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  • Flash player (in Firefox) is unstable in 14.04

    - by henry
    For 13.10, I used this guide to get Intel iGPU-supported playback of flash videos in Firefox: http://www.webupd8.org/2013/09/adobe-flash-player-hardware.html All in all, Intel graphics acceleration for flash content was working just fine in 13.10, at least on my machine (with Xubuntu). I basically followed the guide to do the same for 14.04, but about 2-3 weeks ago flash videos started acting up. Whenever I have one instance of flash paused or stopped in one tab and go to the next tab to continue some song on Soundcloud or something, it's game over. I'm clueless as to what I can do here. Did anything change in the meantime?

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  • Firefox does not print flash content

    - by Rochelle
    I am using Firefox 3.6.15 on a Windows 7 Professional, 64-bit Operating System, Intel Core i7 CPU, 3.33GHz, 10BG RAM, by Hewlett-Packard. Firefox does not print flash content, aka swf objects, nor does it show them in the print preview pane...I want to print out the entire web page with the flash content. I seem to only be able to see flash and html content together in print preview and to print in IE8. I have tried to google this issue, but could not find a solution. I was trying to print preview/print out the following site: http://www.discovertheponds.com/. Flash content will display in print preview and print in IE8, but neither print preview or print in Firefox. I have also updated the Java on my computer to the most recent update, and ran the firefox plug-in checker at http://www.mozilla.com/en-US/plugincheck/ . I do run Firebug and Web Developer, but have currently disabled them. Is this problem on my end, meaning some issue with my computer...or is this because of how the website was programmed in HTML/Flash...or is this a bug with Firefox? I am a website designer and am also concerned that others will not be able print sites I develop or have already developed that have flash content from Firefox. I used to think Firefox was better than IE at everything. What happened here? Was it some change in Firefox's version that caused this problem?

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  • Where is the Flash in Chrome?

    - by Daniel
    I installed Google Chrome. This is the first thing I did after installing Ubuntu. I went into firefox, and went to chrome.google.com, and hit the button. I don't like package managers, and avoid the command line like the pox. Then, I started using Google Chrome. I went to Kongregate, and clicked on a game. It told me I didn't have flash. A few different websites told me the same. I assumed that they must have been wrong. I hit the link to Adobe, to install Flash, and it reassured me; of course, Google Chrome includes Flash. I checked my version - Chrome 5.0.375.126. Of course, I just downloaded it. I scoured the internet for solutions. None worked. Many seemed to involve re-enabling Flash, or something like that. But insofar as I can tell, there is no Flash anywhere in my Chrome. I feel like I bought a Reese's cup, and found solid chocolate. I checked in the Chrome plugin manager, and everything. A few solutions told me to copy some garbage into my command line and hit enter (as almost all solutions to problems on linux entail). I did it, reluctantly, and it did nothing. I thought Flash was supposed to come with Chrome. But it didn't. Sooooo... What gives? Google Chrome version: Google Chrome 5.0.375.126 (Official Build 53802) WebKit 533.4 V8 2.1.10.15 User Agent Mozilla/5.0 (X11; U; Linux x86_64; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.126 Safari/533.4 Command Line /opt/google/chrome/google-chrome Operating System: Ubuntu 10.4 64 bit.

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  • UTF-8 encoding problem with flash mysql and php

    - by alibhp
    Hi, As you may know, I am programming an on-line game using FLASH. I am connecting my FLASH 8 movie with MySQL database through PHP. I am doing very good in that, and I have everything working fine. The problems come when I am trying to insert (Using the INSERT SQL func) data to the database that are non-english. In other words, UTF-8 data. I red a lot of articls about that stuff and found and apply the fallowing: 1. In PHP4, you need to tell the PHP to use UTF-8 when using the xml_parser_crater() func, however, in PHP5 that is done automatically. Even though I told PHP5 to use the UTF-8 when calling the func. Adding the header to the XML sent to PHP from flash. Force the FLASH to use UTF-8 encoding in the preference options. Set the encoding in MySQL to UTF-8 (utf8_unicode_ci with InnoDB engine). I can read and insert the other language data correctly in the phpadmin as well. I did all that in my coding, and still I can't insert such data. one more strange thing is that, when I use the same link, that the FLASH using, with the XML, that the FLASH creating, on the browser (google chrome), I got the data inserted right in the database!!!!! I am about to get crazy about that stuff, What am I missing? what cause the problem? Thank you in advance.

