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  • Fastest Functional Language

    - by Farouk
    I've recently been delving into functional programming especially Haskell and F#, the prior more so. After some googling around I could not find a benchmark comparison of the more prominent functional languages (Scala,F# etc). I know it's not necessarily fair to some of the languages (Scala comes to mind) given that they are hybrids, but I just wanna know which outperforms which on what operations and overall.

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  • Forget Page Rank - Readers Are Far More Long Term

    For a blog or website to succeed you need more than just a good Page Rank - you need a loyal following of readers. If you concentrate only on building your Page Rank, you are building your website to fail. Instead, bear in mind ways of increasing your readership.

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  • OCS Disaster Recovery – Part 1

    Office Communications Server stores its data in a variety of locations, which can make backing it up and disaster recovery a slightly tricky business. Thankfully, Johan Velduis is here to tell which databases and fileshares we need to worry about, and give us peace of mind.

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  • SQL SERVER – Core Concepts – Elasticity, Scalability and ACID Properties – Exploring NuoDB an Elastically Scalable Database System

    - by pinaldave
    I have been recently exploring Elasticity and Scalability attributes of databases. You can see that in my earlier blog posts about NuoDB where I wanted to look at Elasticity and Scalability concepts. The concepts are very interesting, and intriguing as well. I have discussed these concepts with my friend Joyti M and together we have come up with this interesting read. The goal of this article is to answer following simple questions What is Elasticity? What is Scalability? How ACID properties vary from NOSQL Concepts? What are the prevailing problems in the current database system architectures? Why is NuoDB  an innovative and welcome change in database paradigm? Elasticity This word’s original form is used in many different ways and honestly it does do a decent job in holding things together over the years as a person grows and contracts. Within the tech world, and specifically related to software systems (database, application servers), it has come to mean a few things - allow stretching of resources without reaching the breaking point (on demand). What are resources in this context? Resources are the usual suspects – RAM/CPU/IO/Bandwidth in the form of a container (a process or bunch of processes combined as modules). When it is about increasing resources the simplest idea which comes to mind is the addition of another container. Another container means adding a brand new physical node. When it is about adding a new node there are two questions which comes to mind. 1) Can we add another node to our software system? 2) If yes, does adding new node cause downtime for the system? Let us assume we have added new node, let us see what the new needs of the system are when a new node is added. Balancing incoming requests to multiple nodes Synchronization of a shared state across multiple nodes Identification of “downstate” and resolution action to bring it to “upstate” Well, adding a new node has its advantages as well. Here are few of the positive points Throughput can increase nearly horizontally across the node throughout the system Response times of application will increase as in-between layer interactions will be improved Now, Let us put the above concepts in the perspective of a Database. When we mention the term “running out of resources” or “application is bound to resources” the resources can be CPU, Memory or Bandwidth. The regular approach to “gain scalability” in the database is to look around for bottlenecks and increase the bottlenecked resource. When we have memory as a bottleneck we look at the data buffers, locks, query plans or indexes. After a point even this is not enough as there needs to be an efficient way of managing such large workload on a “single machine” across memory and CPU bound (right kind of scheduling)  workload. We next move on to either read/write separation of the workload or functionality-based sharing so that we still have control of the individual. But this requires lots of planning and change in client systems in terms of knowing where to go/update/read and for reporting applications to “aggregate the data” in an intelligent way. What we ideally need is an intelligent layer which allows us to do these things without us getting into managing, monitoring and distributing the workload. Scalability In the context of database/applications, scalability means three main things Ability to handle normal loads without pressure E.g. X users at the Y utilization of resources (CPU, Memory, Bandwidth) on the Z kind of hardware (4 processor, 32 GB machine with 15000 RPM SATA drives and 1 GHz Network switch) with T throughput Ability to scale up to expected peak load which is greater than normal load with acceptable response times Ability to provide acceptable response times across the system E.g. Response time in S milliseconds (or agreed upon unit of measure) – 90% of the time The Issue – Need of Scale In normal cases one can plan for the load testing to test out normal, peak, and stress scenarios to ensure specific hardware meets the needs. With help from Hardware and Software partners and best practices, bottlenecks can be identified and requisite resources added to the system. Unfortunately this vertical scale is expensive and difficult to achieve and most of the operational people need the ability to scale horizontally. This helps in getting better throughput as there are physical limits in terms of adding resources (Memory, CPU, Bandwidth and Storage) indefinitely. Today we have different options to achieve scalability: Read & Write Separation The idea here is to do actual writes to one store and configure slaves receiving the latest data with acceptable delays. Slaves can be used for balancing out reads. We can also explore functional separation or sharing as well. We can separate data operations by a specific identifier (e.g. region, year, month) and consolidate it for reporting purposes. For functional separation the major disadvantage is when schema changes or workload pattern changes. As the requirement grows one still needs to deal with scale need in manual ways by providing an abstraction in the middle tier code. Using NOSQL solutions The idea is to flatten out the structures in general to keep all values which are retrieved together at the same store and provide flexible schema. The issue with the stores is that they are compromising on mostly consistency (no ACID guarantees) and one has to use NON-SQL dialect to work with the store. The other major issue is about education with NOSQL solutions. Would one really want to make these compromises on the ability to connect and retrieve in simple SQL manner and learn other skill sets? Or for that matter give up on ACID guarantee and start dealing with consistency issues? Hybrid Deployment – Mac, Linux, Cloud, and Windows One of the challenges today that we see across On-premise vs Cloud infrastructure is a difference in abilities. Take for example SQL Azure – it is wonderful in its concepts of throttling (as it is shared deployment) of resources and ability to scale using federation. However, the same abilities are not available on premise. This is not a mistake, mind you – but a compromise of the sweet spot of workloads, customer requirements and operational SLAs which can be supported by the team. In today’s world it is imperative that databases are available across operating systems – which are a commodity and used by developers of all hues. An Ideal Database Ability List A system which allows a linear scale of the system (increase in throughput with reasonable response time) with the addition of resources A system which does not compromise on the ACID guarantees and require developers to learn new paradigms A system which does not force fit a new way interacting with database by learning Non-SQL dialect A system which does not force fit its mechanisms for providing availability across its various modules. Well NuoDB is the first database which has all of the above abilities and much more. In future articles I will cover my hands-on experience with it. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

