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  • how to remove unmet dependencies created by vlc player in ubuntu 12.04 LTS?

    - by Anti
    Output on trying to remove vlc with sudo apt-get remove vlc: niranjan@niranjan-OEM:~$ sudo apt-get remove vlc Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: libvlccore5 : Depends: vlc-data (= 2.0.8-0ubuntu0.12.04.1) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). Trying sudo apt-get -f install niranjan@niranjan-OEM:~$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: vlc-data The following NEW packages will be installed: vlc-data 0 upgraded, 1 newly installed, 0 to remove and 452 not upgraded. 8 not fully installed or removed. Need to get 0 B/10.3 MB of archives. After this operation, 30.4 MB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 95% dpkg: unrecoverable fatal error, aborting: files list file for package 'libavutil51' is missing final newline E: Sub-process /usr/bin/dpkg returned an error code (2)

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  • hide keyboard in android?

    - by Niranjan Khandelwal
    Hello all, I am new to android development. I am creating an application in which when app launches the edittextfield getfocus automatically and the keyboard pop-up.I want to hide the keyboard by default and show when edittextField get focus.I have tried this method but it's not working. InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(myEditText.getWindowToken(), 0); Thanks Niranjan Khandelwal

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  • Slow performance of System.Math library in .NET4/VS2010

    - by Niranjan
    My application compiled in .NET 4 seems to be performing really slow compared to .NET 3.5. When I did the performance analysis, I found out that the System.Math libraries in VS2010/.NET 4 have slowed down considerably. Any explanation to this? Has anyone else come across this or am I the only one seeing this? Thanks, Niranjan

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  • Role of "Refactoring" in good programming pratices?

    - by Niranjan Kala
    I have learned in Agile Development that: Refactoring is the process of clarifying and simplifying the design of existing code, without changing its behavior. I have heard about some GUI refactoring tools like resharper and DevExpress Refactor Pro! Here is my Questions: Question 1: how does it takes place in the Software development process and How far it effects the system? Question 2: Is Refactoring using these tools really fast the process of development/ maintenance?

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  • How to develop "Client script library" for ASP.net controls and how do these work?

    - by Niranjan Kala
    I have been working on .Net platform for 2 years and right now I am working on DevExpress controls for 6 months. All these control have client-side Events which are under some ClientScript nameSpace of particular control, Which specify ClientInstanceName, methods and properties accessible at client side. For example Button1 is ClientInstanceName and Button1.Text is a property, with methods like these: Button1.SetValue(); Button1.GetValue(); In ASP.Net Controls, buttons have the ClientClick event that fires before the Server Side Click event. I have inspected and goggled to extend client side functionality in asp.net controls. For example: create a ClientInstanceName property for controls or CheckedChanged event for CheckBox / RadioButton control. I have tried using these MSDN articles: Injecting Client-Side Script from an ASP.NET Server Control Working with Client-Side Script I got much information and ideas from these articles on how to implement/extend these. All are working in the client side. protected override void AddAttributesToRender(HtmlTextWriter writer) { base.AddAttributesToRender(writer); string script = @"return confirm(""%%POPUP_MESSAGE%%"");"; script = script.Replace("%%POPUP_MESSAGE%%", this.PopupMessage.Replace("\"", "\\\"")); writer.AddAttribute(HtmlTextWriterAttribute.Onclick, script); } Here It is just setting up attribute to the button. but all client side interaction no control from server. Here is that I want to know: How can I implement such functionality to create methods, properties etc. on client side. For example I am creating a PopControl as in the above code snippet same behavior as like Ajax ModalPopupExtender That have OK Button related properties. Ajax Controls can be directed to perform work from server side code e.g. Popup1.show(); How can I do this with such client enabled controls implemented controls as windows do? I am learning creation of Ajax Controls but I do not want to use ScriptManager or depend on another control. Just some extension to standard controls. I am expecting for ideas and implementation methods for such functionality.