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  • Looking into the jQuery LazyLoad Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery LazyLoad Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here. Another post of mine regarding the JQuery Image Zoom Plugin can be found here. You can have a look at the JQuery Overlays Plugin here . There are times when when I am asked to create a very long page with lots of images.My first thought is to enable paging on the proposed page. Imagine that we have 60 images on a page. There are performance concerns when we have so many images on a page. Paging can solve that problem if I am allowed to place only 5 images on a page.Sometimes the customer does not like the idea of the paging.Believe it or not some people find the idea of paging not attractive at all.In that case I need a way to only load the initial set of images and as the user scrolls down the page to load the rest.So as someone scrolls down new requests are made to the server and more images are fetched. I can accomplish that with the jQuery LazyLoad Plugin.This is just a plugin that delays loading of images in long web pages.The images that are outside of the viewport (visible part of web page) won't be loaded before the user scrolls to them. Using jQuery LazyLoad Plugin on long web pages containing many large images makes the page load faster. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link. I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5)<!DOCTYPE html><html lang="en">  <head>    <title>Liverpool Legends</title>    <script type="text/javascript" src="jquery-1.8.3.min.js"></script>        <script type="text/javascript" src="jquery.lazyload.min.js" ></script></head>  <body>    <header>                <h1>Liverpool Legends</h1>    </header>        <div id="main">             <img src="barnes.JPG" width="800" height="1100" /><p />        <img src="dalglish.JPG" width="800" height="1100" /><p />                <img class="LiverpoolImage" src="loader.gif" data-original="fans.JPG" width="1200" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="lfc.JPG" width="1000" height="700" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="Liverpool-players.JPG" width="1100" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="steven_gerrard.JPG" width="1110" height="1000" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="robbie.JPG" width="1200" height="1000" /><p />          </div>            <footer>        <p>All Rights Reserved</p>      </footer>                    <script type="text/javascript">                $(function () {                    $("img.LiverpoolImage").lazyload();                });        </script>     </body>  </html> This is a very simple markup. I have  added references to the JQuery library (current version is 1.8.3) and the JQuery LazyLoad Plugin. Firstly, I add two images         <img src="barnes.JPG" width="800" height="1100" /><p />        <img src="dalglish.JPG" width="800" height="1100" /><p />  that will load immediately as soon as the page loads. Then I add the images that will not load unless they become active in the viewport. I have all my img tags pointing the src attribute towards a placeholder image. I’m using a blank 1×1 px grey image,loader.gif.The five images that will load as the user scrolls down the page follow.         <img class="LiverpoolImage" src="loader.gif" data-original="fans.JPG" width="1200" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="lfc.JPG" width="1000" height="700" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="Liverpool-players.JPG" width="1100" height="900" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="steven_gerrard.JPG" width="1110" height="1000" /><p />        <img class="LiverpoolImage" src="loader.gif" data-original="robbie.JPG" width="1200" height="1000" /><p /> Then we need to rename the image src to point towards the proper image placeholder. The full image URL goes into the data-original attribute.The Javascript code that makes it all happen follows. We need to make a call to the JQuery LazyLoad Plugin. We add the script just before we close the body element.         <script type="text/javascript">                $(function () {                    $("img.LiverpoolImage").lazyload();                });        </script>We can change the code above to incorporate some effects.          <script type="text/javascript">  $("img.LiverpoolImage").lazyload({    effect: "fadeIn"  });    </script> That is all I need to write to achieve lazy loading. It it true that you can do so much with less!!I view my simple page in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • Why learn Flash Builder 4 (Flex) when I can just use Flash Professional?

    - by Jason McKenna
    I want to learn Flash Builder 4 (Flex) because I see sooo many jobs requesting experience with it. i also just like knowing stuff. I am also very interested in focusing on RIA development now. BUT... can anyone tell me CLEARLY why the heck I would ever use FLEX over Flash Pro?? it is a time investment, so is it worth it? All I read are misguided posts about how Flash Pro is for games and banner ads, and Flex is for programmers and RIAs blah blah... this simply isn't so from my 9 years of contracting experience. I'm 99.9% certain that I can build anything a flex developer can build, but using Flash Pro. I can build powerful AS3-driven apps for the desktop, mobile device, or browser, and I can link to databases with XML and I can import text files and communicate with ColdFusion and everything. The advantage with Flash Pro is that I can also easily and clearly animate transitions and build custom elements that look the way I want/need them to look for my specific client. Why would I want to use a bunch of pre-built components that drive my file sizes to the moon?? Who is happy with a drag-n-drop button?? Is Flex just a thing made for programmer people with no artistic inclination? What is the advantage of using it?? It takes me back to Visual Basic class. Seems like a pain to have to use multiple tools to import crap from Flash Pro into Flex and yada yada... why when I can do it all nicely in Flash Pro to begin with. Am I clueless, or missing some major piece of the puzzle? Thanks for any clarity. PS, I couldn't care less about the code editors. It aint that bad people. They make it out like the thing doesn't even respond to keyboard input or something. Does everthing I need it do anyways. Please help out here. If I just dont need to learn it, I dont want to waste the time. Jase

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  • Why learn Flash Builder 4 (Flex) when I can just use Flash Professional?

    - by Jason McKenna
    I want to learn Flash Builder 4 (Flex) because I see so many jobs requesting experience with it. I also just like knowing stuff. I am also very interested in focusing on RIA development now. BUT... can anyone tell me CLEARLY why the heck I would ever use FLEX over Flash Pro? It is a time investment, so is it worth it? All I read are misguided posts about how Flash Pro is for games and banner ads, and Flex is for programmers and RIAs blah blah... this simply isn't so from my 9 years of contracting experience. I'm 99.9% certain that I can build anything a flex developer can build, but using Flash Pro. I can build powerful AS3-driven apps for the desktop, mobile device, or browser, and I can link to databases with XML and I can import text files and communicate with ColdFusion and everything. The advantage with Flash Pro is that I can also easily and clearly animate transitions and build custom elements that look the way I want/need them to look for my specific client. Why would I want to use a bunch of pre-built components that drive my file sizes to the moon? Who is happy with a drag-n-drop button? Is Flex just a thing made for programmer people with no artistic inclination? What is the advantage of using it? It takes me back to Visual Basic class. Seems like a pain to have to use multiple tools to import crap from Flash Pro into Flex and yada yada... why when I can do it all nicely in Flash Pro to begin with. Am I clueless, or missing some major piece of the puzzle? Thanks for any clarity. PS, I couldn't care less about the code editors. It ain't that bad people. They make it out like the thing doesn't even respond to keyboard input or something. Does everything I need it do anyways. Please help out here. If I just don't need to learn it, I don't want to waste the time.

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  • Mac - Flash file not loaded in independent flash player

    - by Mugdha
    Hi, I am working on an independent application to play flash files on Mac. I have already done the same for Linux, and it works flawlessly but on mac for some reason flash is not drawing to my window. It is not throwing any kind of error too. I am using Flash player 10, that would mean that I am using the Core Graphics drawing model. I am able to send mouse events to flash and wrote a sample plugin to check if there was a problem in the context that I was sending, but my sample plugin draws properly to the window. I am getting a call for NPN_InvalidateRect twice and as a response I send an update Event back to flash. I drew a dummy rectangle to check that my context is correct. I have flipped the context to make the origin as top left corner. On doing right click on the debug version of the flash player it shows the following message: "Movie not loaded..." Can anyone give me any idea why is the content not being drawn? I would really appreciate the help, as I have been struggling with it for more than a month now. Here is a small log of the interaction that I have with flash: NPN_UserAgent Called NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVSupportsWindowless; return true NPN_SetValue Called for Variable - NPPVpluginTransparentBool; return true NPN_GetValue Called with variable NPNVsupportsCoreGraphicsBool; return true NPN_SetValue Called for Variable - NPNVpluginDrawingModel NPP_SetWindow (CoreGraphics): 0, window=0xebaa90, context=0xe4c930, window.x:0 window.y:22 window.width:480 window.height:270 NPP_HandleEvent(activateEvent) accepted:0 isActive: 1 NPP_HandleEvent(updateEvt) accepted: 1 NPN_UserAgent Called NPN_GetURLNotify Called with URL - javascript:top.location+"flashplugin_unique" NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPP_NewStream URL=/Users/mjain/Desktop/clock.swf MIME=application/x-shockwave-flash error=0 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPN_InvalidateRect Called NPP_Write responseURL=/Users/mjain/Desktop/clock.swf bytes=9925 total-delivered=9925/9925 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPP_DestroyStream responseURL=/Users/mjain/Desktop/clock.swf error=0 NPP_HandleEvent(updateEvt) accepted: 1 NPN_InvalidateRect Called NPP_HandleEvent(updateEvt) accepted: 1 NPP_NewStream URL=javascript:top.location+"flashplugin_unique" MIME=text/plain error=0 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPN_UserAgent Called NPP_Write responseURL=javascript:top.location+"flashplugin_unique" bytes=52 total-delivered=52/52 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPP_DestroyStream responseURL=javascript:top.location+"flashplugin_unique" error=0 NPP_URLNotify responseURL=javascript:top.location+"flashplugin_unique" reason=0 Thanks Mugdha.

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  • Open flash chart not working

    - by Axel
    I'm trying to implement Open Flash Chart in my website but it doesn't work. The chart just start loading for a second and the loader animation disappear and nothing happening (Only a black swf area). i've downloaded the latest version which is 2 and here is my folders scheme: // ROOT // ? JS ? open-flash-chart ? php-ofc-library - open-flash-chart.swf - mydata.php - mypage.html This is mydata.php content: {"elements":[{"type":"bar","values":[1,2,3,4,5,6,7,8,9]}],"title":{"text":"Wed Apr 21 2010"}} This is mypage.html content: <script type="text/javascript" src="js/swfobject.js"></script> <script type="text/javascript"> swfobject.embedSWF("open-flash-chart.swf", "my_chart", "550", "200","9.0.0", expressInstall.swf", {"data-file":"mydata.php"} ); </script> <div id="my_chart"></div> The JS folder contain swfobject and the open-flash-chart folder contain the action script classes of the chart Is there any mistake i did? Thanks

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  • How to build a ~500 page Flash site

    - by philwilks
    I am about to embark on building a Flash site with approximately 500 pages. The site is an interactive learning type of system, with about 10 "chapters" each containing around 50 "pages". Each page has some sort of animation and interactivity, for example the user might have to decide whether a statement is true or false by clicking on one of two buttons, and then an appropriate response is displayed. The user can jump backwards and forwards between pages as they wish. As far as I know, these are some of my options... A) Build the entire site as a single Flash file with no external content. B) Build each of the 10 chapters as a separate Flash file, and then have a master Flash file which loads in the chapters. Each page would then be a separate movie clip within the chapter file. C) Build each indevidual page as a separate Flash file, and then have master Flash file which loads these in. At the moment I'm thinking that option B would be best, and I'd be very grateful for your thoughts on this! Of course, there are probably other options that I haven't thought of.

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  • box2D simulation doesn't work

    - by shadow_of__soul
    has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below: package { import flash.display.Sprite; import flash.events.Event; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.b2World; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2Body; import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Dynamics.b2Fixture; import Box2D.Dynamics.b2FixtureDef; import org.flashdevelop.utils.FlashConnect; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { public var world:b2World; public var wheelBody:b2Body; public var stepTimer:Timer; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var gravity:b2Vec2 = new b2Vec2(0, 10); world = new b2World(gravity, true); var wheelBodyDef:b2BodyDef = new b2BodyDef(); wheelBodyDef.type = b2Body.b2_dynamicBody; wheelBody = world.CreateBody(wheelBodyDef); var circleShape:b2CircleShape = new b2CircleShape(5); var wheelFixtureDef:b2FixtureDef = new b2FixtureDef(); wheelFixtureDef.shape = circleShape; var wheelFixture:b2Fixture = wheelBody.CreateFixture(wheelFixtureDef); stepTimer = new Timer(0.025 * 1000); stepTimer.addEventListener(TimerEvent.TIMER, onTick); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); stepTimer.start(); // entry point } private function onTick(a_event:TimerEvent):void { world.Step(0.025, 10, 10); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); } } } on this, the object should fall down, but the positions reported me by the trace method, are always 0. so is not a display problem, that i see everything freeze, is why the simulation is not working, and i have no idea why :( can anyone point me to the right direction of where i need to look for the problem? my settings are: windows 7 flashdevelop 4.2.1 SDK: 4.6.0 compiling for flash 10, but i tried every target i have available (till flash 11.5) project set at 30fps

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  • Looking into the JQuery Overlays Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Overlays Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here. Another post of mine regarding the JQuery Image Zoom Plugin can be found here.I will be writing more posts regarding the most commonly used JQuery Plugins. With the JQuery Overlays Plugin we can provide the user (overlay) with more information about an image when the user hovers over the image. I have been using extensively this plugin in my websites. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link. I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <html lang="en"> <head>    <link rel="stylesheet" href="ImageOverlay.css" type="text/css" media="screen" />    <script type="text/javascript" src="jquery-1.8.3.min.js"></script>    <script type="text/javascript" src="jquery.ImageOverlay.min.js"></script>         <script type="text/javascript">        $(function () {            $("#Liverpool").ImageOverlay();        });    </script>   </head><body>    <ul id="Liverpool" class="image-overlay">        <li>            <a href="www.liverpoolfc.com">                <img alt="Liverpool" src="championsofeurope.jpg" />                <div class="caption">                    <h3>Liverpool Football club</h3>                    <p>The greatest club in the world</p>                </div>            </a>        </li>    </ul></body></html> This is a very simple markup. I have added references to the JQuery library (current version is 1.8.3) and the JQuery Overlays Plugin. Then I add 1 image in the element with "id=Liverpool". There is a caption class as well, where I place the text I want to show when the mouse hovers over the image. The caption class and the Liverpool id element are styled in the ImageOverlay.css file that can also be downloaded with the plugin.You can style the various elements of the html markup in the .css file. The Javascript code that makes it all happen follows.   <script type="text/javascript">        $(function () {            $("#Liverpool").ImageOverlay();        });    </script>        I am just calling the ImageOverlay function for the Liverpool ID element.The contents of ImageOverlay.css file follow .image-overlay { list-style: none; text-align: left; }.image-overlay li { display: inline; }.image-overlay a:link, .image-overlay a:visited, .image-overlay a:hover, .image-overlay a:active { text-decoration: none; }.image-overlay a:link img, .image-overlay a:visited img, .image-overlay a:hover img, .image-overlay a:active img { border: none; }.image-overlay a{    margin: 9px;    float: left;    background: #fff;    border: solid 2px;    overflow: hidden;    position: relative;}.image-overlay img{    position: absolute;    top: 0;    left: 0;    border: 0;}.image-overlay .caption{    float: left;    position: absolute;    background-color: #000;    width: 100%;    cursor: pointer;    /* The way to change overlay opacity is the follow properties. Opacity is a tricky issue due to        longtime IE abuse of it, so opacity is not offically supported - use at your own risk.         To play it safe, disable overlay opacity in IE. */    /* For Firefox/Opera/Safari/Chrome */    opacity: .8;    /* For IE 5-7 */    filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=80);    /* For IE 8 */    -MS-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=80)";}.image-overlay .caption h1, .image-overlay .caption h2, .image-overlay .caption h3,.image-overlay .caption h4, .image-overlay .caption h5, .image-overlay .caption h6{    margin: 10px 0 10px 2px;    font-size: 26px;    font-weight: bold;    padding: 0 0 0 5px;    color:#92171a;}.image-overlay p{    text-indent: 0;    margin: 10px;    font-size: 1.2em;} It couldn't be any simpler than that. I view my simple page in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine.Have a look at the picture below. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • Unable to install flash plugin in Ubuntu 12.04

