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  • Trying to login to openssh, permission denied

    - by noah sisk
    I have been trying to login to ssh on a ubuntu 11.04 server as root with the AllowRootLogin thing set to yes but i have been getting a "Permision denied" Heres a copy of my attempt with ssh -v: Last login: Fri Jun 8 21:07:20 on ttys000 noah-sisks-macbook-pro:~ phreshness$ ssh -v [email protected] -p 22 OpenSSH_5.6p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug1: Applying options for * debug1: Connecting to 192.168.1.133 [192.168.1.133] port 22. debug1: Connection established. debug1: identity file /Users/phreshness/.ssh/id_rsa type -1 debug1: identity file /Users/phreshness/.ssh/id_rsa-cert type -1 debug1: identity file /Users/phreshness/.ssh/id_dsa type -1 debug1: identity file /Users/phreshness/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host '192.168.1.133' is known and matches the RSA host key. debug1: Found key in /Users/phreshness/.ssh/known_hosts:6 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/phreshness/.ssh/id_rsa debug1: Trying private key: /Users/phreshness/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentications that can continue: publickey,password Permission denied, please try again. [email protected]'s password:

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  • Streaming files from EventMachine handler?

    - by Noah
    I am creating a streaming eventmachine server. I'm concerned about avoiding blocking IO or doing anything else to muck up the event loop. From what I've read, ruby's non-blocking IO can be used to stream files in a non-blocking way, or I can call next_tick, but I'm a little unclear about which of these approaches is preferable. Part of the problem is that I have not found a good explanation of non-blocking IO library functions in ruby. Short version: Assuming a long-lived network IO operation, several wall clock minutes of streaming per file, transfer, what is the best way to do this in eventmachine without gumming up the event loop? while 1 do file.read do |bytes| @conn.send_data bytes end end I understand that the above code will block and I'm wondering what to put in its place. Also, I cannot use the FileStreamer class that is part of eventmachine as is, because I need to manipulate the data after it's read but before it's sent. Thanks, Noah

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  • Ensure we're found in Facebook search for both full & abbreviated company names?

    - by hawbsl
    We have a client with a facebook page, let's say his company is called Bob Roberts Super Widgets. And if you search in Facebook for Bob Roberts Super Widgets then up he pops. But the shorthand he's commonly known by is BR Super Widgets and indeed the website we've created for him is br-super-widgets.com. In Facebook, searching for BR Super Widgets doesn't show up our Mr Bob. We don't have a lot of Facebook expertise, so asking for help here. Does anyone know how to ensure you're found in Facebook search for both short and long company names? Have found this this similar question in the Facebook forum but the poor old questioner never got a response.

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  • Ensure we're found in Facebook search for both full & abbreviated company names?

    - by hawbsl
    We have a client with a facebook page, let's say his company is called Bob Roberts Super Widgets. And if you search in Facebook for Bob Roberts Super Widgets then up he pops. But the shorthand he's commonly known by is BR Super Widgets and indeed the website we've created for him is br-super-widgets.com. In Facebook, searching for BR Super Widgets doesn't show up our Mr Bob. We don't have a lot of Facebook expertise, so asking for help here. Does anyone know how to ensure you're found in Facebook search for both short and long company names? Have found this this similar question in the Facebook forum but the poor old questioner never got a response.

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  • Heroku and Github integration (how to structure the project)

    - by Noah
    I'm creating a webservice and I want to store the source on github and run the app on heroku. I haven't seen my exact scenario addressed anywhere on the 'net so far, so I'll ask it here: I want to have the following directory structure: /project .git README <-- project readme file TODO.otl <-- project outline ... <-- other project-related stuff /my_rails_app app config ... README <-- rails' readme file In the above, project corresponds to http://github.com/myuser/project, and my_rails_app is the code that should be pushed to heroku. Do I need a separate branch for the rails app, or is there a simpler way that I'm missing? I guess my project-related non-rails files could live in my_rails_app, but the rails README already lives there and it seems inconsistent to overwrite that. However, if I leave it, my github page for the rails app will contain the rails readme, which makes no sense. Thanks, Noah P.S. I tried just setting it up as described above and running git push heroku from the main project folder. Of course, heroku doesn't know I want to deploy the subfolder: -----> Heroku receiving push ! Heroku push rejected, no Rails or Rack app detected.

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  • The best terminal emulator for a heavy terminal user?

