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  • Access cost of dynamically created objects with dynamically allocated members

    - by user343547
    I'm building an application which will have dynamic allocated objects of type A each with a dynamically allocated member (v) similar to the below class class A { int a; int b; int* v; }; where: The memory for v will be allocated in the constructor. v will be allocated once when an object of type A is created and will never need to be resized. The size of v will vary across all instances of A. The application will potentially have a huge number of such objects and mostly need to stream a large number of these objects through the CPU but only need to perform very simple computations on the members variables. Could having v dynamically allocated could mean that an instance of A and its member v are not located together in memory? What tools and techniques can be used to test if this fragmentation is a performance bottleneck? If such fragmentation is a performance issue, are there any techniques that could allow A and v to allocated in a continuous region of memory? Or are there any techniques to aid memory access such as pre-fetching scheme? for example get an object of type A operate on the other member variables whilst pre-fetching v. If the size of v or an acceptable maximum size could be known at compile time would replacing v with a fixed sized array like int v[max_length] lead to better performance? The target platforms are standard desktop machines with x86/AMD64 processors, Windows or Linux OSes and compiled using either GCC or MSVC compilers.

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  • malloc()/free() behavior differs between Debian and Redhat

    - by StasM
    I have a Linux app (written in C) that allocates large amount of memory (~60M) in small chunks through malloc() and then frees it (the app continues to run then). This memory is not returned to the OS but stays allocated to the process. Now, the interesting thing here is that this behavior happens only on RedHat Linux and clones (Fedora, Centos, etc.) while on Debian systems the memory is returned back to the OS after all freeing is done. Any ideas why there could be the difference between the two or which setting may control it, etc.?

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  • Please help with iPhone Memory & Images, memory usage crashing app

    - by Andrew Gray
    I have an issue with memory usage relating to images and I've searched the docs and watched the videos from cs193p and the iphone dev site on memory mgmt and performance. I've searched online and posted on forums, but I still can't figure it out. The app uses core data and simply lets the user associate text with a picture and stores the list of items in a table view that lets you add and delete items. Clicking on a row shows the image and related text. that's it. Everything runs fine on the simulator and on the device as well. I ran the analyzer and it looked good, so i then starting looking at performance. I ran leaks and everything looked good. My issue is when running Object Allocations as every time i select a row and the view with the image is shown, the live bytes jumps up a few MB and never goes down and my app eventually crashes due to memory usage. Sorting the live bytes column, i see 2 2.72MB mallocs (5.45Mb total), 14 CFDatas (3.58MB total), 1 2.74MB malloc and everything else is real small. the problem is all the related info in instruments is really technical and all the problem solving examples i've seen are just missing a release and nothing complicated. Instruments shows Core Data as the responsible library for all but one (libsqlite3.dylib the other) with [NSSQLCore _prepareResultsFromResultSet:usingFetchPlan:withMatchingRows:] as the caller for all but one (fetchResultSetReallocCurrentRow the other) and im just not sure how to track down what the problem is. i've looked at the stack traces and opened the last instance of my code and found 2 culprits (below). I havent been able to get any responses at all on this, so if anyone has any tips or pointers, I'd really appreciate it!!!! //this is from view controller that shows the title and image - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.title = item.title; self.itemTitleTextField.text = item.title; if ([item.notes length] == 0) { self.itemNotesTextView.hidden = YES; } else { self.itemNotesTextView.text = item.notes; } //this is the line instruments points to UIImage *image = item.photo.image; itemPhoto.image = image; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the managed object for the given index path NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; [context deleteObject:[fetchedResultsController objectAtIndexPath:indexPath]]; // Save the context. NSError *error = nil; if (![context save:&error]) //this is the line instruments points to { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } }

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  • Java fixed memory map

    - by juber
    Hi, Is there a simple, efficient Map implementation that allows a limit on the memory to be used by the map. My use case is that I want to allocate dynamically most of the memory available at the time of its creation but I don't want OutOFMemoryError at any time in future. Basically, I want to use this map as a cache, but but I wanna avoid heavy cache implementations like EHCache. My need is simple (at most an LRU algorithm)

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  • .net real time stream processing - needed huge and fast RAM buffer

