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  • Construire dynamiquement ses IHM Android, par Mathias Seguy

    Bonjour, J'ai le plaisir de vous présenter un tutoriel pour apprendre à construire dynamiquement vos IHM Android: Construire Dynamiquement ses IHM Android. Citation: Cet extrait du site Android2ee (les livres de programmation pour Android : « Android A Complete Course, From Basics to Enterprise Edition ») vous permet de comprendre comment construire dynamiquement une IHM. Il vous explique comment déclarer dynamiquement des compos...

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  • Updating physics for animated models

    - by Mathias Hölzl
    For a new game we have do set up a scene with a minimum of 30 bone animated models.(shooter) The problem is that the update process for the animated models takes too long. Thats what I do: Each character has ~30 bones and for every update tick the animation gets calculated and every bone fires a event with the new matrix. The physics receives the event with the new matrix and updates the collision shape for that bone. The time that it takes to build the animation isn't that bad (0.2ms for 30 Bones - 6ms for 30 models). But the main problem is that the physic engine (Bullet) uses a diffrent matrix for transformation and so its necessary to convert it. Code for matrix conversion: (~0.005ms) btTransform CLEAR_PHYSICS_API Mat_to_btTransform( Mat mat ) { btMatrix3x3 bulletRotation; btVector3 bulletPosition; XMFLOAT4X4 matData = mat.GetStorage(); // copy rotation matrix for ( int row=0; row<3; ++row ) for ( int column=0; column<3; ++column ) bulletRotation[row][column] = matData.m[column][row]; for ( int column=0; column<3; ++column ) bulletPosition[column] = matData.m[3][column]; return btTransform( bulletRotation, bulletPosition ); } The function for updating the transform(Physic): void CLEAR_PHYSICS_API BulletPhysics::VKinematicMove(Mat mat, ActorId aid) { if ( btRigidBody * const body = FindActorBody( aid ) ) { btTransform tmp = Mat_to_btTransform( mat ); body->setWorldTransform( tmp ); } } The real problem is the function FindActorBody(id): ActorIDToBulletActorMap::const_iterator found = m_actorBodies.find( id ); if ( found != m_actorBodies.end() ) return found->second; All physic actors are stored in m_actorBodies and thats why the updating process takes to long. But I have no idea how I could avoid this. Friendly greedings, Mathias

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  • List all symbolic links on a directory

    - by Mathias
    Hey, a short question: is it possible to list all symbolic links onto a directory other than running a find over the whole filesystem? Background: I have a directory containing a lot of different versions of a library and I'd like to do some cleanup work and delete the versions which weren't used in any projects. Thanks, Mathias

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  • FileWatcher fires change event after file deletion

    - by florin
    Hi all, I'm using a FileWatcher to trigger processing of files as soon as they are added to a folder. After the file it is processed it is deleted. My problem is that after the file is deleted I get another file change event which is so close to the deletion than in some cases checking for File.Exists it tells that the file still exists. But of course some milliseconds later when looking to process the file it does not really exists. The FileWatcher is set to notify on NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.Size | NotifyFilters.Attributes Thanks, florin

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  • Debian network bridge configuration - /etc/network/interfaces

    - by Mathias
    I'm running a Lenny Xen dom0 hosting multiple virtual machines in a routed IP setup. To get an additional private subnet, I created the bridge xenbr0 in the dom0 with the following commands: brctl addbr xenbr0 ifconfig xenbr0 10.0.0.1 netmask 255.255.255.0 ifconfig xenbr0 up This works as expected, and domU interfaces are added to the bridge by Xen on VM start. My only problem is: how the heck do i specify this configuration in /etc/network/interfaces that it remains permanent and the bridge is available after a reboot? I tried the following config as found on a lot of tutorials: auto xenbr0 iface xenbr0 inet static address 10.0.0.1 netmask 255.255.255.0 network 10.0.0.0 broadcast 10.0.0.255 bridge_stp no I get 2 different errors, depending on if the bridge already exists or not. If it doesn't exist: root@dom0:~# brctl show bridge name bridge id STP enabled interfaces root@dom0:~# /etc/init.d/networking restart Reconfiguring network interfaces...if-up.d/mountnfs[eth0]: waiting for interface xenbr0 before doing NFS mounts (warning). SIOCSIFADDR: No such device xenbr0: ERROR while getting interface flags: No such device SIOCSIFNETMASK: No such device SIOCSIFBRDADDR: No such device xenbr0: ERROR while getting interface flags: No such device xenbr0: ERROR while getting interface flags: No such device Failed to bring up xenbr0. done. And if it exists: root@dom0:~# brctl show bridge name bridge id STP enabled interfaces xenbr0 8000.000000000000 no root@dom0:~# /etc/init.d/networking restart Reconfiguring network interfaces...if-up.d/mountnfs[eth0]: waiting for interface xenbr0 before doing NFS mounts (warning). RTNETLINK answers: File exists Failed to bring up xenbr0. done. Could anyone point me in the right direction please? The bridge works fine when created manually, i just need the right config file entries. The most tutorials I found add some devices to the bridge in the config, is that maybe the problem why it is not working? I don't have any interfaces I want to add to the bridge on creation as they get added later on VM start... Thanks, Mathias

