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  • Opening Macro definitions: tdfx_span.c: lvalue required as left operand of assignment

    - by anttir
    Hi, I'm trying to compile X11R6-7.0 under Ubuntu maverick and got some weird compilation errors I'm unable to resolve myself. I needed X11R6-7.0 as ati catalyst drivers don't support newer xorg and oss drivers don't support 3d acceleration of my hardware. Anyone know what this error message means? I know some C but I got a bit confused. Does it mean GET_FB_DATA macro returned NULL or some method/property not set? Any further insight how to "debug" preprocessor definitions at this point would be great. I don't think I can print anything useful with #error. The error I get: tdfx_span.c: In function ‘tdfxDDWriteDepthPixels’: tdfx_span.c:976: error: lvalue required as left operand of assignment tdfx_span.c:1008: error: lvalue required as left operand of assignment tdfx_span.c: In function ‘write_stencil_pixels’: tdfx_span.c:1242: error: lvalue required as left operand of assignment the Code: 958- switch (depth_size) { 959- case 16: 960- GetBackBufferInfo(fxMesa, &backBufferInfo); 961- /* 962- * Note that the _LOCK macro adds a curly brace, 963- * and the UNLOCK macro removes it. 964- */ 965- WRITE_FB_SPAN_LOCK(fxMesa, info, 966- GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY); 967- { 968- LFBParameters ReadParams; 969- GetFbParams(fxMesa, &info, &backBufferInfo, 970- &ReadParams, sizeof(GLushort)); 971- for (i = 0; i < n; i++) { 972- if (mask[i] && visible_pixel(fxMesa, x[i], y[i])) { 973- xpos = x[i] + fxMesa->x_offset; 974- ypos = bottom - y[i]; 975- d16 = depth[i]; 976: PUT_FB_DATA(&ReadParams, GLushort, xpos, ypos, d16); 977- } 978- } 979- } 980- WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER); 981- break; 982- case 24: And relative macros: #define GET_FB_DATA(ReadParamsp, type, x, y) \ (((x) < (ReadParamsp)->firstWrappedX) \ ? (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) \ : (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)])) #define GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) #define GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)]) #define PUT_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_ORDINARY_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_WRAPPED_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) The LFBParameters Struct 483-typedef struct 484-{ 485- void *lfbPtr; 486- void *lfbWrapPtr; 487- FxU32 LFBStrideInElts; 488- GLint firstWrappedX; 489-} 490:LFBParameters; Thanks for looking.

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  • web design PSD to html -> more direct ways?

    - by Assembler
    At work I see one colleague designing a site in Photoshop/Fireworks, I see another taking this data, slicing it up and using Dreamweaver to rebuild the same from scratch. It seems like too much mucking around! I know that Photoshop can output a tables based HTML, and Fireworks will create divs with absolute positioning; neither appear to be very helpful. Admittedly, I haven't tried much of (DW/FW) (CS4/CS3) since becoming a programmer, so I don't know if new versions are addressing this work flow issue, but are we still double handling things? Can we attach some sort of layout metadata (this is a rollover button, this will be a SWF, this will be text, this logo will hide "xyz" <h1> text etc) to slices to aid in layout generation? are there some secret tools which assist in this conversion process? Or are we still restricted to doing things by hand? The frustration continues when said hand built page needs to be reworked again to fit Smarty Templates/Wordpress/generic CMS. I acknowledge that designers need to be free of systems to be able to do whatever, but most conventional sites have: a header with navigation a sidebar with more links the main content part maybe another sidebar a footer Given the similarity of a lot of components, shouldn't there be a more systematic approach to going from sliced designs to functional HTML? Or am I over-simplifying things? -edit- Mmmmm.... I suppose I will accept an answer, but they weren't really what I was looking for. It just seems like designing the DOM is a bit of holy grail ("It's only a model!"), and maybe with all the "groovy" things you can do with HTML and Javascript, it would be mighty hard work, but with a set of constraints (that 960 stuff looks interesting), some well designed reset style sheets and a bit of... fairy dust? we should be able to improve the work flow. Photoshop's tables by themselves are pretty much useless, I agree, but surely we can take this data, and then select a group of cells and say "right, this is a text div, overflow:auto" or "these cells are an image block, style it with the same height/width as the selected area". Admittedly here at work there are other elephants in the room that need to make their formal introductions to management, but some parts of the designpage workflow seem... uneducated at best.

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • which graphics driver will solve my laptop screen display problem?

    - by vi.su.
    which graphics driver will solve my laptop screen display problem? Recently installed Ubuntu 10.04.4 LTS on my laptop and upgraded it to 12.10, through 12.04.1 LTS. I am not able to get the display right, from the beginning. During boot laptop screen is all green, and images / videos are not getting displayed properly when logged in. Actual problem started last week, when this laptop was with Windows Vista (preloaded), and I tried to update Nvidia graphics drivers. something went wrong and I couldn't find a way to fix, so decided to install Ubuntu. Over last week, installed / re-installed Ubuntu many times with various drivers with no success. Laptop : Dell Inspiron 1420 Installed OS : ubuntu 10.04 LTS (Current, Ubuntu 12.10) Nvidia driver : GeForce 8400M GS (tried in previous installations; not installed now) Print-screen was not able to catch this issue as mentioned in the comment, so I am posting screen photos.