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  • Are there any GUI or user interface design patterns? [closed]

    - by Niranjan Kala
    I was curious about GUI design patterns, so I searched and got some information, including a list of UI patterns for the web. This UI patterns website says that: UI Patterns is a growing collection of User Interface Design Principles and User Interface Usability Patterns present on web applications and sites today. Are there any other design patterns for constructing websites or other user interfaces? Are there any books that describe these patterns? I'm particularly interested in patterns for Windows desktop development and web development in the .NET platform.

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  • Running log operation in Http Modules?

    - by Niranjan
    Hi, I have a simple requirement in which I want to execute a long running application program on server (e.g. DTSX) I want to make an HTTP module for this, But I have a question whether the DTSX will run even if the user closes the page and browser. In my case user hits the handler with a query string but what if the user closes the browser immediately? How is the behavior different from simple linear page processing? I want my DTSX package to finish once its started no matter how much time it takes and also dont want to halt the user that is why I am using http modules in place of linear asp page processing. Reagrds, Niranjan

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  • Original object is also changed when values of cloned object are changed.

    - by fari
    I am trying to use clone but the original object is also changed when values of cloned object are changed. As you can see KalaGameState does not use any objects so a shallow copy should work. /** * This class represents the current state of a Kala game, including * which player's turn it is along with the state of the board; i.e. the * numbers of stones in each side pit, and each player's 'kala'). */ public class KalaGameState implements Cloneable { // your code goes here private int turn; private int[] sidePit; private boolean game; public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // This should never happen throw new InternalError(e.toString()); } } /** * Constructs a new GameState with a specified number of stones in each * player's side pits. * @param startingStones the number of starting stones in each side pit. * @throws InvalidStartingStonesException if startingStones not in the range 1-10. */ public KalaGameState(int startingStones) throws InvalidStartingStonesException { game=true; turn=0; sidePit=new int[14]; for (int i=0; i <= 13 ; i++) { sidePit[i] = startingStones; } sidePit[6] =0; sidePit[13] =0; // your code goes here } /** * Returns the ID of the player whose turn it is. * @return A value of 0 = Player A, 1 = Player B. */ public int getTurn() { return turn; // your code goes here } /** * Returns the current kala for a specified player. * @param playerNum A value of 0 for Player A, 1 for Player B. * @throws IllegalPlayerNumException if the playerNum parameter * is not 0 or 1. */ public int getKala(int playerNum) throws IllegalPlayerNumException { if(playerNum!=0 || playerNum!=1) throw new IllegalPlayerNumException(playerNum); if(playerNum==0) return sidePit[6]; else return sidePit[13]; // your code goes here } /** * Returns the current number of stones in the specified pit for * the player whose turn it is. * @param sidePitNum the side pit being queried in the range 1-6. * @throws IllegalSidePitNumException if the sidePitNum parameter. * is not in the range 1-6. */ public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) return sidePit[sidePitNum]; else return sidePit[sidePitNum+6]; // your code goes here } /** * Returns the current number of stones in the specified pit for a specified player. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @param sidePitNum the side pit being queried (in the range 1-6). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the * range 1-6. */ public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { /*if(playerNum>2) throw new IllegalPlayerNumException(playerNum); if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); */ if(playerNum==0) return sidePit[sidePitNum]; else if(playerNum==1) return sidePit[sidePitNum+7]; else return sidePit[sidePitNum]; } /** * Returns the current score for a specified player - the player's * kala plus the number of stones in each of their side pits. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. */ public int getScore(int playerNum) throws IllegalPlayerNumException { if(playerNum>1) throw new IllegalPlayerNumException(playerNum); int score=0; if(playerNum==0) { for(int i=0;i<=5;i++) score=score+sidePit[i]; score=score+sidePit[6]; } else { for(int i=7;i<=12;i++) score=score+sidePit[i]; score=score+sidePit[13]; } // your code goes here return score; } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) { return sidePitNum--; } else { return sidePitNum+6; } } public boolean gameOver() { int stone=0; if(turn==0) for(int i=0;i<=5;i++) stone=stone+getNumStones(i); else for(int i=7;i<=12;i++) stone=stone+getNumStones(i-7); if (stone==0) game=false; return game; } /** * Makes a move for the player whose turn it is. * @param sidePitNum the side pit being queried (should be in the range 1-6) * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the range 1-6. * @throws IllegalMoveException if the side pit is empty and has no stones in it. */ public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); /* if(turn==0) { if(sidePit[sidePitNum-1]==0) throw new IllegalMoveException(sidePitNum); } else { if(sidePit[sidePitNum-1+7]==0) throw new IllegalMoveException(sidePitNum); } */ sidePitNum--; int temp=sidePitNum; int pitNum=sidePitNum+1; int stones=getNumStones(turn,sidePitNum); if(turn==0) sidePit[sidePitNum]=0; else { sidePitNum=sidePitNum+7; sidePit[sidePitNum]=0; pitNum=pitNum+7; } while(stones!=0) { if(turn==0) { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==13) pitNum=0; } else { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==6) pitNum=7; else if(pitNum==14) pitNum=0; } } boolean res=anotherTurn(pitNum); if(!res){ capture(pitNum,temp); if(turn==0) turn=1; else turn=0;} } private boolean anotherTurn(int pitNum) {pitNum--; boolean temp=false; if(turn==0) {if(pitNum==6) {turn=0; temp=true; } } else if(pitNum==-1) {turn=1; temp=true; } return temp; } private void capture(int pitNum, int pit) { pitNum--; if(turn==0){ if(sidePit[pitNum]==1 && pitNum<6) { if(pitNum==0) { sidePit[6]=sidePit[6]+sidePit[12]+1; sidePit[12]=0; } else if(pitNum==1) { sidePit[6]=sidePit[6]+sidePit[11]+1; sidePit[11]=0; } else if(pitNum==2) { sidePit[6]=sidePit[6]+sidePit[10]+1; sidePit[10]=0; } else if(pitNum==3) { sidePit[6]=sidePit[6]+sidePit[9]+1; sidePit[9]=0; } else if(pitNum==4) { sidePit[6]=sidePit[6]+sidePit[8]+1; sidePit[8]=0; } else if(pitNum==5) { sidePit[6]=sidePit[6]+sidePit[7]+1; sidePit[7]=0; } sidePit[pitNum]=0; } } if(turn==1) { //pitNum=pitNum; if(sidePit[pitNum]==1 && pit+7>6) { if(pitNum==7) { sidePit[13]=sidePit[13]+sidePit[5]+1; sidePit[7]=0; } else if(pitNum==8) { sidePit[13]=sidePit[13]+sidePit[4]+1; sidePit[4]=0; } else if(pitNum==9) { sidePit[13]=sidePit[13]+sidePit[3]+1; sidePit[3]=0; } else if(pitNum==10) { sidePit[13]=sidePit[13]+sidePit[2]+1; sidePit[2]=0; } else if(pitNum==11) { sidePit[13]=sidePit[13]+sidePit[1]+1; sidePit[1]=0; } else if(pitNum==12) { sidePit[13]=sidePit[13]+sidePit[0]+1; sidePit[0]=0; } sidePit[pitNum]=0; } } } } import java.io.BufferedReader; import java.io.InputStreamReader; public class RandomPlayer extends KalaPlayer{ //KalaGameState state; public int chooseMove(KalaGameState gs) throws NoMoveAvailableException {int[] moves; moves=getMoves(gs); try{ for(int i=0;i<=5;i++) System.out.println(moves[i]); for(int i=0;i<=5;i++) { if(moves[i]==1) { KalaGameState state=(KalaGameState) gs.clone(); state.makeMove(moves[i]); gs.getTurn(); moves[i]=evalValue(state.getScore(0),state.getScore(1)); } } } catch(IllegalMoveException e) { System.out.println(e); //chooseMove(state); } return 10; } private int evalValue(int score0,int score1) { int score=0; //int score0=0; // int score1=0; //getScore(0); //score1=state.getScore(1); //if((state.getTurn())==0) score=score1-score0; //else //score=score1-score0; System.out.println("score: "+score); return score; } public int[] getMoves(KalaGameState gs) { int[] moves=new int[6]; for(int i=1;i<=6;i++) { if(gs.getNumStones(i)!=0) moves[i-1]=1; else moves[i-1]=0; } return moves; } } Can you explain what is going wrong, please?

