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  • eLearning event on HTML5 for Mobile with jQuery Mobile

    - by Wallym
    I'll be doing an eLearning event on HTML5 for Mobile with jQuery Mobile. There will also be a few items sprinkled in on ASP.NET Razor. Mobile development is a hot item. Customers are buying iPhones, iPads, Android devices, and many other mobile computing devices at an ever increasing record pace. Devices based on iOS and Android are nearly 80 percent of the marketplace. RIM continues to be dominant in the business area across the world. Nokia's growth with Windows Phone will grow on a worldwide basis. At the same time, clearly web development is a tremendous driver of applications, both on the public Internet and on private networks. How can developers target these various mobile platforms with web technologies? Developers can write web applications that take advantage of each mobile platform, but that is a lot of work. Into this space, the jQuery Mobile framework was developed. This eLearning series will provide an overview of mobile web development with jQuery Mobile, a detailed look at what the jQuery Mobile framework provides for us, how we can customize jQuery Mobile, and how we can use jQuery Mobile inside of ASP.NET.Link: http://elearning.left-brain.com/event/mobile-web-development

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  • Cloud MBaaS : The Next Big Thing in Enterprise Mobility

    - by shiju
    In this blog post, I will take a look at Cloud Mobile Backend as a Service (MBaaS) and how we can leverage Cloud based Mobile Backend as a Service for building enterprise mobile apps. Today, mobile apps are incredibly significant in both consumer and enterprise space and the demand for the mobile apps is unbelievably increasing in day to day business. An enterprise can’t survive in business without a proper mobility strategy. A better mobility strategy and faster delivery of your mobile apps will give you an extra mileage for your business and IT strategy. So organizations and mobile developers are looking for different strategy for meeting this demand and adopting different development strategy for their mobile apps. Some developers are adopting hybrid mobile app development platforms, for delivering their products for multiple platforms, for fast time-to-market. Others are adopting a Mobile enterprise application platform (MEAP) such as Kony for their enterprise mobile apps for fast time-to-market and better business integration. The Challenges of Enterprise Mobility The real challenge of enterprise mobile apps, is not about creating the front-end environment or developing front-end for multiple platforms. The most important thing of enterprise mobile apps is to expose your enterprise data to mobile devices where the real pain is your business data might be residing in lot of different systems including legacy systems, ERP systems etc., and these systems will be deployed with lot of security restrictions. Exposing your data from the on-premises servers, is not a easy thing for most of the business organizations. Many organizations are spending too much time for their front-end development strategy, but they are really lacking for building a strategy on their back-end for exposing the business data to mobile apps. So building a REST services layer and mobile back-end services, on the top of legacy systems and existing middleware systems, is the key part of most of the enterprise mobile apps, where multiple mobile platforms can easily consume these REST services and other mobile back-end services for building mobile apps. For some mobile apps, we can’t predict its user base, especially for products where customers can gradually increase at any time. And for today’s mobile apps, faster time-to-market is very critical so that spending too much time for mobile app’s scalability, will not be worth. The real power of Cloud is the agility and on-demand scalability, where we can scale-up and scale-down our applications very easily. It would be great if we could use the power of Cloud to mobile apps. So using Cloud for mobile apps is a natural fit, where we can use Cloud as the storage for mobile apps and hosting mechanism for mobile back-end services, where we can enjoy the full power of Cloud with greater level of on-demand scalability and operational agility. So Cloud based Mobile Backend as a Service is great choice for building enterprise mobile apps, where enterprises can enjoy the massive scalability power of their mobile apps, provided by public cloud vendors such as Microsoft Windows Azure. Mobile Backend as a Service (MBaaS) We have discussed the key challenges of enterprise mobile apps and how we can leverage Cloud for hosting mobile backend services. MBaaS is a set of cloud-based, server-side mobile services for multiple mobile platforms and HTML5 platform, which can be used as a backend for your mobile apps with the scalability power of Cloud. The information below provides the key features of a typical MBaaS platform: Cloud based storage for your application data. Automatic REST API services on the application data, for CRUD operations. Native push notification services with massive scalability power. User management services for authenticate users. User authentication via Social accounts such as Facebook, Google, Microsoft, and Twitter. Scheduler services for periodically sending data to mobile devices. Native SDKs for multiple mobile platforms such as Windows Phone and Windows Store, Android, Apple iOS, and HTML5, for easily accessing the mobile services from mobile apps, with better security.  Typically, a MBaaS platform will provide native SDKs for multiple mobile platforms so that we can easily consume the server-side mobile services. MBaaS based REST APIs can use for integrating to enterprise backend systems. We can use the same mobile services for multiple platform so hat we can reuse the application logic to multiple mobile platforms. Public cloud vendors are building the mobile services on the top of their PaaS offerings. Windows Azure Mobile Services is a great platform for a MBaaS offering that is leveraging Windows Azure Cloud platform’s PaaS capabilities. Hybrid mobile development platform Titanium provides their own MBaaS services. LoopBack is a new MBaaS service provided by Node.js consulting firm StrongLoop, which can be hosted on multiple cloud platforms and also for on-premises servers. The Challenges of MBaaS Solutions If you are building your mobile apps with a new data storage, it will be very easy, since there is not any integration challenges you have to face. But most of the use cases, you have to extract your application data in which stored in on-premises servers which might be under VPNs and firewalls. So exposing these data to your MBaaS solution with a proper security would be a big challenge. The capability of your MBaaS vendor is very important as you have to interact with your legacy systems for many enterprise mobile apps. So you should be very careful about choosing for MBaaS vendor. At the same time, you should have a proper strategy for mobilizing your application data which stored in on-premises legacy systems, where your solution architecture and strategy is more important than platforms and tools.  Windows Azure Mobile Services Windows Azure Mobile Services is an MBaaS offerings from Windows Azure cloud platform. IMHO, Microsoft Windows Azure is the best PaaS platform in the Cloud space. Windows Azure Mobile Services extends the PaaS capabilities of Windows Azure, to mobile devices, which can be used as a cloud backend for your mobile apps, which will provide global availability and reach for your mobile apps. Windows Azure Mobile Services provides storage services, user management with social network integration, push notification services and scheduler services and provides native SDKs for all major mobile platforms and HTML5. In Windows Azure Mobile Services, you can write server-side scripts in Node.js where you can enjoy the full power of Node.js including the use of NPM modules for your server-side scripts. In the previous section, we had discussed some challenges of MBaaS solutions. You can leverage Windows Azure Cloud platform for solving many challenges regarding with enterprise mobility. The entire Windows Azure platform can play a key role for working as the backend for your mobile apps where you can leverage the entire Windows Azure platform for your mobile apps. With Windows Azure, you can easily connect to your on-premises systems which is a key thing for mobile backend solutions. Another key point is that Windows Azure provides better integration with services like Active Directory, which makes Windows Azure as the de facto platform for enterprise mobility, for enterprises, who have been leveraging Microsoft ecosystem for their application and IT infrastructure. Windows Azure Mobile Services  is going to next evolution where you can expect some exciting features in near future. One area, where Windows Azure Mobile Services should definitely need an improvement, is about the default storage mechanism in which currently it is depends on SQL Server. IMHO, developers should be able to choose multiple default storage option when creating a new mobile service instance. Let’s say, there should be a different storage providers such as SQL Server storage provider and Table storage provider where developers should be able to choose their choice of storage provider when creating a new mobile services project. I have been used Windows Azure and Windows Azure Mobile Services as the backend for production apps for mobile, where it performed very well. MBaaS Over MEAP Recently, many larger enterprises has been adopted Mobile enterprise application platform (MEAP) for their mobile apps. I haven’t worked on any production MEAP solution, but I heard that developers are really struggling with MEAP in different way. The learning curve for a proprietary MEAP platform is very high. I am completely against for using larger proprietary ecosystem for mobile apps. For enterprise mobile apps, I highly recommend to use native iOS/Android/Windows Phone or HTML5  for front-end with a cloud hosted MBaaS solution as the middleware. A MBaaS service can be consumed from multiple mobile apps where REST APIs are using to integrating with enterprise backend systems. Enterprise mobility should start with exposing REST APIs on the enterprise backend systems and these REST APIs can host on Cloud where we can enjoy the power of Cloud for our services. If you are having REST APIs for your enterprise data, then you can easily build mobile frontends for multiple platforms.   You can follow me on Twitter @shijucv