    - by Noah Goodrich
    I spend a lot of time at the command-line during the workday and at home too since I run Ubuntu exclusively. I've been using the default gnome terminal but I've reached a point where I'd really like to get my terminal tricked out so that my common tasks are as easy as possible. Specifically, I find that I spend of lot of time browsing code in the terminal and working in config files. On my wish list would be: Ability to have multiple screens, tabs, windows (I don't have a preference at this point) that I can easily switch between. Color coding for everything Easy to modify the aesthetics of the terminal (is it vain to want my terminal to look nice?) such as transparency, borders, etc.

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  • No Alias's when sudo'ing

    - by Danny Roberts
    I was playing around with aliases today and I noticed that aliases don't seem to be available whilst using sudo: danny@kaon:~$ alias alias egrep='egrep --color=auto' alias fgrep='fgrep --color=auto' alias grep='grep --color=auto' alias l='ls -CF' alias la='ls -A' alias ll='ls -alF' alias ls='ls --color=auto' danny@kaon:~$ ll -d / drwxr-xr-x 23 root root 4096 2011-01-06 20:29 // danny@kaon:~$ sudo -i root@kaon:~# ll -d / drwxr-xr-x 23 root root 4096 2011-01-06 20:29 // root@kaon:~# exit logout danny@kaon:~$ sudo ll -d / sudo: ll: command not found Is there any reason why you cannot use aliases whilst using sudo?

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  • Aliases not available when using sudo

    - by Danny Roberts
    I was playing around with aliases today and I noticed that aliases don't seem to be available whilst using sudo: danny@kaon:~$ alias alias egrep='egrep --color=auto' alias fgrep='fgrep --color=auto' alias grep='grep --color=auto' alias l='ls -CF' alias la='ls -A' alias ll='ls -alF' alias ls='ls --color=auto' danny@kaon:~$ ll -d / drwxr-xr-x 23 root root 4096 2011-01-06 20:29 // danny@kaon:~$ sudo -i root@kaon:~# ll -d / drwxr-xr-x 23 root root 4096 2011-01-06 20:29 // root@kaon:~# exit logout danny@kaon:~$ sudo ll -d / sudo: ll: command not found Is there any reason why you cannot use aliases whilst using sudo?

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  • Should I swap from WCF to NserviceBus

    - by Matt Roberts
    We have a central server that sends and recieves messages from a number of PCs that are located on client networks in various locations. To facilitate this, currently I'm using WCF with TCPNetBindings, using duplex communication secured with certificates. Now, we have a number of issues with this - mainly that we are being asked to support "disconnected mode" (we need to be fault tolerant). From what I know, there is no simple way to do this using the WCF stack - we'd need to implement something and perhaps use msmq. I've been looking at NServiceBus lately, and from I can see it seems to fit the bill well - fault tolerance, messages can be sent over the internet via a simple http gateway, etc. I know it's well respected in the community, and I can see why from looking into it. So, my question is...Does employing NServiceBus sound like a sensible idea, or does anyone have any other suggestions / real world experience that relate to this? I guess I'm worried of introducing a new tech that I know relatively little about, and facing problems with things like securing it, setting everything up in a reliable way, gotchas along the way.. I'm also wary of "gold-plating" the architecture, and choosing something shiny that will end up bogging me down in implementation versus sticking with WCF and just making it work for me.. Thanks!

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  • Developing professionally for iOS, Android and web - an insight

    - by Scott Roberts
    This is not really a question on how to develop all three, I know various cross platform ways and so on. But I more want to know from developer standpoint how hard it is to basically develop iOS, Android and web apps? I am currently in my first job as a mobile/web developer. I have already developed my first iPhone/iPad app and now I have to develop the app for android because the web version I tried just didn't perform as well as needed and web databases just did not seem to make the cut. But I am not sure it's possible to be good at developing all 3 in terms of remembering all the api's etc. I wouldn't say I have an issue with the programming languages just how to use the api's for the various platforms. Also, all the other languages I look at, in my spare time, just feel like I am spreading myself to thin. Is it feasible for one person to be developing ios, android and web apps? Should I think about reducing it to iOS and web based apps? I develop everything by myself, so I have no one to discuss what the best solutions are for everything and I am just trying to workout as I go along. So any cross platform developers out there? Do companies have different teams for different platforms? Any insight would just help me get my head together. Hopefully this question makes sense.

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  • Architecture guidelines for a "single page web-app"

    - by Matt Roberts
    I'm going to start a side project to build a "single page" web application. The application needs to be real-time, sending updates to the clients as changes happen. Are there any good resources for best-practice approaches wrt the architecture for these kinds of applications. The best resource I've found so far is the trello architecture article here: http://blog.fogcreek.com/the-trello-tech-stack/ To me, this architecture, although very sexy, is probably over-engineered for my specific needs - although I do have similar requirements. I'm wondering if I need to bother with a sub/pub at the server side, could I not just push updates from the server when something happens (e.g. when the client sends an update to the server, write the update to the db, and then send an update to the clients). Tech-wise, I'm probably looking to build this out in Node.JS or maybe Ruby, although the architecture guidelines should to some extent apply to any underlying server technologies.

