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  • Flash Player error logs on Mac OS X

    - by paleozogt
    I'm on Mac OS X 10.5.8 running Flash Player 10,0,32,18. Flash Player is dumping giant amounts of error logging into the system log (stuff like "bit length overflow" and "code 0 bits 6-7"). Here's a tiny sampling: Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 7->6 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->6 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 14 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 10 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Any ideas on what this may be about?

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  • Benchmarking Linux flash player and google chrome built in flash player

    - by Fischer
    I use xubuntu 14.04 64 bit, I installed flash player from software center and xubuntu-restricted-extras too Are there any benchmarks on Linux flash player and google chrome built in flash player? I just want to see their performance because in theory google's flash player should be more updated and have better performance than the one we use in Firefox. (that's what I read everywhere) I have chrome latest version installed and Firefox next, and I found that flash videos in Chrome are laggy and they take long time to load. While the same flash videos load much faster in Firefox and I tend to prefer watching flash videos in firefox, especially the long ones because it loads them so much faster. I can't believe these results on my PC, so is there any way to benchmark flash players performance on both browsers? I want to know if it's because of the flash player or the browsers or something else

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  • Is there a plugin directory software like Firefox Addon or Wordpress Plugin Directory

    - by lulalala
    Nowadays browsers and content management systems all have the plugin/module/addon/theme systems for users to extend at their own will. Developers can also submit plugin to share the plugin with others. The most famous examples are Firefox Addon and Wordpress Plugin Directory. I want to ask that if there is an open source web system specifically designed for this need - to host plugins? Not just one plugin, but all plugins for one software? Ideally it should allow developers to upload the plugin, have a public version for each update, and client software can check if there are any plugin available through the directory's API. As an example, a CMS can have one such directory to host/display theme files. Also is there a better keyword to describe this kind of system?

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  • Unity completely broken after upgrade to 12.10?

    - by NlightNFotis
    I am facing a very frustrating issue with my computer right now. I successfully upgraded to Ubuntu 12.10 this afternoon, but after the upgrade, the graphical user interface seems completely broken. To be more specific, I can not get the Unity bar to appear on the right. I have tried many things, including (but not limited to) purging and then reinstalling the fglrx drivers, apt-get install --reinstall ubuntu-desktop, apt-get install --reinstall unity, tried to remove the Xorg and Compiz configurations, checked to see if the Ubuntu Unity wall was enabled (it was) in ccsm, all to no avail. Could someone help me troubleshoot and essentially fix this issue? NOTE: This is the output when I try to enable unity via a terminal: compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core unity-panel-service: no process found compiz (core) - Info: Loading plugin: reset compiz (core) - Error: Failed to load plugin: reset compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 22 Current serial number in output stream: 22 compiz (core) - Info: Unity is not supported by your hardware. Enabling software rendering instead (slow). compiz (core) - Info: Starting plugin: opengl Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Error: Plugin initScreen failed: opengl compiz (core) - Error: Failed to start plugin: opengl compiz (core) - Info: Unloading plugin: opengl compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: wall compiz (core) - Error: Failed to start plugin: wall compiz (core) - Info: Unloading plugin: wall compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: unitymtgrabhandles compiz (core) - Error: Failed to start plugin: unitymtgrabhandles compiz (core) - Info: Unloading plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: animation compiz (core) - Error: Failed to start plugin: animation compiz (core) - Info: Unloading plugin: animation compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: fade compiz (core) - Error: Failed to start plugin: fade compiz (core) - Info: Unloading plugin: fade compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: expo compiz (core) - Error: Failed to start plugin: expo compiz (core) - Info: Unloading plugin: expo compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: ezoom compiz (core) - Error: Failed to start plugin: ezoom compiz (core) - Info: Unloading plugin: ezoom compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Error: Plugin 'opengl' not loaded. Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: scale compiz (core) - Error: Failed to start plugin: scale compiz (core) - Info: Unloading plugin: scale Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Segmentation fault (core dumped)

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  • .htaccess: Redirect Hotlink Flash --> Site with embed Flash

    - by user5571
    I have some .php sites that embeds .swf files. These .swf files are now linked to by some other guys. And I don't want them to simply open the SWF, I want them to force being redirect to the page where the flash is embed. Data: Site: www.example.com/1 (www.example.com/2, www.example.com/3 and so on) Flash: www.example.com/flash/flash_NUMBER.swf So for www.example.com/1: Site: www.example.com/1 Flash: www.example.com/flash/flash_1.swf I now want to redirect the user who types "www.example.com/flash/flash_1.swf" into his URL to be redirect to www.example.com/1. The Problem I have that the flash needs to be still accesseable via www.example.com/1 <-- I don't get that working (the Flash is embed into that page). The tool I would like to use for this is the .htaccess & RewriteRule. I hope someone can help me out.

