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  • Checking for a variable in the executable

    - by rboorgapally
    Is there a way to know whether a variable is defined, by looking at the executable. Lets say I declare int i; in the main function. By compiling and linking I get an executable my_program.exe. Now, by looking inside my_program.exe, can I say if it has an int eger variable i ?

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  • Windows API calls from assembly while minimizing program size

    - by takteek
    I'm trying to write a program in assembly and make the resulting executable as small as possible. Some of what I'm doing requires windows API calls to functions such as WriteProcessMemory. I've had some success with calling these functions, but after compiling and linking, my program comes out in the range of 14-15 KB. (From a source of less than 1 KB) I was hoping for much, much less than that. I'm very new to doing low level things like this so I don't really know what would need to be done to make the program smaller. I understand that the exe format itself takes up quite a bit of space. Can anything be done to minimize that? I should mention that I'm using NASM and GCC but I can easily change if that would help.

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  • Compile a shared library statically

    - by Simon Walker
    I've got a shared library with some homemade functions, which I compile into my other programs, but I have to link the end program with all the libraries I have used to compile the static library. Here is an example: I have function foo in the library which requires a function from another library libbar.so. In my main program to use function foo I have to compile it with the -lbar flag. Is there a way I can compile my library statically so it includes all the required code from the other libraries, and I can compile my end program without needing the -lbar flag? Cheers

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  • How to include all objects of an archive in a shared object?

    - by Didier Trosset
    When compiling our project, we create several archives (static libraries), say liby.a and libz.a that each contains an object file defining a function y_function() and z_function(). Then, these archives are joined in a shared object, say libyz.so, that is one of our main distributable target. g++ -fPIC -c -o y.o y.cpp ar cr liby.a y.o g++ -fPIC -c -o z.o z.cpp ar cr libz.a z.o g++ -shared -L. -ly -lz -o libyz.so When using this shared object into the example program, say x.c, the link fails because of an undefined references to functions y_function() and z_function(). g++ x.o -L. -lyz -o xyz It works however when I link the final executable directly with the archives (static libraries). g++ x.o -L. -ly -lz -o xyz My guess is that the object files contained in the archives are not linked into the shared library because they are not used in it. How to force inclusion? Edit: Inclusion can be forced using --whole-archive ld option. But if results in compilation errors: g++ -shared '-Wl,--whole-archive' -L. -ly -lz -o libyz.so /usr/lib/libc_nonshared.a(elf-init.oS): In function `__libc_csu_init': (.text+0x1d): undefined reference to `__init_array_end' /usr/bin/ld: /usr/lib/libc_nonshared.a(elf-init.oS): relocation R_X86_64_PC32 against undefined hidden symbol `__init_array_end' can not be used when making a shared object /usr/bin/ld: final link failed: Bad value Any idea where this comes from?

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  • g++ Linking Error on Mac while compiling FFMPEG

    - by Saptarshi Biswas
    g++ on Snow Leopard is throwing linking errors on the following piece of code test.cpp #include <iostream> using namespace std; #include <libavcodec/avcodec.h> // required headers #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); // offending library call return 0; } When I try to compile this using the following command g++ test.cpp -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I get the error Undefined symbols: "av_register_all()", referenced from: _main in ccUD1ueX.o ld: symbol(s) not found collect2: ld returned 1 exit status Interestingly, if I have an equivalent c code, test.c #include <stdio.h> #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); return 0; } gcc compiles it just fine gcc test.c -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I am using Mac OS X 10.6.5 $ g++ --version i686-apple-darwin10-g++-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) $ gcc --version i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) FFMPEG's libavcodec, libavformat etc. are C libraries and I have built them on my machine like thus: ./configure --enable-gpl --enable-pthreads --enable-shared \ --disable-doc --enable-libx264 make && sudo make install As one would expect, libavformat indeed contains the symbol av_register_all $ nm /usr/local/lib/libavformat.a | grep av_register_all 0000000000000000 T _av_register_all 00000000000089b0 S _av_register_all.eh I am inclined to believe g++ and gcc have different views of the libraries on my machine. g++ is not able to pick up the right libraries. Any clue?