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  • Windows Server 2008 R2 RAS VPN: access server on internal interface ip

    - by Mathias
    short question: I'm usually a linux admin but need to setup a Win2k8 R2 server for a student project. The server is running as VM on a root server and has a public internet IP assigned. Additionally I need a VPN server to access some services running on the server. I managed to set up a working VPN gateway via the Routing and RAS service which assigns clients an IP in the private subnet 192.168.88.0/24 with the Interface "Internal" listening on 192.168.88.1. Additionally I set up the external interface as NAT interface. So I can connect to the VPN server, get an IP assigned and the server additionally does NAT and I can access the internet over the VPN connection. The only thing I additionally need, is that I can access the server itself over that internal IP (e.g. client 192.168.88.2, server 192.168.88.1) as I want to access some services which I don't like to expose to the internet and restrict them to connected VPN clients. Does anybody have a hint, which configuration I'm missing here to be able to access the server over the VPN connection? EDIT: VPN clients get assigned the IP from the private subnet with subnetmask 255.255.255.255, I guess that might be the reason I can't access the server on the private IP address although it's in the same network range. Any ideas how to change this? I defined a static address pool in the Routing and RAS service, but I can't change the netmask there. EDIT2: I can't access the server from the client, but I can fully access the client from the server (ping, HTTP). I guess it has to do with firewall configuration. Thanks in advance, Mathias

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  • Windows Server 2008 R2 RAS VPN: access server on internal interface ip

    - by Mathias
    Hey, short question: I'm usually a linux admin but need to setup a Win2k8 R2 server for a student project. The server is running as VM on a root server and has a public internet IP assigned. Additionally I need a VPN server to access some services running on the server. I managed to set up a working VPN gateway via the Routing and RAS service which assigns clients an IP in the private subnet 192.168.88.0/24 with the Interface "Internal" listening on 192.168.88.1. Additionally I set up the external interface as NAT interface. So I can connect to the VPN server, get an IP assigned and the server additionally does NAT and I can access the internet over the VPN connection. The only thing I additionally need, is that I can access the server itself over that internal IP (e.g. client 192.168.88.2, server 192.168.88.1) as I want to access some services which I don't like to expose to the internet and restrict them to connected VPN clients. Does anybody have a hint, which configuration I'm missing here to be able to access the server over the VPN connection? EDIT: VPN clients get assigned the IP from the private subnet with subnetmask 255.255.255.255, I guess that might be the reason I can't access the server on the private IP address although it's in the same network range. Any ideas how to change this? I defined a static address pool in the Routing and RAS service, but I can't change the netmask there. EDIT2: I can't access the server from the client, but I can fully access the client from the server (ping, HTTP). I guess it has to do with firewall configuration. Thanks in advance, Mathias

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  • New VS2012 Book: Pro Application Lifecycle Management with Visual Studio 2012

    - by Jakob Ehn
    During the spring/summer I have been involved with reviewing a new book about Visual Studio 2012 ALM from Apress called “Pro Application Lifecycle Management with Visual Studio 2012” The book is written by a fellow Visual Studio ALM MVP Mathias Olausson and his colleague Joachim Rossberg. It is a very comprehensive book that covers both all aspects of ALM in general and also how to implement these practices with Visual Studio 2012. The book also has several chapters dedicated to measuring your improvements by using ALM assessments and metrics. Read more about the book here on Mathias blog: http://msmvps.com/blogs/molausson/archive/2012/07/17/book-project-pro-application-lifecycle-management-with-visual-studio-2012-completed.aspx You can pre-order the book here at Amazon: http://www.amazon.com/Application-Lifecycle-Management-Visual-Professional/dp/1430243449/ Check it out!

