OpenGL render to texture causing edge artifacts
- by mysticalOso
This is my first post here so any help would be massively appreciated :)
I'm using C++ with SDL and OpenGL 3.3
When rendering directly to screen I get the following result
And when I render to texture I this happens
Anti-aliasing is turned off for both. I'm guessing this has something to do with depth buffer accuracy but I've tried a lot of…