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  • Does libpcap get a copy of the packet ?

    - by ShaChris23
    Does libpcap get a copy of the packet or the actual packet? By copy, I mean: the application using libpcap gets packet A, and the kernel also gets packet A. By actual, I mean: only the application using libpcap gets packet A, but the kernel didn't get it.

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  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

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  • Confusion about TCP packet analysis terms

    - by Berkay
    I'm analyzing our network and have some confusion about the terms: this is the 2-packet output from source to destination. from these i have to get some features as describe, pls make me clear... packets with at least a bytes of TCP data payload: it seems tcp.len0; The minimum segment size (confusion is headers are included or or not) The average segment size observed during the lifetime of the connection, the definition: is calculated as the value reported in the actual data bytes divided by the actual data pkts reported. Total bytes in IP packets, should be ip_len value. Total bytes in (Ethernet) The total number of bytes sent probably related to frame.len and frame.cap_len these two terms are describes as, also make me clear about these two terms. frame.cap_len: Frame length stored into the capture file frame.len: Frame length on the wire

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  • On an unencrypted public wi-fi hotspot, what exactly is a packet sniffer doing to get another computer's packet?

    - by hal10001
    I get mixed results when reading information security articles, some of them stating that in order to do something similar you need to also setup some sort of honeypot with a running access point and local Web server to intercept traffic. Then other articles seem to indicate you don't need that, and you can just run Wireshark, and it will detect all packets being sent on the network. How could that be, and what exactly is a packet sniffer doing to get those packets? Does this involve intercepting wireless signals transmitted over the wireless protocol and frequency via the NIC on the computer running a program like Wireshark?

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  • Web server connection to SQL Server: Response Packet [Malformed Packet]

    - by John Murdoch
    I am seeing very, very sluggish performance between my web server (which handles HTTP web services connections) and a separate server running Microsoft SQL Server 2008. I have been capturing packet traffic on the web server trying to understand why things are running so slowly. I am using Wireshark to capture the packet traffic. The apparent problem is that the web server is sending TDS packets to the data server--each packet followed by a response from the data server with Response Packet [Malformed Packet] in the Info field. The packet sent from the web server appears to have an invalid checksum. Has anyone seen this type of problem before? Any ideas?

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  • Packet drop measured by ethtool, tcpdump and ifconfig

    - by Rayne
    Hi all, I have a question regarding packet drops. I am running a test to determine when packet drops occur. I'm using a Spirent TestCenter through a switch (necessary to aggregate Ethernet traffic from 5 ports to one optical link) to a server using a Myricom card. While running my test, if the input rate is below a certain value, ethtool does not report any drop (except dropped_multicast_filtered which is incrementing at a very slow rate). However, tcpdump reports X number of packets "dropped by kernel". Then if I increase the input rate, ethtool reports drops but "ifconfig eth2" does not. In fact, ifconfig doesn't seem to report any packet drops at all. Do they all measure packet drops at different "levels", i.e. ethtool at the NIC level, tcpdump at the kernel level etc? And am I right to say that in the journey of an incoming packet, the NIC level is the "so-called" first level, then the kernel, then the user application? So any packet drop is likely to happen first at the NIC, then the kernel, then the user application? So if there is no packet drop at the NIC, but packet drop at the kernel, then the bottleneck is not at the NIC? Thank you. Regards, Rayne

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  • Collision filtering techniques

    - by Griffin
    I was wondering what efficient techniques are out there for mapping collision filtering between various bodies, sub-bodies, and so forth. I'm familiar with the simple idea of having different layers of 2D bodies, but this is not sufficient for more complex mapping: (Think of having sub-bodies of a body, such as limbs, collide with each other by placing them on the same layer, and then wanting to only have the legs collide with the ground while the arms would not) This can be solved with a multidimensional layer setup, but I would probably end up just creating more and more layers to the point where the simplicity and efficiency of layer filtering would be gone. Are there any more complex ways to solve even more complex situations than this?