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  • TransactionScope won't work with DB2 provider

    - by Florin
    Hi Everyone, I've been trying to use TransactionScope with a DB2 database (using DB2 .Net provider v 9.0.0.2 and c# 2.0) which SHOULD be supported according to IBM. I have tried all the advice i could find on the IBM forums (such as here) to no avail. I have enabled XA transactions on my XP Sp2 machine, tried also from a Win 2003 Server machine but i consistently get the infamous error: ERROR [58005] [IBM][DB2/NT] SQL0998N Error occurred during transaction or heuristic processing. Reason Code = "16". Subcode = "2-80004005". SQLSTATE=58005 The windows event log says: The XA Transaction Manager attempted to load the XA resource manager DLL. The call to LOADLIBRARY for the XA resource manager DLL failed: DLL=C:\APPS\IBM\DB2v95fp2\SQLLIB\BIN\DB2APP.DLL File=d:\comxp_sp2\com\com1x\dtc\dtc\xatm\src\xarmconn.cpp Line=2467. Also, granted the NETWORK SERVICE user full rights to the folder and dll. Here's the MSDTC startup message MS DTC started with the following settings: Security Configuration (OFF = 0 and ON = 1): Network Administration of Transactions = 0, Network Clients = 0, Inbound Distributed Transactions using Native MSDTC Protocol = 0, Outbound Distributed Transactions using Native MSDTC Protocol = 0, Transaction Internet Protocol (TIP) = 0, XA Transactions = 1 Any help would be much appreciated! Thanks, Florin

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  • Actionscript 3: foreach drawing object in movieclip

    - by Mathias
    Hey, I got a europe map designed in flash (1 movieclip, 1 frame, really simple), which contains the map as drawing objects directly inside the scene and in addition some specific countries as clickable buttons. So far it's working fine. What I need now is to make all the other drawing objects clickable without having to edit and script each object. I'm thinking about something like this (pseudo code): foreach(obj in MovieClip) { if(obj !typeof(Button)) { obj.addEventListener(MouseEvent.MOUSE_DOWN, genericClickListener); } } I just don't know the syntax how to achieve that. Could anybody give me a hint? Thanks, Mathias

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  • Precompile asp.net webpart dll

    - by mathias florin
    Hi, I have built a few custom webparts for WSS 3 using the Visual Studio 2010 Web application template. When I compile the application, Visual Studio creates the assembly file in the bin directory which I copy over later to the production server (another machine) with WSS 3. The compiled webpart dll is copied into the bin folder inside the virtual directory of WSS. I would like to precompile the webpart / dll using the aspnet_precompiler on my development machine to reduce the delay when the page is first requested. I have used the following command to precompile the entire Web Application: aspnet_precompile -v / -p PATH_TO_WEB_APPLICATION C:\WebApp -errorstack The compilation runs fine without any errors and I end up with a couple of .compiled files and also a Web_App_xxxxx.dll file inside the C:\WebApp\bin folder. From here onwards I am a bit lost how to proceed. Could you give me an advise to which folder I need to copy the compiled files on the production server? Do they need to go into the bin folder on the server or better inside the temporary asp.net folder %SystemRoot%\Microsoft.NET\Framework\versionNumber\Temporary ASP.NET Files folder? Can I precompile the Web application on a development machine without the IIS metabase? Cheers, Mathias

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  • The best choice of linux file system and software that can be accesed from Windows

    - by Florin
    I am curently having ubuntu and win 7 dual boot and I want to delete my windows 7 and format all my partitions to use a linux file system. But I want to leave a door open in case I have any problems with linux, to be able to acces my linux file system with windows. I know that there are programs that can give you read-write acces to a ext2/3/4 FS (I tested none). I need advice in choosing the right FS, what are the diferences between ext 2/3/4 and what is the best software to do that.