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  • .htaccess: Redirect Hotlink Flash --> Site with embed Flash

    - by user5571
    Hello, I have some .php sites that embeds .swf files. These .swf files are now linked to by some other guys. And I don't want them to simply open the SWF, I want them to force being redirect to the page where the flash is embed. Data: Site: www.example.com/1 (www.example.com/2, www.example.com/3 and so on) Flash: www.example.com/flash/flash_NUMBER.swf So for www.example.com/1: Site: www.example.com/1 Flash: www.example.com/flash/flash_1.swf I now want to redirect the user who types "www.example.com/flash/flash_1.swf" into his URL to be redirect to www.example.com/1. The Problem I have that the flash needs to be still accesseable via www.example.com/1 <-- I don't get that working (the Flash is embed into that page). The tool I would like to use for this is the .htaccess & RewriteRule. I hope someone can help me out.

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  • Ubuntu 13.10 unity won't load from this morning

    - by user287957
    I turned on my pc this morning and unity will not load at all. I have tried loading it manually using ctrl+alt+f1 and all i got from it was the following:- compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl compiz (core) - Info: Starting plugin: opengl libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/r600_dri.so failed (/usr/lib/x86_64- linux-gnu/dri/r600_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/r600_dri.so failed (${ORIGIN}/dri/r600_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/r600_dri.so failed (/usr/lib/dri/r600_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: r600_dri.so libGL error: driver pointer missing libGL error: failed to load driver: r600 libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (core) - Info: Loading plugin: copytex compiz (core) - Info: Starting plugin: copytex compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Info: Loading plugin: unityshell compiz (core) - Info: Starting plugin: unityshell WARN 2014-06-03 10:55:31 unity.glib.dbus.server GLibDBusServer.cpp:586 Can't register object 'com.canonical.Autopilot.Introspection' yet as we don't have a connection, waiting for it... WARN 2014-06-03 10:55:31 unity.glib.dbus.server GLibDBusServer.cpp:586 Can't register object 'com.canonical.Unity.Debug.Logging' yet as we don't have a connection, waiting for it... compiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported compiz (core) - Error: Plugin initScreen failed: unityshell compiz (core) - Error: Failed to start plugin: unityshell compiz (core) - Info: Unloading plugin: unityshell X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 (X_ChangeProperty) Resource id in failed request: 0x4000006 Serial number of failed request: 9909 Current serial number in output stream: 9913 It was all working fine yesterday but this morning there was nothing. Please help Many Thanks

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  • Flash Sampler App - Tour de Flash???

    - by user146543
    I am looking for an app or apps which I can use to demonstrate many of the specific graphics, animation, and interaction capabilities available using Flash CS4 Pro. Basically something just like the Tour de Flex app only for Flash CS3/CS4 Pro. The Adobe site has a sparse set of some examples, but again I am looking for something more comprehensive like Tour de Flex.

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  • Flash/Flex/Air and iOS

    - by David Archer
    I'm just a little confused with all of the news recently regarding the cancellation of mobile flash, so was hoping for a little help. I've had a search through and can't find the answers to these questions, so any help would be great. First up, I'm looking to create a game in Flash first, to test whether the concept works as a fun game (on Newgrounds/Kongregate/Facebook etc.). Would it be best to use Flash CS5.5, or Flash Builder? Secondly, with mobile flash now being discontinued by Adobe, could I still port this game over to iOS through the Flash platform, or would it be better at that point to re-write the whole game using Objective C? (NOTE: I'm not an Objective C developer, but am instead a Javascript and Actionscript dev). Any help would be great. Thanks!

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  • phablet-flash aborting while installing Ubuntu Touch on Nexus 4