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  • Mobile enabled web apps with ASP.NET MVC 3 and jQuery Mobile

    - by shiju
    In my previous blog posts, I have demonstrated a simple web app using ASP.NET MVC 3 and EF Code First. In this post, I will be focus on making this application for mobile devices. A single web site will be used for both mobile browsers and desktop browsers. If users are accessing the web app from mobile browsers, users will be redirect to mobile specific pages and will get normal pages if users are accessing from desktop browsers. In this demo app, the mobile specific pages are maintained in an ASP.NET MVC Area named Mobile and mobile users will be redirect to MVC Area Mobile. Let’s add a new area named Mobile to the ASP.NET MVC app. For adding Area, right click the ASP.NET MVC project and  select Area from Add option. Our mobile specific pages using jQuery Mobile will be maintained in the Mobile Area. ASP.NET MVC Global filter for redirecting mobile visitors to Mobile area Let’s add an ASP.NET MVC Global filter for redirecting mobile visitors to Mobile area. The below Global filter is taken from the sample app http://aspnetmobilesamples.codeplex.com/ created by the ASP.NET team. The below filer will redirect the Mobile visitors to an ASP.NET MVC Area Mobile. public class RedirectMobileDevicesToMobileAreaAttribute : AuthorizeAttribute     {         protected override bool AuthorizeCore(System.Web.HttpContextBase httpContext)         {             // Only redirect on the first request in a session             if (!httpContext.Session.IsNewSession)                 return true;               // Don't redirect non-mobile browsers             if (!httpContext.Request.Browser.IsMobileDevice)                 return true;               // Don't redirect requests for the Mobile area             if (Regex.IsMatch(httpContext.Request.Url.PathAndQuery, "/Mobile($|/)"))                 return true;               return false;         }           protected override void HandleUnauthorizedRequest(AuthorizationContext filterContext)         {             var redirectionRouteValues = GetRedirectionRouteValues(filterContext.RequestContext);             filterContext.Result = new RedirectToRouteResult(redirectionRouteValues);         }           // Override this method if you want to customize the controller/action/parameters to which         // mobile users would be redirected. This lets you redirect users to the mobile equivalent         // of whatever resource they originally requested.         protected virtual RouteValueDictionary GetRedirectionRouteValues(RequestContext requestContext)         {             return new RouteValueDictionary(new { area = "Mobile", controller = "Home", action = "Index" });         }     } Let’s add the global filer RedirectMobileDevicesToMobileAreaAttribute to the global filter collection in the Application_Start() of Global.asax.cs file   GlobalFilters.Filters.Add(new RedirectMobileDevicesToMobileAreaAttribute(), 1); Now your mobile visitors will be redirect to the Mobile area. But the browser detection logic in the RedirectMobileDevicesToMobileAreaAttribute filter will not be working in some modern browsers and some conditions. But the good news is that ASP.NET’s browser detection feature is extensible and will be greatly working with the open source framework 51Degrees.mobi. 51Degrees.mobi is a Browser Capabilities Provider that will be working with ASP.NET’s Request.Browser and will provide more accurate and detailed information. For more details visit the documentation page at http://51degrees.codeplex.com/documentation. Let’s add a reference to 51Degrees.mobi library using NuGet We can easily add the 51Degrees.mobi from NuGet and this will update the web.config for necessary configuartions. Mobile Web App using jQuery Mobile Framework jQuery Mobile Framework is built on top of jQuery that provides top-of-the-line JavaScript in a unified User Interface that works across the most-used smartphone web browsers and tablet form factors. It provides an easy way to develop user interfaces for mobile web apps. The current version of the framework is jQuery Mobile Alpha 3. We need to include the following files to use jQuery Mobile. The jQuery Mobile CSS file (jquery.mobile-1.0a3.min.css) The jQuery library (jquery-1.5.min.js) The jQuery Mobile library (jquery.mobile-1.0a3.min.js) Let’s add the required jQuery files directly from jQuery CDN . You can download the files and host them on your own server. jQuery Mobile page structure The basic jQuery Mobile page structure is given below <!DOCTYPE html> <html>   <head>   <title>Page Title</title>   <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a1.min.css" />   <script src="http://code.jquery.com/jquery-1.5.min.js"></script>   <script src="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a3.min.js"></script> </head> <body> <div data-role="page">   <div data-role="header">     <h1>Page Title</h1>   </div>   <div data-role="content">     <p>Page content goes here.</p>      </div>   <div data-role="footer">     <h4>Page Footer</h4>   </div> </div> </body> </html> The data- attributes are the new feature of HTML5 so that jQuery Mobile will be working on browsers that supporting HTML 5. You can get a detailed browser support details from http://jquerymobile.com/gbs/ . In the Head section we have included the Core jQuery javascript file and jQuery Mobile Library and the core CSS Library for the UI Element Styling. These jQuery files are minified versions and will improve the performance of page load on Mobile Devices. The jQuery Mobile pages are identified with an element with the data-role="page" attribute inside the <body> tag. <div data-role="page"> </div> Within the "page" container, any valid HTML markup can be used, but for typical pages in jQuery Mobile, the immediate children of a "page" are div element with data-roles of "header", "content", and "footer". <div data-role="page">     <div data-role="header">...</div>     <div data-role="content">...</div>     <div data-role="footer">...</div> </div> The div data-role="content" holds the main content of the HTML page and will be used for making user interaction elements. The div data-role="header" is header part of the page and div data-role="footer" is the footer part of the page. Creating Mobile specific pages in the Mobile Area Let’s create Layout page for our Mobile area <!DOCTYPE html> <html> <head>     <title>@ViewBag.Title</title>     <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a3.min.css" />     <script src="http://code.jquery.com/jquery-1.5.min.js"></script>     <script src="http://code.jquery.com/mobile/1.0a3/jquery.mobile-1.0a3.min.js"></script>     </head>      <body> @RenderBody()    </body> </html> In the Layout page, I have given reference to jQuery Mobile JavaScript files and the CSS file. Let’s add an Index view page Index.chtml @{     ViewBag.Title = "Index"; } <div data-role="page"> <div data-role="header">      <h1>Expense Tracker Mobile</h1> </div> <div data-role="content">   <ul data-role="listview">     <li>@Html.Partial("_LogOnPartial")</li>      <li>@Html.ActionLink("Home", "Index", "Home")</li>      <li>@Html.ActionLink("Category", "Index", "Category")</li>                          <li>@Html.ActionLink("Expense", "Index", "Expense")</li> </ul> </div> <div data-role="footer">           Shiju Varghese | <a href="http://weblogs.asp.net/shijuvarghese">Blog     </a> | <a href="http://twitter.com/shijucv">Twitter</a>   </div> </div>   In the Index page, we have used data-role “listview” for showing our content as List View Let’s create a data entry screen create.cshtml @model MyFinance.Domain.Category @{     ViewBag.Title = "Create Category"; }   <div data-role="page"> <div data-role="header">      <h1>Create Category</h1>             @Html.ActionLink("Home", "Index","Home",null, new { @class = "ui-btn-right" })      </div>       <div data-role="content">     @using (Html.BeginForm("Create","Category",FormMethod.Post))     {       <div data-role="fieldcontain">        @Html.LabelFor(model => model.Name)        @Html.EditorFor(model => model.Name)        <div>           @Html.ValidationMessageFor(m => m.Name)        </div>         </div>         <div data-role="fieldcontain">         @Html.LabelFor(model => model.Description)         @Html.EditorFor(model => model.Description)                   </div>                    <div class="ui-body ui-body-b">         <button type="submit" data-role="button" data-theme="b">Save</button>       </div>     }        </div> </div>   In jQuery Mobile, the form elements should be placed inside the data-role="fieldcontain" The below screen shots show the pages rendered in mobile browser Index Page Create Page Source Code You can download the source code from http://efmvc.codeplex.com   Summary We have created a single  web app for desktop browsers and mobile browsers. If a user access the site from desktop browsers, users will get normal web pages and get mobile specific pages if users access from mobile browsers. If users are accessing the website from mobile devices, we will redirect to a ASP.NET MVC area Mobile. For redirecting to the Mobile area, we have used a Global filer for the redirection logic and used open source framework 51Degrees.mobi for the better support for mobile browser detection. In the Mobile area, we have created the pages using jQuery Mobile and users will get mobile friendly web pages. We can create great mobile web apps using ASP.NET MVC  and jQuery Mobile Framework.