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  • SQL SERVER – CSVExpress and Quick Data Load

    - by pinaldave
    One of the newest ETL tools is CSVexpress.com.  This is a program that can quickly load any CSV file into ODBC compliant databases uses data integration.  For those of you familiar with databases and how they operate, the question that comes to mind might be what use this program will have in your life. I have written earlier article on this subject over here SQL SERVER – Import CSV into Database – Transferring File Content into a Database Table using CSVexpress. You might know that RDBMS have automatic support for loading CSV files into tables – but it is not quite as easy as one click of a button.  First of all, most databases have a command line interface and you need the file and configuration script in order to load up.  You also need to know enough to write the script – which for novices can be extremely daunting.  On top of all this, if you work with more than one type of RDBMS, you need to know the ins and outs of uploading and writing script for more than one program. So you might begin to see how useful CSVexpress.com might be!  There are many other tools that enable uploading files to a database.  They can be very fancy – some can generate configuration files automatically, others load the data directly.  Again, novices will be able to tell you why these aren’t the most useful programs in the world.  You see, these programs were created with SQL in mind, not for uploading data.  If you don’t have large amounts of data to upload, getting the configurations right can be a long process and you will have to check the code that is generated yourself.  Not exactly “easy to use” for novices. That makes CSVexpress.com one of the best new tools available for everyone – but especially people who don’t want to learn a lot of new material all at once.  CSVexpress has an easy to navigate graphical user interface and no scripting or coding is required.  There are built-in constraints and data validations, and you can configure transforms and reject records right there on the screen.  But the best thing of all – it’s free! That’s right, you can download CSVexpress for free from www.csvexpress.com and start easily uploading and configuring riles almost immediately.  If you’re currently happy with your method of data configuration, keep up with the good work.  For the rest of us, there’s CSVexpress.com. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • Visual Studio 2010 RC &ndash; Silverlight 4 and WCF RIA Services Development - Updates from MIX Anno