    - by Till B
    I have a Nexus 4 with Android 4.3 installed and I want to flash it to Ubuntu Touch. My system is Ubuntu 12.04, running inside a virtual machine on Mac OS 10.5.8. To use the VM, I opened an NAT bridge and forwarded port 5037 for adb, I can see the Nexus with adb and e.g. use the adb shell into it. USB ports are also forwarded to the VM. I follow these instructions to the letter. My bootloader is unlocked, just as it was described in the instructions. Now I encounter different issues, when executing sudo phablet-flash ubuntu-system --no-backup. On the first run, it got stuck in this state: INFO:phablet-flash:Decompressing partitions/recovery.img from /home/till/Downloads/phablet-flash/imageupdates/pool/device-5ba3031cb0d6fc624848266edba781e3e821b6e1e8dd21105725f0ab26077d0a.tar.xz INFO:phablet-flash:Restarting device... wait INFO:phablet-flash:Restarting device... wait complete INFO:phablet-flash:Booting /tmp/tmpMSN8bm/partitions/recovery.img < waiting for device > downloading 'boot.img'... OKAY [ 1.772s] booting... OKAY [ 0.005s] finished. total time: 1.779s INFO:phablet-flash:Waiting for recovery image to boot The following happened: around the line "INFO:phablet-flash: Restarting...", it rebooted into the bootloader. The bootloader shows only for two seconds, then the screen goes off and the phone stays off. But I do notice, that the screen is not off - it is just black, but the background light is on. If I wait long enough, phablet-flash aborts with ERROR:phablet-flash:Wait for recovery expired On the second try, I wanted to manually start the bootloader and choose "Recovery mode". Pressing "volume down+power" at first did nothing. Releasing the buttons and then pressing them again brought me into the bootloder. After choosing "Recovery mode", phablet-flash continued and after a while aborted with the following output: INFO:phablet-flash:Wait for recovery image to boot complete INFO:phablet-flash:Clearing /data and /cache INFO:phablet-flash:Pushing /home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz to /cache/recovery/ failed to copy '/home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz' to '/cache/recovery/': Permission denied ERROR:phablet-flash:Command 'adb push /home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz /cache/recovery/' returned non-zero exit status 1 Removing directory /tmp/tmpDnbz6N Removing directory /tmp/tmpth4L6w What can I do to properly flash my phone with Ubuntu Touch? I noticed that adb does not show the phone in recovery mode: Typing adb devices, when the Nexus 4 is in recovery mode, shows the serial number and the state device, where it should show recovery. Should the phone be rooted? This is not mentioned in the instructions.

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  • Fonts still missing in Flash after cleaning caches

    - by Anriëtte Combrink
    Hi there I was having missing fonts in Flash CS4, so I cleaned the font caches using the following commands in Terminal: sudo atsutil databases -remove atsutil server -shutdown atsutil server -ping These commands ran fine, so I restarted and opened my Flash file. Now suddenly Verdana is missing in Flash which was previously there. I ran FontNuke, and cleaned caches, and rebooted. Still nothing showed in Flash. I ran Cocktail, and cleaned just the font caches (all users on system), still nothing in Flash. I reinstalled Flash (didn't work) I then uninstalled Flash, rebooted and installed Flash, rebooted. (didn't work) After all this, Verdana still doesn't load in Flash. I validated all fonts in Font Book and removed the erroneous fonts. Is there any other way I can have all the fonts load in Flash (eliminate another cache I am not seeing)? I am so sick of Flash and its font caches and Verdana is pretty much a standard font so what am I doing wrong here?

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  • Create and use a Button class on AS3.0

    - by Madcowe
    I am currently working on a game and it is all going well. On the shop screen there are several buttons that affect the player's stats for when the player restarts the game. The button's names (with a text on the left), however, are rather cryptic and it's hard to figure out what they do unless you test or something. So the solution I came up with, is to create an InfoBox with an InfoText inside so that when the cursor is over the button it appears with the description, cost and etc. This I managed to do too however, the way I was about to do it would mean that I had to create 3 event listeners per button (CLICK, ROLL_OVER, ROLL_OUT) and, obviously, 3 functions connected to each event listener. Now, I don't mind much about having 1 event listener per button, for the click, but since the other events are just to make a box appear and disappear as well as display some text, I thought it was way too much of a mess of code. What I tried to do: I created a new class called InfoBoxButton, and this is the class' code: package { import flash.display.SimpleButton; import flash.display.MovieClip; import flash.ui.Mouse; import flash.events.MouseEvent; public class InfoBoxButton extends SimpleButton { public var description:String; public var infoBox:InfoBox; public function InfoBoxButton(description) { this.addEventListener( MouseEvent.ROLL_OVER, displayInfoText, false, 0, true); this.addEventListener( MouseEvent.ROLL_OUT, hideInfoText, false, 0, true); } private function displayInfoText() { infoBox.infoText.text = description; infoBox.visible = true; } private function hideInfoText() { infoBox.infoText.text = ""; infoBox.visible = false; } } } But now I don't have an idea how to associate it with the button, I have tried this: public var SoonButton:InfoBoxButton = new InfoBoxButton("This is merely a test"); The SoonButton is a button I made on the shopscreen, SoonButton is it's instance name, but I can't think of a way of associating one button to the other... I have been fiddling with the code for like 3 hours yesterday and no luck... can anyone give me some pointers on how I should go about doing it?