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  • Exit link tracking with timestamped logs on 3rd party content

    - by dandv
    I want to track clicks on exit links, that are placed in 3rd party content, for example on Twitter. I also need the timestamps of the clicks. Google Analytics can't be embedded in 3rd party content. Another solution is to use a URL shortener like bit.ly. However, bit.ly or goo.gl don't log the time of the click with any better granularity than a full day. su.pr shows the time for the past day in its analytics graph. The analytics download only includes the day, not the time. cli.gs was touted as having the most detailed analytics, yet it doesn't show the time either, and forces the user through a preview page. Any ideas?

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  • Does an onboard video affect the X windows configuration?

    - by Timothy
    Does the onboard video on the motherboard affect the X windows configuration? My system has onboard and pcie video. The onboard video is a NVIDIA GeForce 7025 GPU, On Board Graphic Max. Memory Share Up to 512MB(Under OS By Turbo Cache). I have a pcie dual head video card installed with two monitors. The video card is a GeForce 8400 GS, with 512mb memory. When installing Ubuntu 12.04, only one monitor worked. When pulling up system settings- Displays it shows a laptop. This is a desktop pc. I did get both monitors to work using nvidia using twinview -- A complicated process! When checking nvidia now it shows the monitors disabled. The Nvidia X server setting does show the GPU and all the information. I was thinking it's seeing the onboard video on the motherboard. Why else would it show laptop?

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  • Minecraft Fullscreen not working

    - by Straemer
    I upgraded to Quantal recently, and Minecraft seems to not want to run in fullscreen. When I go to fullscreen it, the screen will go black for a second, as if it was about to go fullscreen normally, but then it just restores back into its window. So far I have tried: using different JREs (I've tried openjdk 6 and 7, as well as oracle7). Oracle's jre wouldn't even run Minecraft (I just got a black screen after logging in) switching graphics drivers (tried nvidia-current, nvidia-current-updates, and xserver-xorg-video-nouveau) updating minecraft bin files updating lwjgl libraries separately from the lwjgl site None of this seemed to work at all. I am running Minecraft with the command java -Xmx1024M -Xms512M -cp minecraft.jar net.minecraft.LauncherFrame Graphics card is GeForce 9500 GS/PCIe/SSE2. Everything was working fine a few days ago when I was on 12.04.

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  • Installation of Office 2007

    - by Edwin Otwori
    The installation process was successful but i get error messages when opening any application. The instructions i followed were from here.How do i go about it. I am using Ubuntu 10.04. The error message i get is Unhandled exception: assertion failed in 32-bit code (0x6b02b832). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:6b02b832 ESP:0033e6e4 EBP:0033e6f0 EFLAGS:00200202( - -- I - - - ) EAX:00000000 EBX:00000f0b ECX:00000f0b EDX:00000006 ESI:6828ba9e EDI:682aeff4 Stack dump: 0x0033e6e4: 68184651 682aeff4 0033e810 0033e818 0x0033e6f4: 68187a82 00000006 0033e790 00000000 0x0033e704: 0001ee00 682b0450 00000090 682b03c0 0x0033e714: 682aeff4 682b03c0 0000008a 0033e738 0x0033e724: 681c9a9d 0033e800 682aeff4 682aeff4 0x0033e734: 0000008b 0033e800 681b9da8 7db7b0d8 Backtrace: =>0 0x6b02b832 GLIBC_2+0x832() in ld-linux.so.2 (0x0033e6f0) 1 0x68187a82 abort+0x181() in libc.so.6 (0x0033e818) 2 0x6817d718 __assert_fail+0xf7() in libc.so.6 (0x0033e860) 3 0x712fec66 in riched20 (+0xec65) (0x0033e930) 4 0x71310688 in riched20 (+0x20687) (0x0033e9e0) 5 0x7130bee1 in riched20 (+0x1bee0) (0x0033eaa0) 6 0x7130c21c in riched20 (+0x1c21b) (0x0033ead0) 7 0x6d3b9a9a WINPROC_wrapper+0x19() in user32 (0x0033eb00)

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  • All video players display black screen.

    - by Dennis
    I'm working in 10.04 Lucid. All my video players (Movie Player and VLC) and the preview windows in editors (OpenShot and Pitivi) will only display a black screen when playing a video. The sound is fine and the videos work fine on other computers. I have tried multiple formats from varying sources .MOV taken from old ffmpeg projects, .AVI straight from a camera, .MP4 using h.264 from OpenShot on another system, .OGV from a gtk-recordmydesktop session on this very computer. I even get a pure black screen in the viewer when starting a remote session in VNC. This box has a GeForce 8400 GS using the Nvidia drivers in case it may be a card problem or setting.

