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  • Morgan Stanley chooses Solaris 11 to run cloud file services

    - by Frederic Pariente
    At the EAKC2012 Conference last week in Edinburg, Robert Milkowski, Unix engineer at Morgan Stanley, presented on deploying OpenAFS on Solaris 11. It makes a great proofpoint on how ZFS and DTrace gives a definite advantage to Solaris over Linux to run AFS distributed file system services, the "cloud file system" as it calls it in his blog. Mike used ZFS to achieve a 2-3x compression ratio on data and greatly lower the TCA and TCO of the storage subsystem, and DTrace to root-cause scalability bottlenecks and improve performance. As future ideas, Mike is looking at leveraging more Solaris features like Zones, ZFS Dedup, SSD for ZFS, etc.

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  • Linux to Solaris @ Morgan Stanley

    - by mgerdts
    I came across this blog entry and the accompanying presentation by Robert Milkoski about his experience switching from Linux to Oracle Solaris 11 for a distributed OpenAFS file serving environment at Morgan Stanley. If you are an IT manager, the presentation will show you: Running Solaris with a support contract can cost less than running Linux (even without a support contract) because of technical advantages of Solaris. IT departments can benefit from hiring computer scientists into Systems Programmer or similar roles.  Their computer science background should be nurtured so that they can continue to deliver value (savings and opportunity) to the business as technology advances. If you are a sysadmin, developer, or somewhere in between, the presentation will show you: A presentation that explains your technical analysis can be very influential. Learning and using the non-default options of an OS can make all the difference as to whether one OS is better suited than another.  For example, see the graphs on slides 3 - 5.  The ZFS default is to not use compression. When trying to convince those that hold the purse strings that your technical direction should be taken, the financial impact can be the part that closes the deal.  See slides 6, 9, and 10.  Sometimes reducing rack space requirements can be the biggest impact because it may stave off or completely eliminate the need for facilities growth. DTrace can be used to shine light on performance problems that may be suspected but not diagnosed.  It is quite likely that these problems have existed in OpenAFS for a decade or more.  DTrace made diagnosis possible. DTrace can be used to create performance analysis tools without modifying the source of software that is under analysis.  See slides 29 - 32. Microstate accounting, visible in the prstat output on slide 37 can be used to quickly draw focus to problem areas that affect CPU saturation.  Note that prstat without -m gives a time-decayed moving average that is not nearly as useful. Instruction level probes (slides 33 - 34) are a super-easy way to identify which part of a function is hot.

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  • TableTop: Wil Weaton, Morgan Webb, and Friends Review Pandemic [Video]

    - by Jason Fitzpatrick
    In the newest edition of TableTop, the board gaming video blog, Wil Weaton and his friends take a look at Pandemic–a challenging cooperative board game that pits players against a viral outbreak. Check out the above video for an overview of the game (although be forewarned they’re playing it on the highest difficulty setting) and then, for more information about it, hit up the Pandemic entry at BoardGameGeek. [via GeekDad] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Python: Networked IDLE/Redo IDLE front-end while using the same back-end?

    - by Rosarch
    Is there any existing web app that lets multiple users work with an interactive IDLE type session at once? Something like: IDLE 2.6.4 Morgan: >>> letters = list("abcdefg") Morgan: >>> # now, how would you iterate over letters? Jack: >>> for char in letters: print "char %s" % char char a char b char c char d char e char f char g Morgan: >>> # nice nice If not, I would like to create one. Is there some module I can use that simulates an interactive session? I'd want an interface like this: def class InteractiveSession(): ''' An interactive Python session ''' def putLine(line): ''' Evaluates line ''' pass def outputLines(): ''' A list of all lines that have been output by the session ''' pass def currentVars(): ''' A dictionary of currently defined variables and their values ''' pass (Although that last function would be more of an extra feature.) To formulate my problem another way: I'd like to create a new front end for IDLE. How can I do this? UPDATE: Or maybe I can simulate IDLE through eval()? UPDATE 2: What if I did something like this: I already have a simple GAE Python chat app set up, that allows users to sign in, make chat rooms, and chat with each other. Instead of just saving incoming messages to the datastore, I could do something like this: def putLine(line, user, chat_room): ''' Evaluates line for the session used by chat_room ''' # get the interactive session for this chat room curr_vars = InteractiveSession.objects.where("chatRoom = %s" % chat_room).get() result = eval(prepared_line, curr_vars.state, {}) curr_vars.state = curr_globals curr_vars.lines.append((user, line)) if result: curr_vars.lines.append(('SELF', result.__str__())) curr_vars.put() The InteractiveSession model: def class InteractiveSession(db.Model): # a dictionary mapping variables to values # it looks like GAE doesn't actually have a dictionary field, so what would be best to use here? state = db.DictionaryProperty() # a transcript of the session # # a list of tuples of the form (user, line_entered) # # looks something like: # # [('Morgan', '# hello'), # ('Jack', 'x = []'), # ('Morgan', 'x.append(1)'), # ('Jack', 'x'), # ('SELF', '[1]')] lines = db.ListProperty() Could this work, or am I way off/this approach is infeasible/I'm duplicating work when I should use something already built?

