Search Results

Search found 565 results on 23 pages for 'backwards'.

Page 10/23 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • Git for Application Settings

    - by devians
    I use a lot of tools at work and at home, and im constantly tweaking them in one location or the other. It's somewhat common practice for people to use Git to version their .vim, .vimrc, and other . files, since you can host your config files on github and have the share-ability and all the other advantages that implies. Being able to version and branch my configs sounds like a grand idea, since I'm always messing about with them. I'd like to discuss the best practice for doing this on a slightly wider scope. How would you implement it? Have your configfiles repo in ~/Library/Configs or similar, and symlink the appropriate files? How to handle preference files for Applications, ie iTerm2. These files are recreated every time, so you'd have to symlink 'backwards' and put a link in the repo? rather than symlinking to the repo, since it would just delete the symlink.

    Read the article

  • OnTrigger not firing consistently

    - by Lautaro
    I have a Prefab called Player which has a Body and a Sword. The game uses 2 instances of Player, Player1 and Player2. I use Player1 to strike Player2. This is code on the sword. My hope is that Sword of Player1 will log on contct with Body of Player2. It happens but only the first hit and then i have to hit several times before another strike is logged. But when i look at log from OnTriggerStay it looks like the TriggerExit is never detected untill long after the sword is gone. void OnTriggerEnter(Collider other) { //Play sound to confirm collision var sm = ObjectDirectory.soundManager; sm.PlaySoundClip(sm.gui_02); Debug.Log(other.name + " - ENTER" ); } void OnTriggerStay(Collider other) { Debug.Log(other.name + " - collision" ); } void OnTriggerExit(Collider other) { Debug.Log(other.name + " - HAS LEFT" ); } DEBUG LOG: Player2 - ENTER UnityEngine.Debug:Log(Object) SwordControl:OnTriggerEnter(Collider) (at Assets/Scripts/SwordControl.cs:28) Player2 - collision UnityEngine.Debug:Log(Object) SwordControl:OnTriggerStay(Collider) (at Assets/Scripts/SwordControl.cs:34) (The last debug log then repeated hundreds of times long after the sword of player 1 had withdrawn and was in no contact with player 2 ) EDIT: Further tests shows that if i move player1 backwards away form player2 i trigger the OnTriggerExit. Even if the sword is not touching Player2 since after the blow. However even after OnTriggerExit it takes many tries untill i can get another blow registered.

    Read the article

  • Fix a jQuery/HTML5 dynamic content issue by upgrading jQuery

    - by Steve Albers
    The default NuGet template for MVC3 pushes down jQuery 1.5.1.  You can upgrade to a new version (1.7.1 is current when this is written) to avoid a problem with the creation of “unknown” HTML5 tags in IE6-8: Take this sample HTML page using HTML5Shiv to provide support for new HTML5 tags in IE6 – IE8.  The page has a number of <article> tags that are backwards compatible in Internet Explorer 6-8 thanks to the HTML5Shiv. After the article elements there is a jQuery 1.5.1 script tag, and a ready() event handler that appends a footer element with a copyright to each of the article tags.  This appears correctly in IE9, but in older IE browsers the unknown tag problem reappears for the dynamic <footer> elements, even though we have the HTML5Shiv at the top of the page.  The copyright text sits outside of the two separate footer tags. To solve the issue upgrade your jQuery files to an up-to-date version.  For instance in Visual Studio 2010: In the Solution Explorer right click on References and choose Manage NuGet Packages. In the Manage NuGet Packages window select the jQuery item on the middle of the page and click the “Upgrade” button. You may need to upgrade your script src references to point at the new version. Using the updated jQuery library the incorrect tags should disappear and styles should work properly:   You can find more information about the issue on the jQuery Bug Tracker site.