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  • Horible lag on Xubuntu media center setup

    - by William
    I am setting up a media center running Xubuntu 11.10 as a media center. It is using the XFCE desktop enviroment. I have the NVIDIA drivers installed from the Additional Drivers program, and uninstalled all but the esennitial software. The computer is a Dell Dimension 3000. You can view detailed technical specifications here. The graphics card installed is a Geforce 8400 GS. I have installed all updates through Update Manager. What can I do to fix the horrible lag? It makes watching TV impossible.I have uploaded two videos of the lag, here and here. The second one does not have sound because the sound stops playing on some channels that lag a lot. The TV card is a Hauppage 950q USB, and the TV recording program is Kaffiene. Please help me with this, I am trying to do this to show how great Ubuntu is to the rest of the family.

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  • Is there a difference between "self-plagiarizing" in programming vs doing so as a writer?

    - by makerofthings7
    I read this Gawker article about how a writer reused some of his older material for new assignments for different magazines. Is there any similar ethical (societal?) dilemma when doing the same thing in the realm of Programming? Does reusing a shared library you've accumulated over the years amount to self-plagarizm? What I'm getting at is that it seems that the creative world of software development isn't as stringent regarding self-plagarism as say journalism or blogging. In fact on one of my interviews at GS I was asked what kind of libraries I've developed over the years, implying that me getting the job would entail co-licensing helpful portions of code to that company. Are there any cases where although it's legal to self-plagarize, it would be frowned upon in the software world?

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  • Dimming the backlight is irreversible on a Samsung Q210 notebook, what do I do?

    - by user27304
    I'm new to the community, although I have been using Ubuntu since 2010. I have a Samsung Q210 notebook; Specs: Intel® Core™2 Duo CPU P8400 @ 2.26GHz × 2 4 Gigs RAM Nvidia 9200m GS (although system information in Ubuntu doesn't know) 194 GB HD OS: Ubuntu 11.10 Kernel is 3.0.0-12-generic-pae Although Samsung seems to be infamous for problems with Ubuntu, after upgrading to Oneiric, finally the FN Brightness Buttons are recognized. The only problem is, after dimming the backlight for a fixed amount of steps (3 or 4, I dare not count now because that would mean rebooting because I can't see anything), the display goes completely dark and using the FN buttons to brighten the backlight does not work anymore (before reaching that threshold, going brighter after dimming works). Now what do I do? File a bug report? If not, what then? If yes, how? Not sure... guess I should ask here first.. thanks for answering in advance.

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  • I can't find my "WIndows 8" Partition

    - by abhi_nash
    My girlfriend had her Dell Pre-Installed with Windows Vista when she bought it,then she upgraded it to Windows 7 and then 8.Since she wanted an Operating System which is fast and powerful i suggested Ubuntu for her.She runs a Dell Inspiron 1420 with 2 gigs of ram and an Nvdia 8400M GS,though the laptop is a bit old,it does her things like a dream. So,I have used a Flash Drive(8 Gigs) to install Ubuntu 13.04 on her system and used "Overwrite the Windows 8 OS".Then afterwards when I logged in I can't find any of her files which was on her WIndows 8 installation. Anyone know a work around with this?!

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  • How to reduce the size of a pdf file?

    - by Nicole
    I'm looking for a way in Ubuntu to reduce the size of a pdf (by reducing the quality of the images). I know that this can be done in Ghostscript by typing the following command in terminal: gs -sDEVICE=pdfwrite -dCompatibilityLevel=1.4 -dPDFSETTINGS=/screen -dNOPAUSE -dQUIET -dBATCH -sOutputFile=output.pdf input.pdf The problem is that I can't specify the quality with any accuracy. The parameter -dPDFSETTINGS=/screen is the one that decides the quality; but the alternatives are quite rigid (for example it is possible to do -dPDFSETTINGS=/ebook for slightly better quality). I'm looking for a way to reduce the size of a pdf in a way that allows me to specify the desired quality numerically. I know that this is possible in a Mac, so it must be possible in Linux -- right? Any help would be well appreciated.

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  • Recommend hosting with fast MySQL database please [closed]

    - by Keith Groben
    Possible Duplicate: How to find web hosting that meets my requirements? I am frustrated to no end with my current hosting provider, mediaTemple. Yes, they are flashy, and have some decent degree of flexibility with their GS plan, which I have. But anytime I install a site that needs a database, it is slow. like really slow. Taking anywhere from 10 - 15 seconds just to load a page. I would host in house, but there are a lot of complications that come with a LAMP server that I don't want to deal with. Honestly, I'd rather spend the time developing. What can you recommend?

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  • How well does Intel 3000 HD work on Ubuntu?