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  • The broken Promise of the Mobile Web

    - by Rick Strahl
    High end mobile devices have been with us now for almost 7 years and they have utterly transformed the way we access information. Mobile phones and smartphones that have access to the Internet and host smart applications are in the hands of a large percentage of the population of the world. In many places even very remote, cell phones and even smart phones are a common sight. I’ll never forget when I was in India in 2011 I was up in the Southern Indian mountains riding an elephant out of a tiny local village, with an elephant herder in front riding atop of the elephant in front of us. He was dressed in traditional garb with the loin wrap and head cloth/turban as did quite a few of the locals in this small out of the way and not so touristy village. So we’re slowly trundling along in the forest and he’s lazily using his stick to guide the elephant and… 10 minutes in he pulls out his cell phone from his sash and starts texting. In the middle of texting a huge pig jumps out from the side of the trail and he takes a picture running across our path in the jungle! So yeah, mobile technology is very pervasive and it’s reached into even very buried and unexpected parts of this world. Apps are still King Apps currently rule the roost when it comes to mobile devices and the applications that run on them. If there’s something that you need on your mobile device your first step usually is to look for an app, not use your browser. But native app development remains a pain in the butt, with the requirement to have to support 2 or 3 completely separate platforms. There are solutions that try to bridge that gap. Xamarin is on a tear at the moment, providing their cross-device toolkit to build applications using C#. While Xamarin tools are impressive – and also *very* expensive – they only address part of the development madness that is app development. There are still specific device integration isssues, dealing with the different developer programs, security and certificate setups and all that other noise that surrounds app development. There’s also PhoneGap/Cordova which provides a hybrid solution that involves creating local HTML/CSS/JavaScript based applications, and then packaging them to run in a specialized App container that can run on most mobile device platforms using a WebView interface. This allows for using of HTML technology, but it also still requires all the set up, configuration of APIs, security keys and certification and submission and deployment process just like native applications – you actually lose many of the benefits that  Web based apps bring. The big selling point of Cordova is that you get to use HTML have the ability to build your UI once for all platforms and run across all of them – but the rest of the app process remains in place. Apps can be a big pain to create and manage especially when we are talking about specialized or vertical business applications that aren’t geared at the mainstream market and that don’t fit the ‘store’ model. If you’re building a small intra department application you don’t want to deal with multiple device platforms and certification etc. for various public or corporate app stores. That model is simply not a good fit both from the development and deployment perspective. Even for commercial, big ticket apps, HTML as a UI platform offers many advantages over native, from write-once run-anywhere, to remote maintenance, single point of management and failure to having full control over the application as opposed to have the app store overloads censor you. In a lot of ways Web based HTML/CSS/JavaScript applications have so much potential for building better solutions based on existing Web technologies for the very same reasons a lot of content years ago moved off the desktop to the Web. To me the Web as a mobile platform makes perfect sense, but the reality of today’s Mobile Web unfortunately looks a little different… Where’s the Love for the Mobile Web? Yet here we are in the middle of 2014, nearly 7 years after the first iPhone was released and brought the promise of rich interactive information at your fingertips, and yet we still don’t really have a solid mobile Web platform. I know what you’re thinking: “But we have lots of HTML/JavaScript/CSS features that allows us to build nice mobile interfaces”. I agree to a point – it’s actually quite possible to build nice looking, rich and capable Web UI today. We have media queries to deal with varied display sizes, CSS transforms for smooth animations and transitions, tons of CSS improvements in CSS 3 that facilitate rich layout, a host of APIs geared towards mobile device features and lately even a number of JavaScript framework choices that facilitate development of multi-screen apps in a consistent manner. Personally I’ve been working a lot with AngularJs and heavily modified Bootstrap themes to build mobile first UIs and that’s been working very well to provide highly usable and attractive UI for typical mobile business applications. From the pure UI perspective things actually look very good. Not just about the UI But it’s not just about the UI - it’s also about integration with the mobile device. When it comes to putting all those pieces together into what amounts to a consolidated platform to build mobile Web applications, I think we still have a ways to go… there are a lot of missing pieces to make it all work together and integrate with the device more smoothly, and more importantly to make it work uniformly across the majority of devices. I think there are a number of reasons for this. Slow Standards Adoption HTML standards implementations and ratification has been dreadfully slow, and browser vendors all seem to pick and choose different pieces of the technology they implement. The end result is that we have a capable UI platform that’s missing some of the infrastructure pieces to make it whole on mobile devices. There’s lots of potential but what is lacking that final 10% to build truly compelling mobile applications that can compete favorably with native applications. Some of it is the fragmentation of browsers and the slow evolution of the mobile specific HTML APIs. A host of mobile standards exist but many of the standards are in the early review stage and they have been there stuck for long periods of time and seem to move at a glacial pace. Browser vendors seem even slower to implement them, and for good reason – non-ratified standards mean that implementations may change and vendor implementations tend to be experimental and  likely have to be changed later. Neither Vendors or developers are not keen on changing standards. This is the typical chicken and egg scenario, but without some forward momentum from some party we end up stuck in the mud. It seems that either the standards bodies or the vendors need to carry the torch forward and that doesn’t seem to be happening quickly enough. Mobile Device Integration just isn’t good enough Current standards are not far reaching enough to address a number of the use case scenarios necessary for many mobile applications. While not every application needs to have access to all mobile device features, almost every mobile application could benefit from some integration with other parts of the mobile device platform. Integration with GPS, phone, media, messaging, notifications, linking and contacts system are benefits that are unique to mobile applications and could be widely used, but are mostly (with the exception of GPS) inaccessible for Web based applications today. Unfortunately trying to do most of this today only with a mobile Web browser is a losing battle. Aside from PhoneGap/Cordova’s app centric model with its own custom API accessing mobile device features and the token exception of the GeoLocation API, most device integration features are not widely supported by the current crop of mobile browsers. For example there’s no usable messaging API that allows access to SMS or contacts from HTML. Even obvious components like the Media Capture API are only implemented partially by mobile devices. There are alternatives and workarounds for some of these interfaces by using browser specific code, but that’s might ugly and something that I thought we were trying to leave behind with newer browser standards. But it’s not quite working out that way. It’s utterly perplexing to me that mobile standards like Media Capture and Streams, Media Gallery Access, Responsive Images, Messaging API, Contacts Manager API have only minimal or no traction at all today. Keep in mind we’ve had mobile browsers for nearly 7 years now, and yet we still have to think about how to get access to an image from the image gallery or the camera on some devices? Heck Windows Phone IE Mobile just gained the ability to upload images recently in the Windows 8.1 Update – that’s feature that HTML has had for 20 years! These are simple concepts and common problems that should have been solved a long time ago. It’s extremely frustrating to see build 90% of a mobile Web app with relative ease and then hit a brick wall for the remaining 10%, which often can be show stoppers. The remaining 10% have to do with platform integration, browser differences and working around the limitations that browsers and ‘pinned’ applications impose on HTML applications. The maddening part is that these limitations seem arbitrary as they could easily work on all mobile platforms. For example, SMS has a URL Moniker interface that sort of works on Android, works badly with iOS (only works if the address is already in the contact list) and not at all on Windows Phone. There’s no reason this shouldn’t work universally using the same interface – after all all phones have supported SMS since before the year 2000! But, it doesn’t have to be this way Change can happen very quickly. Take the GeoLocation API for example. Geolocation has taken off at the very beginning of the mobile device era and today it works well, provides the necessary security (a big concern for many mobile APIs), and is supported by just about all major mobile and even desktop browsers today. It handles security concerns via prompts to avoid unwanted access which is a model that would work for most other device APIs in a similar fashion. One time approval and occasional re-approval if code changes or caches expire. Simple and only slightly intrusive. It all works well, even though GeoLocation actually has some physical limitations, such as representing the current location when no GPS device is present. Yet this is a solved problem, where other APIs that are conceptually much simpler to implement have failed to gain any traction at all. Technically none of these APIs should be a problem to implement, but it appears that the momentum is just not there. Inadequate Web Application Linking and Activation Another important piece of the puzzle missing is the integration of HTML based Web applications. Today HTML based applications are not first class citizens on mobile operating systems. When talking about HTML based content there’s a big difference between content and applications. Content is great for search engine discovery and plain browser usage. Content is usually accessed intermittently and permanent linking is not so critical for this type of content.  