Drawing Transparency in XNA 4.0
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dpaz
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Published on 2013-07-10T01:46:11Z
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2013/10/19
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Using C# (VS2010) with XNA 4.0, I have a terrain layer (RenderTarget2D) in a 2D side-scroller. My visual system tracks updates to redraw individual tiles, but I am having trouble finding a way to clear out the rectangle where the tile will be drawn, which I must do because A) there may no longer be a tile or B) the tile may itself contain transparency.
How can I draw a rectangle of transparency onto an existing RenderTarget2D? I essentially want to clear just that rectangular portion of it.
My Google searches have not yielded anything relevant.
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