    - by Simon
    Right now i have notebook with Nvidia 8400M GS (I know, it's not good card) and it's impossible to work normally when i'll plugin external monitor (1920x1080). Windows 7 can deal with it without problems (1440x900 on notebook + 1920x1080 external). On Ubuntu i have to choose one screen and turn off the second one. Even with only one screen Ubuntu (Unity or even Gnome3) sometimes hangs for a while, I've not found solution for this yet, but nevermind, it's probably because of my card or/and nvidia's drivers. I'm going to buy new PC, but for now only with integrated Intel 3000HD, and my question is: Should i expect similar problems with this card? Here i've found link to Intel's webpage about drivers - "only community develop them", and i'm a bit concerned. I'll use then only one monitor (the bigger one), but how well does those driver work? Are there any performance tests?

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  • Should I choose 10.04 LTS or 10.10?

    - by torbengb
    I'm new to Ubuntu (and Linux) but I want to give it a go. I've spent a few evenings trying to get 10.10 to run but I think my nVidia 8400 GS is causing trouble; only recovery mode with failsafeX gets me to the desktop (low-res but seems to be fully functional otherwise). Given that the xx.04 vesions are long-term support, I'm wondering whether it would be smarter for me to use that. I don't need to be on the cutting edge - I prefer to have a system that just works, long-term. Later I hope to move my media center and wife's netbook over too. Question: Why should I (not?) choose the 10.04 LTS version over the newest 10.10 version?

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  • Recommend hosting with fast MySQL database please.

    - by Keith Groben
    I am frustrated to no end with my current hosting provider, mediaTemple. Yes, they are flashy, and have some decent degree of flexibility with their GS plan, which I have. But anytime I install a site that needs a database, it is slow. like really slow. Taking anywhere from 10 - 15 seconds just to load a page. I would host in house, but there are a lot of complications that come with a LAMP server that I don't want to deal with. Honestly, I'd rather spend the time developing. What can you recommend?

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  • I can't get a native resolution of 1920x1080 on 11.10 (AOC f22 on a Nvidia Geforce GTS 450)

    - by Mikeeeee
    I have a problem were the highest resolution I can get is 1360x769, this is a 22 inch LCD monitor with a native resolution of 1920x1080_60 I have tried numerous drivers but nothing changed I tried editing the xorg.conf scipt with no success (I am a noob with linux though). Running many commands in terminal witch I got from people with similar problems only gives me errors like "Failed to get size of gamma for output default. I get edid checksum is invalid error on boot down also. I think there maybe a communication problem between my screens EDID and ubuntu although xp and windows 7 detect my screen without any errors and automatically set native resolution. also when I am installing ubuntu I get a horrible screen flashing every few seconds until I have installed the nvidia driver. pc specks if it helps x64 os, mainboard N68PV-GS, 4 gig ram, AMD Phenom(tm) 9350e Quad-Core Processor × 4, Nvidia Geforce gts450 512mb, hard drives set up in a onboard nvidia raid array striped. realy need to get a better resolution, 1360x769 does not look nice on a 22 inch screen. ty

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  • Dual monitor with different resolutions problem

    - by Mackemint
    I'm on an LG R405 with a PM965 chipset and a NVIDIA GeForce Go 8400M GS gaphics card. I'm trying to use an external monitor (Benq senseye3 G2222HDL) through a VGA out port. All was fine when installing except for the screen layouts were flip-flopped (computer defalut setup so external monitor was to the right instead of left). When I moved the secondary monitor to its real position in the setup, I started getting strange problems. I loose representation of large portions of the screen, on both screens, and have to reboot. If I plug the monitor in after rebooting I get more problems than when booting up with the monitor already plugged in, but in both cases I can barely see what I'm doing. Please advice! Regards /M

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  • Session memory – who’s this guy named Max and what’s he doing with my memory?