But applications have different needs. Applications need to be started up quickly and must be easily switchable to support a multi-tasking user workflow. Therefore, it’s pretty crucial that mobile Web apps are integrated into the underlying mobile OS and work with the standard task management features. Unfortunately this integration is not as smooth as it should be. It starts with actually trying to find mobile Web applications, to ‘installing’ them onto a phone in an easily accessible manner in a prominent position. The experience of discovering a Mobile Web ‘App’ and making it sticky is by no means as easy or satisfying. Today the way you’d go about this is: Open the browser Search for a Web Site in the browser with your search engine of choice Hope that you find the right site Hope that you actually find a site that works for your mobile device Click on the link and run the app in a fully chrome’d browser instance (read tiny surface area) Pin the app to the home screen (with all the limitations outline above) Hope you pointed at the right URL when you pinned Even for you and me as developers, there are a few steps in there that are painful and annoying, but think about the average user. First figuring out how to search for a specific site or URL? And then pinning the app and hopefully from the right location? You’ve probably lost more than half of your audience at that point. This experience sucks. For developers too this process is painful since app developers can’t control the shortcut creation directly. This problem often gets solved by crazy coding schemes, with annoying pop-ups that try to get people to create shortcuts via fancy animations that are both annoying and add overhead to each and every application that implements this sort of thing differently. And that’s not the end of it - getting the link onto the home screen with an application icon varies quite a bit between browsers. Apple’s non-standard meta tags are prominent and they work with iOS and Android (only more recent versions), but not on Windows Phone. Windows Phone instead requires you to create an actual screen or rather a partial screen be captured for a shortcut in the tile manager. Who had that brilliant idea I wonder? Surprisingly Chrome on recent Android versions seems to actually get it right – icons use pngs, pinning is easy and pinned applications properly behave like standalone apps and retain the browser’s active page state and content. Each of the platforms has a different way to specify icons (WP doesn’t allow you to use an icon image at all), and the most widely used interface in use today is a bunch of Apple specific meta tags that other browsers choose to support. The question is: Why is there no standard implementation for installing shortcuts across mobile platforms using an official format rather than a proprietary one? Then there’s iOS and the crazy way it treats home screen linked URLs using a crazy hybrid format that is neither as capable as a Web app running in Safari nor a WebView hosted application. Moving off the Web ‘app’ link when switching to another app actually causes the browser and preview it to ‘blank out’ the Web application in the Task View (see screenshot on the right). Then, when the ‘app’ is reactivated it ends up completely restarting the browser with the original link. This is crazy behavior that you can’t easily work around. In some situations you might be able to store the application state and restore it using LocalStorage, but for many scenarios that involve complex data sources (like say Google Maps) that’s not a possibility. The only reason for this screwed up behavior I can think of is that it is deliberate to make Web apps a pain in the butt to use and forcing users trough the App Store/PhoneGap/Cordova route. App linking and management is a very basic problem – something that we essentially have solved in every desktop browser – yet on mobile devices where it arguably matters a lot more to have easy access to web content we have to jump through hoops to have even a remotely decent linking/activation experience across browsers. Where’s the Money? It’s not surprising that device home screen integration and Mobile Web support in general is in such dismal shape – the mobile OS vendors benefit financially from App store sales and have little to gain from Web based applications that bypass the App store and the cash cow that it presents. On top of that, platform specific vendor lock-in of both end users and developers who have invested in hardware, apps and consumables is something that mobile platform vendors actually aspire to. Web based interfaces that are cross-platform are the anti-thesis of that and so again it’s no surprise that the mobile Web is on a struggling path. But – that may be changing. More and more we’re seeing operations shifting to services that are subscription based or otherwise collect money for usage, and that may drive more progress into the Web direction in the end . Nothing like the almighty dollar to drive innovation forward. Do we need a Mobile Web App Store? As much as I dislike moderated experiences in today’s massive App Stores, they do at least provide one single place to look for apps for your device. I think we could really use some sort of registry, that could provide something akin to an app store for mobile Web apps, to make it easier to actually find mobile applications. This could take the form of a specialized search engine, or maybe a more formal store/registry like structure. Something like apt-get/chocolatey for Web apps. It could be curated and provide at least some feedback and reviews that might help with the integrity of applications. Coupled to that could be a native application on each platform that would allow searching and browsing of the registry and then also handle installation in the form of providing the home screen linking, plus maybe an initial security configuration that determines what features are allowed access to for the app. I’m not holding my breath. In order for this sort of thing to take off and gain widespread appeal, a lot of coordination would be required. And in order to get enough traction it would have to come from a well known entity – a mobile Web app store from a no name source is unlikely to gain high enough usage numbers to make a difference. In a way this would eliminate some of the freedom of the Web, but of course this would also be an optional search path in addition to the standard open Web search mechanisms to find and access content today. Security Security is a big deal, and one of the perceived reasons why so many IT professionals appear to be willing to go back to the walled garden of deployed apps is that Apps are perceived as safe due to the official review and curation of the App stores. Curated stores are supposed to protect you from malware, illegal and misleading content. It doesn’t always work out that way and all the major vendors have had issues with security and the review process at some time or another. Security is critical, but I also think that Web applications in general pose less of a security threat than native applications, by nature of the sandboxed browser and JavaScript environments. Web applications run externally completely and in the HTML and JavaScript sandboxes, with only a very few controlled APIs allowing access to device specific features. And as discussed earlier – security for any device interaction can be granted the same for mobile applications through a Web browser, as they can for native applications either via explicit policies loaded from the Web, or via prompting as GeoLocation does today. Security is important, but it’s certainly solvable problem for Web applications even those that need to access device hardware. Security shouldn’t be a reason for Web apps to be an equal player in mobile applications. Apps are winning, but haven’t we been here before? So now we’re finding ourselves back in an era of installed app, rather than Web based and managed apps. Only it’s even worse today than with Desktop applications, in that the apps are going through a gatekeeper that charges a toll and censors what you can and can’t do in your apps. Frankly it’s a mystery to me why anybody would buy into this model and why it’s lasted this long when we’ve already been through this process. It’s crazy… It’s really a shame that this regression is happening. We have the technology to make mobile Web apps much more prominent, but yet we’re basically held back by what seems little more than bureaucracy, partisan bickering and self interest of the major parties involved. Back in the day of the desktop it was Internet Explorer’s 98+%  market shareholding back the Web from improvements for many years – now it’s the combined mobile OS market in control of the mobile browsers. If mobile Web apps were allowed to be treated the same as native apps with simple ways to install and run them consistently and persistently, that would go a long way to making mobile applications much more usable and seriously viable alternatives to native apps. But as it is mobile apps have a severe disadvantage in placement and operation. There are a few bright spots in all of this. Mozilla’s FireFoxOs is embracing the Web for it’s mobile OS by essentially building every app out of HTML and JavaScript based content. It supports both packaged and certified package modes (that can be put into the app store), and Open Web apps that are loaded and run completely off the Web and can also cache locally for offline operation using a manifest. Open Web apps are treated as full class citizens in FireFoxOS and run using the same mechanism as installed apps. Unfortunately FireFoxOs is getting a slow start with minimal device support and specifically targeting the low end market. We can hope that this approach will change and catch on with other vendors, but that’s also an uphill battle given the conflict of interest with platform lock in that it represents. Recent versions of Android also seem to be working reasonably well with mobile application integration onto the desktop and activation out of the box. Although it still uses the Apple meta tags to find icons and behavior settings, everything at least works as you would expect – icons to the desktop on pinning, WebView based full screen activation, and reliable application persistence as the browser/app is treated like a real application. Hopefully iOS will at some point provide this same level of rudimentary Web app support. What’s also interesting to me is that Microsoft hasn’t picked up on the obvious need for a solid Web App platform. Being a distant third in the mobile OS war, Microsoft certainly has nothing to lose and everything to gain by using fresh ideas and expanding into areas that the other major vendors are neglecting. But instead Microsoft is trying to beat the market leaders at their own game, fighting on their adversary’s terms instead of taking a new tack. Providing a kick ass mobile Web platform that takes the lead on some of the proposed mobile APIs would be something positive that Microsoft could do to improve its miserable position in the mobile device market. Where are we at with Mobile Web? It sure sounds like I’m really down on the Mobile Web, right? I’ve built a number of mobile apps in the last year and while overall result and response has been very positive to what we were able to accomplish in terms of UI, getting that final 10% that required device integration dialed was an absolute nightmare on every single one of them. Big compromises had to be made and some features were left out or had to be modified for some devices. In two cases we opted to go the Cordova route in order to get the integration we needed, along with the extra pain involved in that process. Unless you’re not integrating with device features and you don’t care deeply about a smooth integration with the mobile desktop, mobile Web development is fraught with frustration. So, yes I’m frustrated! But it’s not for lack of wanting the mobile Web to succeed. I am still a firm believer that we will eventually arrive a much more functional mobile Web platform that allows access to the most common device features in a sensible way. It wouldn't be difficult for device platform vendors to make Web based applications first class citizens on mobile devices. But unfortunately it looks like it will still be some time before this happens. So, what’s your experience building mobile Web apps? Are you finding similar issues? Just giving up on raw Web applications and building PhoneGap apps instead? Completely skipping the Web and going native? Leave a comment for discussion. Resources Rick Strahl on DotNet Rocks talking about Mobile Web© Rick Strahl, West Wind Technologies, 2005-2014Posted in HTML5  Mobile   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Best WordPress Video Themes for a Video Blog