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  • Trouble using SFML with GCC and OS X

    - by user1322654
    I've been trying to get SFML working for a while now and I've been trying to get it working using GCC. I'm on OS X by the way. I followed the standard Linux instructions and using the Linux 64-bit download however when it comes to compiling... g++ -o testing main.cpp -lsfml-system This happens: main.cpp: In function ‘int main()’: main.cpp:7: error: ‘class sf::Clock’ has no member named ‘GetElapsedTime’ main.cpp:9: error: ‘class sf::Clock’ has no member named ‘GetElapsedTime’ main.cpp:10: error: ‘Sleep’ is not a member of ‘sf’ So I thought it could be due to not using includes, so I changed my gcc compile command to: g++ -o testing main.cpp -I ~/SFML-1.6/include/ -lsfml-system and now I'm getting this error: ld: warning: ignoring file /usr/local/lib/libsfml-system.so, file was built for unsupported file format which is not the architecture being linked (x86_64) Undefined symbols for architecture x86_64: "sf::Clock::Clock()", referenced from: _main in ccZEiB7b.o "sf::Clock::GetElapsedTime() const", referenced from: _main in ccZEiB7b.o "sf::Sleep(float)", referenced from: _main in ccZEiB7b.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status** And I have no idea what to do to fix it.

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  • Linking Boost to my C++ project in Eclipse

    - by MahlerFive
    I'm trying to get the Boost library working in my C++ projects in Eclipse. I can successfully build when using header-only libraries in Boost such as the example simple program in the "Getting Started" guide using the lambda header. I cannot get my project to successfully link to the regex Boost library as shown later in the guide. Under my project properties - c/c++ build - settings - tool settings tab - libraries, I have added "libboost_regex" to the Libraries box, and "C:\Program Files\boost\boost_1_42_0\bin.v2\libs" to the Library search path box since this is where all the .lib files are. I've even tried adding "libboost_regex-mgw34-mt-d-1_42.lib" to the libraries box instead of "libboost_regex" since that is the exact file name, but this did not work either. I keep getting an error that says "cannot find -llibboost_regex" when I try to build my project. Any ideas as to how I can fix this?

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  • Problem setting up Direct X for C++

    - by Josh
    I've downloaded Direct X SDK from the microsoft website but when I try to compile my code i'm getting this error: Error 1 error LNK2019: unresolved external symbol _Direct3DCreate9@4 referenced in function "void __cdecl initD3D(struct HWND__ *)" (?initD3D@@YAXPAUHWND__@@@Z) C:\Users\Josh\Desktop\Tutorial\Tutorial\Tutorial.obj Tutorial I have added Direct X to my C++ build directories like that: $(DXSDK_DIR)include $(DXSDK_DIR)Lib\x64 I've googled it and found out that most of the time people were forgetting this line: #pragma comment (lib, "d3dx9.lib") But it's there for me here are my includes and lib: #include <windows.h> #include <windowsx.h> #include <d3d9.h> #include <d3dx9.h> #pragma comment (lib, "d3d9.lib") #pragma comment (lib, "d3dx9.lib") Can anyone help me with this? I'm using Visual studio 2010 Professional on win7 x64

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  • How do I make a Mach-O binary from an object file?

    - by Mike
    I have an object file, which I'd like to make into a Mach-O binary(I'm on Mac OS 10.6). Running ld source.o produces the following output: Undefined symbols: "_printf", referenced from: _main in source.o ld: symbol(s) not found for inferred architecture x86_64 How can I reference libSystem(or whatever library includes printf) using ld?