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  • Networking Client Server Packet logic (How they communicate)

    - by Trixmix
    I want to know what is the logic behind server client communication through packets for a real time game. for example the server sends x packets then the client receives x packets and processes them.. Basically what is the process to keep the client and server in sync and able to receive and send packets. more in depth example of what I want to know: client step 1 wait for a packet step 2 read x packets step 3 process x packets step 4 send x packets and so on... I need to know the very basic outline of the communication. Big questions are: 1) do I send and read packets all at one time? i.e for loop though the incoming packets array list and read them all or one every server loop or what... 2) what order should I do things i.e first receive then read then process then send etc.. 3) what I asked above a step by step of what the server / client should do.. Thanks!

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  • Java: Reflection Packet Builder using getField()

    - by Matchlighter
    So I just finished writing a packet builder that dynamically loads data into a data stream which is then sent out. Each builder operates by finding fields in its class (and its superclasses) that are marked with an @data annotation. Upon finishing the builder, I remembered that getFields() does not return in "any specific order". I quite like my builder because it allows for quite simple, yet hard-typed packets. Could this implementation be a problem? What would be the best next step to keep the simplicity - do alphabetical sorting of fields?

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  • Localhost packet analyzer for Mac

    - by kingjeffrey
    Packet sniffers generally do not capture localhost traffic. I need to inspect some post data in a localhost environment (being generated from a Ruby on Rails development). Do you know of any programs that expose localhost packets?

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  • Why would a server not send a SYN/ACK packet in response to a SYN packet

    - by codemonkey
    Lately, we've become aware of a TCP connection issue that is mostly limited to mac and Linux users who browse our websites. From the user perspective, it presents itself as a really long connection time to our websites (11 seconds). We've managed to track down the technical signature of this problem, but can't figure out why it is happening or how to fix it. Basically, what is happening is that the client's machine is sending the SYN packet to establish the TCP connection and the web server receives it, but does not respond with the SYN/ACK packet. After the client has sent many SYN packets, the server finally responds with a SYN/ACK packet and everything is fine for the remainder of the connection. And, of course, the kicker to the problem: it is intermittent and does not happen all the time (though it does happen between 10-30% of the time) We are using Fedora 12 Linux as the OS and Nginx as the web server.

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  • printing sequence number of a sniffed packet

    - by scatman
    i am using pcap to create a packet sniffer. i have this tcp structure: typedef struct TSP_header{ unsigned short int sport; unsigned short int dport; unsigned int seqnum; unsigned int acknum; unsigned char reserved:4, offset:4; unsigned int tcp_res1:4, //little-endian tcph_hlen:4, //length of tcp header in 32-bit words tcph_fin:1, //Finish flag "fin" tcph_syn:1, //Synchronize sequence numbers to start a connection tcph_rst:1, //Reset flag tcph_psh:1, //Push, sends data to the application tcph_ack:1, //acknowledge tcph_urg:1, //urgent pointer tcph_res2:2; unsigned short int tcph_win; unsigned short int tcph_chksum; unsigned short int tcph_urgptr; }TSP_header; how can i print the sequence number? shou i use htons(sequence_number)?? coz it isn't working this way!!

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  • How To Block Web Sites at the Router Level for Network Wide Filtering

    - by Jason Fitzpatrick
    A comprehensive network filtering system is overkill if all you want to do is block a handful of web sites. Read on as we show you how—with nothing more than your router—you can selectively block and temporarily restrict individual websites. For many people a massive commercial internet filter is overkill. What if you just want to block Facebook when your kids are supposed to be doing their homework or Reddit when you’re supposed to be getting work done? You don’t need a huge system for that, all you need is the access restrictions module in your router. Today we’re looking at how you can quickly and easily block traffic on your network using router-based access restrictions. HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • Anisotropic and trilinear filtering?