    - by mack369
    The application I'm developing communicates with an digital audio device, which is capable of sending 24 different voice streams at the same time. The device is connected via USB, using FTDI device (serial port emulator) and D2XX Drivers (basic COM driver is to slow to handle transfer of 4.5Mbit). Basically the application consist of 3 threads: Main thread - GUI, control, ect. Bus reader - in this thread data is continuously read from the device and saved to a file buffer (there is no logic in this thread) Data interpreter - this thread reads the data from file buffer, converts to samples, does simple sample processing and saves the samples to separate wav files. The reason why I used file buffer is that I wanted to be sure that I won't loose any samples. The application doesn't use recording all the time, so I've chosen this solution because it was safe. The application works fine, except that buffered wave file generator is pretty slow. For 24 parallel records of 1 minute, it takes about 4 minutes to complete the recording. I'm pretty sure that eliminating the use of hard drive in this process will increase the speed much. The second problem is that the file buffer is really heavy for long records and I can't clean this up until the end of data processing (it would slow down the process even more). For RAM buffer I need at lest 1GB to make it work properly. What is the best way to allocate such a big amount of memory in .NET? I'm going to use this memory in 2 threads so a fast synchronization mechanism needed. I'm thinking about a cycle buffer: one big array, the Bus Reader saves the data, the Data Interpreter reads it. What do you think about it? [edit] Now for buffering I'm using classes BinaryReader and BinaryWriter based on a file.

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  • What's the purpose of having a separate "operator new[]" ?

    - by sharptooth
    Looks like operator new and operator new[] have exactly the same signature: void* operator new( size_t size ); void* operator new[]( size_t size ); and do exactly the same: either return a pointer to a big enough block of raw (not initialized in any way) memory or throw an exception. Also operator new is called internally when I create an object with new and operator new[] - when I create an array of objects with new[]. Still the above two special functions are called by C++ internally in exactly the same manner and I don't se how the two calls can have different meanings. What's the purpose of having two different functions with exactly the same signatures and exactly the same behavior?

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  • Can a variable bu used 2nd time after releasing it?

    - by Jakub
    Hello, I try to understand the memory management in ObjectiveC and still some things are a misery for me. I've got an instance variable: NSMutableArray *postResultsArray; when a button is clicked in the UI I create new array: self.postResultsArray = [NSMutableArray array]; then I add some objects to the array and when the whole operation is done I would like to release the array: [self.postResultsArray release]; (I assume that all the objects stoed in the array will be released along with the array). The problem appears when I click the button again and in the code I want to create the array again with: self.postResultsArray = [NSMutableArray array]; I get: [CFArray release]: message sent to deallocated instance 0x3d9e390 Can't I initialize the same instance variable for the second time? or maybe I should not release it? and if so, why? Thanks!

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Retain, alloc, properties ... Topic to make your Obj-c life easier !

    - by gotye
    Hey everyone, The more I code, the more I get lost ... so I decided to create a topic entirely dedicated to the memory management for me (and others) not to waste hours understanding obj-c basics ... I'll update it as new questions are asked ! Okay below is some examples : // myArray is property (retain) myArray = otherArray; //myArray isn't a property myArray = otherArray; //myArray is a property (retain) myArray = [[NSArray alloc] init]; //myArray isn't a property myArray = [[NSArray alloc] init]; Could you explain to me what happens in every cases ? And especially the number 3 ;) Thanks for the time. Gotye.

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  • code throws std::bad_alloc, not enough memory or can it be a bug?

    - by Andreas
    I am parsing using a pretty large grammar (1.1 GB, it's data-oriented parsing). The parser I use (bitpar) is said to be optimized for highly ambiguous grammars. I'm getting this error: 1terminate called after throwing an instance of 'std::bad_alloc' what(): St9bad_alloc dotest.sh: line 11: 16686 Aborted bitpar -p -b 1 -s top -u unknownwordsm -w pos.dfsa /tmp/gsyntax.pcfg /tmp/gsyntax.lex arbobanko.test arbobanko.results Is there hope? Does it mean that it has ran out of memory? It uses about 15 GB before it crashes. The machine I'm using has 32 GB of RAM, plus swap as well. It crashes before outputting a single parse tree. The parser is an efficient CYK chart parser using bit vector representations; I presume it is already near the limit of memory efficiency. If it really requires too much memory I could sample from the grammar rules, but this will decrease parse accuracy of course.