    - by Matt
    WordPress has made blogging so easy & fun, there are plenty of video blog themes that you can pick from. However there is always rarity in quality. We at JustSkins have gathered some high quality, tested, tried video themes list. We tried to find some WordPress themes for vloggers, we knew all along that there are very few yet some of them are just brilliant premium wordpress themes. More on that later, let’s find out some themes which you can install on your vlog right now. On Demand 2.0 A fully featured video WordPress premium theme from Press75. Includes  theme options panel for personal customization and content management options, post thumbnails, drop down navigation menu, custom widgets and lots more. Demo | Price: $75 | DOWNLOAD VideoZoom An outstanding premium WordPress video theme from WPZoom featuring standard video integration plus additionally it lets you play any video from all the popular video websites. VideoZoom theme also includes a featured video slider on the homepage, multiple post layout options, theme options panel, WordPress 3.0 menus, backgrounds etc. Demo | Price Single: $69, Developer: $149 | DOWNLOAD Vidley Press75′s easy to use premium WordPress video theme. This theme is full of great features, it can be a perfect choice if you intend to make it a portal someday..it is scalable to shape like a news portal or portfolios. The Theme is widget ready. It has ability to place Featured Content and Featured Category section on homepage. The drop down menus on this theme are nifty! Demo | Price $75 |  DOWNLOAD Live A video premium WordPress theme designed for streaming video, and live event broadcasting. You can embed live video broadcasts from third party services like Ustream etc, and features a prominent timer counting down to the next broadcast, rotating bumper images, Facebook and twitter integration for viewer interaction, theme admin options panel and more make this theme one of its kind. Demo | Price: $99, Support License: $149| DOWNLOAD Groovy Video Woo Themes is pioneer in making beautiful wordpress themes,  One such theme that is built by keeping the video blogger in mind. The Groovy Theme is very colourful video blog premium WordPress theme. Creating video posts is quick and easy with just a copy / paste of the video’s embed code. The theme enables automatic video resizing, plenty of widgets. Also allows you to pick color of your choice. Price: Single Use $70, Developer Price : $150 | DOWNLOAD Video Flick Another exciting Video blogging theme by Press75 is the Video Flick theme. Video Flick is compatible with any video service that provides embed code, or if you want to host your own videos, Video Flick is also compatible with FLV (Flash Video) and Quicktime formats. This theme allows you to either keep standard Blog and/or have Video posts. You can pick a light or dark color option. Demo | Price : $75 | DOWNLOAD Woo Tube An excellent video premium WordPress theme from Woothemes, the WooTube theme is a very easy video blog platform, as it comes with  automatic video resizing, a completely widgetised sidebar and 7 different colour schemes to choose from. The theme  has the ability to be used as a normal blog or a gallery. A very wise choice! Price: Single Use $70, Developer Price : $150 | DOWNLOAD eVid Theme One of the nicest WordPress theme designed specifically for the video bloggers. Simple to integrate videos from video hosts such as Youtube, Vimeo, Veoh, MetaCafe etc. Demo | Price: $19 | DOWNLOAD Tubular A video premium WordPress theme from StudioPress which can also be used as a used a simple website or a blog. The theme is also available in a light color version. Demo | Price: $59.95 | DOWNLOAD Video Elements 2.0 Another beautiful video premium WordPress theme from Press75. Video Elements 2.0 has been re-designed to include the features you need to easily run and maintain a video blog on WordPress. Demo | Price: $75 | DOWNLOAD TV Elements 3.0 The theme includes a featured video carousel on the homepage which can display any number of videos, a featured category section which displays up to 12 channels, creates automatic thumbnails and a lots more… Demo | Price: $75 | DOWNLOAD Wave A beautiful premium video wordpress theme, Flexible & Super cool looking. The Design has very earthy feel to it. The theme has featured video area & latest listing on the homepage. All in all a simple design no fancy features. Demo | Price: $35 | Download

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  • Smithsonian Showcases Video Game History with The Art of Video Games [Video]

    - by Jason Fitzpatrick
    The Art of Video Games is the Smithsonian’s look at the history of video games; check out this video trailer to see what the exhibition is all about and hear from some notable folks. From the Smithsonian listing for the exhibition: The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. The exhibit will be at the Smithsonian until the end of September and will then begin touring the country. Hit up the link below for more information. The Art of Video Games Tour [via Neatorama] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Ten Benefits to Video Game Play [Video]

    - by Jason Fitzpatrick
    Want to justify spending the whole weekend playing video games? We’re here to help. Courtesy of AllTime10, this video rounds up ten benefits to playing video games ranging from improved dexterity to pain relief. Want to highlight a benefit not listed in the video? Sound off in the comments. [via Geeks Are Sexy] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Block Fortress is an Awesome Tower Defense Game

    - by Akemi Iwaya
    What do you get when you mix Minecraft, tower defense, and a first-person shooter together? Block Fortress! This awesome game combines the best aspects of three game types into one unique, action-packed romp for survival and victory. Keep in mind that the game has quite a bit going on, so we will only be able to offer a quick glimpse with our post. Also, it may take a few minutes to become familiar with how to maneuver around in the game area using various gestures on your device’s screen. From the Block Fortress homepage: It offers more than 30 different building blocks, 16 different turret blocks, and tons of additional items to build (including mining blocks, lumber blocks, storage crates, power generators, and much more). It also includes many different weapon and item upgrades for your character – all brought to bear against the relentless attacks of the Goblocks! Block Fortress currently comes with three modes of game play: Survival, Quickstart, and Sandbox. As you can see, there should be more modes available at a later date. There are many types of terrain to choose from, or if you wish you can select Random for a nice surprise. For our example we chose Snowy Hills. Time to have a look around and find a nice spot to set up our barracks… This spot looks like it will do rather nicely… Just for fun we set up a castle-style set of walls and entry point for our barracks. Now on to fun and adventure! You can see what the game looks like in action with the official launch trailer… Price: 0.99 (U.S.) Block Fortress [iTunes App Store] Block Fortress Homepage Official Block Fortress Launch Trailer [YouTube]    

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  • AceCypher is an Addictive Cypher Slide Puzzle Game

    - by Akemi Iwaya
    Are you ready for a game that will test your logical thinking skills while providing hours of fun? Then you may want to have a look at this awesome cypher slide puzzler! AceCypher is great puzzle game for those times when you only have a few minutes to play or want a fun way to pass the time while relaxing. The overall premise and style of game play for AceCypher is simple. You move individual rows (left, right) or columns (up, down) one space at a time in order to shift the positions of numbers on the game board through ’round-a-bout’ trading. The goal is to make the four numbers in the red square match the code shown in the upper right corner (including positions). Sounds simple so far, right? But the challenge comes from the random boards you will be given to work with…some will not be too hard to solve while others will tax your brain (and patience!) quite well.     