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  • program won't find math.h anymore

    - by 130490868091234
    After a long time, I downloaded a program I co-developed and tried to recompile it on my Ubuntu Linux 12.04, but it seems it does not find math.h anymore. This may be because something has changed recently in gcc, but I can't figure out if it's something wrong in src/Makefile.am or a missing dependency: Download from http://www.ub.edu/softevol/variscan/: tar xzf variscan-2.0.2.tar.gz cd variscan-2.0.2/ make distclean sh ./autogen.sh make I get: [...] gcc -DNDEBUG -O3 -W -Wall -ansi -pedantic -lm -o variscan variscan.o statistics.o common.o linefile.o memalloc.o dlist.o errabort.o dystring.o intExp.o kxTok.o pop.o window.o free.o output.o readphylip.o readaxt.o readmga.o readmaf.o readhapmap.o readxmfa.o readmav.o ran1.o swcolumn.o swnet.o swpoly.o swref.o statistics.o: In function `calculate_Fu_and_Li_D': statistics.c:(.text+0x497): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_F': statistics.c:(.text+0x569): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_D_star': statistics.c:(.text+0x63b): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_F_star': statistics.c:(.text+0x75c): undefined reference to `sqrt' statistics.o: In function `calculate_Tajima_D': statistics.c:(.text+0x85d): undefined reference to `sqrt' statistics.o:statistics.c:(.text+0xcb1): more undefined references to `sqrt' follow statistics.o: In function `calcRunMode21Stats': statistics.c:(.text+0xe02): undefined reference to `log' statistics.o: In function `correctedDivergence': statistics.c:(.text+0xe5a): undefined reference to `log' statistics.o: In function `calcRunMode22Stats': statistics.c:(.text+0x104a): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_fs': statistics.c:(.text+0x11a8): undefined reference to `fabsl' statistics.c:(.text+0x11ca): undefined reference to `powl' statistics.c:(.text+0x11f2): undefined reference to `logl' statistics.o: In function `calculateStatistics': statistics.c:(.text+0x13f2): undefined reference to `log' collect2: ld returned 1 exit status make[1]: *** [variscan] Error 1 make[1]: Leaving directory `/home/avilella/variscan/latest/variscan-2.0.2/src' make: *** [all-recursive] Error 1 The libraries are there because this simple example works perfectly well: $ gcc test.c -o test -lm $ cat test.c #include <stdio.h> #include <math.h> int main(void) { double x = 0.5; double result = sqrt(x); printf("The hyperbolic cosine of %lf is %lf\n", x, result); return 0; } Any ideas?

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • Error when linking C executable to OpenCV

    - by Ghilas BELHADJ
    I'm compiling OpenCV under Ubuntu 13.10 using cMake. i've already compiled c++ programs and they works well. now i'm trying to compile a C file using this cMakeLists.txt cmake_minimum_required (VERSION 2.8) project (hello) find_package (OpenCV REQUIRED) add_executable (hello src/test.c) target_link_libraries (hello ${OpenCV_LIBS}) here is the test.c file: #include <stdio.h> #include <stdlib.h> #include <opencv/highgui.h> int main (int argc, char* argv[]) { IplImage* img = NULL; const char* window_title = "Hello, OpenCV!"; if (argc < 2) { fprintf (stderr, "usage: %s IMAGE\n", argv[0]); return EXIT_FAILURE; } img = cvLoadImage(argv[1], CV_LOAD_IMAGE_UNCHANGED); if (img == NULL) { fprintf (stderr, "couldn't open image file: %s\n", argv[1]); return EXIT_FAILURE; } cvNamedWindow (window_title, CV_WINDOW_AUTOSIZE); cvShowImage (window_title, img); cvWaitKey(0); cvDestroyAllWindows(); cvReleaseImage(&img); return EXIT_SUCCESS; } it returns me this error whene running cmake . then make to the project: Linking C executable hello /usr/bin/ld: CMakeFiles/hello.dir/src/test.c.o: undefined reference to symbol «lrint@@GLIBC_2.1» /lib/i386-linux-gnu/libm.so.6: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status make[2]: *** [hello] Erreur 1 make[1]: *** [CMakeFiles/hello.dir/all] Erreur 2 make: *** [all] Erreur 2

