I was dan.split('|')[1] .. it would pick warrior. See my point?

    Read the article

  • Learn Behavior-Driven Development

    - by Ben Griswold
    In this presentation, I provided a brief introduction into TDD and talked about the confusion and misconceptions around the discipline. I, of course, shared a bit about Dan North, the father of BDD and touched upon some crazy hypothesis dreamed up by Sapir and Whorf. I then gave a Behavior Driven Development overview (my impressions of the implementation and lifecycle) and then touched upon available tools, how to get started and I threw in a number of reference and reading materials which you will find below. As an added bonus, I demonstrated how easy it is to include/exclude hyphens and alter the spelling of “behavior” at will.   Introducing BDD, Dan North Oredev 2007 – Behaviour-Driven Development, Dan North Behavior-Driven Development, Scott Bellware Behavior Driven Development, Wikipedia BDD Wiki A New Look at Test-Driven Development, Dave Astels Behavior Driven Development – An Evolution in Testing, Bob Cotton The Truth about BDD, Uncle Bob Martin Language and Thought, Wikipedia Sapir-Whorf Hypothesis, Wikipedia What’s in a Story?, Dan North

    Read the article

  • IPv6 local address in hosts file

    - by Dan
    I have set up a local domain on my Apache server. Then I added the following line in my /etc/hosts file ::1 exampledomain.local After I trying to navigate to it, (I tried Firefox and Chromium) I got a server not found error. Then I tried ping6 and it worked: dan@danny:~$ ping6 exampledomain.local PING exampledomain.local(exampledomain.local) 56 data bytes 64 bytes from exampledomain.local: icmp_seq=1 ttl=64 time=0.032 ms If I replace ::1 with 127.0.0.1 in my hosts file, it works fine. I'm not sure if this is relevant but this is my Virtual Host configuration in Apache2: <VirtualHost *:80> ServerAlias exampledomain.local DocumentRoot /home/dan/sites/exampledomain <Directory /home/dan/sites/exampledomain> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/exampledomain-error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel debug CustomLog ${APACHE_LOG_DIR}/exampledomain-access.log combined </VirtualHost> My question is: How can I make it work with the IPv6 address?

    Read the article

  • Xforwarding in Ubuntu

    - by Dan
    I'm trying to get Xforwarding working in Ubuntu... On the server I have uncommented the following lines of /etc/ssh/sshd_config: X11Forwarding yes AllowTcpForwarding yes Now I try to ssh in, but I get the following error messages (and Xforwarding isn't working). $ssh -Y example.com /usr/bin/xauth: /home/dan/.Xauthority not writable, changes will be ignored $ssh -X example.com /usr/bin/xauth: error in locking authority file /home/dan/.Xauthority Any suggestions? Thanks

    Read the article

  • Connecting to a Ghost User in Flex RTMFP

    - by Dan
    I have a simple Flex RTMFP P2P video app in the same mold as the Adobe Cirrus VideoPhone Sample application. A problem I've been encountering in developing this app (the same problem occurs in the sample) is when you try to connect to a ghost Stratus instance i.e you try to call someone whose Stratus id is in the database but who is no longer on the page. So here's an example of what I mean: Let's say you go to the Adobe Stratus sample and connect as Dan. Then open up a new tab, go to the sample again and connect as Fred. If from this point, you (as Fred) call Dan everything will work fine. But, if you close the tab in which you connected as Dan, and then from the Fred tab try to connect to Dan the program will just hang. I would have thought there would be a NetStream event that would be triggered if you tried to connect to a Stratus instance that is not longer online but I can't seem to find anything besides NetStream.Connect.Rejected which doesn't seem to be called. Any help is much appreciated!

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >