Can i place a image as a map and then code a grid over the top of it?
- by kraze
what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? afterwards place collision tiles so they can't move to certain spots.
btw this is in visual studio 2010 using XNA
Anyone able to explain the process of how i would do this and if its even viable?
thanks for your help