    - by fedab
    I'm confused about the usage of trilinear filtering and anisotropic filtering in SharpDX. As far as i understood, trilinear filtering does linear filtering to the textures and in a case of LOD-change it also interpolates between the too LODs to smooth the transition. Anisotropic filtering make the texture bigger. Now it is possible to use trilinear filtering to do the same thing, due to anisotropic filtering with bigger textures. This causes a lesser blurred image, when you use anisotropy, because the interpolation is better. Now, it should be possible to use trilinear filtering and anisotropic filtering at the same time. But in the SamplerState i can only choose Filter.Anisotropy or Filter.MinMagMipLinear (should be trilinear, right?). You can see all possible filters here: D3D11 Filter Enumeration. So my question: Can you use both techniques together, if yes, how can i archieve that in SharpDX with SamplerState?

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  • Flow of packet in network

    - by user58859
    I can't visualize in my mind the network traffic flow. eg. If there are 15 pc's in a LAN. When packet goes from router to local LAN, do it passes all the computers? Means did it goes to ehernet card of every computer and those computers accept the packet based on their physical address. To which pc the packet will go first? To the nearest to the router? What happen if that first pc captures that packet(though it is not for it)? What happens when a pc broadcast a message? Do it have to generate 14 packets for all the pc's or only one packet reach to all pc's? If it is one packet and captured by first pc, how other pc's can get that? I can't imagine how this traffic is exactly flows? May be my analogy is completely wrong. Can anybody explain me this? Thanks in advance.

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  • Server not sending a SYN/ACK packet in response to a SYN packet

    - by jeff
    Using iptraf, tcpdump and wireshark I can see a SYN packet coming in but only the ACK FLAG is set in reply packet. I'm running Debian 5 with kernel 2.6.36 I've turned off window_scaling and tcp_timestamps, tcp_tw_recycle and tcp_tw_reuse: cat /etc/sysctl.conf net.ipv4.tcp_tw_recycle = 0 net.ipv4.tcp_tw_reuse = 0 net.ipv4.tcp_window_scaling = 0 net.ipv4.tcp_timestamps = 0 I've attached an image of the wireshark output. http://imgur.com/pECG0.png Output to netstat netstat -natu | grep '72.23.130.104' tcp 0 0 97.107.134.212:18000 72.23.130.104:42905 SYN_RECV I've been doing everything possible to find a solution and have yet to figure out the problem, so any help/suggestions are much appreciated. UPDATE 1: I've set tcp_syncookies = 0 and noticed I am now replying with 1 SYN+ACK for every 50 SYN requests. The host trying to connect is sending a SYN request about once every second. PCAP FILE

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  • libpcap read packet size

    - by spicyramen
    I started to write an application which will read RTP/H.264 video packets from an existing .pcap file, I need to read the packet size. I tried to use packet-len or header-len, but it never displays the right number of bytes for packets (I'm using wireshark to verify packet size - under Length column). How to do it? This is part of my code: while (packet = pcap_next(handle,&header)) { u_char *pkt_ptr = (u_char *)packet; struct ip *ip_hdr = (struct ip *)pkt_ptr; //point to an IP header structure struct pcap_pkthdr *pkt_hdr =(struct pcap_pkthdr *)packet; unsigned int packet_length = pkt_hdr->len; unsigned int ip_length = ntohs(ip_hdr->ip_len); printf("Packet # %i IP Header length: %d bytes, Packet length: %d bytes\n",pkt_counter,ip_length,packet_length); Packet # 0 IP Header length: 180 bytes, Packet length: 104857664 bytes Packet # 1 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 2 IP Header length: 100 bytes, Packet length: 104857600 bytes Packet # 3 IP Header length: 100 bytes, Packet length: 104857664 bytes Packet # 4 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 5 IP Header length: 100 bytes, Packet length: 104857600 bytes Another option I tried is to use: pkt_ptr- I get: read_pcapfile.c:67:43: error: request for member ‘len’ in something not a structure or union