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  • Firefox not detecting Flash 11

    - by user34103
    I installed the Flash 11 plugin using the software center (and have also removed the reinstalled it via command-line in the terminal), yet Firefox still claims the latest version of the plugin I have is 10. (And just to clarify, I have been sure to reboot both Firefox and the entire computer after installing). On further investigation (this may be a red herring, pardon) I ran the uname -a command-line in terminal to assure that I was running the 64-bit version of Ubuntu, and received this feedback: 3.0.0-13-generic #22-Ubuntu SMP Wed Nov 2 13:25:36 UTC 2011 i686 i686 i386 GNU/Linux I don't understand the series "i686 i686 i386". Which applies to my version of Ubuntu? Does this mean I've accidentally installed 32-bit Ubuntu? Very much a beginner here - I've combed the threads but have so little understanding what my exact issue is that I haven't been able to find an answer.

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  • Adobe Flash not working in 12.04

    - by catnthehat
    I cannot get Adobe Flash working in either Firefox or Chrome. I have tried the Flash-Aid plug in for Firefox but it has not made any difference. As far as I can see, Flash installs without error and Firefox thinks it can run Flash but (for example) YouTube just shows a blank square where the movie should be me. Chrome reports "missing plugin". about:plugins in Firefox reports: Shockwave Flash File: libflashplayer.so Version: Shockwave Flash 11.2 r202 MIME Type Description Suffixes application/x-shockwave-flash Shockwave Flash swf application/futuresplash FutureSplash Player spl

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  • MySQL Syslog Audit Plugin