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  • C++ Allocate Memory Without Activating Constructors

    - by schnozzinkobenstein
    I'm reading in values from a file which I will store in memory as I read them in. I've read on here that the correct way to handle memory location in C++ is to always use new/delete, but if I do: DataType* foo = new DataType[sizeof(DataType) * numDataTypes]; Then that's going to call the default constructor for each instance created, and I don't want that. I was going to do this: DataType* foo; char* tempBuffer=new char[sizeof(DataType) * numDataTypes]; foo=(DataType*) tempBuffer; But I figured that would be something poo-poo'd for some kind of type-unsafeness. So what should I do? And in researching for this question now I've seen that some people are saying arrays are bad and vectors are good. I was trying to use arrays more because I thought I was being a bad boy by filling my programs with (what I thought were) slower vectors. What should I be using???

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  • Returning c_str from a function

    - by user199421
    This is from a small library that I found online: const char* GetHandStateBrief(const PostFlopState* state) { static std::ostringstream out; ... rest of the function ... return out.str().c_str() Now in my code I am doing this: const char *d = GetHandStateBrief(&post); std::cout<< d << std::endl; Now, at first d contained garbage. I then realized that the c string I am getting from the function is destroyed when the function returns because std::ostringstream is allocated on the stack. So I added: return strdup( out.str().c_str()); And now I can get the text I need from the function. I have two questions: 1) Am I understanding this correctly? 2) I later noticed that the ostringstream was was allocated with static storage. Doesn't that mean that the object is supposed to stay in memory until the program terminates? and if so , then why can't I access the string?

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  • Virtual and Physical Memory / OutOfMemoryException

    - by user417518
    Hi, I am working on a 64-bit .Net Windows Service application that essentially loads up a bunch of data for processing. While performing data volume testing, we were able to overwhelm the process and it threw an OutOfMemoryException (I do not have any performance statistics on the process when it failed.) I have a hard time believing that the process requested a chunk of memory that would have exceeded the allowable address space for the process since its running on a 64-bit machine. I do know that the process is running on a machine that is consistently in the neighborhood of 80%-90% physical memory usage. My question is: Can the CLR throw an OutOfMemoryException if the machine is critically low on available physical memory even though the process wouldn't exceed it's allowable amount of virtual memory? Thanks for your help!

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  • Any useful suggestions to figure out where memory is being free'd in a Win32 process?

    - by LeopardSkinPillBoxHat
    An application I am working with is exhibiting the following behaviour: During a particular high-memory operation, the memory usage of the process under Task Manager (Mem Usage stat) reaches a peak of approximately 2.5GB (Note: A registry key has been set to allow this, as usually there is a maximum of 2GB for a process under 32-bit Windows) After the operation is complete, the process size slowly starts decreasing at a rate of 1MB per second. I am trying to figure out the easiest way to quickly determine who is freeing this memory, and where it is being free'd. I am having trouble attaching a memory profiler to my code, and I don't particularly want to override the new/delete operators to track the allocations/deallocations (IOW, I want to do this without re-compiling my code). Can anyone offer any useful suggestions of how I could do this via the Visual Studio debugger? Update I should also mention that it's a multi-threaded application, so pausing the application and analysing the call stack through the debugger is not the most desirable option. I considered freezing different threads one at a time to see if the memory stops reducing, but I'm fairly certain this will cause the application to crash.

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  • Out of memory while iterating through rowset

    - by Phliplip
    Hi All, I have a "small" table of 60400 rows with zipcode data. I wan't to iterate through them all, update a column value, and then save it. The following is part of my Zipcodes model which extends My_Db_Table that a totalRows function that - you guessed it.. returns the total number of rows in the table (60400 rows) public function normalizeTable() { $this->getAdapter()->setProfiler(false); $totalRows = $this->totalRows(); $rowsPerQuery = 5; for($i = 0; $i < $totalRows; $i = $i + $rowsPerQuery) { $select = $this->select()->limit($i, $rowsPerQuery); $rowset = $this->fetchAll($select); foreach ($rowset as $row) { $row->{self::$normalCityColumn} = $row->normalize($row->{self::$cityColumn}); $row->save(); } unset($rowset); } } My rowClass contains a normalize function (basicly a metaphone wrapper doing some extra magic). At first i tried a plain old $this-fetchAll(), but got a out of memory (128MB) right away. Then i tried splitting the rowset into chunks, only difference is that some rows actually gets updated. Any ideas on how i can acomplish this, or should i fallback to ye'olde mysql_query()

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  • Can't process UIImage from UIImagePickerController and app crashes..