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  • LNK 1104 error to lib file - Continues despite removing includes and links

    - by user1556594
    A link error to a lib file popped up out of the blue in a c++ application of mine after code was working fine in my last session. Error 1 error LNK1104: cannot open file '..........\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib\fmodex_vc.lib' I triple checked my project directories were set up correctly to link to the lib file, that the file existed in said directory and that it was a working version of the .lib. My next step was to remove the includes to the file and the links to bypass the error and work on the rest of my code until the problem was solved. The error remains, however, despite: Commenting out absolutely every include relating to the lib. Commenting out absolutely every line of code dependant on the includes. Removing the directory from VC++ Directories in the project properties. Checking the Additional Library Directories field was also clear of references. To my understanding this should have made the library and related code virtually non-existant to the compiler. What am I missing? The library itself is fmodex_vc.lib - part of the FMOD API for providing sound to interactive applications. Again, the application was working one session, but failed to compile the next. I hadn't touched the code since so this led me to believe some aspect of VS is at fault. I'd like to avoid the time involded in re-installing if possible as I'm on the clock for a review tomorrow evening and there are a few more things I'd like to smooth out before then. If necessary, however, I won't hesitate. Very much appreciate the help.

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  • How can I change the filename of a shared library after building a program that depends on it?

    - by ZorbaTHut
    I have a program that depends on a shared library it expects to find deep inside a directory structure. I'd like to move that shared library out and into a better place. On OS X, this can be done with install_name_tool. I'm unable to find an equivalent for Linux. For reference, readelf -d myprogram spits out the following paraphrased output: Dynamic section at offset 0x1e9ed4 contains 30 entries: Tag Type Name/Value 0x00000001 (NEEDED) Shared library: [this/is/terrible/library.so] 0x00000001 (NEEDED) Shared library: [libGL.so.1] 0x00000001 (NEEDED) Shared library: [libGLU.so.1] 0x00000001 (NEEDED) Shared library: [libstdc++.so.6] and I would like to errata "this/is/terrible/library.so" to be "shared/library.so". I know about RPATH and it isn't what I'm looking for, I don't need to change search paths globally.

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  • Getting error when compiling debug mode: C++/CLI - error LNK2022

    - by Yochai Timmer
    I've got a CLI code wrapping a C++ DLL. When i try to compile it in debug mode, i get the following error: Error 22 error LNK2022: metadata operation failed (8013118D) : Inconsistent layout information induplicated types .... MSVCMRTD.lib (locale0_implib.obj) The weird thing is that on Release mode it compiles OK and works OK. The only difference i can see that causes the problem is when i change: Configuration Properties - C/C++ - Code Generation - Runtime Library When it's set to: Multi-threaded Debug DLL (/MDd) it throws the error. When it's set to: Multi-threaded DLL (/MD) it compiles fine. The same settings work for all the other DLLs in the project (CLI and C++) and they inherit the same properties. I'm using VS2010. So, how can i solve this ? And can I get some explanation to WHY this is happening ? Update: I've basically tried changing every option in the project's properties with no luck. I've read somewhere that this might be caused from duplicate declarations of a type of the same name. But in the CLI file i'm calling std::string etc. explicitly from std. Any other ideas ?

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  • Test for external undefined references in Linux

    - by Charles
    Is there a built in linux utility that I can use to test a newly compiled shared library for external undefined references? Gcc seems to be intelligent enough to check for undefined symbols in my own binary, but if the symbol is a reference to another library gcc does not check at link time. Instead I only get the message when I try to link to my new library from another program. It seems a little silly to get undefined reference messages in a library when I am compiling a different project so I want to know if I can do a check on all references internal and external when I build the library not when I link to it. Example error: make -C UnitTests debug make[1]: Entering directory `~/projects/Foo/UnitTests` g++ [ tons of objects ] -L../libbar/bin -lbar -o UnitTests libbar.so: undefined reference to `DoSomethingFromAnotherLibrary` collect2: ld returned 1 exit status make[1]: *** [~/projects/Foo/UnitTests] Error 1

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  • Redirect Entry form in SharePoint back to itself once entry submitted?