    - by jonathonc
    This post shows the construction process of the Syslog Audit plugin that was presented at MySQL Connect 2012. It is based on an environment that has the appropriate development tools enabled including gcc,g++ and cmake. It also assumes you have downloaded the MySQL source code (5.5.16 or higher) and have compiled and installed the system into the /usr/local/mysql directory ready for use.  The information provided below is designed to show the different components that make up a plugin, and specifically an audit type plugin, and how it comes together to be used within the MySQL service. The MySQL Reference Manual contains information regarding the plugin API and how it can be used, so please refer there for more detailed information. The code in this post is designed to give the simplest information necessary, so handling every return code, managing race conditions etc is not part of this example code. Let's start by looking at the most basic implementation of our plugin code as seen below: /*    Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved.    Author:  Jonathon Coombes    Licence: GPL    Description: An auditing plugin that logs to syslog and                 can adjust the loglevel via the system variables. */ #include <stdio.h> #include <string.h> #include <mysql/plugin_audit.h> #include <syslog.h> There is a commented header detailing copyright/licencing and meta-data information and then the include headers. The two important include statements for our plugin are the syslog.h plugin, which gives us the structures for syslog, and the plugin_audit.h include which has details regarding the audit specific plugin api. Note that we do not need to include the general plugin header plugin.h, as this is done within the plugin_audit.h file already. To implement our plugin within the current implementation we need to add it into our source code and compile. > cd /usr/local/src/mysql-5.5.28/plugin > mkdir audit_syslog > cd audit_syslog A simple CMakeLists.txt file is created to manage the plugin compilation: MYSQL_ADD_PLUGIN(audit_syslog audit_syslog.cc MODULE_ONLY) Run the cmake  command at the top level of the source and then you can compile the plugin using the 'make' command. This results in a compiled audit_syslog.so library, but currently it is not much use to MySQL as there is no level of api defined to communicate with the MySQL service. Now we need to define the general plugin structure that enables MySQL to recognise the library as a plugin and be able to install/uninstall it and have it show up in the system. The structure is defined in the plugin.h file in the MySQL source code.  /*   Plugin library descriptor */ mysql_declare_plugin(audit_syslog) {   MYSQL_AUDIT_PLUGIN,           /* plugin type                    */   &audit_syslog_descriptor,     /* descriptor handle               */   "audit_syslog",               /* plugin name                     */   "Author Name",                /* author                          */   "Simple Syslog Audit",        /* description                     */   PLUGIN_LICENSE_GPL,           /* licence                         */   audit_syslog_init,            /* init function     */   audit_syslog_deinit,          /* deinit function */   0x0001,                       /* plugin version                  */   NULL,                         /* status variables        */   NULL,                         /* system variables                */   NULL,                         /* no reserves                     */   0,                            /* no flags                        */ } mysql_declare_plugin_end; The general plugin descriptor above is standard for all plugin types in MySQL. The plugin type is defined along with the init/deinit functions and interface methods into the system for sharing information, and various other metadata information. The descriptors have an internally recognised version number so that plugins can be matched against the api on the running server. The other details are usually related to the type-specific methods and structures to implement the plugin. Each plugin has a type-specific descriptor as well which details how the plugin is implemented for the specific purpose of that plugin type. /*   Plugin type-specific descriptor */ static struct st_mysql_audit audit_syslog_descriptor= {   MYSQL_AUDIT_INTERFACE_VERSION,                        /* interface version    */   NULL,                                                 /* release_thd function */   audit_syslog_notify,                                  /* notify function      */   { (unsigned long) MYSQL_AUDIT_GENERAL_CLASSMASK |                     MYSQL_AUDIT_CONNECTION_CLASSMASK }  /* class mask           */ }; In this particular case, the release_thd function has not been defined as it is not required. The important method for auditing is the notify function which is activated when an event occurs on the system. The notify function is designed to activate on an event and the implementation will determine how it is handled. For the audit_syslog plugin, the use of the syslog feature sends all events to the syslog for recording. The class mask allows us to determine what type of events are being seen by the notify function. There are currently two major types of event: 1. General Events: This includes general logging, errors, status and result type events. This is the main one for tracking the queries and operations on the database. 2. Connection Events: This group is based around user logins. It monitors connections and disconnections, but also if somebody changes user while connected. With most audit plugins, the principle behind the plugin is to track changes to the system over time and counters can be an important part of this process. The next step is to define and initialise the counters that are used to track the events in the service. There are 3 counters defined in total for our plugin - the # of general events, the # of connection events and the total number of events.  static volatile int total_number_of_calls; /* Count MYSQL_AUDIT_GENERAL_CLASS event instances */ static volatile int number_of_calls_general; /* Count MYSQL_AUDIT_CONNECTION_CLASS event instances */ static volatile int number_of_calls_connection; The init and deinit functions for the plugin are there to be called when the plugin is activated and when it is terminated. These offer the best option to initialise the counters for our plugin: /*  Initialize the plugin at server start or plugin installation. */ static int audit_syslog_init(void *arg __attribute__((unused))) {     openlog("mysql_audit:",LOG_PID|LOG_PERROR|LOG_CONS,LOG_USER);     total_number_of_calls= 0;     number_of_calls_general= 0;     number_of_calls_connection= 0;     return(0); } The init function does a call to openlog to initialise the syslog functionality. The parameters are the service to log under ("mysql_audit" in this case), the syslog flags and the facility for the logging. Then each of the counters are initialised to zero and a success is returned. If the init function is not defined, it will return success by default. /*  Terminate the plugin at server shutdown or plugin deinstallation. */ static int audit_syslog_deinit(void *arg __attribute__((unused))) {     closelog();     return(0); } The deinit function will simply close our syslog connection and return success. Note that the syslog functionality is part of the glibc libraries and does not require any external factors.  The function names are what we define in the general plugin structure, so these have to match otherwise there will be errors. The next step is to implement the event notifier function that was defined in the type specific descriptor (audit_syslog_descriptor) which is audit_syslog_notify. /* Event notifier function */ static void audit_syslog_notify(MYSQL_THD thd __attribute__((unused)), unsigned int event_class, const void *event) { total_number_of_calls++; if (event_class == MYSQL_AUDIT_GENERAL_CLASS) { const struct mysql_event_general *event_general= (const struct mysql_event_general *) event; number_of_calls_general++; syslog(audit_loglevel,"%lu: User: %s Command: %s Query: %s\n", event_general->general_thread_id, event_general->general_user, event_general->general_command, event_general->general_query ); } else if (event_class == MYSQL_AUDIT_CONNECTION_CLASS) { const struct mysql_event_connection *event_connection= (const struct mysql_event_connection *) event; number_of_calls_connection++; syslog(audit_loglevel,"%lu: User: %s@%s[%s] Event: %d Status: %d\n", event_connection->thread_id, event_connection->user, event_connection->host, event_connection->ip, event_connection->event_subclass, event_connection->status ); } }   In the case of an event, the notifier function is called. The first step is to increment the total number of events that have occurred in our database.The event argument is then cast into the appropriate event structure depending on the class type, of general event or connection event. The event type counters are incremented and details are sent via the syslog() function out