    - by Harish Ranganathan
    MIX is happening and there is a lot of excitement around the various releases such as the Windows Phone 7 Developer Preview, IE9 Platform Preview and few other announcements that have been made.  Clearly, the Windows Phone 7 Developer Preview has generated the maximum interest and opened a plethora of opportunities for .NET Developers.  It also takes the mobile development to a new generation and doesn’t force developers to learn different programming language. Along with this, few other releases have been out.  The most anticipated Silverlight 4 RC is out and its corresponding templates are also out there for you to download.  Once VS 2010 RC was released, it was much of a disappointment that it doesn’t support SL4 development as well as the SL4 Business Application Development (a.k.a. WCF RIA Services).   There were few workarounds though nothing concrete.  Earlier I had written about how the WCF RIA Services Preview does work with ASP.NET Development using VS 2010 RC. However, with the release of SL4 RC and the corresponding tooling updates, one can develop for both SL4 as well as SL4 + WCF RIA Services using VS 2010 RC.  This is kind of important and keeps the continuum going until VS 2010 RTMs.  So, the purpose of this post is to quickly give the updates and links to install the relevant tools. Silverlight 4 RC Runtime Windows Runtime or the Mac Runtime Silverlight 4 RC Developer Tools for Visual Studio 2010 RC Silverlight 4 Tools for Visual Studio 2010 (this would install the Runtime as well automatically) Expression Blend 4 Beta Expression Blend 4 Beta If you install the SL4 RC Developer Tools, it also installs the WCF RIA Services Preview automatically.  You just need to install the WCF RIA Services Toolkit that can be downloaded from Install the WCF RIA Services Toolkit Of course you can also just install the WCF RIA Services for VS 2010 RC separately (without SL4 Tools) from here Kindly note, all the above mentioned links are with respect to Visual Studio 2010 RC edition.  If you are developing with VS 2008, then you can just target SL3 (as I write this, there seems to be no official support for developing SL4 with VS 2008) and the related tools can be downloaded from http://www.silverlight.net/getstarted/ Basically you need to download SL 3 Runtime, SDK, Expression Blend 3 and the Silverlight Toolkit.  All the links for the download are available in the above mentioned page. Also, a version of WCF RIA Services that is supported in VS 2008 is available for download at WCF RIA Services Beta for VS 2008 I know there are far too many things to keep in mind.  So, I put a flowchart that could help with depicting it pictorial.  Note that this is just my own imagination and doesn’t cover all scenarios.  for example, if you are neither developing for Webform, Silverlight, you end up nowhere whereas in actual scenario you may want to develop Desktop, Services, Console, Game and what not.  So, keep in mind this is just Web. Cheers !!!

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  • How to auto-unlock Keyring Manager?

    - by Torben Gundtofte-Bruun
    How can I auto-unlock the Keyring Manager in Oneiric Ocelot? I have found this description for Intrepid, but Ocelot looks different so I can't follow the instructions. I have set up my machine to automatically log in to my account. I am using Unity. I don't mind the lesser security of having the keyring automatically unlocked. (This is a home desktop computer of a simple user, not a missile launch system.)

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  • Getting from a user-story to code while using TDD (scrum)

    - by Ittai
    I'm getting into scrum and TDD and I think I have some confusion which I'd like to get your feedback about. Let's assume I have a user-story in my backlog, in order for me to start developing it as part of TDD I need to have requirements, right so far? Is it true to say that the product manager and the QA should be responsible for taking the user-story and breaking it down to acceptance tests? I think the above is true since the acceptance tests need to be formal, so they can be used as tests, but also human readable so that the product can approve they are the requirements, right? Is it also true that I later take these acceptance tests and use them as my requirements, i.e. they are a set of use-cases which I implement (through TDD)? I hope I'm not making too much of a mess but that's the current flow I have in mind right now. Update I think my initial intentions were unclear so I'll try to rephrase. I want to know more details about the scrum flow of turning a user-story into code while using TDD. The starting point is obvious, a user surfaces a need (or the user's representative as the product) which is a short 1-2 lines description in the known format and that is added to the product backlog. When there is a spring planning meeting user-stories are taken from the backlog and assigned to developers. In order for a developer to write code they need requirements (especially in TDD since the requirements are what the tests are derived from). When, by whom and to which format are the requirements compiled? What I had in mind was that the product and QA define the requirements via acceptance tests (I'm thinking of automatic using FitNesse or the sort but that's not the core I think) which help to serve 2 purposes at the same time: They define "Done" properly. They give a developer something to derive tests from. I wasn't sure when these were written (before the sprint they're picked then that might be a waste since additional information will arrive or the story won't be picked, during the iteration then the developer might get stuck waiting for them...)