    - by Farhat
    Yesterday I upgraded from Ubuntu 11.10 to Ubuntu 12.04 (64 bit). The upgrade went smoothly (far more than I expected). Unfortunately, I cannot seem to install the flash plugin in either Firefox or Chrome. chrome://plugins does not show flash. I tried 19:17farhat ~$ sudo apt-get install flashplugin-installer Reading package lists... Done Building dependency tree Reading state information... Done flashplugin-installer is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Yet, I cannot seem to find anything related to flash on the system. 19:17farhat ~$ sudo updatedb [sudo] password for farhat: 19:17farhat ~$ locate libflashplayer.so 19:17farhat ~$ locate libflashplayer 19:17farhat ~$ locate libflash /usr/lib/libreoffice/program/libflashlo.so 19:17farhat ~$ I am at the end of everything I know. Any help will be appreciated. I have tried removing and reinstalling the package. Still the same results.

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  • Make flash ignore transparent wmode — always display opaque background

    - by Tometzky
    How to make flash movie (an advertising banner) ignore <param name="wmode" value="transparent">? There are some CMS systems which insert flash movies automatically with transparent wmode option. Flash Player ignores banner's background color, makes it transparent and displays it on web page background. I can workaround it using additional layer at the bottom with a large rectangle of desired color, but I think it is inefficient and inelegant. How to do this better?

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  • Technologies similar to Flash and Silverlight for Desktop apps

    - by M.A. Hanin
    Long story short: we use Flash as a partial GUI in our .NET desktop applications. Normally, this means that the Flash player control sits in some WinForm, playing a movie file. Changes in the real world are presented in the movie (e.g., a light-bulb turned on in the real world? a matching one will light up inside the Flash movie), and interaction with the instances in the movie will affect the real world (clicked the light-bulb? the light bulb in the real world will turn on). My question is: which technologies / products can offer me similar capabilities? Of course, I'm looking for something that can compete with Flash / Silverlight: animations, object-oriented scripting and design, powerful tools allowing the artists to design symbols conveniently, etc... static image objects won't cut it

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  • optimizing graphics for iOS flash game

    - by 1GR3
    Friend of mine and me are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have a different points of view. anyway, he's method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way) my method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash what do you think? thank you in advance!

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  • Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

    - by Adam Smith
    Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each frame from a Flash animation manually and creating the spritesheet also manually and it was very tedious. Now, I changed project and this one is going to contain a lot more animations and I feel like there has to be a better way to to export each frame individually and possibly create my spritesheets in an automated manner. My designer is using Flash CS5.5 and I was wondering if all of this was possible, as I can't find an option or code examples on how to save each frame individually. If this is not possible using Flash, please recommend me another program that can be used to create animations without having to create each frame on its own. I'd rather keep Flash as my designer knows how to use it and it's giving great results.

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  • Is the GT430/GT520 enough for 1080p flash?

    - by oshirowanen
    UPDATE 1: It seems that the gt520 is better at hd flash decoding that the gt430. Does anyone know if the gt520 is able to play 1080p video smoothly and if it can have 2 monitors connected to it at the same time for a larger desktop? ORIGINAL: Now that flash 10.3 is out for ubuntu which apparently has hardware acceleration, I just wanted to know if the gt430 graphics card would be enough to play 1080p flash files directly from the browser smoothly?

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  • How can I fix crashing Flash on Chromium?

    - by dv3500ea
    If I try to watch any flash video, I get a notification bubble telling me that the Shockwave Flash plugin has crashed. When run from the terminal, I get this error whenever flash crashes: [xxxx:xxxx:xxxxxxxxxx:FATAL:base/process_util_linux.cc(594)] Out of memory. where the 'x's are seemingly random numbers. Chromium reports its version as 9.0.597.94 (73967). I have tested in other browsers (Midori, Firefox) and flash works properly there. This is a new problem, that I assume was caused by an upgrade. How can I fix this?

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  • How to Export Flash Animation Data

    - by charliep
    I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of choice (which happens to be Torque2D). The data I'd want is the bitmap images that were used in Flash, like the head and body the links between the images, like where the head connects to the body the motion data from the flash animation, like move, rotate (at what speed), shear, etc. for the head or arms or whatever. Is there any way to get this data? Here's what I know so far. There are tools like SWFSheet and Spriteloq that convert the entire flash animation into a frame by frame sprite animation (in a sprite sheet). This would take too much space in my case, so I'd like to avoid that. Re-animating on the fly would take much less texture memory. There is a PDF that describes the SWF file format but NOT the individual components like the movieclips. So anyone know of a library I can use, or how I can learn more about the movieclip components and whatnot? (more better tags: transform, export, convert)

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  • How do I enable Flash 11.2 in Chrome?