to the system log. There are going to be different line formats and information returned since the general events have different data compared to the connection events, even though some of the details overlap, for example, user, thread id, host etc. On compiling the code now, there should be no errors and the resulting audit_syslog.so can be loaded into the server and ready to use. Log into the server and type: mysql> INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so'; This will install the plugin and will start updating the syslog immediately. Note that the audit plugin attaches to the immediate thread and cannot be uninstalled while that thread is active. This means that you cannot run the UNISTALL command until you log into a different connection (thread) on the server. Once the plugin is loaded, the system log will show output such as the following: Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: show tables Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: show tables Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: select * from t1 Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: select * from t1 It appears that two of each event is being shown, but in actuality, these are two separate event types - the result event and the status event. This could be refined further by changing the audit_syslog_notify function to handle the different event sub-types in a different manner.  So far, it seems that the logging is working with events showing up in the syslog output. The issue now is that the counters created earlier to track the number of events by type are not accessible when the plugin is being run. Instead there needs to be a way to expose the plugin specific information to the service and vice versa. This could be done via the information_schema plugin api, but for something as simple as counters, the obvious choice is the system status variables. This is done using the standard structure and the declaration: /*  Plugin status variables for SHOW STATUS */ static struct st_mysql_show_var audit_syslog_status[]= {   { "Audit_syslog_total_calls",     (char *) &total_number_of_calls,     SHOW_INT },   { "Audit_syslog_general_events",     (char *) &number_of_calls_general,     SHOW_INT },   { "Audit_syslog_connection_events",     (char *) &number_of_calls_connection,     SHOW_INT },   { 0, 0, SHOW_INT } };   The structure is simply the name that will be displaying in the mysql service, the address of the associated variables, and the data type being used for the counter. It is finished with a blank structure to show that there are no more variables. Remember that status variables may have the same name for variables from other plugin, so it is considered appropriate to add the plugin name at the start of the status variable name to avoid confusion. Looking at the status variables in the mysql client shows something like the following: mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 2     | | Audit_syslog_total_calls       | 3     | +--------------------------------+-------+ 3 rows in set (0.00 sec) The final connectivity piece for the plugin is to allow the interactive change of the logging level between the plugin and the system. This requires the ability to send changes via the mysql service through to the plugin. This is done using the system variables interface and defining a single variable to keep track of the active logging level for the facility. /* Plugin system variables for SHOW VARIABLES */ static MYSQL_SYSVAR_STR(loglevel, audit_loglevel,                         PLUGIN_VAR_RQCMDARG,                         "User can specify the log level for auditing",                         audit_loglevel_check, audit_loglevel_update, "LOG_NOTICE"); static struct st_mysql_sys_var* audit_syslog_sysvars[] = {     MYSQL_SYSVAR(loglevel),     NULL }; So now the system variable 'loglevel' is defined for the plugin and associated to the global variable 'audit_loglevel'. The check or validation function is defined to make sure that no garbage values are attempted in the update of the variable. The update function is used to save the new value to the variable. Note that the audit_syslog_sysvars structure is defined in the general plugin descriptor to associate the link between the plugin and the system and how much they interact. Next comes the implementation of the validation function and the update function for the system variable. It is worth noting that if you have a simple numeric such as integers for the variable types, the validate function is often not required as MySQL will handle the automatic check and validation of simple types. /* longest valid value */ #define MAX_LOGLEVEL_SIZE 100 /* hold the valid values */ static const char *possible_modes[]= { "LOG_ERROR", "LOG_WARNING", "LOG_NOTICE", NULL };  static int audit_loglevel_check(     THD*                        thd,    /*!< in: thread handle */     struct st_mysql_sys_var*    var,    /*!< in: pointer to system                                         variable */     void*                       save,   /*!< out: immediate result                                         for update function */     struct st_mysql_value*      value)  /*!< in: incoming string */ {     char buff[MAX_LOGLEVEL_SIZE];     const char *str;     const char **found;     int length;     length= sizeof(buff);     if (!(str= value->val_str(value, buff, &length)))         return 1;     /*         We need to return a pointer to a locally allocated value in "save".         Here we pick to search for the supplied value in an global array of         constant strings and return a pointer to one of them.         The other possiblity is to use the thd_alloc() function to allocate         a thread local buffer instead of the global constants.     */     for (found= possible_modes; *found; found++)     {         if (!strcmp(*found, str))         {             *(const char**)save= *found;             return 0;         }     }     return 1; } The validation function is simply to take the value being passed in via the SET GLOBAL VARIABLE command and check if it is one of the pre-defined values allowed  in our possible_values array. If it is found to be valid, then the value is assigned to the save variable ready for passing through to the update function. static void audit_loglevel_update(     THD*                        thd,        /*!< in: thread handle */     struct st_mysql_sys_var*    var,        /*!< in: system variable                                             being altered */     void*                       var_ptr,    /*!< out: pointer to                                             dynamic variable */     const void*                 save)       /*!< in: pointer to                                             temporary storage */ {     /* assign the new value so that the server can read it */     *(char **) var_ptr= *(char **) save;     /* assign the new value to the internal variable */     audit_loglevel= *(char **) save; } Since all the validation has been done already, the update function is quite simple for this plugin. The first part is to update the system variable pointer so that the server can read the value. The second part is to update our own global plugin variable for tracking the value. Notice that the save variable is passed in as a void type to allow handling of various data types, so it must be cast to the appropriate data type when assigning it to the variables. Looking at how the latest changes affect the usage of the plugin and the interaction within the server shows: mysql> show global variables like "audit%"; +-----------------------+------------+ | Variable_name         | Value      | +-----------------------+------------+ | audit_syslog_loglevel | LOG_NOTICE | +-----------------------+------------+ 1 row in set (0.00 sec) mysql> set global audit_syslog_loglevel="LOG_ERROR"; Query OK, 0 rows affected (0.00 sec) mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 11    | | Audit_syslog_total_calls       | 12    | +--------------------------------+-------+ 3 rows in set (0.00 sec) mysql> show global variables like "audit%"; +-----------------------+-----------+ | Variable_name         | Value     | +-----------------------+-----------+ | audit_syslog_loglevel | LOG_ERROR | +-----------------------+-----------+ 1 row in set (0.00 sec)   So now we have a plugin that will audit the events on the system and log the details to the system log. It allows for interaction to see the number of different events within the server details and provides a mechanism to change the logging level interactively via the standard system methods of the SET command. A more complex auditing plugin may have more detailed code, but each of the above areas is what will be involved and simply expanded on to add more functionality. With the above skeleton code, it is now possible to create your own audit plugins to implement your own auditing requirements. If, however, you are not of the coding persuasion, then you could always consider the option of the MySQL Enterprise Audit plugin that is available to purchase.