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  • Developing professionally for both iOS, Android, web - an insight

    - by Scott Roberts
    This is not really a question on how to develop for both, I know various cross platform ways and so on. But I more want to know from developer standpoint how hard it is to basically develop iOS, Android and web apps? I am currently in my first job as a mobile/web developer. I have already developed my first iPhone/iPad app and now I have to develop the app for android because the web version I tried just didn't perform as well as needed and web databases just did not seem to make the cut. But I am not sure it's possible to be good at developing all 3 in terms of remembering all the api's etc. I wouldn't say I have an issue with the programming languages just how to use the api's for the various platforms. Also, all the other languages I look at, in my spare time, just feel like I am spreading myself to thin. Is it feasible for one person to be developing ios, android and web apps? Should I think about reducing it to iOS and web based apps? I develop everything by myself, so I have no one to discuss what the best solutions are for everything and I am just trying to workout as I go along. So any cross platform developers out there? Do companies have different teams for different platforms? Any insight would just help me get my head together. Hopefully this question makes sense.

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  • Lighting get darker when texture is aplied

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • What terminal emulators are available for heavy terminal users?

    - by Noah Goodrich
    I spend a lot of time at the command-line during the workday and at home too since I run Ubuntu exclusively. I've been using the default gnome terminal but I've reached a point where I'd really like to get my terminal tricked out so that my common tasks are as easy as possible. Specifically, I find that I spend of lot of time browsing code in the terminal and working in config files. On my wish list would be: Ability to have multiple screens, tabs, windows (I don't have a preference at this point) that I can easily switch between. Color coding for everything Easy to modify the aesthetics of the terminal (is it vain to want my terminal to look nice?) such as transparency, borders, etc.

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  • Texture and Lighting Issue in 3D world

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • How to Estimate Needed Bandwidth for New Web Application?

    - by Noah Goodrich
    I am working on a brand new SaaS web application and need to estimate the initial bandwidth usage. Since the site doesn't exist yet, and since this is my first endeavor of this sort, I'm not really sure how much bandwidth to estimate to begin with. We will be using Linux, Apache, PHP and Mysql. The content will be generated dynamically. There will be images as part of the site design but user's will also upload images that will be displayed and documents that will be stored for download at later times. We'd like to be able to support 500,000 page loads per month with estimated image loads being about two to three times that.

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  • Install of mod_proxy to get ProxyPass to work

    - by Lance Roberts
    I've been trying to follow these instructions, so that I could get the Citadel mail server to work alongside Apache, but I get an error when I try to restart Apache: Invalid command 'ProxyPass', ... I was told in the Apache docs that this is from the mod_proxy module, but apt-get install mod_proxy gives E: Couldn't find package mod_proxy, and I was unable to find it on the big list on the Apache site. What do I need to do to get the ProxyPass working in Ubuntu 10.04 TLS?

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  • Water Simulation in LIBGDX [on hold]

    - by Noah Huppert
    I am doing some R&D for a game and am now tackling the topic of water. The goal Make water that can flow. Aka you can have an origin point that water shoots out from or a downhill slope. Make it so water splashes, so when an object hits the water there is a splash. Aka: Actual physics water sim. The current way I know how to do it I know how to create a shader that makes an object look like its water by making waves. Combined with that you can check to see if an object is colliding and apply an upwards force to simulate buoyancy. What is wrong with that way The water does not flow No splashes Possible solutions Have particles that are fairly large that interact with each other to simulate water Possible drawbacks Performance. Question: Is there a better way to do water or is using particles as described the only way?

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  • How should I generate and store the boundries of a cave?

    - by Bob Roberts
    I am making a small cave copter game (seriously, where did this type of game come from anyway) and I am trying to figure out how to make and store the procedural generated walls. I am thinking about creating the walls by randomly picking two points away from the center of the screen. They will be no closer than the height of helicopter and no further than the edge of the screen, weighted to prefer to go in the same direction as the point prior so I end up with stalactites and stalagmites and not just noise, at set intervals of distance. To store, perhaps parallel arrays/lists, one for distance from center to top screen and one for distance from center to bottom. Am I way off base with my thinking? I just want the cave to be varied and challenging, I just have never worked with generating data like this. Edit: Woah, I just realized that my idea would lead to a player being able to stay in the middle of the screen and win. That isn't right at all. So the very basis of how I was going to generate is wrong. Edit 2: I also realized I left out a very crucial point. Part of the mechanics of the game will let the player go backwards therefor the data structure should be continuous.