    - by Marius
    The issue I have is that people in my group are using a link to an Entry Form to post new itmes to a SharePoint list. Everytime they click 'submit' to post new item, SharPoint redirects them to the list. I need a solution for SharePoint to direct them to the empty Entry form instead, no matter how many times they need to use it. Is there such solution? Thanks, I already have this "/EntryForm.aspx?Source=http://" in the link to the Entry form, but works only 2 times, after that will direct to the list.

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  • gcc does not resolve extern global variables, with or without -c option

    - by Moons
    Hello everyone! So i have this issue : i am declaring some extern global variables in my C program. If I don't use the -c option for gcc, i get undefined references errors. But with that -c option, the linking is not done, which means that i don't have an executable generated. So how do I solve this? Here is my makefile. As I am not good with writing makefiles, I took one from another project then I changed a few things. So maybe I'm missing something here. # Makefile calculPi INCL = -I$(INCL_DIR) DEFS = -D_DEBUG_ CXX_FLAGS =-g -c -lpthread -lm CXX = gcc $(CXX_FLAGS) $(INCL) $(DEFS) LINK_CXX = gcc OBJ = approx.o producteur.o sequentialApproximation.o main.o LINKOBJ = approx.o producteur.o sequentialApproximation.o main.o BIN = calculPi.exe RM = rm -fv all: calculPi.exe clean: ${RM} *\~ \#*\# $(OBJ) clean_all: clean ${RM} $(BIN) cleanall: clean ${RM} $(BIN) $(BIN): $(OBJ) $(CXX) $(LINKOBJ) -o "calculPi.exe" main.o: main.c $(CXX) main.c -o main.o $(CXX_FLAGS) approx.o: approx.c approx.h $(CXX) -c approx.c -o approx.o $(CXX_FLAGS); producteur.o: producteur.c producteur.h $(CXX) -c producteur.c -o producteur.o $(CXX_FLAGS); sequentialApproximation.o : sequentialApproximation.c sequentialApproximation.h $(CXX) -c sequentialApproximation.c -o sequentialApproximation.o $(CXX_FLAGS);

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  • Link error for user defined class type template parameter

    - by isurulucky
    Hi, I implemented a Simple STL map in C++. Factored out the comparison as a type as I was instructed to, then implemented the comparison as shown below: template <typename T> int KeyCompare<T>::operator () (T tKey1, T tKey2) { if(tKey1 < tKey2) return -1; else if(tKey1 > tKey2) return 1; else return 0; } here, tKey1 and tKet2 are the two keys I'm comparing. This worked well for all the basic data types and string. I added a template specialization to compare keys of a user defined type named Test and added a specialization as follows: int KeyCompare<Test>::operator () (Test tKey1, Test tKey2) { if(tKey1.a < tKey2.a) return -1; else if(tKey1.a > tKey2.a) return 1; else return 0; } when I run this, I get a linking error saying SimpleMap.obj : error LNK2005: "public: int __thiscall KeyCompare::operator()(class Test,class Test)" (??R?$KeyCompare@VTest@@@@QAEHVTest@@0@Z) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::~KeyCompare(void)" (??1?$KeyCompare@VTest@@@@QAE@XZ) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::KeyCompare(void)" (??0?$KeyCompare@VTester@@@@QAE@XZ) already defined in MapTest.obj MapTest.cpp is the test harness class in which I wrote the test case. I have used include guards as well, to stop multiple inclusions. Any idea what the matter is?? Thank you very much!!

