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Search found 9 results on 1 pages for 'onmouseclick'.

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  • Stupid Actionscript 3.0 question: Keypress AND click for a function?

    - by tara
    I know how to make the mouse event work. I know how to make the keypress event work. Now what I can't figure out is how to make one button respond to both keypress and/or mousevent. In other words, a button that you can click or press "enter" for it to work. This seems really basic but on googling all I can find is basic "how to do a keypress" stuff.

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  • wxPython - Running built in event prior to custom bound event

    - by jhaukur
    I'm trying to figure out how I can specify that the mouse_down event in wxPython (StyledTextCtrl) is first handled by the built in event listener, which changes the caret position, and then handled by my own custom event handler. To bind the custom event handler I use wx.EVT_LEFT_DOWN(self.styCtrl, self.OnMouseClick) def OnMouseClick(self, evt): evt.Skip() foo() I want the built in event handler to fire and complete prior to foo().

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  • Help setting focus on the parent

    - by serhio
    I have a simple situation (.NET2): a texbox1 on a UserControl1(or Form1). I want to unfocus(leave) the texbox when I click on the usercontrol/form(focus the usercontrol/form instead): I do the following on the UC/form: Protected Overrides Sub OnMouseClick _ (ByVal e As System.Windows.Forms.MouseEventArgs) MyBase.OnMouseClick(e) Me.Focus() End Sub Why does it not work on the child textbox, but works very well on the non-child one(focus on textBox2 then click on the panel removes the focus from the textBox2)? Real project Window

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  • Silverlight - Adding Text to Pushpin in Bing Maps via C#

    - by Morano88
    I was able to make my silverlight Bing map accepts Mousclicks and converts them to Pushpins in C#. Now I want to show a text next to the PushPin as a description that appears when the mouse goes over the pin , I have no clue how to do that. What are the methods that enable me to do this thing? This is the C# code : public partial class MainPage : UserControl { private MapLayer m_PushpinLayer; public MainPage() { InitializeComponent(); base.Loaded += OnLoaded; } private void OnLoaded(object sender, RoutedEventArgs e) { base.Loaded -= OnLoaded; m_PushpinLayer = new MapLayer(); x_Map.Children.Add(m_PushpinLayer); x_Map.MouseClick += OnMouseClick; } private void AddPushpin(double latitude, double longitude) { Pushpin pushpin = new Pushpin(); pushpin.MouseEnter += OnMouseEnter; pushpin.MouseLeave += OnMouseLeave; m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter); } private void OnMouseClick(object sender, MapMouseEventArgs e) { Point clickLocation = e.ViewportPoint; Location location = x_Map.ViewportPointToLocation(clickLocation); AddPushpin(location.Latitude, location.Longitude); } private void OnMouseLeave(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // remove the pushpin transform when mouse leaves pushpin.RenderTransform = null; } private void OnMouseEnter(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // scaling will shrink (less than 1) or enlarge (greater than 1) source element ScaleTransform st = new ScaleTransform(); st.ScaleX = 1.4; st.ScaleY = 1.4; // set center of scaling to center of pushpin st.CenterX = (pushpin as FrameworkElement).Height / 2; st.CenterY = (pushpin as FrameworkElement).Height / 2; pushpin.RenderTransform = st; } }

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  • Using same onmouseover function for multiple objects

    - by phpscriptcoder
    I'm creating a building game in JavaScript and PHP that involves a grid. Each square in the grid is a div, with an own onmouseover and onmousedown function: for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); //... div.onmouseclick = function() {blockClick(x, y)} div.onmouseover = function() {blockMouseover(x, y)} game.appendChild(div); } } But, all of the squares seem to have the x and y of the last square that was added. I can sort of see why this is happening - it is making a pointer to x and y instead of cloning the variables - but how could I fix it? I even tried for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); var myX = x; var myY = y; div.onmouseclick = function() {blockClick(myX, myY)} div.onmouseover = function() {blockMouseover(myX, myY)} game.appendChild(div); } } with the same result. I was using div.setAttribute("onmouseover", ...) which worked in Firefox, but not IE. Thanks!

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  • simple onmouseover to call javascript not working

    - by tic
    In a simple html page I have: <SCRIPT> function Clicker(number){ if (number == 1) document.write ('<style type="text/css">body {background-color: #cccccc;}</style>'); } </SCRIPT> and in the html body: <a onmouseclick="Clicker(1)" href="#">clic</a> But when I click on the link nothing happens. Where am I wrong?

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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • changing css properties via javascript

    - by tic
    I need a function to change the appearance of some elements in my html page "on the fly", but I am not able to do. The problem is that I cannot use a command like document.write ('body {background-color: #cccccc;}'); because I need to make the changes effective when the page is already loaded, using a link like <a onmouseclick="Clicker(1)" href="#">clic</a> and I cannot use a command like document.body.style.background='#cccccc'; because I do not know if it can be applied to other not so easy cases, because I need to change the appearance of elements such as td.myclass or sibling elements such as th[scope=col]+th[scope=col]+th[scope=col]. How can I do it? Thanks!

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  • [jQuery] What would be the best way to perform a basic CRUD using AJAX

    - by rasouza
    I'm having trouble to make a simple CRUD in my site. I have a table of registries <table> <tbody> <?php foreach ($row as $reg) { ?> <tr <?php if ($reg['value'] < 0) { echo "class='error'"; } ?>> <td><?php echo $reg['creditor'] ?></td> <td><?php echo $reg['debtor'] ?></td> <td><?php echo $reg['reason'] ?></td> <td>R$ <?php echo number_format(abs($reg['value']), 2, ',', ' ')?></td> <td><a **href="<?php echo $this->baseUrl(); ?>/history/delete/id/<?php echo $reg['id']; ?>"** class="delete"><img src="http://192.168.0.102/libraries/css/blueprint/plugins/buttons/icons/cross.png" alt=""/></a></td> </tr> <?php } ?> </tbody> </table> which I would like to perform a simple delete in these rows using AJAX (preferenciably with jQuery). The question is: do I have to create a function in JS and add onmouseclick event in the HTML? is there a more consistent way for doing this, like adding $('.delete').click() directly in the js file? If so, how do I pass the row ID for the ajax function? What I really want is to know how to pass the row ID to $.ajax() jQuery function through a clean! way

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