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  • Windows 7 Mobile Device center Xperia x1 problem

    - by Morgan.Spagetti
    Hello I recently installed Windows 7 on my computer and having trouble to sync it with my Xperia X1 mobile phone. I tried to install ActiveSync 4.5 but Microsoft told me to install Mobile Device Center instead. The problem is that the computer doesn't recognize the phone so no drivers is installed for it and that prevents the Mobile Device Center to find my phone. Does anyone know how to fix this? Thanks, Morgan.

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  • How to get short month names in Joda Time?

    - by Mr Morgan
    Hello Does anyone know if there's a method in Joda Time or Java itself which takes either an int or a String as an argument, e.g. 4 or "4" and gives the name of the month back in short format, i.e. JAN for January? I suppose long month names can be truncated and converted to upper case. Thanks Mr Morgan.

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  • How to convert String to Java.sql.date and Java.sql.time

    - by Mr Morgan
    Hello If I have a method like this: public static String convertDateTimeToString(DateTime dt) { return dt.getDate() + " " + dt.getTime(); } Which takes a Datetime object of my own which contains a Java.sql.date and a Java.sql.time, what is the best way of reversing the process so that I can substring a Java.sql.date and a Java.sql.time from a string? Or if DateTime dt is a JodaTime DateTime object? If this can be done without reference to Java.util.date. Thanks Mr Morgan.

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  • What is the best option for reading Java property files?

    - by Mr Morgan
    Hello I have an application which uses a servlet to read an intialization parameter from web.xml for the location of a property file. The serlvet then creates an instance of a class which stores the location of the file for other programs to read as required. This class has appropriate get and set methods. But my question concerns access to the properties: should the physical property file be read by each program as at runtime or should the properties be stored in memory instead? The properties are not currently altered at runtime but this could change? I've seen various alternative approaches but am not sure which is best. Thanks Mr Morgan

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  • Getting the count of rows in a Java resultset

    - by Mr Morgan
    Hello Does anyone know a better way of getting the number of rows in a Java resultset returned from a MySQL database? I'm currently using this: public static int getResultSetRowCount(ResultSet resultSet) { int size = 0; try { resultSet.last(); size = resultSet.getRow(); resultSet.beforeFirst(); } catch(Exception ex) { return 0; } return size; } But am open to alternatives. The resultset returned is not going to be the total number of rows read from the database so I don;t think I can use SQL COUNT. Thanks Mr Morgan.

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  • Use of Java constructors in persistent entities

    - by Mr Morgan
    Hello I'm new to JPA and using persistence in Java anyway and I have two questions I can't quite work out: I have generated tags as: @JoinColumn(name = "UserName", referencedColumnName = "UserName") @ManyToOne(optional = false) private User userName; @JoinColumn(name = "DatasetNo", referencedColumnName = "DatasetNo") @ManyToOne(optional = false) private Dataset datasetNo; But in one of the constructors for the class, no reference is made to columns UserName or DatasetNo whereas all other columns in the class are referenced in the constructor. Can anyone tell me why this is? Both columns UserName and DatasetNo are 'foreign keys' on the entity Visualisation which corresponds to a database table of the same name. I can't quite work out the ORM. And when using entity classes, or POJO, is it better to have class variables like: private User userName; Where an instance of a class is specified or simply the key of that class instance like: private String userName; Thanks Mr Morgan.

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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  • Blog/CMS software with editing style like Stack Exchange

    - by Merlyn Morgan-Graham
    I have been updating a Wordpress blog lately and found the turnaround time for content creation and editing is much worse than for Stack Overflow posts. Part of this has to do with being original compositions rather than riffing off a question. But part of it is the software. I am looking for CMS/blog software that has an overall editing experience similar to Stack Overflow. The most important features I'm looking for: Inline editing (mostly) Real-time preview on the same page are all important features for speeding up data entry. Markdown support (with inline and block-level code support) Syntax hilighting The features I must maintain from my self-hosted Wordpress: Somewhat popular/supported software, with extensibility support Self hostable Will work with MySql Wordpress has plugins for all these, but they don't necessarily work together. For example I've found a few markdown-on-save plugins, but I doubt those have a chance of ever supporting inline editing or real time previews. Also the most popular syntax hilighting plugins don't support inline code blocks, and I doubt previews would work with other syntax hilighting methods. If I get a wiki/web page content creation system along with it, or somehow integrate this into GitHub (with all the features I requested) I'll accept those as side benefits :) Formed as a question: Are there any pieces of content creation software for making a blog that support an editing style like Stack Exchange and Stack Overflow? Or magic combinations of Wordpress plugins that offer the same?

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  • Using virtual functions

    - by Tucker Morgan
    I am starting to use virtual functions, and i am programming a simple text game, my question is this, if i have a virtual function called spec_abil with in a Super class called rpg_class. If you allow the player to class what class they want to play, say a mage class, a archer class, and a warrior class, which all have their own spec_abil function. How do you write it so that the program knows which one to use depending on the chosen class.

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  • Blender multiple animations and Collada export

    - by Morgan Bengtsson
    Say I have a simple mesh in Blender, with two keyframes, like so: Then, another animation for the same mesh, also with two keyframes: Theese animations worke fine in Blender and I can switch between them in the Dopesheet, where they are called "actions": The problem arises, when i try to export this to the Collada format, for use in my game engine. The only animation/action that seems to be carried over, is the one currently associated to the mesh. Is it possible to export multiple animations/actions for the same mesh, to the Collada format?

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  • Good Video Game User Interface Design Books/Websites?

    - by Tucker Morgan
    I having been programming games for some time, but while my teachers say that my code is good and advanced, my friends say that the interface is hard to understand and not the easiest to navigate. I want to learn how to design good user interfaces so that I can program better games, and people will have a easier time getting around. Does anyone know of any good books or websites about designing video game interfaces?

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  • Adding cards to a vector for computer card game

    - by Tucker Morgan
    I am writing a Card game that has a deck size of 30 cards, each one of them has to be a unique, or at least a another (new XXXX) statement in a .push_back function, into a vector. Right now my plan is to add them to a vector one at a time with four separate, depending on what deck type you choose, collections of thirty .push_back functions. If the collection of card is not up for customization, other than what one of the four suits you pick, is there a quicker way of doing this, seems kinda tedious, and something that someone would have found a better way of doing.

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  • Strange mesh import problem with Assimp and OpenGL

    - by Morgan
    Using the assimp library for importing 3D data into an OpenGL application. I get some strange problems regarding indexing of the vertices: If I use the following code for importing vertex indices: for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } I get the following result: Instead, if I use the following code: for(int k = 0; k < 2 ; k++) { for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } } I get the correct result: Hence adding the indices twice, renders the correct result? The OpenGL buffer is populated, like so: glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices->size() * sizeof(unsigned int), indices->data(), GL_STATIC_DRAW); And rendered as follows: glDrawElements(GL_TRIANGLES, vertexCount*3, GL_UNSIGNED_INT, indices->data());

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  • Is an 'if password == XXXXXXX' enough for minimum security?

    - by Morgan Herlocker
    If I create a login for an app that has middle to low security risk (in other words, its not a banking app or anything), is it acceptable for me to verify a password entered by the user by just saying something like: if(enteredPassword == verifiedPassword) SendToRestrictedArea(); else DisplayPasswordUnknownMessage(); It seems to easy to be effective, but I certainly would not mind if that was all that was required. Is a simple check on username/password combo enough? Update: The particular project happens to be a web service, the verification is entirely server side, and it is not open-source. Does the domain change how you would deal with this?

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  • How many developers actually have private offices?

    - by Morgan Herlocker
    So I know everyone here is all about private offices, how many developers actually have them. I am sort of half skeptical. I can believe that lead developers have them, but thats normally just one person in your average office. If it would not be to much to ask: Do you work in a totally awesome office or a nasty old cube? (or somewhere in between) What's your relative rank in the office? (junior, programmer II, senior, lead, etc.) are you doing internal software, or are you in a software-centric environment? (the general thought seems to be that internal developers get cubes while others live in "Joel-Spolsky-Programmer-Candyland")

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  • What are DRY, KISS, SOLID, etc. classified as?

    - by Morgan Herlocker
    Is something like DRY a design pattern, a methodology, or something in between? They do not have specific implementations that could neccessarily be demonstrated(even if you can easily demonstrate a case NOT using something like KISS... see The Daily WTF for a plethora of examples), nor do they fully explain a development process like a methodology generally would. Where does that leave these types of "rule of thumb"'s?

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  • Dreamweaver 8 Not Starting on Ubuntu 10.04

    - by Morgan Green
    I've been trying to start Dreamweaver 8 in Wine with winetricks installed in Ubuntu 10.04LTS and it would simply show that it was loading and then stop, so I decided to try in the terminal to see what I would get and I recieve. wine Dreamweaver.exe err:module:attach_process_dlls "odbc32.dll" failed to initialize, aborting err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Macromedia\\Dreamweaver 8\\Dreamweaver.exe" failed, status c0000005 doxramos@doxramos-laptop:~/.wine/drive_c/Program Files/Macromedia/Dreamweaver 8$ odbc32.dll is installed within the libraries and is in my System32 Folder inside of Wine. Does anyone know what could cause this issue? Thanks in advance.

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  • 12.10 upgrade broke brightness keys [closed]

    - by Chris Morgan
    I have been running Ubuntu (64-bit) on my HP 6710b laptop (Core 2 Duo with integrated graphics) for several years, and the backlight brightness keys have always worked. Since I upgraded to Ubuntu 12.10 earlier today, those keys do not work any more. The secondary function keys: Fn+F3: sleep; still works (and considerably faster than ever before!) Fn+F8: battery info; still works Fn+F9: reduce brightness; stopped working in 12.10 Fn+F10: increase brightness; stopped working in 12.10 It may also be worth while mentioning that X does not appear to be receiving the brightness events at all, or at least not sending them out further. (This I detected with a key logger I wrote for a Uni project, which uses X's Record extension; it is informed of the sleep and battery info keystrokes, but doesn't receive the brightness ones at all.) In the mean time, I know that I can use the Brightness & Lock settings screen to alter the brightness. (Wow! I can suddenly make my backlight darker than I could before—I can go right down to turning the backlight off, something I couldn't do before... but this model has a fairly dim screen, so I don't expect to use that much, if ever.) How can I get the brightness keys working again? This question is probably strongly related to I can't control my Brightness in HP Compaq 6710s.

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  • Answer programming for "What are your interests?" interview questions?

    - by Morgan Herlocker
    For interview questions that ask for personal hobbies, should you mention a bunch of tech activities you enjoy, like how "I love building java applets in my free time" or should you focus on non-programming activities to show you are well rounded? Does it show passion to say programming is a hobby, or does it sound disingenuous? I could see it going either way, so please back up your answer with some sound reasoning.

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  • How to make my sprite jump properly?

    - by Matthew Morgan
    I'm currently working on a 2D platformer in XNA. I have, however been having some trouble with creating a fully functional jumping algorithm. This is what I have so far: if (keystate.IsKeyDown(Keys.W)) if (onGround = true) //"onground" is true when the collision between the main sprite and the ground is detected { spritePosition.Y = velocity.Y = -5; } So, the problem I am now having is that as soon as the jump starts the variable "onGround" = false and the sprite is brought back the ground by the simple gravity I have implemented. The other problem I have is creating a limit to the height after which the sprite should automatically return to the ground. Any advice or suggestions would be greatly appreciated.

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