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  • Flash: How to make an embedded video not autoplay

    - by jb
    I'm embedding a Flash video into an HTML and would like the user to have to click it to begin playing. According to the Adobe <object> / <embed> element documentation, there are variety of methods to do this: 1) Add a Flash parameter inside the <object> tag: <param name="play" value="false"> 2) Add the attribute play inside the <embed> tag: <embed ... play="false"> 3) Add the attribute flashvars inside the <embed> tag: <embed ... flashvars="play=false"> Which is awesome. Only ... none of them work for me: http://johnboxall.github.com/test/flash/flash.htm My code looks like this now: <object width="590" height="475"> <param name="movie" value="untitled_skin.swf"> <param name="play" value="false"> <embed src="untitled_skin.swf" width="590" height="475" type="application/x-shockwave-flash" play="false" flashvars="autoplay=false&play=false" menu="false"></embed> </object> Anyone have any ideas? What am I doing wrong?

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  • Consistent Flash Player Crash ONLY on YouTube

    - by Aiman Mueller
    It could be similar to one of the bugs listed on LaunchPad (#689158), but may not be. Basically, I used to occasionally get a crash on YouTube and opening a new browser or rebooting (don't remember which) took care of the problem. However, now, EVERY time I try to open a video on YouTube, I get the frowning block and the message, "The Adobe Flash plugin has crashed." However, Hulu would also call for Adobe, right? But I can see videos there.

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  • Local Flash in Chrome pepper player won't link to internet

    - by No one in particluar
    I have a local .swf file in a local .html file. The flash file opens a popup window when a link is clicked. In Chrome, when I open the html file and click the button, nothing happens. Then when I go to about:plugins and disable the top Flash player (the pepper one) then try refresh and try clicking the button again, nothing happens. Then when I go to http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html and add the the folder the files are stored in to the list and refresh the page and click the button again, it opens the popup. When I re-enable the pepper flash player, and re-add the folder to the allowed list in flash (it's gone from the list now that I changed players), refresh the page and click the button again, it does nothing. I don't know why it won't open with the pepper player. I'm using Windows 7, Chrome 22.0.1229.94 m, Pepper Flash player 11.4.31.110, and regular Flash Player 11,4,402,287.