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  • Washing the windows myths. Legal liability.

    <b>Technology & Life Integration:</b> "I did have in mind a different post for this slot however, a comment on a previous post has prompted me to write this one. As this legal liability type of opinion has reared its head on several occasions I feel that it has achieved windows myth status and needs to be cleaned out."

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  • What Is SEO Friendly Content?

    SEO friendly content is nothing but the content that is written keeping in mind the way in which search engines would view that content. SEO friendly content does not imply writing for search engines but taking their view of forming opinions into consideration.

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  • Converting from different handedness coordinate systems

    - by SirYakalot
    I am currently porting a demo from XNA to DirectX which, as I understand it, both have coordinate systems with different handednesses. What are the things I need to bare in mind when converting between the two? I understand not everything needs to be changed. Also I notice that many of the 3D maths functions in some of the direct3D libraries have right handed and left handed alternatives. Would it be better to just use these?

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  • Premature-Optimization and Performance Anxiety

    - by James Michael Hare
    While writing my post analyzing the new .NET 4 ConcurrentDictionary class (here), I fell into one of the classic blunders that I myself always love to warn about.  After analyzing the differences of time between a Dictionary with locking versus the new ConcurrentDictionary class, I noted that the ConcurrentDictionary was faster with read-heavy multi-threaded operations.  Then, I made the classic blunder of thinking that because the original Dictionary with locking was faster for those write-heavy uses, it was the best choice for those types of tasks.  In short, I fell into the premature-optimization anti-pattern. Basically, the premature-optimization anti-pattern is when a developer is coding very early for a perceived (whether rightly-or-wrongly) performance gain and sacrificing good design and maintainability in the process.  At best, the performance gains are usually negligible and at worst, can either negatively impact performance, or can degrade maintainability so much that time to market suffers or the code becomes very fragile due to the complexity. Keep in mind the distinction above.  I'm not talking about valid performance decisions.  There are decisions one should make when designing and writing an application that are valid performance decisions.  Examples of this are knowing the best data structures for a given situation (Dictionary versus List, for example) and choosing performance algorithms (linear search vs. binary search).  But these in my mind are macro optimizations.  The error is not in deciding to use a better data structure or algorithm, the anti-pattern as stated above is when you attempt to over-optimize early on in such a way that it sacrifices maintainability. In my case, I was actually considering trading the safety and maintainability gains of the ConcurrentDictionary (no locking required) for a slight performance gain by using the Dictionary with locking.  This would have been a mistake as I would be trading maintainability (ConcurrentDictionary requires no locking which helps readability) and safety (ConcurrentDictionary is safe for iteration even while being modified and you don't risk the developer locking incorrectly) -- and I fell for it even when I knew to watch out for it.  I think in my case, and it may be true for others as well, a large part of it was due to the time I was trained as a developer.  I began college in in the 90s when C and C++ was king and hardware speed and memory were still relatively priceless commodities and not to be squandered.  In those days, using a long instead of a short could waste precious resources, and as such, we were taught to try to minimize space and favor performance.  This is why in many cases such early code-bases were very hard to maintain.  I don't know how many times I heard back then to avoid too many function calls because of the overhead -- and in fact just last year I heard a new hire in the company where I work declare that she didn't want to refactor a long method because of function call overhead.  Now back then, that may have been a valid concern, but with today's modern hardware even if you're calling a trivial method in an extremely tight loop (which chances are the JIT compiler would optimize anyway) the results of removing method calls to speed up performance are negligible for the great majority of applications.  Now, obviously, there are those coding applications where speed is absolutely king (for example drivers, computer games, operating systems) where such sacrifices may be made.  But I would strongly advice against such optimization because of it's cost.  Many folks that are performing an optimization think it's always a win-win.  That they're simply adding speed to the application, what could possibly be wrong with that?  What they don't realize is the cost of their choice.  For every piece of straight-forward code that you obfuscate with performance enhancements, you risk the introduction of bugs in the long term technical debt of the application.  It will become so fragile over time that maintenance will become a nightmare.  I've seen such applications in places I have worked.  There are times I've seen applications where the designer was so obsessed with performance that they even designed their own memory management system for their application to try to squeeze out every ounce of performance.  Unfortunately, the application stability often suffers as a result and it is very difficult for anyone other than the original designer to maintain. I've even seen this recently where I heard a C++ developer bemoaning that in VS2010 the iterators are about twice as slow as they used to be because Microsoft added range checking (probably as part of the 0x standard implementation).  To me this was almost a joke.  Twice as slow sounds bad, but it almost never as bad as you think -- especially if you're gaining safety.  The only time twice is really that much slower is when once was too slow to begin with.  Think about it.  2 minutes is slow as a response time because 1 minute is slow.  But if an iterator takes 1 microsecond to move one position and a new, safer iterator takes 2 microseconds, this is trivial!  The only way you'd ever really notice this would be in iterating a collection just for the sake of iterating (i.e. no other operations).  To my mind, the added safety makes the extra time worth it. Always favor safety and maintainability when you can.  I know it can be a hard habit to break, especially if you started out your career early or in a language such as C where they are very performance conscious.  But in reality, these type of micro-optimizations only end up hurting you in the long run. Remember the two laws of optimization.  I'm not sure where I first heard these, but they are so true: For beginners: Do not optimize. For experts: Do not optimize yet. This is so true.  If you're a beginner, resist the urge to optimize at all costs.  And if you are an expert, delay that decision.  As long as you have chosen the right data structures and algorithms for your task, your performance will probably be more than sufficient.  Chances are it will be network, database, or disk hits that will be your slow-down, not your code.  As they say, 98% of your code's bottleneck is in 2% of your code so premature-optimization may add maintenance and safety debt that won't have any measurable impact.  Instead, code for maintainability and safety, and then, and only then, when you find a true bottleneck, then you should go back and optimize further.