    Read the article

  • Supporting and testing multiple versions of a software library in a Maven project

    - by Duncan Jones
    My company has several versions of its software in use by our customers at any one time. My job is to write bespoke Java software for the customers based on the version of software they happen to be running. I've created a Java library that performs many of the tasks I regularly require in a normal project. This is a Maven project that I deploy to our local Artifactory and pull down into other Maven projects when required. I can't decide the best way to support the range of software versions used by our customers. Typically, we have about three versions in use at any one time. They are normally backwards compatible with one another, but that cannot be guaranteed. I have considered the following options for managing this issue: Separate editions for each library version I make a separate release of my library for each version of my company software. Using some Maven cunningness I could automatically produce a tested version linked to each of the then-current company software versions. This is feasible, but not without its technical challenges. The advantage is that this would be fairly automatic and my unit tests have definitely executed against the correct software version. However, I would have to keep updating the versions supported and may end up maintaining a large collection of libraries. One supported version, but others tested I support the oldest software version and make a release against that. I then perform tests with the newer software versions to ensure it still works. I could try and make this testing automatic by having some non-deployed Maven projects that import the software library, the associated test JAR and override the company software version used. If those projects build, then the library is compatible. I could ensure these meta-projects are included in our CI server builds. I welcome comments on which approach is better or a suggestion for a different approach entirely. I'm leaning towards the second option.

    Read the article

  • Brocade 200E Switch - Fibre Channel

    - by Arthor
    What I have: Fujitsu-Siemens PRIMERGY BX600 Brocade 200E (16 port, 4gbit fibre). My question: Imagine a QNAP with a fiber 10GBIT card connected to the Brocade 200E (16 port, 4gbit fibre). Would this work; would the card drop down to 4GBIT? Are 10GBIT fiber cards backwards completable. Update. I have the specs of my server now.... Fujitsu-Siemens PRIMERGY BX600 S3 Blade Ecosystem Blade Chassis comprising; 2 x A3C40073243 Blade Management modules 2 x A3C40089238 GBE Switch Blade SB9F 30/12 2 x A3C40085736 4Gb 10 port pass through blades 1 x A3C40083767 Digital KVM Modules 2 x A3C40073245 Fan enclosures + cooling fans 4 x A3C40073262 Power Supplies My Goals and Objectives To have a blade system in place for 8 blades for video rendering, the other 2 for database and scripts etc The system will be built on VMWARE ESXi 5 Use ISCSI on the QNAP to support HA and vmotion if needed Users to access the qnap for video editing QANAP has 12 drive (2 x (6 HDD in RAID 10)

    Read the article

  • Removing spam external links after pharma hack?

    - by Beatchef
    Back in February my work's site was attacked by a pharma hack at the shared hosting end. I managed to find the placed file and the reference to run it in one of our files. I deleted this file, deleted and redownloaded all of the plugins and themes and reinstalled Wordpress. However I could never find the database entries no matter what I have read up on. Searching for known entries or for drug names backwards etc. On the Google and Bing end I have managed to deny and delete the entries and cache of most if not all of the bad links that the hack managed to instantly SEO to death (why don't these guys work legit and make more money?) However the one thing that is remaining is external links on the homepage that are invisible except when the site is viewed in google cache or scanned with unmaskparasites.com (and says that the external links are safe even though they're obviously not!). http://www.UnmaskParasites.com/security-report/?page=kmcharityteam.co.uk All sorts of website scans say there's nothing wrong with it and I can't find the source of the links in the header or footer or anywhere in the theme. I've searched for the links in the database but no use there either and they change every day so really I'd have to be looking for a generator? Does anybody have any advice or a solution for removing these links? Thanks!

    Read the article

  • Why do we still have to use drive letters to identify file systems?