    - by extended_events
    SQL Server MVP Jonathan Kehayias (blog) emailed me a question last week when he noticed that the total memory used by the buffers for an event session was larger than the value he specified for the MAX_MEMORY option in the CREATE EVENT SESSION DDL. The answer here seems like an excellent subject for me to kick-off my new “401 – Internals” tag that identifies posts where I pull back the curtains a bit and let you peek into what’s going on inside the extended events engine. In a previous post (Option Trading: Getting the most out of the event session options) I explained that we use a set of buffers to store the event data before  we write the event data to asynchronous targets. The MAX_MEMORY along with the MEMORY_PARTITION_MODE defines how big each buffer will be. Theoretically, that means that I can predict the size of each buffer using the following formula: max memory / # of buffers = buffer size If it was that simple I wouldn’t be writing this post. I’ll take “boundary” for 64K Alex For a number of reasons that are beyond the scope of this blog, we create event buffers in 64K chunks. The result of this is that the buffer size indicated by the formula above is rounded up to the next 64K boundary and that is the size used to create the buffers. If you think visually, this means that the graph of your max_memory option compared to the actual buffer size that results will look like a set of stairs rather than a smooth line. You can see this behavior by looking at the output of dm_xe_sessions, specifically the fields related to the buffer sizes, over a range of different memory inputs: Note: This test was run on a 2 core machine using per_cpu partitioning which results in 5 buffers. (Seem my previous post referenced above for the math behind buffer count.) input_memory_kb total_regular_buffers regular_buffer_size total_buffer_size 637 5 130867 654335 638 5 130867 654335 639 5 130867 654335 640 5 196403 982015 641 5 196403 982015 642 5 196403 982015 This is just a segment of the results that shows one of the “jumps” between the buffer boundary at 639 KB and 640 KB. You can verify the size boundary by doing the math on the regular_buffer_size field, which is returned in bytes: 196403 – 130867 = 65536 bytes 65536 / 1024 = 64 KB The relationship between the input for max_memory and when the regular_buffer_size is going to jump from one 64K boundary to the next is going to change based on the number of buffers being created. The number of buffers is dependent on the partition mode you choose. If you choose any partition mode other than NONE, the number of buffers will depend on your hardware configuration. (Again, see the earlier post referenced above.) With the default partition mode of none, you always get three buffers, regardless of machine configuration, so I generated a “range table” for max_memory settings between 1 KB and 4096 KB as an example. start_memory_range_kb end_memory_range_kb total_regular_buffers regular_buffer_size total_buffer_size 1 191 NULL NULL NULL 192 383 3 130867 392601 384 575 3 196403 589209 576 767 3 261939 785817 768 959 3 327475 982425 960 1151 3 393011 1179033 1152 1343 3 458547 1375641 1344 1535 3 524083 1572249 1536 1727 3 589619 1768857 1728 1919 3 655155 1965465 1920 2111 3 720691 2162073 2112 2303 3 786227 2358681 2304 2495 3 851763 2555289 2496 2687 3 917299 2751897 2688 2879 3 982835 2948505 2880 3071 3 1048371 3145113 3072 3263 3 1113907 3341721 3264 3455 3 1179443 3538329 3456 3647 3 1244979 3734937 3648 3839 3 1310515 3931545 3840 4031 3 1376051 4128153 4032 4096 3 1441587 4324761 As you can see, there are 21 “steps” within this range and max_memory values below 192 KB fall below the 64K per buffer limit so they generate an error when you attempt to specify them. Max approximates True as memory approaches 64K The upshot of this is that the max_memory option does not imply a contract for the maximum memory that will be used for the session buffers (Those of you who read Take it to the Max (and beyond) know that max_memory is really only referring to the event session buffer memory.) but is more of an estimate of total buffer size to the nearest higher multiple of 64K times the number of buffers you have. The maximum delta between your initial max_memory setting and the true total buffer size occurs right after you break through a 64K boundary, for example if you set max_memory = 576 KB (see the green line in the table), your actual buffer size will be closer to 767 KB in a non-partitioned event session. You get “stepped up” for every 191 KB block of initial max_memory which isn’t likely to cause a problem for most machines. Things get more interesting when you consider a partitioned event session on a computer that has a large number of logical CPUs or NUMA nodes. Since each buffer gets “stepped up” when you break a boundary, the delta can get much larger because it’s multiplied by the number of buffers. For example, a machine with 64 logical CPUs will have 160 buffers using per_cpu partitioning or if you have 8 NUMA nodes configured on that machine you would have 24 buffers when using per_node. If you’ve just broken through a 64K boundary and get “stepped up” to the next buffer size you’ll end up with total buffer size approximately 10240 KB and 1536 KB respectively (64K * # of buffers) larger than max_memory value you might think you’re getting. Using per_cpu partitioning on large machine has the most impact because of the large number of buffers created. If the amount of memory being used by your system within these ranges is important to you then this is something worth paying attention to and considering when you configure your event sessions. The DMV dm_xe_sessions is the tool to use to identify the exact buffer size for your sessions. In addition to the regular buffers (read: event session buffers) you’ll also see the details for large buffers if you have configured MAX_EVENT_SIZE. The “buffer steps” for any given hardware configuration should be static within each partition mode so if you want to have a handy reference available when you configure your event sessions you can use the following code to generate a range table similar to the one above that is applicable for your specific machine and chosen partition mode. DECLARE @buf_size_output table (input_memory_kb bigint, total_regular_buffers bigint, regular_buffer_size bigint, total_buffer_size bigint) DECLARE @buf_size int, @part_mode varchar(8) SET @buf_size = 1 -- Set to the begining of your max_memory range (KB) SET @part_mode = 'per_cpu' -- Set to the partition mode for the table you want to generate WHILE @buf_size <= 4096 -- Set to the end of your max_memory range (KB) BEGIN     BEGIN TRY         IF EXISTS (SELECT * from sys.server_event_sessions WHERE name = 'buffer_size_test')             DROP EVENT SESSION buffer_size_test ON SERVER         DECLARE @session nvarchar(max)         SET @session = 'create event session buffer_size_test on server                         add event sql_statement_completed                         add target ring_buffer                         with (max_memory = ' + CAST(@buf_size as nvarchar(4)) + ' KB, memory_partition_mode = ' + @part_mode + ')'         EXEC sp_executesql @session         SET @session = 'alter event session buffer_size_test on server                         state = start'         EXEC sp_executesql @session         INSERT @buf_size_output (input_memory_kb, total_regular_buffers, regular_buffer_size, total_buffer_size)             SELECT @buf_size, total_regular_buffers, regular_buffer_size, total_buffer_size FROM sys.dm_xe_sessions WHERE name = 'buffer_size_test'     END TRY     BEGIN CATCH         INSERT @buf_size_output (input_memory_kb)             SELECT @buf_size     END CATCH     SET @buf_size = @buf_size + 1 END DROP EVENT SESSION buffer_size_test ON SERVER SELECT MIN(input_memory_kb) start_memory_range_kb, MAX(input_memory_kb) end_memory_range_kb, total_regular_buffers, regular_buffer_size, total_buffer_size from @buf_size_output group by total_regular_buffers, regular_buffer_size, total_buffer_size Thanks to Jonathan for an interesting question and a chance to explore some of the details of Extended Event internals. - Mike