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  • As a programmer, should I know low and high-level programming languages?

    - by job
    I been contacted to do some work remote controlling LEDs displays over TCP/IP, but my experience and preparation is mostly about high-level programming language. I said that to the person who contact me about the work and he told me that: "if you call yourself a programmer you should know all these things" Should a programmer really know the details of low-level programming? Or can I treat it as a black box concept, as theoretical knowledge but not necessarily doing it or implementing low level language solutions, having in mind that low-level programming is not my expertise?

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  • "Dedication of the Harvard Mark I computer, 1944 August 7"- Which text is Brooks referring to and where can I find it?

    - by JW01
    I am reading the epilogue of the Anniversary Edition of the Mythical Man Month. The author, Frederic Brooks, says Still vivid in my mind is the wonder and delight with which I - then 13 years old - read the account of the August 7, 1944, dedication of the Harvard Mark I computer... Which text is he referring to? I want to be filled with wonder and delight too. Where can get hold of this text so that I can read it too?

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  • Spring 3 learning curve

    - by Lucian Enache
    I'm coming from a Struts background and I was considering learning the Spring framework. How long would it usually take to get familiarity with Spring Core and Spring MVC modules, keeping in mind that I come from a Struts 1 background ? Beside those two modules are there any other modules that I should focus on ? I know that the time is relative given that everyone has a different learning curve.