    - by Charles E. Grant
    A friend has run into a problem where they installed Windows 7 from an external drive, and the internal boot drive is now assigned to H:. Theoretically this shouldn't cause problems because there are programming interfaces for getting the drive letter for the system drive. In practice though, there are quite a few programs that assume that C: is the only possible location for the system directories, and they refuse to run with the system directories on H:. That's not Microsoft's fault, but it's a pain none-the-less. The general consensus seems to be that a re-install, setting the internal boot drive to C:, is the only way to avoid fix these problems. UNIX-like systems display all file systems in a single unified directory tree and mostly seem to avoid problems like this. Is it possible to configure a Windows system without reference to drive letters, or does the importance of backwards compatibility mean that Windows will be working with drive letters from now until doomsday?

    Read the article

  • can't get a good install:11.10 server

    - by jack
    I screwed up my partitioning aparently tring to get lvm and raid1 going. the machine is an intel dual core dt with 2 gig of ram and 2 sata drives, one 250g and the other 500g. This a build for my school in n.e. Thailand. we have 20+ clients now, a website, email. Our old server is dying fast and we are going to add another 12 stations next week. I really need some help here! 1. have onboard gigabit ethernet that aparently uses same driver as realtek 811c. I installed a pcie gigabit card also 811c. At several points the eth0 has accessed the internet fine, but the eth1 will not communicate. 2. I saw a "fix" for this online which from root: rmmod r8169. this imediately killed the working onboard card. 3.I tried to re-install 11.10 figuring that would re-install r8169. However I messed something up in my partitioning and can't get a clean boot now. 6. so I think after 12 re-installs or so and 2 days. I can get through it right if I can start over with clean drives, but I can't figure out how to empty them out what with soft raid and lvm partitions. seems like i've had it going well and then trying to fix that one little problem, i go backwards.Please help! please send email.-thanks

    Read the article

  • What about IPv4 class E?

    - by Luc
    IPv4's class E network (240.0.0.0/4) contains 268 million addresses. Despite the advertisements for IPv6, claiming we have ran out of address space, this block ironically still claims to be "Reserved for future use". Why hasn't this block been freed up yet? Of course, IPv6 should be promoted instead of freeing up more IPv4 addresses, but we've seen the address shortage coming for years. There has even been a time they weren't sure there was enough time to develop IPv6 before we would run out of addresses. Why didn't they free up this block already? And is there any chance these addresses will be used in the future, like when IPv6 is fairly widely implemented but we still need IPv4 for backwards compatibility? It will be phased out regardless, but then ISPs don't have to employ NAT for IPv4 compatibility.

    Read the article

  • Kindle for PC - page loading problems

    - by Andrew Heath
    When viewing books in Kindle for PC, often going to the next page will change the line count at the bottom of the screen but not refresh the page view. Then, if you hit next again, you end up on the next next page (+2 rather than +1). This happens to me going backwards as well. Using arrow keys, or mouse clicks, or page down/up all creates this error. There doesn't seem to be any pattern to the occurrence other than "frequently". It happens on my Win7 64 bit and Win XP machines. I've only one Kindle book at the moment, PHP Object-Oriented Solutions by David Powers, so I suppose it could be a problem specific to that book. Does anyone else have this issue? It is extremely irritating to be constantly flipping back and forth just to get the page view to show the proper page.

    Read the article

  • Can I make Puppet's module-to-file mapping to start searching at the top of the modules tree?

    - by John Siracusa
    Consider these two Puppet module files: # File modules/a/manifests/b/c.pp class a::b::c { include b::c } # File modules/b/manifests/c.pp class b::c { notify { "In b::c": } } It seems that when Puppet hits the include b::c directive in class a::b::c, it searches for the corresponding *.pp file by looking backwards from the current class and decides that it find the correct file located at ../../b/c.pp. In other words, it resolves b::c to the same *.pp file that the include b::c statement appears in: modules/a/manifests/b/c.pp I expected it (and would like it) to instead find and load the file modules/b/manifests/c.pp. Is there a way to make Puppet do this? If not, it seems to me that module names may not contain any other module names anywhere within them, which is a pretty surprising restriction.

    Read the article

  • How do you compare programming job offers from companies in different countries?