    - by austen
    I'm trying to force Chrome to use Flash 11.2 rather than the packaged Pepper version because it doesn't support DRM and I want to be able to use Amazon Instant Video/HBO GO. I followed Adobe's instructions to a tee but when I restart Chrome and view the plugins, the Pepper flash version is still the only one available. I have expanded the details and am certain I have not just missed the other version. I checked the directories where the files were being copied to verify that it worked and it appears that they successfully copied without issue. Unfortunately, since I didn't run into any problems until finding that it just didn't work, I don't have many other details that might help shed some light on this. I'm crossing my fingers though and hoping that someone else might have had some experience with this. Thanks in advance. Version Info Ubuntu - 14.04 Chrome - 35.0.1916.114 Flash I'm trying to install - 11.2.202.359 Flash packaged with Chrome (Pepper) - 13.0.0.214

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  • Flash player stops working in Firefox

    - by Alin
    First of all please be merciful as I am a 2 days ubuntu user. I've only used Windows OSs before. Hardware configuration -Quad Core Q6600 CPU -4 GB RAM -Geforce 8800GT 512 MB RAM -Seagate 320GB Harddisk I installed ubuntu x64 and everything went smooth. I had Adoble flash player installed from Ubuntu Software Center. The problem is that the flash videos on youtube (basically on all pages) looked pixelate. I use Firefox 3.6 that came with ubuntu by default. After reading around here I saw something about overriding hardware acceleration but that didn't work either. Or maybe I just didn't do it correctly. The problem was that if I opened 2-3 youtube tabs, when closing one of them, in 95% of the cases, the flash plugin would crash in remaining tabs and a black screen was instead of the video. After doing some more search I discovered the FlashAid extension for Firefox. I installed it and it made an update of flash plugin. Now the videos look good but now each time I watch a video, when switching to another one the flash plugin crashes and I can see insead of the vide the firefox message with Plugin has crasshed, refresh the page. Basically this is what I miss to have a complete pleasant ubuntu experience. Any ideas how to fix this? Thank you

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  • Flash doesn't work

    - by user210195
    I am a Linux and Ubuntu fan for many years, but I can not normally use it because flash does not work in any Internet browser. I already installed Ubuntu, as well as Zorin-os, on many computers, but flash won't work on any of them. Is this only my problem. Does anybody else has this problem? I've read a lot of forums, I got many responses, but none of the answers did not help me. Flash persistently doesn't work. Is there any universal solution to resolve the problem efficiently? From the beginning of the installation flash does not work and none of the solutions do not help ... I must admit that I'm pretty desperate ... I am impatiently awaiting for an answer that will solve the issue.

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  • Flash doesn't work any more on 10.04

    - by Béné
    I have a very strange problem with flash on my 10.04 system. (An update to 12.04 is not an option, because the system is just too old and slow.) After a recent update flash has just stopped working altogether. Youtube just shows a white square, vimeo a black one. After a 10.04 reinstall the problem stays the same. Not even chrome displays flash content, just a message that shockwave flash could not be loaded. 'ubuntu-restricted-extras' 'flashplugin-nonfree' and 'flashplugin-installer' are all installed in version 11.2.202.238ubuntu0.10.04.1.

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  • Ways to earn money through Flash games

    - by Maged
    If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ad4game CPMStar InviziAds You can make money by helping online gaming companies test and evaluate new games. Many of those companies are seeking feedback and reviews of their newest games. Find a sponsor and license your game. One of the quickest yet hardest ways to make money from the flash games you create is to find a website who is willing to sponsor them. With a single sponsorship, an individual can make anywhere from $1000-$7000 for a game. What are the best ads from these sites? If the game will be in social websites like Facebook and MySpace, will it still be useful to try other sites? Are there any other ways to earn money from a Flash game?

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