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  • The best linux file system and software to read write on it in Windows

    - by Florin
    I am curently having ubuntu and win 7 dual boot and I want to delete my windows 7 and format all my partitions to use a linux file system. But I want to leave a door open in case I have any problems with linux, to be able to acces my linux file system with windows. I know that there are programs that can give you read-write acces to a ext2/3/4 FS (I tested none). I need advice in choosing the right FS, what are the diferences between ext 2/3/4 and what is the best software to do that.

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  • Experience vs. versatility

    - by Florin Bombeanu
    Let's say a .NET programmer works at a company which provides software on demand, not as a product. The programmer works in WPF for a period of time and he/she invests lots of time in it. He/she get very good at WPF and Windows Forms and desktop development in general. But the company has to provide a web application now, so the developer has to learn MVC or Web Forms. He/she is not experienced in web development so he/she starts investing time in this new technology and in time they get good at it. But this time the company has to provide a Sharepoint solution, and so on. What is more important: Being very very good at a certain technology, Or be as versatile as possible knowing less in each technology but covering a greater area of expertise? Should the programmer keep studying and working in WPF until he/she reaches a guru level or is it a good thing that they had to learn other technologies as well? I agree with those of you who will say that when learning different technologies you will also learn things which are useful no matter the technology you're programming in. But eventually, when the programmer will want to change jobs, will it matter more that he/she knows some WPF, MVC or Sharepoint than the fact that he/she is insanely good at one of them? I would think the second one is more important since most companies are looking for a developer for a certain technology. I don't think there are many companies looking for technical know-it-all people. What do you think?

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  • Broadcom BCM4313 wireless slow and high-latency

    - by Florin Andrei
    Ubuntu 12.10 64 bit on a Dell Latitude E6330 laptop. Wireless is pretty slow. It gets connected quick enough, but then it acts like a dialup connection. My ssh sessions over WiFi are slow and laggy. Even browsing is slow, the pages are loading like it's 1998. This does not depend on the access point, it's the same both at home and at work. Other systems work fine on these access points. I had an older Dell laptop before, different WiFi hardware, and it was much faster over the same wireless access points. Is this a known issue with this hardware? If so, any solutions?

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  • How to access photos from my Genius G-Shot P7545 camera?

    - by Florin
    I have a Genius G-Shot P7545 camera. In Windows I had just to plug in the camera to the usb and acces it like a usb stick. I tried to do that in Ubuntu 10.10 with no result. How can I acces the photots? With these comands I get: lsusb Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 015: ID 0784:1692 Vivitar, Inc. Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub sudo fdisk -l Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xcf5acf5a Device Boot Start End Blocks Id System /dev/sda1 * 1 2550 20478976 83 Linux /dev/sda3 2550 19458 135810048 f W95 Ext'd (LBA) /dev/sda5 2550 19458 135809024 83 Linux Unable to read /dev/sdb

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  • Canonical links for huge websites

    - by Florin
    Let's say I have 5 products that are identical but the product code, the product color specifications and the product image. The title, meta and description are identical (by the way the color is in a select form). I made 4 products link canonical to the 1 that is the master based on many factors. If the master becomes inactive or without a stock one product from the other 4 will become the new master and the rest will become canonical to it. The question is if that by becomeing master from canonical will the site suffer a penalty from Google or it will work just fine? What will Google think about this strategy?

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  • Book recommendation for Silverlight

    - by Mathias Weyel
    Hi there, yet another question for recommendations for a book on Silverlight. I look for a book that covers the UI and styling and, if possible, custom drawing and graphics. Very important for me is the style of the book - it should focus on the actual programming and not on where to click in Visual Studio to get things done. Let's take a fictional example for proper usage of the DataGrid control: Bad: To use the data grid, drag it from the toolbox onto the control. You can change the background color by clicking on “Background” in the properties. To define custom columns, click on columns and edit them in the configuration window that opens. Good: To use the DataGrid, you need a reference to the blah dll and declare the namespace in the XAML like this (blah), the data model should be like blah and if you want to define how the columns look like, you need to define them like this (more blah). And if you want to do this in C# because you for whatever reason aren’t able or willing to use XAML, this would look like blah. Bonus points for coverage of topics like how to manage resources (images/fonts) and internationalization. There are quite some snippets on how to do that on the internet but somehow each of them looks like they work but are not a proper way of doing it. cheers Mathias

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  • WiX installer for XNA 4.0 game?