    - by eimaikala
    Hello guys, I am new to iPhone sdk and can't figure out why my application crashes. In the .h I have: UIImage *myimage; //so as it can be used as global -(IBAction) save; @property (nonatomic, retain) UIImage *myimage; In the .m I have: @synthesize myimage; - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { myimage = [[info objectForKey:UIImagePickerControllerOriginalImage]retain]; [picker dismissModalViewControllerAnimated:YES]; } -(IBAction) process{ myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } When the button process is clicked, the application crashes and really I have no idea why this happens. When i change it to: -(IBAction) process{ myimage =[UIImage imageNamed:@"im1.jpg"]; myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } the process button works perfectly... Any help would be appreciated. Thanks in advance

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  • ObjectiveC - Releasing objects added as parameters

    - by NobleK
    Ok, here goes. Being a Java developer I'm still struggling with the memory management in ObjectiveC. I have all the basics covered, but once in a while I encounter a challenge. What I want to do is something which in Java would look like this: MyObject myObject = new MyObject(new MyParameterObject()); The constructor of MyObject class takes a parameter of type MyParameterObject which I initiate on-the-fly. In ObjectiveC I tried to do this using following code: MyObject *myObject = [[MyObject alloc] init:[[MyParameterObject alloc] init]]; However, running the Build and Analyze tool this gives me a "Potential leak of an object" warning for the MyParameter object which indeed occurs when I test it using Instruments. I do understand why this happens since I am taking ownership of the object with the alloc method and not relinquishing it, I just don't know the correct way of doing it. I tried using MyObject *myObject = [[MyObject alloc] init:[[[MyParameterObject alloc] init] autorelease]]; but then the Analyze tool told me that "Object sent -autorelease too many times". I could solve the issue by modifying the init method of MyParameterObject to say return [self autorelease]; in stead of just return self;. Analyze still warnes about a potential leak, but it doesn't actually occur. However I believe that this approach violates the convention for managing memory in ObjectiveC and I really want to do it the right way. Thanx in advance.

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  • Where I should call [object release] ?

    - by mongeta
    Hello, I've subclassed some UITextField and added some custom properties. In a UITableViewController, in the ViewDiDLoad I init them, and in the cellForRowAtIndexPath I add them to the cell with [cell.contentView addSubview:customTextField]; Each cell has a different customTextField as all of them are very different. Where I should call the [customTextField release] ? After I add them to the cell view ? If for example I call [self.tableView reloadData] my customTextField are going to be added again to the cell, so maybe I should change my approach in doing this ? thanks for the orientation ... regards, r.

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  • deallocated memory in tableview: message sent to deallocated instance