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  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

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  • GUI tool for packet replay

    - by superuser
    Is there a freeware Windows/Linux GUI packet replay tool that has the advanced features of tcpreplay (http://tcpreplay.synfin.net/) or bittwist (http://bittwist.sourceforge.net)? I'm particularly interested in the following features: Open pcap files for editing and injecting into arbitrary network Change source and destination addresses/ports of UDP packets Change packet timing (with millisecond resolution) Edit packet contents, including modifying its length Has graphical front end for Windows or Linux (or Mac OS X) I've scanned a couple lists of potential tools (here and here), but nothing really fits my requirements. The closest tool might be Ostinato (http://code.google.com/p/ostinato/), but it doesn't appear to open packet capture files. Thanks for any help!

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  • SharpPcap - A Packet Capture retring seding messesge problem.

    - by Eyla
    I trying to capture packets using SharpPcap library. I'm able to return the packets details but I'm having problem to get what the message content inside the packet. the packet using .Data to return the message and when I use it it is returning (System.Byte[]). here is the library website: http://www.codeproject.com/KB/IP/sharppcap.aspx here is my code: string packetData; private void packetCapturingThreadMethod() { Packet packet = null; int countOfPacketCaptures = 0; while ((packet = device.GetNextPacket()) != null) { packet = device.GetNextPacket(); if (packet is TCPPacket) { TCPPacket tcp = (TCPPacket)packet; myPacket tempPacket = new myPacket(); tempPacket.packetType = "TCP"; tempPacket.sourceAddress = Convert.ToString(tcp.SourceAddress); tempPacket.destinationAddress = Convert.ToString(tcp.DestinationAddress); tempPacket.sourcePort = Convert.ToString(tcp.SourcePort); tempPacket.destinationPort = Convert.ToString(tcp.DestinationPort); tempPacket.packetMessage = Convert.ToString(tcp.Data); packetsList.Add(tempPacket); packetData = "Type= TCP" + " Source Address = "+ Convert.ToString(tcp.SourceAddress)+ " Destination Address =" +Convert.ToString(tcp.DestinationAddress)+ " SourcePort =" + Convert.ToString(tcp.SourcePort)+ " SourcePort =" +Convert.ToString(tcp.DestinationPort)+ " Messeage =" + Convert.ToString(tcp.Data); txtpackets.Invoke(new UpdatetxtpacketsCallback(this.Updatetxtpackets), new object[] { packetData }); string[] row = { packetsList[countOfPacketCaptures].packetType, packetsList[countOfPacketCaptures].sourceAddress, packetsList[countOfPacketCaptures].destinationAddress, packetsList[countOfPacketCaptures].sourcePort, packetsList[countOfPacketCaptures].destinationPort, packetsList[countOfPacketCaptures].packetMessage }; try { //dgwPacketInfo.Rows.Add(row); countOfPacketCaptures++; //lblCapturesLabels.Text = Convert.ToString(countOfPacketCaptures); } catch (Exception e) { } } else if (packet is UDPPacket) { UDPPacket udp = (UDPPacket)packet; myPacket tempPacket = new myPacket(); tempPacket.packetType = "UDP"; tempPacket.sourceAddress = Convert.ToString(udp.SourceAddress); tempPacket.destinationAddress = Convert.ToString(udp.DestinationAddress); tempPacket.sourcePort = Convert.ToString(udp.SourcePort); tempPacket.destinationPort = Convert.ToString(udp.DestinationPort); tempPacket.packetMessage = udp.Data.ToArray() + "\n"; packetsList.Add(tempPacket); packetData = "Type= UDP" + " Source Address = "+ Convert.ToString(udp.SourceAddress)+ " Destination Address =" +Convert.ToString(udp.DestinationAddress)+ " SourcePort =" + Convert.ToString(udp.SourcePort)+ " SourcePort =" +Convert.ToString(udp.DestinationPort)+ " Messeage =" + udp.Data.ToArray() + "\n"; string[] row = { packetsList[countOfPacketCaptures].packetType, packetsList[countOfPacketCaptures].sourceAddress, packetsList[countOfPacketCaptures].destinationAddress, packetsList[countOfPacketCaptures].sourcePort, packetsList[countOfPacketCaptures].destinationPort, packetsList[countOfPacketCaptures].packetMessage }; try { //dgwPacketInfo.Rows.Add(row); //countOfPacketCaptures++; //lblCapturesLabels.Text = Convert.ToString(countOfPacketCaptures); txtpackets.Invoke(new UpdatetxtpacketsCallback(this.Updatetxtpackets), new object[] { packetData }); } catch (Exception e) { } } } }