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  • T-SQL Tuesday 24: Ode to Composable Code

    - by merrillaldrich
    I love the T-SQL Tuesday tradition, started by Adam Machanic and hosted this month by Brad Shulz . I am a little pressed for time this month, so today’s post is a short ode to how I love saving time with Composable Code in SQL. Composability is one of the very best features of SQL, but sometimes gets picked on due to both real and imaginary performance worries. I like to pick composable solutions when I can, while keeping the perf issues in mind, because they are just so handy and eliminate so much...(read more)

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  • Impulsioned jumping

    - by Mutoh
    There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and Quote from Cave Story. What do they have in common? Well, the height of your jump is determined by how long you keep the jump button pressed. Knowing that these character's 'impulses' are built not before their jump, as in actual physics, but rather while in mid-air - that is, you can very well lift your finger midway of the max height and it will stop, even if with desacceleration between it and the full stop; which is why you can simply tap for a hop and hold it for a long jump -, I am mesmerized by how they keep their trajetories as arcs. My current implementation works as following: While the jump button is pressed, gravity is turned off and the avatar's Y coordenate is decremented by the constant value of the gravity. For example, if things fall at Z units per tick, it will rise Z units per tick. Once the button is released or the limit is reached, the avatar desaccelerates in an amount that would make it cover X units until its speed reaches 0; once it does, it accelerates up until its speed matches gravity - sticking to the example, I could say it accelerates from 0 to Z units/tick while still covering X units. This implementation, however, makes jumps too diagonal, and unless the avatar's speed is faster than the gravity, which would make it way too fast in my current project (it moves at about 4 pixels per tick and gravity is 10 pixels per tick, at a framerate of 40FPS), it also makes it more vertical than horizontal. Those familiar with platformers would notice that the character's arc'd jump almost always allows them to jump further even if they aren't as fast as the game's gravity, and when it doesn't, if not played right, would prove itself to be very counter-intuitive. I know this because I could attest that my implementation is very annoying. Has anyone ever attempted at similar mechanics, and maybe even succeeded? I'd like to know what's behind this kind of platformer jumping. If you haven't ever had any experience with this beforehand and want to give it a go, then please, don't try to correct or enhance my explained implementation, unless I was on the right way - try to make up your solution from scratch. I don't care if you use gravity, physics or whatnot, as long as it shows how these pseudo-impulses work, it does the job. Also, I'd like its presentation to avoid a language-specific coding; like, sharing us a C++ example, or Delphi... As much as I'm using the XNA framework for my project and wouldn't mind C# stuff, I don't have much patience to read other's code, and I'm certain game developers of other languages would be interested in what we achieve here, so don't mind sticking to pseudo-code. Thank you beforehand.

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  • Order of learning sort algorithms

    - by user619818
    I have already studied bubblesort, insertion sort and selection sort and can implement them in C pretty much from knowledge of the algorithm. I want to go on to learn shellsort, merge sort, heapsort and quicksort, which I guess are a lot harder to understand. What order should I take these other sort algos? I am assuming a simpler sort algo helps learn a more complex one. Don't mind taking on some others if it helps the learning process.

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  • URL Rewrite 2.0 Performance

    - by The Official Microsoft IIS Site
    Do performance work it is easy when you have the right tools for measuring gains or lost. I will share some thoughts about how to improve performance during rewriting, but please keep in mind that any change you do must be well thought and with performance Read More......( read more ) Read More......(read more)

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  • ICP License to the Chinese Gold Mine

    Today, business is booming in China, as the profits recorded by businesses in China are in mind blowing numbers. It is very tempting to invest in the Chinese SEO that has been predicted as offering sustainable growth that is very futuristic. Although one may consider, that the boom in Chinese SEO is hype, but it is definitely not fiction.

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  • Exporting Master Data from Master Data Services

    This white paper describes how to export master data from Microsoft SQL Server Master Data Services (MDS) using a subscription view, and how to import the master data into an external system using SQL Server Integration Services (SSIS). The white paper provides a step-by-step sample for creating a subscription view and an SSIS package. 12 essential tools for database professionalsThe SQL Developer Bundle contains 12 tools designed with the SQL Server developer and DBA in mind. Try it now.

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  • How to apply Data Oriented Design with Object Oriented Programming?

    - by Pombal
    I've read lots of articles about Data Oriented Design (DOD) and I understand it but I can't design an Object Oriented Programming (OOP) system with DOD in mind, I think my OOP education is blocking me. How should I think to mix the two? The objective is to have a nice OOP interface while using DOD behind the scenes. I saw this too but didn't help much: http://stackoverflow.com/questions/3872354/how-to-apply-dop-and-keep-a-nice-user-interface

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