    - by Mathias Lykkegaard Lorenzen
    I'm trying to make a quick installer for my XNA 4.0 game which should be able to install silently. I did some research and figured out that WiX would probably be best for me. I don't like the setup projects inbuilt in Visual Studio 2010, and InstallShield LE doesn't have an XNA 4.0 redistributable. So, where can I find resources on how to make a WiX installer for an XNA 4.0 game? I've tried these links, but with no luck. They are targeting a different XNA version, and I want to make sure that a silent install would be supported (while still installing all prerequisites). http://blogs.msdn.com/b/astebner/archive/2008/11/17/9115792.aspx http://xnainstaller.codeplex.com/

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  • Component based game engine issue

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • Textures do not render on ATI graphics cards?

    - by Mathias Lykkegaard Lorenzen
    I'm rendering textured quads to an orthographic view in XNA through hardware instancing. On Nvidia graphics cards, this all works, tested on 3 machines. On ATI cards, it doesn't work at all, tested on 2 machines. How come? Culling perhaps? My orthographic view is set up like this: Matrix projection = Matrix.CreateOrthographicOffCenter(0, graphicsDevice.Viewport.Width, -graphicsDevice.Viewport.Height, 0, 0, 1); And my elements are rendered with the Z-coordinate 0. Edit: I just figured out something weird. If I do not call this spritebatch code above doing my textured quad rendering code, then it won't work on Nvidia cards either. Could that be due to culling information or something like that? Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); ... spriteBatch.End(); Edit 2: Here's the full code for my instancing call. public void DrawTextures() { Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, textureEffect); while (texturesToDraw.Count > 0) { TextureJob texture = texturesToDraw.Dequeue(); spriteBatch.Draw(texture.Texture, texture.DestinationRectangle, texture.TintingColor); } spriteBatch.End(); #if !NOTEXTUREINSTANCING // no work to do if (positionInBufferTextured > 0) { device.BlendState = BlendState.Opaque; textureEffect.CurrentTechnique = textureEffect.Techniques["Technique1"]; textureEffect.Parameters["Texture"].SetValue(darkTexture); textureEffect.CurrentTechnique.Passes[0].Apply(); if ((textureInstanceBuffer == null) || (positionInBufferTextured > textureInstanceBuffer.VertexCount)) { if (textureInstanceBuffer != null) textureInstanceBuffer.Dispose(); textureInstanceBuffer = new DynamicVertexBuffer(device, texturedInstanceVertexDeclaration, positionInBufferTextured, BufferUsage.WriteOnly); } if (positionInBufferTextured > 0) { textureInstanceBuffer.SetData(texturedInstances, 0, positionInBufferTextured, SetDataOptions.Discard); } device.Indices = textureIndexBuffer; device.SetVertexBuffers(textureGeometryBuffer, new VertexBufferBinding(textureInstanceBuffer, 0, 1)); device.DrawInstancedPrimitives(PrimitiveType.TriangleStrip, 0, 0, textureGeometryBuffer.VertexCount, 0, 2, positionInBufferTextured); // now that we've drawn, it's ok to reset positionInBuffer back to zero, // and write over any vertices that may have been set previously. positionInBufferTextured = 0; } #endif }

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  • Bloom shader makes it impossible to render black?

    - by Mathias Lykkegaard Lorenzen
    I am playing around with the bloom shader from the XNA sample page, to do some glow shading. I am rendering primitive vector-ish squares of linelists/linestrips, on a background. However, I am facing a few problems. With a black background and white squares, I can actually see the squares. However, with a white background and black squares, I can't see them at all. Why is this happening, and is there any way of me fixing it? Can I modify my bloom shader to also "glow" dark elements, if that's what is causing it?

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  • Rotate/Translate object in local space

    - by Mathias Hölzl
    I am just trying to create a movementcontroller class for game entities. These class should transform the entity affected by the mouse and keyboard input. I am able to calculate the changed rotation and the new globalPosition. Then I multiply: newGlobalMatrix = changedRotationMatrix * oldGlobalMatrix; newGlobalMatrix = MatrixSetPosition(newPosition); The problem is that the object rotates around the global axis and not around the local axis. I use XNAMath for the matrix calculation.

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