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  • SharpPcap - A Packet Capture getting messesge problem.

    - by Eyla
    I trying to capture packets using SharpPcap library. I'm able to return the packets details but I'm having problem to get what the message content inside the packet. the packet using .Data to return the message and when I use it it is returning (System.Byte[]). here is the library website: http://www.codeproject.com/KB/IP/sharppcap.aspx here is my code: string packetData; private void packetCapturingThreadMethod() { Packet packet = null; int countOfPacketCaptures = 0; while ((packet = device.GetNextPacket()) != null) { packet = device.GetNextPacket(); if (packet is TCPPacket) { TCPPacket tcp = (TCPPacket)packet; myPacket tempPacket = new myPacket(); tempPacket.packetType = "TCP"; tempPacket.sourceAddress = Convert.ToString(tcp.SourceAddress); tempPacket.destinationAddress = Convert.ToString(tcp.DestinationAddress); tempPacket.sourcePort = Convert.ToString(tcp.SourcePort); tempPacket.destinationPort = Convert.ToString(tcp.DestinationPort); tempPacket.packetMessage = Convert.ToString(tcp.Data); packetsList.Add(tempPacket); packetData = "Type= TCP" + " Source Address = "+ Convert.ToString(tcp.SourceAddress)+ " Destination Address =" +Convert.ToString(tcp.DestinationAddress)+ " SourcePort =" + Convert.ToString(tcp.SourcePort)+ " SourcePort =" +Convert.ToString(tcp.DestinationPort)+ " Messeage =" + Convert.ToString(tcp.Data); txtpackets.Invoke(new UpdatetxtpacketsCallback(this.Updatetxtpackets), new object[] { packetData }); string[] row = { packetsList[countOfPacketCaptures].packetType, packetsList[countOfPacketCaptures].sourceAddress, packetsList[countOfPacketCaptures].destinationAddress, packetsList[countOfPacketCaptures].sourcePort, packetsList[countOfPacketCaptures].destinationPort, packetsList[countOfPacketCaptures].packetMessage }; try { //dgwPacketInfo.Rows.Add(row); countOfPacketCaptures++; //lblCapturesLabels.Text = Convert.ToString(countOfPacketCaptures); } catch (Exception e) { } } else if (packet is UDPPacket) { UDPPacket udp = (UDPPacket)packet; myPacket tempPacket = new myPacket(); tempPacket.packetType = "UDP"; tempPacket.sourceAddress = Convert.ToString(udp.SourceAddress); tempPacket.destinationAddress = Convert.ToString(udp.DestinationAddress); tempPacket.sourcePort = Convert.ToString(udp.SourcePort); tempPacket.destinationPort = Convert.ToString(udp.DestinationPort); tempPacket.packetMessage = udp.Data.ToArray() + "\n"; packetsList.Add(tempPacket); packetData = "Type= UDP" + " Source Address = "+ Convert.ToString(udp.SourceAddress)+ " Destination Address =" +Convert.ToString(udp.DestinationAddress)+ " SourcePort =" + Convert.ToString(udp.SourcePort)+ " SourcePort =" +Convert.ToString(udp.DestinationPort)+ " Messeage =" + udp.Data.ToArray() + "\n"; string[] row = { packetsList[countOfPacketCaptures].packetType, packetsList[countOfPacketCaptures].sourceAddress, packetsList[countOfPacketCaptures].destinationAddress, packetsList[countOfPacketCaptures].sourcePort, packetsList[countOfPacketCaptures].destinationPort, packetsList[countOfPacketCaptures].packetMessage }; try { //dgwPacketInfo.Rows.Add(row); //countOfPacketCaptures++; //lblCapturesLabels.Text = Convert.ToString(countOfPacketCaptures); txtpackets.Invoke(new UpdatetxtpacketsCallback(this.Updatetxtpackets), new object[] { packetData }); } catch (Exception e) { } } } }