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  • A Brief History of Video Games [Video]

    - by Asian Angel
    Are you ready to take a trip down nostalgia lane? This compilation of video game footage provides a brief but interesting look at some of our favorite games over the years and how much the look and feel of them has changed. A Brief History of Video Games [via Neatorama] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • How to create 1280x720 music video with static pic

    - by monov
    I wanna upload a song to youtube, and put a static 1280x720 pic as the video. I'd like the format to be one of the recommended ones. I tried Windows Movie Maker 2.6 but it only generated a 640x480 video. I also tried Windows Live Movie Maker but it put a big black margin around my pic (and unexplicably, produced a video with a slightly lower volume). Do you know any way to do what I need?

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  • The Citroen GT – An Awesome Video Game Car Brought to Life [Video]

    - by Asian Angel
    If you are familiar with the Gran Turismo 5 video game releases, then you will definitely recognize the Citroen GT. French automaker Citroen and Japanese racing simulation developer Polyphony Digital decided to take things one step further and collaborated to bring this awesome car to life. Then they turned it loose on the streets of London! Citroen GT on the Streets of London (HD) [via BoingBoing] You can learn more about the Citroen GT, car show appearances, and more at Wikipedia: GT by Citroen Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Targeting advertising for T-Mobile and Virgin Mobile users

    - by Codek
    We'd like to target our advertising to Virgin Mobile users. However, Virgin Mobile is actually on the T-Mobile network. So when we do a lookup of the IP address it reports T-Mobile. So this gives 2 problems: No way to target Virgin Mobile When we target T-Mobile we accidentally target Virgin Mobile users too. We actually have 2 separate sites for T-Mobile and Virgin Mobile - So is there any way we can make sure we send people to the right site? Also would appreciate it very much if anyone has any suggestions on other places for this discussion, I'm not entirely sure this is "webmaster" talk?

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  • When Your Favorite Video Game Characters go Trick-or-Treating [Video]

    - by Asian Angel
    Halloween has arrived and all of your favorite video game characters are out and about collecting lots of candy goodness. The question is whether or not all will be successful in collecting treats or if the tricks will be on them! Note: Video contains some language that may be considered inappropriate. Videogame Trick-or-Treating [Dorkly] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Properties!Details (run-time length)

    - by user33666
    When you take clips and turn them into computer playable files, whether .TS or .MOV or .MPG, .MP4, .VOB, etc., do you as the producer actually manually write into some field in a "Details" section of your video editor what the video length is, so that it can be read by the eventual user's video player? Or is this activity performed automatically by the video editor? I'm asking because: when a mouse is passed over a file line item in Windows 7 Shell (Windows Explorer) a little box is displayed where the mouse meets the file line item and provides simple name and size properties, one of which (if it's a media file) is run length. How does that figure get there into the file (later to be read be Windows or OS X)? Thanks for any info.

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  • Automating video generation by adding an intro and a trailing video to the main video

    - by DevDewboy
    I have a video project I am trying to compile. Here is the overview: I have many videos which are 5 minute training sessions - Main video. The Intro Video will be a standard 5 second video that will have the Video title and Author. This will be concatenated to the main video. The Trailing Video will pretty much be a stock video that will be concatenated to the main video and have all the legaleze etc. The Intro Vid will smoothly fade into the main vid as well as when you get to end of the main video it will fade into the Trailing video nicely. The product is a new video with a Intro, Main & Trailer video all in one! The concept is really that simple. In fact I found an example of a person who has solved this and is doing exactly what I want. This solution is a Bash script that takes a config file that has the title, author, etc. and generates the Intro, the Ending and creates the resulting video with them concatenated. I am using Ubuntu 12.04 Server. I have been trying to take this as a sample and just running it with no luck because of incompatibility errors. I even attempted to convert it using .MP4 containers or .MKV. I am running into error after error or incompatibility issues. I went as far as changing out the ffmpeg binary using the 25 Oct 2013 version from http://ffmpeg.gusari.org/static/64bit/ which I like as I don't have to worry about rebuilding the binary. Almost successful but again I have some error which I cannot solve. I know part of the problem is the fact that video production, codecs, formats is a completely new field for me so I am attempting to work through this new territory. Perhaps an expert here has something similar that I can use as a guideline that uses MP4 or h.264 format. Or take the solution above from the URL and make it work with a more up-to-date version of ffmpeg. I will include the script and its parameter file and the output (abbreviated because of limitation) below. Basically as the script stands right now, when run I get the error [matroska,webm @ 0x27bbee0] Read error. This error is return from the 'reasembleVideo' routine from the first ffmpeg command. The following is the Parameter File: #!/bin/bash INPUTFILE="ssh_main.mp4" LOGO="logo.png" LOGOLENGTH="1" SPEAKER="Jason" TITLE="Basic SSH Video" DATE="October 28, 2013" SCENESTART="00:00:01" SCENEDURATION="00:00:09" OUTPUTFILE="ssh_basic_1" } The following is the script I am running. The ${OUTPUTFILE} being used is a small 2 minute video I create in screen-o-matic in MP4 format. Script on PasteBin (too long for Super User post)

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  • How can I broadcast video live (preferably wirelessly)?

    - by Blixt
    Update I've gotten plenty of feedback on the software solutions and the unanimous solution for having a handheld device to record video seems to be to use a mobile phone (I was hoping there'd be some webcam-like device with wifi support...) I'd appreciate more hardware suggestions now. That is, what mobile phones have good video recording quality (and battery time)? I'm looking for a solution to broadcast video live on the internet from a location (an apartment), with a device that can be carried around. What options are there? I'm looking for complete solutions (i.e., what hardware to use, what software to use, how it should all be set up.) Currently, I have my mobile phone (Nokia N95 8GB) with Qik installed connected to wifi, but unfortunately the videos get bad quality (especially since it's indoors with poor lighting) plus the battery gets used up quickly.

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  • Removing broken packages on distro update (13.04 to 13.10)

    - by user203974
    i'm kinda new to linux. last night i tried upgrading from 13.04 to 13.10 but i got the "could not calculate" error. i read this question and found this error in the main log: Dist-upgrade failed: 'E:Unable to correct problems, you have held broken packages.' and here's a list of my broken packages : Broken libwayland-client0:amd64 Conflicts on libwayland0 [ amd64 ] < 1.0.5-0ubuntu1 > ( libs ) (< 1.1.0) Broken libpam-systemd:amd64 Conflicts on libpam-xdg-support [ amd64 ] < 0.2-0ubuntu2 > ( admin ) Broken cups-filters:amd64 Conflicts on ghostscript-cups [ amd64 ] < 9.07~dfsg2-0ubuntu3.1 > ( text ) Broken libharfbuzz0a:amd64 Breaks on libharfbuzz0 [ amd64 ] < 0.9.13-1 > ( libs ) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ amd64 ] < 6.90.2daily13.04.05-0ubuntu1 > ( gnome ) (< 7.0.7) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ i386 ] < none > ( none ) (< 7.0.7) Broken libaccount-plugin-generic-oauth:amd64 Conflicts on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken libaccount-plugin-generic-oauth:amd64 Breaks on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken python3-aptdaemon.pkcompat:amd64 Breaks on libpackagekit-glib2-14 [ amd64 ] < 0.7.6-3ubuntu1 > ( libs ) (<= 0.7.6-4) Broken libsnmp-base:amd64 Breaks on libsnmp15 [ amd64 ] < 5.4.3~dfsg-2.7ubuntu1 > ( libs ) (< 5.7.2~dfsg-5) Broken libunity-core-6.0-8:amd64 Conflicts on unity-common [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 > ( gnome ) Broken python3-uno:amd64 Conflicts on python-uno [ amd64 ] < 1:4.0.4-0ubuntu1 > ( python ) Broken unity-scope-home:amd64 Conflicts on unity-lens-shopping [ amd64 ] < 6.8.0daily13.03.04-0ubuntu1 > ( gnome ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken usb-modeswitch-data:amd64 Breaks on usb-modeswitch [ amd64 ] < 1.2.3+repack0-1ubuntu3 > ( comm ) (< 1.2.6) Broken unity-gtk2-module:amd64 Conflicts on appmenu-gtk [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken unity-gtk3-module:amd64 Conflicts on appmenu-gtk3 [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libbamf3-1:amd64 Depends on bamfdaemon [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 -> 0.5.1+13.10.20131011-0ubuntu1 > ( libs ) (= 0.4.0daily13.06.19~13.04-0ubuntu1) Broken bzr-gtk:amd64 Depends on bzr [ amd64 ] < 2.6.0~bzr6571-4ubuntu2 -> 2.6.0-3ubuntu1 > ( devel ) (< 2.6.0) Broken libgphoto2-6-dev:amd64 Conflicts on libgphoto2-2-dev [ amd64 ] < 2.4.14-2 > ( libdevel ) Broken activity-log-manager:amd64 Conflicts on activity-log-manager-common [ amd64 ] < 0.9.4-0ubuntu6.2 > ( utils ) Broken libgjs0d:amd64 Conflicts on libgjs0c [ amd64 ] < 1.34.0-0ubuntu1 > ( libs ) Broken libgtksourceview-3.0-0:amd64 Depends on libgtksourceview-3.0-common [ amd64 ] < 3.6.3-0ubuntu1 -> 3.8.2-0ubuntu1 > ( libs ) (< 3.7) Broken gnome-pie:amd64 Depends on libbamf3-1 [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 > ( libs ) Broken libunity-core-6.0-5:amd64 Depends on unity-services [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 -> 7.1.2+13.10.20131014.1-0ubuntu1 > ( gnome ) (= 7.0.0daily13.06.19~13.04-0ubuntu1) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libxi6:amd64 Breaks on xserver-xorg-core [ amd64 ] < 2:1.13.4~git20130508+server-1.13-branch.10c42f57-0ubuntu0ricotz~raring -> 2:1.14.3-3ubuntu2 > ( x11 ) (< 2:1.14) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) thats a lot of stuff ... do i have to remove them one by one ? will removing them caues any issue ? do i have to install them one by one again after the upgrade ?

