Drawing Transparency in XNA 4.0
- by dpaz
Using C# (VS2010) with XNA 4.0, I have a terrain layer (RenderTarget2D) in a 2D side-scroller. My visual system tracks updates to redraw individual tiles, but I am having trouble finding a way to clear out the rectangle where the tile will be drawn, which I must do because A) there may no longer be a tile or B) the tile may itself contain transparency.
How can I draw a rectangle of transparency onto an existing RenderTarget2D?
I essentially want to clear just that rectangular portion of it.
My Google searches have not yielded anything relevant.