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  • Python and C++ Sockets converting packet data

    - by yeus
    First of all, to clarify my goal: There exist two programs written in C in our laboratory. I am working on a Proxy Server (bidirectional) for them (which will also mainpulate the data). And I want to write that proxy server in Python. It is important to know that I know close to nothing about these two programs, I only know the definition file of the packets. Now: assuming a packet definition in one of the C++ programs reads like this: unsigned char Packet[0x32]; // Packet[Length] int z=0; Packet[0]=0x00; // Spare Packet[1]=0x32; // Length Packet[2]=0x01; // Source Packet[3]=0x02; // Destination Packet[4]=0x01; // ID Packet[5]=0x00; // Spare for(z=0;z<=24;z+=8) { Packet[9-z/8]=((int)(720000+armcontrolpacket->dof0_rot*1000)/(int)pow((double)2,(double)z)); Packet[13-z/8]=((int)(720000+armcontrolpacket->dof0_speed*1000)/(int)pow((double)2,(double)z)); Packet[17-z/8]=((int)(720000+armcontrolpacket->dof1_rot*1000)/(int)pow((double)2,(double)z)); Packet[21-z/8]=((int)(720000+armcontrolpacket->dof1_speed*1000)/(int)pow((double)2,(double)z)); Packet[25-z/8]=((int)(720000+armcontrolpacket->dof2_rot*1000)/(int)pow((double)2,(double)z)); Packet[29-z/8]=((int)(720000+armcontrolpacket->dof2_speed*1000)/(int)pow((double)2,(double)z)); Packet[33-z/8]=((int)(720000+armcontrolpacket->dof3_rot*1000)/(int)pow((double)2,(double)z)); Packet[37-z/8]=((int)(720000+armcontrolpacket->dof3_speed*1000)/(int)pow((double)2,(double)z)); Packet[41-z/8]=((int)(720000+armcontrolpacket->dof4_rot*1000)/(int)pow((double)2,(double)z)); Packet[45-z/8]=((int)(720000+armcontrolpacket->dof4_speed*1000)/(int)pow((double)2,(double)z)); Packet[49-z/8]=((int)armcontrolpacket->timestamp/(int)pow(2.0,(double)z)); } if(SendPacket(sock,(char*)&Packet,sizeof(Packet))) return 1; return 0; What would be the easiest way to receive that data, convert it into a readable python format, manipulate them and send them forward to the receiver?

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  • IIS 7.5 Request Filtering logs versus UrlScan 3.1

    - by Mouffette
    When IIS 7.5 Request Filtering blocks a request it seems to add an entry into the regular IIS web logs with a 404. a) Is there any way to send the detailed Request Filtering logs to a separate file? UrlScan could specify LoggingDirectory and keep this "noise" out of our real IIS logs b) Also, is there a way to get more information that Request Filtering blocked a request? UrlScan logged the rule that caused the denial as well as control over a redirection using RejectResponseUrl which was especially convenient in non-production sites. c) If these features are important is the recommended practice to still install UrlScan 3.1 on IIS 7.5 (Windows 2008 R2) and disable Request Filtering? Any guidance is appreciated.

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