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  • Demo of an Early Beta of Firefox OS Running on a ZTE Developer Phone [Video]

    - by Asian Angel
    Are you curious about Mozilla’s new mobile OS platform? Then here is your chance to see an early beta of Firefox OS in action. This video shows the OS’s built-in web browser, phone dialer, camera, and gallery image viewer running on a developer phone from ZTE. Firefox OS Demo (09-06-12) [via The H Open] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Testing Mobile Websites with Adobe Shadow

    - by dwahlin
    It’s no surprise that mobile development is all the rage these days. With all of the new mobile devices being released nearly every day the ability for developers to deliver mobile solutions is more important than ever. Nearly every developer or company I’ve talked to recently about mobile development in training classes, at conferences, and on consulting projects says that they need to find a solution to get existing websites into the mobile space. Although there are several different frameworks out there that can be used such as jQuery Mobile, Sencha Touch, jQTouch, and others, how do you test how your site renders on iOS, Android, Blackberry, Windows Phone, and the variety of mobile form factors out there? Although there are different virtual solutions that can be used including Electric Plum for iOS, emulators, browser plugins for resizing the laptop/desktop browser, and more, at some point you need to test on as many physical devices as possible. This can be extremely challenging and quite time consuming though especially when you consider that you have to manually enter URLs into devices and click links on each one to drill-down into sites. Adobe Labs just released a product called Adobe Shadow (thanks to Kurt Sprinzl for letting me know about it) that significantly simplifies testing sites on physical devices, debugging problems you find, and even making live modifications to HTML and CSS content while viewing a site on the device to see how rendering changes. You can view a page in your laptop/desktop browser and have it automatically pushed to all of your devices without actually touching the device (a huge time saver). See a problem with a device? Locate it using the free Chrome extension, pull up inspection tools (based on the Chrome Developer tools) and make live changes through Chrome that appear on the respective device so that it’s easy to identify how problems can be resolved. I’ve been using Adobe Shadow and am very impressed with the amount of time saved and the different features that it offers. In the rest of the post I’ll walk through how to get it installed, get it started, and use it to view and debug pages.   Getting Adobe Shadow Installed The following steps can be used to get Adobe Shadow installed: 1. Download and install Adobe Shadow on your laptop/desktop 2. Install the Adobe Shadow extension for Chrome 3. Install the Adobe Shadow app on all of your devices (you can find it in various app stores) 4. Connect your devices to Wifi. Make sure they’re on the same network that your laptop/desktop machine is on   Getting Adobe Shadow Started Once Adobe Shadow is installed, you’ll need to get it running on your laptop/desktop and on all your mobile devices. The following steps walk through that process: 1. Start the Adobe Shadow application on your laptop/desktop 2. Start the Adobe Shadow app on each of your mobile devices 3. Locate the laptop/desktop name in the list that’s shown on each mobile device: 4. Select the laptop/desktop name and a passcode will be shown: 5. Open the Adobe Shadow Chrome extension on the laptop/desktop and enter the passcode for the given device: Using Adobe Shadow to View and Modify Pages Once Adobe Shadow is up and running on your laptop/desktop and on all of your mobile devices you can navigate to a page in Chrome on the laptop/desktop and it will automatically be pushed out to all connected mobile devices. If you have 5 mobile devices setup they’ll all navigate to the page displayed in Chrome (pretty awesome!). This makes it super easy to see how a given page looks on your iPad, Android device, etc. without having to touch the device itself. If you find a problem with a page on a device you can select the device in the Chrome Adobe Shadow extension on your laptop/desktop and select the remote inspector icon (it’s the < > icon): This will pull up the Adobe Shadow remote debugging window which contains the standard Chrome Developer tool tabs such as Elements, Resources, Network, etc. Click on the Elements tab to see the HTML rendered for the target device and then drill into the respective HTML content, CSS styles, etc. As HTML elements are selected in the Adobe Shadow debugging tool they’ll be highlighted on the device itself just like they would if you were debugging a page directly in Chrome with the developer tools. Here’s an example from my Android device that shows how the page looks on the device as I select different HTML elements on the laptop/desktop: Conclusion I’m really impressed with what I’ve to this point from Adobe Shadow. Controlling pages that display on devices directly from my laptop/desktop is a big time saver and the ability to remotely see changes made through the Chrome Developer Tools (on my laptop/desktop) really pushes the tool over the top. If you’re developing mobile applications it’s definitely something to check out. It’s currently free to download and use. For additional details check out the video below:  

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  • Build Mobile App for E-Business Suite Using SOA Suite and ADF Mobile

    - by Michelle Kimihira
    With the upcoming release of Oracle ADF Mobile, I caught up with Srikant Subramaniam, Senior Principal Product Manager, Oracle Fusion Middleware post OpenWorld to learn about the cool hands-on lab at OpenWorld.  For those of you who missed it, you will want to keep reading... Author: Srikant Subramaniam, Senior Principal Product Manager,Oracle Fusion Middleware Oracle ADF Mobile enables rapid and declarative development of native on-device mobile applications. These native applications provide a richer experience for smart devices users running Apple iOS or other mobile platforms. Oracle ADF Mobile protects Oracle customers from technology shifts by adopting a metadata-based development framework that enables developer to develop one app (using Oracle JDeveloper), and deploy to multiple device platforms (starting with iOS and Android).  Oracle ADF Mobile also enables IT organizations to leverage existing expertise in web-based and Java development by adopting a hybrid application architecture that brings together HTML5, Java, and device native container: HTML5 allows developer to deliver device-native user experiences while maintaining portability across different platforms Java allows developers to create modules to support business logic and data services Native container provides integration into device services such as camera, contacts, etc All these technologies are packaged into a development framework that supports declarative application development through Oracle JDeveloper. ADF Mobile also provides out of box integratoin with key Fusion Middleware components, such as SOA Suite and Business Process Management (BPM). Oracle Fusion Middleware provides the necessary infrastructure to extend business processes and services to the mobile device -- enabling the mobile user to participate in human tasks – without the additional “mobile middleware” layer. When coupled with Oracle SOA Suite, this combination can execute business transactions on Oracle E-Business Suite (or any Oracle Application). Demo Use Case: Mobile E-Business Suite (iExpense) Approvals Using an employee expense approval scenario, we illustrate how to use Oracle Fusion Middleware and Oracle ADF Mobile to build application extensions that integrate intelligently with Oracle Applications (For example, E-Business Suite). Building these extensions using Oracle Fusion middleware and ADF makes modifications simple, quick to implement, and easy to maintain/upgrade. As described earlier, this approach also extends Fusion Middleware to mobile users without the additional "Mobile Middleware" layer. The approver is presented with a list of expense reports that have been submitted for approval. These expense reports are retrieved from the backend E-Business Suite and displayed on the mobile device. Approval (or rejection) of the expense report kicks off the workflow in E-Business Suite and takes it to completion. The demo also shows how to integrate with native device services such as email, contacts, BI dashboards as well as a prebuilt PDF viewer (this is especially useful in the expense approval scenario, as there is often a need for the approver to access the submitted receipts). Summary Oracle recommends Fusion Middleware as the application integration platform to deliver critical enterprise data and processes to mobile applications.  Pre-built connectors between Fusion Middleware and Applications greatly accelerates the integration process.  Instead of building individual integration points between mobile applications and individual enterprise applications, Oracle Fusion Middleware enables IT organizations to leverage a common platform to support both desktop and mobile application.  Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • Mobile websites, where is it going to?

    - by Fadi Tiwari
    As building websites for mobile devices is becoming an important area I have a question that has some sub questions regarding this new field and the main question is: Will web development for mobile devices grow in the next few years? The sub questions are: Will there be standalone mobile web applications? meaning that a web application that is designed and developed to browse from mobile only? What about the advertisements and how can companies and freelancers get money from their mobile web applications? Cheers.

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  • Beginner video capture and processing/Camera selection

    - by mattbauch
    I'll soon be undertaking a research project in real-time event recognition but have no experience with the programming aspect of video capture (I'm an upperclassman undergraduate in computer engineering). I want to start off on the right foot so advice from anyone with experience would be great. The ultimate goal is to track events such as a person standing up/sitting down, entering/leaving a room, possibly even shrugging/slumping in posture, etc. from a security camera-like vantage point. First of all, which cameras/companies would you recommend? I'm looking to spend ~$100, more if necessary but not much. Great resolution isn't a must, but is desirable if affordable. What about IP network cameras vs. a USB type webcam? Webcams are less expensive, but IP cameras seem like they'd be much less work to deal with in software. What features should I look for in the camera? Once I've selected a camera, what does converting its output to a series of RGB bitmaps entail? I've never dealt with video encoding/decoding so a starting point or a tutorial that will guide me up to this point would be great if anyone has suggestions. Finally, what is the best (least complicated/most efficient) way to display video from the camera plus my own superimposed images (boxes around events in progress, for instance) in a GUI application? I can work on any operating system in any language. I have some experience with win32 GUIs and Java GUIs. The focus of the project is on the algorithm and so I'm trying to get the video capture/display portion of the app done cleanly and quickly. Thanks for any responses!!

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  • Looking into ASP.Net MVC 4.0 Mobile Development - part 1

    - by nikolaosk
    In this post I will be looking how ASP.Net MVC 4.0 helps us to create web solutions that target mobile devices.We all experience the magic that is the World Wide Web through mobile devices. Millions of people around the world, use tablets and smartphones to view the contents of websites,e-shops and portals.ASP.Net MVC 4.0 includes a new mobile project template and the ability to render a different set of views for different types of devices.There is a new feature that is called browser overriding which allows us to control exactly what a user is going to see from your web application regardless of what type of device he is using.In order to follow along this post you must have Visual Studio 2012 and .Net Framework 4.5 installed in your machine.Download and install VS 2012 using this link.My machine runs on Windows 8 and Visual Studio 2012 works just fine.It will work fine in Windows 7 as well so do not worry if you do not have the latest Microsoft operating system.1) Launch VS 2012 and create a new Web Forms application by going to File - >New Project - > ASP.Net MVC 4 Web Application and then click OKHave a look at the picture below  2) From the available templates select Mobile Application and then click OK.Have a look at the picture below 3) When I run the application I get the mobile view of the page. I would like to show you what a typical ASP.Net MVC 4.0 application looks like. So I will create a new simple ASP.Net MVC 4.0 Web Application. When I run the application I get the normal page view.Have a look at the picture below.On the left is the mobile view and on the right the normal view. As you can see we have more or less the same content in our mobile application (log in,register) compared with the normal ASP.Net MVC 4.0 application but it is optimised for mobile devices. 4) Let me explain how and when the mobile view is selected and finally rendered.There is a feature in MVC 4.0 that is called Display Modes and with this feature the runtime will select a view.If we have 2 views e.g contact.mobile.cshtml and contact.cshtml in our application the Controller at some point will instruct the runtime to select and render a view named contact.The runtime will look at the browser making the request and will determine if it is a mobile browser or a desktop browser. So if there is a request from my IPhone Safari browser for a particular site, if there is a mobile view the MVC 4.0 will select it and render it. If there is not a mobile view, the normal view will be rendered.5) In the  ASP.Net MVC 4.0 (Internet application) I created earlier (not the first project which was a mobile one) I can run it once more and see how it looks on the browser. If I want to view it with a mobile browser I must download one emulator like Opera Mobile.You can download Opera Mobile hereWhen I run the application I get the same view in both the desktop and the mobile browser. That was to be expected. Have a look at the picture below 6) Then I create another version of the _Layout.mobile.cshtml view in the Shared folder.I simply copy and paste the _Layout.cshtml  into the same folder and then rename it to _Layout.mobile.cshtml and then just alter the contents of the _Layout.mobile.cshtml.When I run again the application I get a different view on the desktop browser and a different one on the Opera mobile browser.Have a look at the picture below ?he Controller will instruct the ASP.Net runtime to select and render a view named _Layout.mobile.cshtml when the request will come from a mobile browser.?he runtime knows that a browser is a mobile one through the ASP.Net browser capability provider. Hope it helps!!!

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  • PeopleSoft Mobile Expenses and Mobile Approvals now available in FSCM 9.1

    - by Howard Shaw
    Oracle is pleased to announce the release of two new applications, PeopleSoft Mobile Expenses and PeopleSoft Mobile Approvals, which are now generally available in PeopleSoft FSCM 9.1. These are the first two of many upcoming applications designed and built to cater directly to the mobile workforce by providing user-friendly access to key business functions on a smartphone or tablet. Enter and Submit Expenses Anytime, Anywhere PeopleSoft Mobile Expenses provides the ability to enter employee expense reports quickly and easily, for busy travelers on the go. The contemporary, streamlined user interface is optimized for mobile devices (that support HTML 5), such as tablets or smartphones, and provides a simple-to-use tool for capturing expenses as they are being incurred, submitting expense reports while waiting at the airport, approving your employees’ expense reports, and more. And since it is part of the PeopleSoft Mobile Applications suite, you don’t have to wait until you return home or to the office, which can lead to improved efficiencies. The user interface and gesture actions (for example, swipe, touch, and so on) will be immediately familiar to mobile device users, and is specifically targeted to keep the experience as streamlined as possible for just the tasks you need to get to while on the go. In addition, PeopleSoft Mobile Expenses leverages all of the powerful expense policy compliance tools delivered by PeopleSoft Expenses, contributing to reduced spend and increased efficiency throughout your organization. PeopleSoft Mobile Expenses is integrated directly with PeopleSoft Mobile Approvals, so managers can quickly approve submitted expense reports in addition to entering or reviewing their own expenses. Manage Approvals Anytime, Anywhere PeopleSoft Mobile Approvals improves productivity and keeps business moving forward when your users are on the go without comprising business imperatives and operational policies. This innovative solution is delivered using the latest HTML 5 technology to allow customers to manage their critical tasks anytime through any device. PeopleSoft Approvals enables your users to approve transactions through the desktop, smart phones or tablet devices. This will speed up the approval process thus avoiding potential late payment penalties and supports early payment discounts for invoices. For more information, please watch the Video Feature Overviews (VFO) available on YouTube (links below) or contact your application sales representative. PeopleSoft Mobile ExpensesPeopleSoft Mobile Approvals The PeopleSoft Mobile Applications 9.1 documentation update for Bundle 23 is available under MOS Document ID 1495035.1.

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