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  • Packaging Swing apps with integrated JavaFX content

    - by igor
    JavaFX provides a lot of interesting capabilities for developing rich client applications in Java, but what if you are working on an existing Swing application and you want to take advantage of these new features?  Maybe you want to use one or two controls like the LineChart or a MediaView.  Maybe you want to embed a large Scene Graph as an initial step in porting your application to FX.  A hybrid Swing/FX application might just be the answer. Developing a hybrid Swing + JavaFX application is not terribly difficult, but until recently the deployment of hybrid applications has not simple as a "pure" JavaFX application.  The existing tools focused on packaging FX Applications, or Swing applications - they did not account for hybrid applications. But with JavaFX 2.2 the tools include support for this hybrid application use case.  Solution  In JavaFX 2.2 we extended the packaging ant tasks to greatly simplify deploying hybrid applications.  You now use the same deployment approach as you would for pure JavaFX applications.  Just bundle your main application jar with the fx:jar ant task and then generate html/jnlp files using fx:deploy.  The only difference is setting toolkit attribute for the fx:application tag as shown below: <fx:application id="swingFXApp" mainClass="${main.class}" toolkit="swing"/>  The value of ${main.class} in the example above is your application class which has a main method.  It does not need to extend JavaFX Application class. The resulting package provides support for the same set of execution modes as a package for a JavaFX application, although the packages which are created are not identical to the packages created for a pure FX application.  You will see two JNLP files generated in the case of a hybrid application - one for use from Swing applet and another for the webstart launch.  Note that these improvements do not alter the set of features available to Swing applications. The packaging tools just make it easier to use the advanced features of JavaFX in your Swing application. The same limits still apply, for example a Swing application can not use JavaFX Preloaders and code changes are necessary to support HTML splash screens. Why should I use the JavaFX ant tasks for packaging my Swing application?  While using FX packaging tool for a Swing application may seem like a mismatch at face value, there are some really good reasons to use this approach.  The primary justification for our packaging tools is to simplify the creation of your application artifacts, and to reduce manual errors.  Plus, no one should have to write JNLP by hand. Some specific benefits include: Your application jar will include a launcher program.  This improves your standalone launch by: checking for the JavaFX runtime guiding the user through any necessary installations setting the system proxy for Java The ant tasks will generate JNLP and HTML files for your swing app: avoids learning unnecessary details about JNLP, and eliminates the error-prone hand editing of JNLP files simplifies using advanced features like embedding JNLP and signing jars as BLOBs to improve launch performance.you can also embed the signing certificate details to improve the user's experience  allows the use of web page templates to inject the generated code directly into your actual web page instead of being forced to copy/paste the generated code snippets. What about native packing? Absolutely!  The very same ant task can generate a native bundle for a Swing application with JavaFX content.  Try running one of these sample native bundles for the "SwingInterop" FX example: exe and dmg.   I also used another feature on these examples: a click-through license agreement for .exe installers and OS X DMG drag installers. Small Caveat This packaging procedure is optimized around using the JavaFX packaging tools for your entire Swing application.  If you are trying to embed JavaFX content into existing project (with an existing build/packing process) then you may need to experiment in order to find the best way to integrate the JavaFX packaging steps into your existing build procedure. As long as you can use ant in your build process this should be a workable approach. It some cases solution could be less than ideal. For example, you need to use fx:jar to package your main jar file in order to produce a double-clickable jar or a native bundle.  The jar will be created from scratch, but you may already be creating the main jar file with a custom manifest.  This may lead to some redundant steps in your build process.  Hopefully the benefits will outweigh the problems. This is an area of ongoing development for the team, and we will continue to refine and improve both the tools and the process. Please share your experiences and suggestions with us.  You can comment here on the blog or file issues to JIRA. Sample code Here is the full ant code used to package SwingInterop.  You can grab latest JavaFX samples and try it yourself:  <target name="-post-jar"> <taskdef resource="com/sun/javafx/tools/ant/antlib.xml" uri="javafx:com.sun.javafx.tools.ant" classpath="${javafx.tools.ant.jar}"/> <!-- Mark application as Swing-based --> <fx:application id="swingFXApp" mainClass="${main.class}" toolkit="swing"/> <!-- Create doubleclickable jar file with embedded launcher --> <fx:jar destfile="${dist.jar}"> <fileset dir="${build.classes.dir}"/> <fx:application refid="swingFXApp" name="SwingInterop"/> <manifest> <attribute name="Implementation-Vendor" value="${application.vendor}"/> <attribute name="Implementation-Title" value="${application.title}"/> <attribute name="Implementation-Version" value="1.0"/> </manifest> </fx:jar> <!-- sign application jar. Use new self signed certificate --> <delete file="${build.dir}/test.keystore"/> <genkey alias="TestAlias" storepass="xyz123" keystore="${build.dir}/test.keystore" dname="CN=Samples, OU=JavaFX Dev, O=Oracle, C=US"/> <fx:signjar keystore="${build.dir}/test.keystore" alias="TestAlias" storepass="xyz123"> <fileset file="${dist.jar}"/> </fx:signjar> <!-- generate JNLPs, HTML and native bundles --> <fx:deploy width="960" height="720" includeDT="true" nativeBundles="all" outdir="${basedir}/${dist.dir}" embedJNLP="true" outfile="${application.title}"> <fx:application refId="swingFXApp"/> <fx:resources> <fx:fileset dir="${basedir}/${dist.dir}" includes="SwingInterop.jar"/> </fx:resources> <fx:permissions/> <info title="Sample app: ${application.title}" vendor="${application.vendor}"/> </fx:deploy> </target>