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  • Flash player not loading in Firefox or Chromium

    - by Dan Heyse
    I am brand new to Linux so can you (try) to keep answers as simple as possible. A few days ago I did a fresh install of Ubuntu 11.10 on an old computer (just under 500mb of RAM) and once I had completed the install. I installed the restricted extras thingy. I then tried to load up a Flash video in Firefox but it failed: all it would show is a blank box where the video should have been. At this point I tried various different video sites (iplayer, Youtube, etc) and I even tried opening up a downloaded flash game in Firefox but still I was just getting a blank box where the flash content should have been. Next I tried doing a fresh install of Ubuntu 12.04 32bit, installing the restricted extras thingy again but it still just showed up the blank box. Finally I tried various different methods for getting it to work including: Trying a different browser~ same issue Trying different websites~ same issue Reinstalling the Flash plugin via the software center~ same issue Reinstalling the Flash plugin via the Adobe website~ same issue Installing Flash-aid (a plugin designed to solve any issues with flash)~ same issue Disabling the flash plugin for Firefox~ Flash was no longer detected so the websites told me that I needed to install the flash plugin to play the content Not really sure what else to try???

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  • What's the ultimate way to install debug Flash Player in Firefox?

    - by Bart van Heukelom
    What's the easiest way to get a debug Flash Player (the one you can download from here, though I don't care if it's downloaded automatically) working in Firefox? 64 bit system, default Firefox from repository If possible, I don't want the flash player to be replaced by a newer but non-debug version automatically (updating to a new debug version is ok) Want the most recent version (10.2 at the moment)

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  • Flash in browsers does not play sound accurately using Pulse network audio

    - by Dave M G
    I use PulseAudio to send sound over the LAN to an audio server. When playing any Flash media in Firefox or Chrome, the sound flutters, as if the volume were going up and down every second. The problem does not exhibit with any other software, and I think it's specific to how Flash interacts with my sound set up. How do I get Flash to play nice with the PulseAudio network sound server? Update I have discovered that I can stop the sound fluttering if I follow these steps: Start a Flash video Run pulseaudio --kill on the server Wait about 7 seconds After this, the PulseAudio server automatically respawns, and the sound in the Flash video is perfect. The problem now, though, is that I have to do this every time I start a Flash video. This is obviously not desireable. So, the question is, how do I make whatever it is that makes the sound work when I go through these steps stick so that I don't have to do them? Also, I've uploaded some PulseAudio log output to Pastebin, taken while attempting to play a Flash video, if that helps. I've tried to get logging details from Flash, but despite installing and enabling Flash for debugging, it has not generated any ouput at all. Details I have uploaded an example video of the problem onto Youtube. In the video you can see the opening of a Ted Talk video, and the sound flutters as it plays. The video also stutters while playing back. Here are my sound device output settings:

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  • Best & Free 4 Amazon Affiliate Plugins For WordPress

    - by RogerB
    Are you gearing up to earn from your web blog? Are you writing product reviews & would like income by doing just that? Amazon associates allows you to do this. There are various plugins available out there..both free & premium to integrate the product links on your blog pages that are related to your blog [...] Related posts:Amazon.com WordPress Plugins 10 useful SEO Plugins For WordPress The Top 10 WordPress RSS Plugins

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  • Oracle Database Smart Flash Cache: Only on Oracle Linux and Oracle Solaris

    - by sergio.leunissen
    Oracle Database Smart Flash Cache is a feature that was first introduced with Oracle Database 11g Release 2. Only available on Oracle Linux and Oracle Solaris, this feature increases the size of the database buffer cache without having to add RAM to the system. In effect, it acts as a second level cache on flash memory and will especially benefit read-intensive database applications. The Oracle Database Smart Flash Cache white paper concludes: Available at no additional cost, Database Smart Flash Cache on Oracle Solaris and Oracle Linux has the potential to offer considerable benefit to users of Oracle Database 11g Release 2 with disk-bound read-mostly or read-only workloads, through the simple addition of flash storage such as the Sun Storage F5100 Flash Array or the Sun Flash Accelerator F20 PCIe Card. Read the white paper.

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  • Flash Displays Black Screen No Video YouTube Firefox 11

    - by fleamour
    The title says it all, Flash Aid has not helped the situation & Google has not thrown up any recent similarities. I am running Xubuntu LTS. about:plugins ~ File: libflashplayer.so Version: Shockwave Flash 11.2 r202 ii flashplugin-installer 11.2.202.228ubuntu0.10.04.1 Adobe Flash Player plugin installer ii libswfdec-0.8-0 0.8.4-1build1 SWF (Macromedia Flash) decoder library ii swfdec-mozilla 0.8.2-1ubuntu2 Mozilla plugin for SWF files (Macromedia Flash)

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