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  • Building a dll with .lib files

    - by Manish Shukla
    I have a C++ project which is build via bjam. With 'install' rule in Jamroot i am able to create statically linked libraries (.lib files) for my project. My question is, how i can build a load-time DLL (or run-time DLL is also fine) with these .lib files? More Info: I am building my project with bjam in windows using msvc. When i tried compiling my project under visual C++ 2008, it complied and linked just fine but when i used bjam with msvc for compilation, it started giving linking errors and showing dependency from other project folders. Why was this behavior via bjam but not shown in vc++ UI.

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  • automake and custom rpath

    - by scai
    I have to ship a third-party library with an application. Because I don't want to set LD_LIBRARY_PATH by hand or require any wrapper script I want automake to set a custom rpath. Unfortunately libtool has its own -rpath option and adding -Wl,-rpath,/foo/bar to LDFLAGS only results in g++: unrecognized option '-rpath' because libtool seems to get confused with the command line options. The same happens with the alternative form -Wl,-rpath -Wl,/foo/bar. Is there any way to specify a custom rpath without libtool interference?

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  • Compilation problem in the standard x86_64 libraries

    - by user350282
    Hi everyone, I am having trouble compiling a program I have written. I have two different files with the same includes but only one generates the following error when compiled with g++ /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/crt1.o: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/x86_64/elf/start.S:109: undefined reference to `main' collect2: ld returned 1 exit status The files I am including in my header are as follows: #include <google/sparse_hash_map> using google::sparse_hash_map; #include <ext/hash_map> #include <math.h> #include <iostream> #include <queue> #include <vector> #include <stack> using std::priority_queue; using std::stack; using std::vector; using __gnu_cxx::hash_map; using __gnu_cxx::hash; using namespace std; Searching the internet for those two lines hasn't resulted in anything to help me. I would be very grateful for any advice. Thank you

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  • Test for undefined references in Linux

    - by Charles
    Is there a built in linux utility that I can use to test a newly compiled shared library for external undefined references? Gcc seems to be intelligent enough to check for undefined symbols in my own binary, but if the symbol is a reference to another library gcc does not check at link time. Instead I only get the message when I try to link to my new library from another program. It seems a little silly to get undefined reference messages in a library when I am compiling a different project so I want to know if I can do a check on all references internal and external when I build the library not when I link to it. Example error: make -C UnitTests debug make[1]: Entering directory `~/projects/Foo/UnitTests` g++ [ tons of objects ] -L../libbar/bin -lbar -o UnitTests libbar.so: undefined reference to `DoSomethingFromAnotherLibrary` collect2: ld returned 1 exit status make[1]: *** [~/projects/Foo/UnitTests] Error 1

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  • Make file Linking issue Undefined symbols for architecture x86_64