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  • xml file save/read error (making a highscore system for XNA game)

    - by Eddy
    i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll Additional information: There is an error in XML document (18, 17).) (in highscores load method In data = (HighScoreData)serializer.Deserialize(stream); it stops) the problem is that some how it adds additional "" at the end of my .dat file could anyone tell me how to fix this? the file before save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>neil</string> <string>shawn</string> <string>mark</string> <string>cindy</string> <string>sam</string> </PlayerName> <Score> <int>200</int> <int>180</int> <int>150</int> <int>100</int> <int>50</int> </Score> <Count>5</Count> </HighScoreData> the file after save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>Nick</string> <string>Nick</string> <string>neil</string> <string>shawn</string> <string>mark</string> </PlayerName> <Score> <int>210</int> <int>210</int> <int>200</int> <int>180</int> <int>150</int> </Score> <Count>5</Count> </HighScoreData>> the part of my code that does all of save load to xml is: DECLARATIONS PART [Serializable] public struct HighScoreData { public string[] PlayerName; public int[] Score; public int Count; public HighScoreData(int count) { PlayerName = new string[count]; Score = new int[count]; Count = count; } } IAsyncResult result = null; bool inputName; HighScoreData data; int Score = 0; public string NAME; public string HighScoresFilename = "highscores.dat"; Game1 constructor public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Width = graphics.PreferredBackBufferWidth = 960; Height = graphics.PreferredBackBufferHeight =640; GamerServicesComponent GSC = new GamerServicesComponent(this); Components.Add(GSC); } Inicialize function (end of it) protected override void Initialize() { //other game code base.Initialize(); string fullpath =Path.Combine(HighScoresFilename); if (!File.Exists(fullpath)) { //If the file doesn't exist, make a fake one... // Create the data to save data = new HighScoreData(5); data.PlayerName[0] = "neil"; data.Score[0] = 200; data.PlayerName[1] = "shawn"; data.Score[1] = 180; data.PlayerName[2] = "mark"; data.Score[2] = 150; data.PlayerName[3] = "cindy"; data.Score[3] = 100; data.PlayerName[4] = "sam"; data.Score[4] = 50; SaveHighScores(data, HighScoresFilename); } } all methods for loading saving and output public static void SaveHighScores(HighScoreData data, string filename) { // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file, creating it if necessary FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate); try { // Convert the object to XML data and put it in the stream XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); serializer.Serialize(stream, data); } finally { // Close the file stream.Close(); } } /* Load highscores */ public static HighScoreData LoadHighScores(string filename) { HighScoreData data; // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream);//this is the line // where program gives an error } finally { // Close the file stream.Close(); } return (data); } /* Save player highscore when game ends */ private void SaveHighScore() { // Create the data to saved HighScoreData data = LoadHighScores(HighScoresFilename); int scoreIndex = -1; for (int i = 0; i < data.Count ; i++) { if (Score > data.Score[i]) { scoreIndex = i; break; } } if (scoreIndex > -1) { //New high score found ... do swaps for (int i = data.Count - 1; i > scoreIndex; i--) { data.PlayerName[i] = data.PlayerName[i - 1]; data.Score[i] = data.Score[i - 1]; } data.PlayerName[scoreIndex] = NAME; //Retrieve User Name Here data.Score[scoreIndex] = Score; // Retrieve score here SaveHighScores(data, HighScoresFilename); } } /* Iterate through data if highscore is called and make the string to be saved*/ public string makeHighScoreString() { // Create the data to save HighScoreData data2 = LoadHighScores(HighScoresFilename); // Create scoreBoardString string scoreBoardString = "Highscores:\n\n"; for (int i = 0; i<5;i++) { scoreBoardString = scoreBoardString + data2.PlayerName[i] + "-" + data2.Score[i] + "\n"; } return scoreBoardString; } when ill make this work i will start this code when i call game over (now i start it when i press some buttons, so i could test it faster) public void InputYourName() { if (result == null && !Guide.IsVisible) { string title = "Name"; string description = "Write your name in order to save your Score"; string defaultText = "Nick"; PlayerIndex playerIndex = new PlayerIndex(); result= Guide.BeginShowKeyboardInput(playerIndex, title, description, defaultText, null, null); // NAME = result.ToString(); } if (result != null && result.IsCompleted) { NAME = Guide.EndShowKeyboardInput(result); result = null; inputName = false; SaveHighScore(); } } this where i call output to the screen (ill call this in highscores meniu section when i am done with debugging) spriteBatch.DrawString(Font1, "" + makeHighScoreString(),new Vector2(500,200), Color.White); }