    - by Kirn
    I tried looking up other issues but couldn't find anything to match so here goes: I'm trying to display text in the table view so I use this bit of code: // StockData is an object I created and it pulls information from Yahoo APIs based on // a stock ticker stored in NSString *heading NSArray* tickerValues = [heading componentsSeparatedByString:@" "]; StockData *chosenStock = [[StockData alloc] initWithContents:[tickerValues objectAtIndex:0]]; [chosenStock getData]; // Set up the cell... NSDictionary *tempDict = [chosenStock values]; NSArray *tempArr = [tempDict allValues]; cell.textLabel.text = [tempArr objectAtIndex:indexPath.row]; return cell; This is all under cellForRowAtIndexPath When I try to release the chosenStock object though I get this error: [CFDictionary release]: message sent to deallocated instance 0x434d3d0 Ive tried using NSZombieEnabled and Build and Analyze to detect problems but no luck thus far. Ive even gone so far as to comment bits and pieces of the code with NSLog but no luck. I'll post the code for StockData below this. As far as I can figure something is getting deallocated before I do the release but I'm not sure how. The only place I've got release in my code is under dealloc method call. Here's the StockData code: // StockData contains all stock information pulled in through Yahoo! to be displayed @implementation StockData @synthesize ticker, values; - (id) initWithContents: (NSString *)newName { if(self = [super init]){ ticker = newName; } return self; } - (void) getData { NSURL *url = [NSURL URLWithString: [NSString stringWithFormat:@"http://download.finance.yahoo.com/d/quotes.csv?s=%@&f=%@&e=.csv", ticker, @"chgvj1"]]; NSError *error; NSURLResponse *response; NSURLRequest *request = [NSURLRequest requestWithURL:url]; NSData *stockData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; if(stockData) { NSString *tempStr = [[NSString alloc] initWithData:stockData encoding:NSASCIIStringEncoding]; NSArray *receivedValuesArr = [tempStr componentsSeparatedByString:@","]; [tempStr release]; values = [NSDictionary dictionaryWithObjects:receivedValuesArr forKeys:[@"change, high, low, volume, market" componentsSeparatedByString:@", "]]; } else { NSLog(@"Connection failed: %@", error); } } - (void)dealloc { [ticker release]; [values release]; [super dealloc]; NSLog(@"Release took place fine"); } @end

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  • How to avoid the following purify detected memory leak in C++?

    - by Abhijeet
    Hi, I am getting the following memory leak.Its being probably caused by std::string. how can i avoid it? PLK: 23 bytes potentially leaked at 0xeb68278 * Suppressed in /vobs/ubtssw_brrm/test/testcases/.purify [line 3] * This memory was allocated from: malloc [/vobs/ubtssw_brrm/test/test_build/linux-x86/rtlib.o] operator new(unsigned) [/vobs/MontaVista/Linux/montavista/pro/devkit/x86/586/target/usr/lib/libstdc++.so.6] operator new(unsigned) [/vobs/ubtssw_brrm/test/test_build/linux-x86/rtlib.o] std::string<char, std::char_traits<char>, std::allocator<char>>::_Rep::_S_create(unsigned, unsigned, std::allocator<char> const&) [/vobs/MontaVista/Linux/montavista/pro/devkit/ x86/586/target/usr/lib/libstdc++.so.6] std::string<char, std::char_traits<char>, std::allocator<char>>::_Rep::_M_clone(std::allocator<char> const&, unsigned) [/vobs/MontaVista/Linux/montavista/pro/devkit/x86/586/tar get/usr/lib/libstdc++.so.6] std::string<char, std::char_traits<char>, std::allocator<char>>::string<char, std::char_traits<char>, std::allocator<char>>(std::string<char, std::char_traits<char>, std::alloc ator<char>> const&) [/vobs/MontaVista/Linux/montavista/pro/devkit/x86/586/target/usr/lib/libstdc++.so.6] uec_UEDir::getEntryToUpdateAfterInsertion(rcapi_ImsiGsmMap const&, rcapi_ImsiGsmMap&, std::_Rb_tree_iterator<std::pair<std::string<char, std::char_traits<char>, std::allocator< char>> const, UEDirData >>&) [/vobs/ubtssw_brrm/uectrl/linux-x86/../src/uec_UEDir.cc:2278] uec_UEDir::addUpdate(rcapi_ImsiGsmMap const&, LocalUEDirInfo&, rcapi_ImsiGsmMap&, int, unsigned char) [/vobs/ubtssw_brrm/uectrl/linux-x86/../src/uec_UEDir.cc:282] ucx_UEDirHandler::addUpdateUEDir(rcapi_ImsiGsmMap, UEDirUpdateType, acap_PresenceEvent) [/vobs/ubtssw_brrm/ucx/linux-x86/../src/ucx_UEDirHandler.cc:374]

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  • How can I find the size of Flash and RAM used by a firmware?

    - by Asad
    Hi Fellas, Please help me in finding the size of Flash (ROM) and RAM used by the firmware. The firmware is implemented using C++. Also I have Keil microvision4, will it be helpful to find the ROM and RAM size? Or do I need to look at the MAP(.M51) file of the firmware to find the memory sizes? Or is just looking at the size of hex files (.hex) enough for locating the size of ROM? Please suggest!

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