    - by user1035839
    I am working on getting a few files to link together using my make file and c++ and am getting the following error when running make. g++ -bind_at_load `pkg-config --cflags opencv` -c -o compute_gist.o compute_gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o gist.o gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o standalone_image.o standalone_image.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o IplImageConverter.o IplImageConverter.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o GistCalculator.o GistCalculator.cpp g++ -bind_at_load `pkg-config --cflags opencv` `pkg-config --libs opencv` compute_gist.o gist.o standalone_image.o IplImageConverter.o GistCalculator.o -o rungist Undefined symbols for architecture x86_64: "color_gist_scaletab(color_image_t*, int, int, int const*)", referenced from: _main in compute_gist.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status make: *** [rungist] Error 1 My makefile is as follows (Note, I don't need opencv bindings yet, but will be coding in opencv later. CXX = g++ CXXFLAGS = -bind_at_load `pkg-config --cflags opencv` LFLAGS = `pkg-config --libs opencv` SRC = \ compute_gist.cpp \ gist.cpp \ standalone_image.cpp \ IplImageConverter.cpp \ GistCalculator.cpp OBJS = $(SRC:.cpp=.o) rungist: $(OBJS) $(CXX) $(CXXFLAGS) $(LFLAGS) $(OBJS) -o $@ all: rungist clean: rm -rf $(OBJS) rungist The method header is located in gist.h float *color_gist_scaletab(color_image_t *src, int nblocks, int n_scale, const int *n_orientations); And the method is defined in gist.cpp float *color_gist_scaletab(color_image_t *src, int w, int n_scale, const int *n_orientation) { And finally the compute_gist.cpp (main file) #include <stdio.h> #include <stdlib.h> #include <string.h> #include "gist.h" static color_image_t *load_ppm(const char *fname) { FILE *f=fopen(fname,"r"); if(!f) { perror("could not open infile"); exit(1); } int width,height,maxval; if(fscanf(f,"P6 %d %d %d",&width,&height,&maxval)!=3 || maxval!=255) { fprintf(stderr,"Error: input not a raw PPM with maxval 255\n"); exit(1); } fgetc(f); /* eat the newline */ color_image_t *im=color_image_new(width,height); int i; for(i=0;i<width*height;i++) { im->c1[i]=fgetc(f); im->c2[i]=fgetc(f); im->c3[i]=fgetc(f); } fclose(f); return im; } static void usage(void) { fprintf(stderr,"compute_gist options... [infilename]\n" "infile is a PPM raw file\n" "options:\n" "[-nblocks nb] use a grid of nb*nb cells (default 4)\n" "[-orientationsPerScale o_1,..,o_n] use n scales and compute o_i orientations for scale i\n" ); exit(1); } int main(int argc,char **args) { const char *infilename="/dev/stdin"; int nblocks=4; int n_scale=3; int orientations_per_scale[50]={8,8,4}; while(*++args) { const char *a=*args; if(!strcmp(a,"-h")) usage(); else if(!strcmp(a,"-nblocks")) { if(!sscanf(*++args,"%d",&nblocks)) { fprintf(stderr,"could not parse %s argument",a); usage(); } } else if(!strcmp(a,"-orientationsPerScale")) { char *c; n_scale=0; for(c=strtok(*++args,",");c;c=strtok(NULL,",")) { if(!sscanf(c,"%d",&orientations_per_scale[n_scale++])) { fprintf(stderr,"could not parse %s argument",a); usage(); } } } else { infilename=a; } } color_image_t *im=load_ppm(infilename); //Here's the method call -> :( float *desc=color_gist_scaletab(im,nblocks,n_scale,orientations_per_scale); int i; int descsize=0; //compute descriptor size for(i=0;i<n_scale;i++) descsize+=nblocks*nblocks*orientations_per_scale[i]; descsize*=3; // color //print descriptor for(i=0;i<descsize;i++) printf("%.4f ",desc[i]); printf("\n"); free(desc); color_image_delete(im); return 0; } Any help would be greatly appreciated. I hope this is enough info. Let me know if I need to add more.

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  • Poco C++ library on OSX 10.8.2: Undefined symbols for architecture x86_64

    - by Arman
    I'm trying to use Poco C++ library to do the simple http requests in C++ on Mac OS X 10.8.2. I installed Poco, copy-pasted the http_request.cc code from this tutorial, ran it with 'g++ -o http_get http_get.cc -lPocoNet', but got: Undefined symbols for architecture x86_64: "Poco::StreamCopier::copyStream(std::basic_istream<char, std::char_traits<char> >&, std::basic_ostream<char, std::char_traits<char> >&, unsigned long)", referenced from: _main in ccKuZb1g.o "Poco::URI::URI(char const*)", referenced from: _main in ccKuZb1g.o "Poco::URI::~URI()", referenced from: _main in ccKuZb1g.o "Poco::URI::getPathAndQuery() const", referenced from: _main in ccKuZb1g.o "Poco::URI::getPort() const", referenced from: _main in ccKuZb1g.o "Poco::Exception::displayText() const", referenced from: _main in ccKuZb1g.o "typeinfo for Poco::Exception", referenced from: GCC_except_table1 in ccKuZb1g.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status Have been struggling with this for couple of hours. Any idea how to fix this? Thanks in advance!

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