    - by Danny Tuppeny
    This isn't really a programmer-specific question, but I'm not sure of a more appropriate place, and I think the users of this site are best able to answer the question in the context of programmers. Relocating to the US seems fairly common in the programming industry. I live in the UK, and maybe one day, I might do it too. So, if that day comes - how would you go about comparing job offers? Benefits are fairly easy to compare, but given the differences in cost of living, how would you go about comparing salaries and the quality of living you'll have? In a country where the cost of living is lower, you might be able to accept a lower salary (based on exchange rate) and still have the same quality of living. But what can you do to ensure this? In some cases, you may even take a "pay rise" in terms of exchange rate, but end up far worse off. How can you compare job offers across different countries to get an idea of the salary you would need in order to not feel you've gone "backwards"?

    Read the article

  • Is there a (family of) monotonically non-decreasing noise function(s)?

    - by Joe Wreschnig
    I'd like a function to animate an object moving from point A to point B over time, such that it reaches B at some fixed time, but its position at any time is randomly perturbed in a continuous fashion, but never goes backwards. The objects move along straight lines, so I only need one dimension. Mathematically, that means I'm looking for some continuous f(x), x ? [0,1], such that: f(0) = 0 f(1) = 1 x < y ? f(x) = f(y) At "most" points f(x + d) - f(x) bears no obvious relation to d. (The function is not uniformly increasing or otherwise predictable; I think that's also equivalent to saying no degree of derivative is a constant.) Ideally, I would actually like some way to have a family of these functions, providing some seed state. I'd need at least 4 bits of seed (16 possible functions), for my current use, but since that's not much feel free to provide even more. To avoid various issues with accumulation errors, I'd prefer the function not require any kind of internal state. That is, I want it to be a real function, not a programming "function".

    Read the article

  • In vim, prevent caret moving back when I leave edit mode?

    - by romkyns
    In vim, if I enter and leave edit mode without doing anything, the caret ends up one character to the left. And if I enter and leave append mode, the caret moves forwards and then backwards. Any way to configure vim to leave the caret alone in these cases? Ideally I just want to always enter append mode, but without moving the caret when I enter or exit the mode. (Currently I usually use insert mode because it doesn't mess up my caret position upon entry. That is, except when I need to append to the end of the line, in which case I swear at vim for behaving in such an archaic fashion, press Esc and enter append mode.)

    Read the article

  • Force ntpd to make changes in smaller steps

    - by David Wolever
    The NTP documentation says: Under ordinariy conditions, ntpd adjusts the clock in small steps so that the timescale is effectively continuous and without discontinuities - http://doc.ntp.org/4.1.0/ntpd.htm However, this is not at all what I have noticed in practice. If I manually change the system time backwards or forwards 5 or 10 seconds then start ntpd, I notice that it adjusts the clock in one shot. For example, with this code: #!/usr/bin/env python import time last = time.time() while True: time.sleep(1) print time.time() - last last = time.time() When I first change the time, I'll notice something like: 1.00194311142 8.29711604118 1.0010509491 Then when I start NTPd, I'll see something like: 1.00194311142 -8.117301941 1.0010509491 Is there any way to force ntpd to make the adjustments in smaller steps?

    Read the article

  • Google Bookmarks thinks I'm in Portugal

    - by Aeo
    I was looking for a convenient way to keep links to web sites between multiple computers on Monday. After a bit of searching, I found out Google offers a service that covers my desires just fine, Google Bookmarks. Fast forward to today, Wednesday afternoon, I loaded up Google Bookmarks to find this: Sorry, I don't speak Portuguese. I cacheless-refreshed my gmail tab to make sure something wasn't up with my whole account, and it's fine. Hitting the translate button works... ...sort of. It works enough to at least know what's going on. I can work with this, but... It really seems backwards. How do I tell Google I don't understand Portuguese in my Bookmarks?

