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Search found 8 results on 1 pages for 'marnix klooster'.

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  • Texture mapping on gluDisk

    - by Marnix
    I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function that takes the texture along with the camera. I want the cubic texture to be alongside of the fountain, but gluDisk does a linear mapping. How do I get a circular mapping? void Fountain::Draw() { glPushMatrix(); // push 1 this->ApplyWorldMatrixGL(); glEnable(GL_TEXTURE_2D); // enable texturing glPushMatrix(); // push 2 glRotatef(90,-1,0,0); // rotate 90 for the quadric // also drawing more here... // stone texture glBindTexture(GL_TEXTURE_2D, texIDs[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glPushMatrix(); // push 3 glTranslatef(0,0,height); // spherical texture generation // this piece of code doesn't work as I intended glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); GLUquadric *tub = gluNewQuadric(); gluQuadricTexture(tub, GL_TRUE); gluDisk(tub, radius, outerR, nrVertices, nrVertices); gluDeleteQuadric(tub); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glPopMatrix(); // pop 3 // more drawing here... glPopMatrix(); // pop 2 // more drawing here... glPopMatrix(); // pop 1 } To refine my question a bit. This is an image of what it is at default (left) and of what I want (right). The texture should fit in the border of the disk, a lot of times. If this is possible with the texture matrix, than that's fine with me as well.

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  • Double sides face with two normals

    - by Marnix
    I think this isn't possible, but I just want to check this: Is it possible to create a face in opengl that has two normals? So: I want the inside and outside of some cilinder to be drawn, but I want the lights to do as expected and not calculate it for the normal given. I was trying to do this with backface culling off, so I would have both faces, but the light was wrongly calculated of course. Is this possible, or do I have to draw an inside and an outside? So draw twice?

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  • Why does my SQL Server use AWE memory? and why is this not visible in RAMMap?

    - by Marnix Klooster
    We have a Windows Server 2008 R2 (64-bit) 8GB server where, according to Sysinternals RAMMap, 2GB of memory is allocated using AWE. As far as I understood, this means that these pages stay in physical memory and are never pushed out. This causes other apps to be pushed out of physical memory. In RAMMap, on the Physical Pages tab, the Process column is empty for all of the AWE pages. We run SQL Server on that box, but (through SQL Server Management Studio, under Server Properties - Memory, under Server memory options) it says is configured not to use AWE. However, when stopping SQL Server, the AWE pages are suddenly gone. So it really is the culprit. So I have three questions: Why does RAMMap not know/show that a SQL Server process is responsible for that AWE memory? Why does SQL Server Management Studio say that AWE memory is not used? How do we make configure SQL Server to really not use AWE memory?

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  • What is the "Apple" key and what key is it that is depicted as part of an upper case X?

    - by Marnix A. van Ammers
    I read in some answers about using the "Apple" + "Space bar" keys. Which is the "Apple" key? Also, I see in my Mac OS X Safari menu bar that to open the download window I can use a 3 key combination. The last of the 3 keys are the Command key (depicted with a clover leaf symbol) and the 'L' key. The first key is the one I don't see anywhere. It is depicted by a symbol that looks to me like an upper case 'X' with most of the forward slash part removed. What key is that? OK, just discovered by trial and error that it must be a symbol for the "option" key. What is that symbol called and why is it not on the keyboard?

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  • Which versions of C++ redistributables can I remove?

    - by Marnix
    I have a number of Microsoft Visual C++ 2005 and 2008 Redistributable and I would like to know which ones are safe to remove, because there are actually more than 10 installed on my computers. Microsoft Visual C++ 2005 ATL Update kb973923 - x64 8.0.50727.4053 Microsoft Visual C++ 2005 Redistributable Microsoft Visual C++ 2005 (x64) Microsoft Visual C++ 2008 ATL Update kb973924 - x64 9.0.30729.4148 Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.17 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4148 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4974 Microsoft Visual C++ 2010 x64 Runtime - 10.0.30319 It could be that these versions are all different, but a confirmation of that is fine for me as well. Thanks in advance. PS. I'm using an x64 machine one windows 7.

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  • Route return traffic to correct gateway depending on service

    - by Marnix van Valen
    On my office network I have two internet connections and one CentOS server running a website (HTTPS on port 443). The website should be publicly accessible through the public IP of the first internet connection (ISP-1). The other internet connection, ISP-2, id the default gateway on the network. Both internet connections have routers (the household-kind) with NAT, SPI firewalls etc. The router on ISP-2 is a Netgear WNDR3700 (aka N600) with original firmware. The problem is that the website is unreachable. Looks like incoming traffic on ISP-1 will reach the server but the returning traffic is routed through ISP-2, effectively making the site unreachable. As far as I can tell I can't do port based routing on the WNDR3700. What are my options to make this work? I've been looking at implementing an iptables / routing based solution on the server itself but haven't been able to make that work. Update: Note that the server has one network interface connecting it to both routers.

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  • How to investigate if opencl is possible for an algorithm

    - by Marnix
    I have a heavy-duty algorithm in C# that takes two large Bitmaps of about 10000x5000 and performs photo and ray collision operations on a 3D model to map photos on the 3D model. I would like to know if it is possible to convert such an algorithm to OpenCL to optimize parallel operations during the algorithm. But before asking you to go into the details of the algorithm, I would like to know how I can investigate if my algorithm is convertible to OpenCL. I am not experienced in OpenCL and I would like to know if it is worth it to get into it and learn how it works. Are there things I have to look for that will definitely not work on the graphics card? (for-loops, recursion) Update: My algorithm goes something like: foreach photo split the photo in 64x64 blocks foreach block cast a ray from the camera to the 3D model foreach triangle in 3D model perform raycheck

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  • Changing the itemsSource of a treeview makes it's children invisible, when they were already display

    - by Marnix Kraus
    I found some strange problem in WPF, using the itemsSource of a treeview. I hope I can make this specific problem clear for you. First; a story. There is a treeview. It has a list with treeviewitems as itemsSource. This list is called _roots. There is another list, called _leafs. For as in a treeview, the _roots contain the _leafs in some hierarchical way. For example: <TreeviewItem Header="Jungle"> <TreeviewItem> <SpecialTreeviewItem Header="Monkey"/> <SpecialTreeviewItem Header="Apple"/> </TreeviewItem> </TreeviewItem> Now I am trying to switch between these two lists as itemsSource. It seemed to work fine, but it doesn't: When the Jungle-item is un-expanded, and I change the itemsSource to _leafs, and change it back again to _roots, everything works fine and all items can be expanded and showed. But when the Jungle-item is expanded (and the special items are already visible) and I change it to the _leafs itemsSource, and then change the itemsSource back to _roots, all special items have disappeared!! Also, when I do the same as case 2, but first un-expand the Jungle-item again, the special items also disappear. I did a lot of debugging, before posting this question here and come to the following conclusion: Printing on the event: visibility changed, the visibility is set to false for all items that were already visible (that is, when _roots become visible, the special items become invisible (because they were already visible)) So, IsVisible is false for the items, but Visibility = Visible. Which is a bit strange. The problem seems to depend on the use of the _roots list, which in a certain way contain the _leafs. When I change the itemsSource to different lists with special items in it, everything works fine. The hierarchical structure of the _roots make this thing broken. I hope that this is a complete overview of my problem. Help would be appreciated.

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