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  • How to solve this error that is shown on Windbg?

    - by aF
    Hello, I've loaded a .exe and it gave this error: Microsoft (R) Windows Debugger Version 6.12.0002.633 X86 Copyright (c) Microsoft Corporation. All rights reserved. CommandLine: "C:\Users\Public\SoundLog\Code\Código Python\SoundLog\dist\SoundLog.exe" Symbol search path is: *** Invalid *** **************************************************************************** * Symbol loading may be unreliable without a symbol search path. * * Use .symfix to have the debugger choose a symbol path. * * After setting your symbol path, use .reload to refresh symbol locations. * **************************************************************************** Executable search path is: ModLoad: 00400000 0061c000 image00400000 ModLoad: 771a0000 772dc000 ntdll.dll ModLoad: 76e10000 76ee4000 C:\Windows\system32\kernel32.dll ModLoad: 75460000 754aa000 C:\Windows\system32\KERNELBASE.dll ModLoad: 76550000 76619000 C:\Windows\system32\USER32.dll ModLoad: 76b30000 76b7e000 C:\Windows\system32\GDI32.dll ModLoad: 77310000 7731a000 C:\Windows\system32\LPK.dll ModLoad: 76ef0000 76f8d000 C:\Windows\system32\USP10.dll ModLoad: 75650000 756fc000 C:\Windows\system32\msvcrt.dll ModLoad: 65ee0000 65f83000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.dll (c8.704): Break instruction exception - code 80000003 (first chance) eax=00000000 ebx=00000000 ecx=0012fb0c edx=771e64f4 esi=fffffffe edi=00000000 eip=7723e60e esp=0012fb28 ebp=0012fb54 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246 *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll - ntdll!LdrVerifyImageMatchesChecksum+0x633: 7723e60e cc int 3 0:000> g Then I pressed F5 and while executing the program gave me this error (this one is what I need to solve): ModLoad: 6f980000 6ff11000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll ModLoad: 6f8e0000 6f97b000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR80.dll ModLoad: 752f0000 752fb000 C:\Windows\system32\profapi.dll ModLoad: 6e670000 6f168000 C:\Windows\assembly\NativeImages_v2.0.50727_32\mscorlib\8c1770d45c63cf5c462eeb945ef9aa5d\mscorlib.ni.dll ModLoad: 03d90000 03dac000 SoundLogC++WrapperDLL.dll ModLoad: 03db0000 03dcc000 SoundLogC++WrapperDLL.dll ModLoad: 6afa0000 6affb000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll ModLoad: 04dd0000 04e13000 msvcm90.dll ModLoad: 04e20000 04e63000 msvcm90.dll ModLoad: 76aa0000 76b23000 C:\Windows\system32\CLBCatQ.DLL ModLoad: 75280000 752df000 C:\Windows\system32\sxs.dll ModLoad: 60340000 60348000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\culture.dll (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): CLR exception - code e0434f4d (first chance) (b78.9c8): CLR exception - code e0434f4d (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): CLR exception - code e0434f4d (!!! second chance !!!) eax=0012e2a4 ebx=e0434f4d ecx=00000001 edx=00000000 esi=0012e32c edi=002bada0 eip=75469617 esp=0012e2a4 ebp=0012e2f4 iopl=0 nv up ei pl nz ac po nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000212 *** ERROR: Symbol file could not be found. Defaulted to export symbols for C:\Windows\system32\KERNELBASE.dll - KERNELBASE!RaiseException+0x54: 75469617 c9 leave Can anyone tell me what is this and how can I solve it?

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  • Set up ECLIPSE IDE Path

    - by AEIOU
    I'm still working on this problem: http://stackoverflow.com/questions/2610469/java-runtime-command-line-process Based on what one of the contributors has said I tried the following: So I've tried adding the path to "gs" in my "Run Configurations" - Environment Tab and "Linked Resources" (Preferences - General - Workspace - Linked Resources). Neither has worked... But it's still not working, I'm getting the same error. Any other ideas? Because I'm all out.

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