    Read the article

  • iOS - UISlider - How to make a slider to auto-move [closed]

    - by drodri420
    its me again. Coming back with another noobish question: This time its , can you make a UISlider move by itself??? I've implemented this on the .m ///This right here makes a slider move 1point from 1 to 100, once it reaches 100 it goes backwards and so on... - (IBAction)moveSlider:(UISlider *)sender { int flag=0, counter=1; while(flag == 0) { counter = counter + (.25 * round); if(counter == 100) { flag = 1; } if(counter < 100 && counter > 1) { slider.value = counter; } } while(flag == 1) { counter = counter - (.25 * round); if(counter == 1) { flag = 0; } if(counter < 100 && counter > 1) { slider.value = counter; } } } And Implemented this on another action: -(void)startNewRound { round+=1; targetValue = 1 + (arc4random() % 100); self.slider.value = currentValue; [self moveSlider:slider]; } I think I lost it along the way and Im just typing pure nonsense but If anyone could point me in the right direction on to which is it that Im doing wrong??

    Read the article

  • VMware - Broadcom 1000Gbps NIC does not link at 100Mbps to a Cisco switch port

    - by Spirit
    Today we've stumbled on a very awkward situation with our VMWare Server. The server is with ESX 3.5 that has a 1Gbps NIC. We bought a brand new managed Cisco Linksys switch with 10/100Mbps interface ports but when we plugged the cable in one of the ports the link simply does not wanted to activate :S... Does anyone with more VMware experience have ever had similar problem? From what I know is that 1Gbps NICs are backwards compatible with 100Mbps switches. This is what we've tryed so far but with no success: Tryed: http://kb.vmware.com/selfservice/microsites/search.do?language=en_US&cmd=displayKC&externalId=1004089 Tryed to modify the /etc/modules.conf folowing the guide from this article http://kb.vmware.com/selfservice/microsites/search.do?language=en_US&cmd=displayKC&externalId=813 After the changes I have restarted the networking services using # service network restart, # service mgmt-vmware restart and # service vmware-vpxa restart It seems that no matter how many times, or whatever approach/method (GUI or Shell) we try to change the speed and duplex of the network adapter and to force it to 100mbps it only accepts 1Gbps .. I am starting to go nuts :@

    Read the article

  • Can not find the source of Grant permission on a folder

    - by Konrads
    I have a security mystery :) Effective permissions tab shows that a few sampled users (IT ops) have any and all rights (all boxes are ticked). The permissions show that Local Administrators group has full access and some business users have too of which the sampled users are not members of. Local Administrators group has some AD IT Ops related groups of which the sampled users, again, appear not be members. The sampled users are not members of Domain Administrators either. I've tried tracing backwards (from permissions to user) and forwards (user to permission) and could not find anything. At this point, there are two options: I've missed something and they are members of some groups. There's another way of getting full permissions. Effective Permissions are horribly wrong. Is there a way to retrieve the decision logic of Effective Permissions? Any hints, tips, ideas?

    Read the article

  • Updating solr on a ColdFusion 9 install?

    - by Jordan Reiter
    I'm thinking about upgrading the solr install included with ColdFusion 9 to the latest Apache release. This raises a few questions: Is there a compelling reason not to upgrade to 3.6 (is it slower than, more cumbersome than, or backwards-incompatible with 1.4) altogether? The solr install included with CF9 is customized. Is there a way to customize it myself, or to at least fool CF into treating it like its predecessor? Will all of my existing indexes work as-is (are?) with the new version? Has anyone out there on ServerFault done the upgrade? I'm especially interested in hearing about unforeseen or unexpected effects from the upgrade.

    Read the article

  • "Meet in the middle" with SSH

    - by stillinbeta
    I have an interesting question regarding SSH. I have a machine at school that I'd like to be able to access from elsewhere. It's behind a firewall/NAT, so I can't get at it directly. I have a leased web server that I can SSH into from anywhere. I was wondering if I could do some voodoo with port forwarding to get to my machine at school via the web server. I think this comes down to whether you can do SSH "backwards," which may or may not be possible. Basically: Machine A can access Machine B Machine C can also access Machine B How can Machine A access Machine C?