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  • If an Excel row contains particular words, return that row, highlight that row, or give Y/N for that row

    - by NIranjan
    I have a sheet containing thousands of cells in a column. These cell contains names of different securities. Some names of these securities contains a particular string such as "C/O". How can I use a formula that will return the rows that have these characters? EG. S&P 500 C/O 30/03/12 1380 MICROSOFT C/O 19/05/12 32 QUICKSILVER C/O 17/03/12 9 There is no consistency (can't use left/right/mid formula). Requirement : I want the formula which will return "C/O" in the other cell if this particular cell contains it.

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  • Debugging utilities for Linux process hang issues?

    - by Niranjan
    I have a daemon process which does the configuration management. all the other processes should interact with this daemon for their functioning. But when I execute a large action, after few hours the daemon process is unresponsive for 2 to 3 hours. And After 2- 3 hours it is working normally. Debugging utilities for Linux process hang issues? How to get at what point the linux process hangs?

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  • invalid token error while parsing an XML file with UTF-8 encoding

    - by Niranjan
    invalid token error while parsing an XML file with UTF-8 encoding. This error is coming when it encountered extended ASCII character 'â' { "â", "â" }. When I have changed the encoding from UTF-8 to ISO-8859-1 the parsing is successful. But my application should support UTF-8, ASCII and extended ASCII characters. What should I do for this? Any ideas are welcome. Thanks in Advance for your time and solution.

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  • Unresolved External Symbol linker error (C++)

    - by Niranjan
    Hi, I am trying to develop abstract design pattern code for one of my project as below.. But, I am not able to compile the code ..giving some compile errors(like "unresolved external symbol "public: virtual void __thiscall Xsecs::draw_lines(double,double)" (?draw_lines@Xsecs@@UAEXNN@Z)" ).. Can any one please help me out in this... #include "stdafx.h" #include <iostream> #include <vector> #include "Xsecs.h" using namespace std; //Product class class Xsecs { public: virtual void draw_lines(double pt1, double pt2); virtual void draw_curves(double pt1, double rad); }; class polyline: public Xsecs { public: virtual void draw_lines(double pt1,double pt2) { cout<<"draw_line in polygon"<<endl; } virtual void draw_curves(double pt1, double rad) { cout<<"Draw_curve in circle"<<endl; } /*void create_polygons() { cout<<"create_polygon_thru_draw_lines"<<endl; }*/ }; class circle: public Xsecs { public: virtual void draw_lines(double pt1,double pt2) { cout<<"draw_line in polygon"<<endl; } virtual void draw_curves(double pt1, double rad) { cout<<"Draw_curve in circle"<<endl; } /*void create_circles() { cout<<"Create circle"<<endl; }*/ }; //Factory class class Factory { public: virtual polyline* create_polyline()=0; virtual circle* create_circle()=0; }; class Factory1: public Factory { public: polyline* create_polyline() { return new polyline(); } circle* create_circle() { return new circle(); } }; class Factory2: public Factory { public: circle* create_circle() { return new circle(); } polyline* create_polyline() { return new polyline(); } }; int _tmain(int argc, _TCHAR* argv[]) { Factory1 f1; Factory * fp=&f1; return 0; }

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  • c++ compile error

    - by Niranjan
    Hi, I am trying to develop abstract design pattern code for one of my project as below.. But, I am not able to compile the code ..giving some compile errors(like "conversion from 'ProductA1 *' to 'ProductA *' exists, but is inaccessible" ).. Can any one please help me out in this... #include "stdafx.h" #include <iostream> using namespace std; class ProductA { public: virtual void Operation1()=0; virtual void Operation2()=0; }; class ProductA1 : ProductA { public: virtual void Operation1() {cout<<"PD ProductA1 Operation1"<<endl; } virtual void Operation2() {cout<<"PD ProductA1 Operation2"<<endl; } }; class ProductA2 : ProductA { public: virtual void Operation1() {cout<<"DT ProductA2 Operation1"<<endl; } virtual void Operation2() {cout<<"DT ProductA2 Operation2"<<endl; } }; //------------------------------------------------------------- class ProductB { public: virtual void Operation3()=0; virtual void Operation4()=0; }; class ProductB1 : ProductB { public: void Operation3() { cout<<"PD ProductB1 Operation3"<<endl; } void Operation4() { cout<<"PD ProductB1 Operation4"<<endl; } }; class ProductB2 : ProductB { public: void Operation3() { cout<<"DT ProductB2 Operation3"<<endl; } void Operation4() { cout<<"DT ProductB2 Operation4"<<endl; } }; //--------------- abstrct factory --------------------------- class Factory { public: virtual ProductA* CreateA () =0; virtual ProductB* CreateB ()=0; }; class Factory1 : Factory { public: ProductA* CreateA () { return new ProductA1(); } ProductB* CreateB () { return new ProductB1(); } }; class Factory2 : Factory { public: ProductA* CreateA () { return new ProductA2(); } ProductB* CreateB () { return new ProductB2(); } }; //--------------------- client -------------------------------- int _tmain(int argc, _TCHAR* argv[]) { Factory* pf = new Factory1(); ProductA *pa = pf->CreateA(); pa->Operation1(); pa->Operation2(); ProductB *pb = pf->CreateB(); pb->Operation3(); pb->Operation4(); return 0; }

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  • How to Retrieve Dynamic Columns?

    - by user2514925
    I have a table: EmpId FirstName LastName Domain Vertical Account City 345 Priya Palanisamy DotNet LS Abbott Chennai 346 Kavitha Amirtharaj DotNet CG Diageo Chennai 647 Kala Haribabu DotNet IME IMS Chennai I want to take the particular columns dynamically. I am using the following procedure but I can take only one column at a time: create PROC columnlist ( @COLUMNS VARCHAR(1000) ) AS BEGIN DECLARE @sql nvarchar(max) = 'SELECT '+ @COLUMNS + ' FROM Table'; exec sp_executesql @sql,N'' END

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  • jQGrid is not loading data

    - by user324777
    Hi, I am using jqGrid for my data table solution. Below are the configuration codes. $(function() { $("#submitInput").click(function() { alert("I am called...") jQuery("#list").jqGrid({ datatype: "json", url: "http://localhost:1201/admin/someURL.htm", mtype:"POST", height: "auto", colNames:["Column 1", "Column 2", "Column 3", "Column 4", "Column 5"], colModel:[ {name:"col1", index:"col1", sortable:true, resizable:false}, {name:"col2", index:"col2", sortable:true}, {name:"col3", index:"col3", sortable:false, resizable:false}, {name:"col4", index:"col4", sortable:true, resizable:false}, {name:"col5", index:"col5", sortable:true, resizable:false} ], sortname:'col1', sortorder:'asc', pager: $('#pager'), rowNum:10, viewrecords: true, rowList:[10,20,30], caption: 'Some Grid Values', jsonReader: { root: "responseData", page: "currentPage", total: "totalPages", records: "totalFetchedRecords", repeatitems: true, cell: "rowContent", id: "rowID" }, gridComplete: function() { alert("Loading done..."); } }); }); }); My JSON data is coming in following format: "currentPage":"1","responseData":[ {"rowContent":["Col1_Val_000001","Col2_Val_1","Col3_Val_1","Col4_Val_1","Col5_Val_1"],"rowID":"Col1_Val_000001"}, {"rowContent":["Col1_Val_000002","Col2_Val_2","Col3_Val_2","Col4_Val_2","Col5_Val_2"],"rowID":"Col1_Val_000002"} ], "totalFetchedRecords":"50","totalPages":"5"} In my HTML, there is a button with id "submitInput" and a table with id "list". Somehow, this data is not loaded into the grid. Please provide some help. Thanks, Niranjan

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  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

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