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  • Tired of windows. How Can Switch to Ubuntu ?

    - by Noah
    Im thinking strongly about starting to use Ubuntu. I am tired of windows and how every computer i get/have runs with it. I'm not real good with computers, but I'm good enough for my needs. Ive used Ubuntu in the past of a friends computer and always pretty impressed with what he could make it do, look like, and the fact that was able to run windows along with it. His computer never crashed or got viruses. That sounds like something i could get used to. Id like to here what some of you think.Also I keep reading about a live cd that allows you to run Ubuntu with windows to basically try it and not have to commit. If so how can I get that. i havent been able to find it anywhere.

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  • Search Work Items for TFS 2010 - New Extension

    - by MikeParks
    A few months ago I was constantly using Visual Studio 2008 with Team Foundation Server 2008. Searching for work items with queries inside Visual Studio became a pain until I found an add in that simplifed it into one little search box in the IDE.  It allowed me to enter some text in, hit the enter key, and it would bring back a list (aka open a .wiq file) of work items that matched the text entered. I became a huge fan of Noah Coad's Search Work Item Add In. He wrote a pretty good blog on how to use it as well. Of course when we upgraded to Visual Studio 2010 and Team Foundation Server 2010, the 2008 add in no longer worked. I didn't see any updates for it on codeplex to be 2010 compatible. Cory Cissell and I have published a few Visual Studio Extensions already so I figured I'd take a shot at making this tool 2010 compatible by turning it into an extension. Sure enough, it worked. We used it locally for a while and recently decided to publish it to the Visual Studio Gallery. If you are currently looking for an easy way to search work items in Visual Studio 2010, this is worth checking out. Big thanks goes out to Noah for originally creating this on codeplex. The extension we created can be downloaded here: http://visualstudiogallery.msdn.microsoft.com/en-us/3f31bfff-5ecb-4e05-8356-04815851b8e7      * Additional note: The default search fields are Title, History, and Description. If you want to modify which work item fields are searchable, type in "--template" (no quotes) into the search box and hit enter. This will open the search template. Just add another "Or" statement, pick the field name, select an operator, type "[search]" (no quotes) in the value field, and hit ctrl + s to save. The next time you run a search it will use the modified search template. That's all for now. Thanks! - Mike

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  • p7zip installs, but doesn't install? (7za: command not found)

    - by Noah
    I've uploaded it to /usr/local and used ./install.sh with ssh. I get the following: - installing /usr/local/man/man1/7z.1 - installing /usr/local/man/man1/7za.1 - installing /usr/local/man/man1/7zr.1 - installing /usr/local/share/doc/p7zip/README - installing /usr/local/share/doc/p7zip/ChangeLog - installing HTML help in /usr/local/share/doc/p7zip/DOCS This is what I should be getting right? However, when trying to use 7za, it's constantly telling me 'command not found'. Is there something I'm doing wrong? Some else I also have to do?

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  • Office Communicator and cannot sync Address book error

    - by Noah
    We are trying to get OCS 2007 R2 up and running. The clients login fine, but when I let it sit for a while, we still get the address book sync error message of: "Cannot synchronize with the corporate address book. This may be because the proxy server setting in your web browser does not allow access to the address book. If the problem persists, contact your system administrator". When I try and download the file locally, this error comes up: Could not load file or assembly 'ABServerHttpHandler, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Failed to grant minimum permission requests. (Exception from HRESULT: 0x80131417) I googled and came across this post (http://social.technet.microsoft.com/Forums/en/ocsaddressbook/thread/c28ff2d8-66a4-456c-a5ad-e445a667e8ed) which suggests removing and reinstalling .NET 2.0 but that didn't seem to resolve the issue either. When we run abserver.exe -validateDB it works properly. We even tried the suggestion from Greg's Blog (http://blogs.technet.com/greganth/archive/2009/03/11/office-communicator-notifications-cannot-synchronize-address-book.aspx) about restarting the web component services but that didn't work either. Still seeing the same issue. So does anyone have an idea of where we go from here?

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  • OCS 2007 R2 Client not syncing Address book

    - by Noah
    I've checked online for most solution for this issue, but nothing seems to be working. When I check the log files on our OCS 2007 R2 server, it is identifying 25 users in the address book. However, when I try and force a sync with the clients, they do not update. I can find the users if I search for them, but they are not coming down by themselves. Is there anything I can check or force from the client side? There is no address book file locally to delete and re-force down.

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