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  • How can I provide a different rendering target to Direct2D?

    - by fingerprint211b
    I'm using Direct2D in C# to render a small gui framework for my research project. I'm not very used to working on Windows or with DirectX. I'm using a Windows Forms control to create a render target, and msdn warns that since it uses BindDC, a the larger the rendering target, the worse the performance will be (which turned out to be a dramatic difference, when I maximize the window, I get around 15 fps). What would be a better way to create a render target for Direct2D? Is there a way to create a window and render directly to it, instead of rendering to a control's buffer first, and then rendering that? If so, how? Sorry if my English sucks, not my native language.

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  • Why does using cons to create a pair of two lists produce a list and two elements?

    - by fingerprint211b
    I've started learning Scheme, for fun mostly, and because I've never used a functional language before. I chose Scheme because I wanted to read SICP for a long time. Anyway, I'm currently learning about lists, and before that I learned about cons, car and cdr. And there's an example that creates a list of lists with cons, like this : (cons (list 1 2) (list 3 4)) The resulting list is ((1 2) 3 4), which doesn't make sense to me, I would expect ((1 2)(3 4)) to be the result (a list made out of two lists). Why does it behave like that? I realize that if I were to use car, I would get (1 2), and cdr I'd get (3 4) becaue cdr always returns "the rest", but I don't understand why the list isn't made of two lists?

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  • What will or won't cause a thread to block (a question from a test)

    - by fingerprint211b
    I've had a test, and there was a question I lost some points on, because I wasn't able to answer it : Which of the following is NOT a condition which can cause a thread to block : Calling an objects's wait() method Waiting for an I/O operation Calling sleep() Calling yield() Calling join() As far as I know, all of these are blocking calls : wait() returns when an something calls notify(), blocks until then If the thread is WAITING for an I/O operation then it's obviously blocked sleep(), obviously, blocks until the time runs out, or something wakes up the thread yield() "cancels the rest of the thread's timeslice" (lacking a better term), and returns only when the thread is active again join() blocks until the thread it's waiting for terminates. Am I missing something here?

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