    Read the article

  • Movement on the X an Z axis are combined?

    - by Magicaxis
    This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward). The Y axis works fine, but when I increment the object's X position, the object moves BOTH right and backwards! when I decrement X, left and forwards! setPosition(getPosition().X + 2/*times deltatime*/, getPosition().Y, getPosition().Z); I was astonished that XNA doesnt have its own setPosition function, so I made a parent class for all objects with a setPosition and Draw function. Setposition simply edits a variable "mPosition" and passes it to the common draw function: // Copy any parent transforms. Matrix[] transforms = new Matrix[block.Bones.Count]; block.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in block.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(mOrientation.Y)) * Matrix.CreateTranslation(mPosition); effect.View = game1.getView(); effect.Projection = game1.getProjection(); } // Draw the mesh, using the effects set above. mesh.Draw(); } I tried to work it out by attempting to increment and decrement the Z axis, but nothing happens?! So using the X axis changes the objects x and z axis', but changing the Z does nothing. Great. So how do I seperate the X and Z axis movement?

    Read the article

  • Co-worker renamed all of my queries

    - by anon
    I don't know if I should be very irritated or what. I single handedly built over 300 queries for a large database, and developed a naming convention so I could find them later. No one else in my office even knows how to build a query, but I came in yesterday to find that all of them had been renamed. I am now having a very hard time finding things, and I am trying to figure out what to do. I spoke with the person responsible, and she just downplayed the whole thing. She said she renamed them so she can find them more easily. Unfortunately, I am the only one who knows how to build, edit, and maintain them, and the only reason she needed to find them was to test the queries. The new naming convention doesn't make sense at all, and I feel like we have taken a backwards step in the development process. What I'm trying to figure out is: 1) Am I overreacting? 2) What is the best way to handle this? I hate to mention this to my boss, but after speaking with my co-worker yesterday, I can already tell she feels like she did nothing wrong.

    Read the article

  • What could cause a sudden stop in Box2D?

    - by alexanderpine
    I'm using Box2d for a game, and I have a bug that's driving me nuts. I've simplified the situation down to a square player sliding back and forth frictionlessly on top of a floor composed of a series of square tiles, driven by the left and right keys (which apply a horizontal force). Works great, sliding back and forth across the whole floor. Except... Every once in a while, the player will suddenly stick at the edge of one of the tiles as if it is hitting a (nonexistent) wall. Further pushes in the same direction it was traveling will fail, but as soon as I push backwards once in the opposite direction, I can push forwards past the sticking point again. The sticking point seems to be random, except for being on the edge of a tile. Happens while going left or right. For debugging purposes, I keep the Positions/velocity values for the previous two update ticks and print them out when this stop occurs. As an example, here you see the player moving right, decelerating slightly; pos2 should be about 8.7, but it stops dead instead. tick0: pos= 8.4636 vel= 7.1875 tick1: pos= 8.5816 vel= 7.0833 tick2: pos= 8.5816 vel= 0.0000 So, as the player is 0.8 and the tiles 1.0 wide, the player is stopping just as it is about to cross onto the next tile (8.5816 + 0.8/2 = 8.9816). In fact, I get a collision message (which I ignore except noting that it happened). It only seems to happen at x.5816 (or -x.4184) while moving right, and x.4167 (or -x.5833) while moving left I said that it's like hitting a wall, but in fact, when it hits a wall, the numbers look more like: tick0: pos0= 12.4131 vel2= 8.4375 tick1: pos1= 12.5555 vel1= 8.5417 tick2: pos2= 12.5850 vel0= 0.0000 so it moves further right on the last tick, which puts it in contact with the wall. Anyone seen anything like this. Any suggestion on how I could be causing this behavior.

    Read the article

  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >